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Wasnt it a F2P mmo like Guild Wars.
What was so bad about it? |
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3/09/09 4:10:56 AM#2
It was P2P. And I heard it was to difficult for new players to get into, which I dont believe. And the fact that FPS + RPG + MMO dont really work out very well. Just things I heard. I did a trial about a year ago and found it enjoyable but not $50 and $15 a month worth of enjoyment. |
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3/10/09 12:03:49 AM#3
Originally posted by HDomni
I thought it was pretty easy to get into and the early content was amazing. The problems were after the early part. I think the range of skills in each class were too few and the classes were all so solo friendly that you could solo to level cap any class in the game. Once you got there, the game basicly ended. By the time they cancelled this game they maybe had a few hours of level 50 content. The game also failed to use the war with the Bane very well. Too often the enemy seemed more like a nuisance than a full fledged enemy to fight and fear. All in all a poorly put together MMO that needed to be released now as ooposed to over a year ago. Maybe with another year of development they could have put together a game worth the money. |
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3/10/09 7:38:12 AM#4
it wasn't worth the asking price for the sub - esp as it was basically pay-to-beta After level 30 you had nothing else to do but kill the same mobs over and over again till level cap no end-game content skill tree was so sparse as to be barren crafting was a joke swingeing balancing and rebalancing of the only fun classes in the game released far too early garriott blaming the beta-testers who told him and the devs that this would fail if released when and how it was only a single quest chain for all classes over-hypped and under-delivered too many fanboiz I could go on, but those are the main points |
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3/10/09 7:45:57 AM#5
What was so bad about the game was Garriott's ego.
There were a number of good ideas never really fleshed out combined with completely ignoring the beta testing player base. A good idea well implemented is amazingly impressive. A good idea done half-arsed just makes you wonder why they even bothered. |
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Wizardry
Hard Core Member
Joined: 8/27/04
Remove quests,bosses and trigger them back in is called Dynamic events now?lol..i think not. |
3/10/09 8:27:57 AM#6
Originally posted by tro44_1
It was a poorly designed game.First of all the areas felt linear and they were,you killed the area to move on to the next.The drops used such poor wording it made it it impossible to understand what you had and what you should hang onto in your inventory.If you are going to incorporate crafting,you need to keep the terminology realistic so people know what the heck they have.The game play seemed extremely boring,there was nothing exciting about combat,it felt like pew pew :( I was actually intrigued to play this game and hoped it would be great.However from day 1 i found myself struggling to play for any longer than 15 minutes,there was times i would leave and come back in a hour to only play for 5 minutes again. The game basically felt like it was trying to be a cheap version of a FPS,but we wanted a MMORPG not a fps and a weak one at that.I kept coming back to this game day after day in hopes that i was just playing in some noobie zones that would lead to bigger and better things,but EVERY new area was the EXACT same approach,report to a squad leader and kill "said name".Finally after about two weeks i deleted the game . http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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Jackio81
Novice Member
Joined: 11/11/08
The MMO genre as a whole is a running joke considering a 5+ year old game is so dominant. |
4/15/09 6:59:39 PM#7
you want to know what really killed it? NO PvP!! Hardly any at all......How can you make a TPSmmo and have hardly any PvP in it. It's like taking a game like Lotr online and offering hardly no PvE. There is a demographic that wants fps/tps mmos, but the minute you tell them there's no PvP in the game, that's an automatic turn off. That's why I never played passed beta test, and that's why I never even bought the game in the first place.
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Jackio81
Novice Member
Joined: 11/11/08
The MMO genre as a whole is a running joke considering a 5+ year old game is so dominant. |
4/15/09 7:07:28 PM#8
Originally posted by HDomni
Oh and that's just a bunch of bull fantasy rpg fanbois make up to keep twitch based combat out of their games. Like any idea for a game, it can be done, but it needs to be done well to work.
And no twitch base fps/rpg MMO has come out yet to do so. |
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4/15/09 7:09:34 PM#9
Originally posted by Jackio81
Oh and that's just a bunch of bull fantasy rpg fanbois make up to keep twitch based combat out of their games. Like any idea for a game, it can be done, but it needs to be done well to work.
And no twitch base fps/rpg MMO has come out yet to do so. I thought TCOS did it quite well. Currently restarting World of Warcraft :/ |
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4/16/09 7:53:53 PM#10
Originally posted by Jackio81 No PVP is not what killed TR. Poor design and generally boring game play after the first few levels killed it. Had they set up factions and allowed for good PVP it could have made a difference but it was not the killer of TR. |
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Jackio81
Novice Member
Joined: 11/11/08
The MMO genre as a whole is a running joke considering a 5+ year old game is so dominant. |
4/16/09 11:13:56 PM#11
Originally posted by Rokurgepta No PVP is not what killed TR. Poor design and generally boring game play after the first few levels killed it. Had they set up factions and allowed for good PVP it could have made a difference but it was not the killer of TR. I don't know of an MMO that doesn't start off boring, well maybe except for AoC and you see where that went. I mean hell WoW and WAR have pretty much the same boring openings, and you see the separate directions both those games took. The fact is when it comes down to Tps/Fps gamers, you have to really take a close look at the demographic. Genereally 95% are all enthusiastic over PvP, they are PvP fanbois and care less about PvE and in story telling, and that's exactly what they got...lol |
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4/17/09 8:03:01 PM#12
Originally posted by Jackio81 I don't know of an MMO that doesn't start off boring, well maybe except for AoC and you see where that went. I mean hell WoW and WAR have pretty much the same boring openings, and you see the separate directions both those games took. The fact is when it comes down to Tps/Fps gamers, you have to really take a close look at the demographic. Genereally 95% are all enthusiastic over PvP, they are PvP fanbois and care less about PvE and in story telling, and that's exactly what they got...lol
TR did not start off boring, its best parts were below level 20. Most MMOs I have played do not start out boring at all. If they were that boring they would fail since no one would keep playing. The TR demographic was not the PVP crowd, the game was not designed nor advertised as such so I doubt people went in expecting a great PVP game when it was pretty clear the game was not PVP oriented from the start. And I have to doubt your 95% since its a guess with no research. Well thought out and planned PVP is fun, TR PVP was atrocious for many reasons. Lets look at some that are just my opinion. 1) The worst sniper class ever. Who designs a sniper class in a game that is limited to about 80m visually? This made the sniper too easy to find and couple that with the target getting a visual warning of some of the snipers special attacks before they happened, which made avoiding them easy. 2) Spy class that worked well against stupid AI but was was failure against a real person. Sure you can program the AI to ignore the obvious spy but you can not make real people ignore the obvious. 3) Other classes either over powered because they had to have advantages against AI or nearly useless because their abilities were never meant in a PVP enviroment. TR would have needed a complete revamp of the game to make PVP viable. Now it should have been part of the game design from day 1 and balanced properly for release allowing the population to fight the Bane or eachother for control of important points, but TR failed in that just like it failed in everything it did as an MMO. 4) Nothing in the game to fight for. Other than the want of PVP TR gave no real reason to engage in PVP. By the time they started to introduce more it was too late and what they di introduce was so weak and watered down it became a joke. Then again TR was treated as a joke for a couple of years. |
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4/17/09 8:07:33 PM#13
They based a whole multi-multi million dollar game on the Auto Assault character rendering engine.....
enough said. |
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5/10/09 9:26:13 AM#14
they listened to the fanboys who decried anyone who said anything negative as haters. It's odd, I've never seen the prerelease fanboys of any game be right about anything To them this game was supposed to have put WoW in the grave by now. Hopefully devs stop listening to fanboys in the future. |
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5/10/09 9:34:17 AM#15
I actually found the game very enjoyable. The only reason I didn't play it after beta and release was becase 1] I already has subs to EQ2 and WoW; and 2) I wanted to wait for a couple a months for the game iron out the bugs and rough spots.
But really, Tabula Rasa was one of the better mmorpgs I've played. I had more fun playing TR then Eve. Its a shame that the game was taken down. "The WoW forums are and have always been, the true heartbeat of the game. Having said that... RIP wow. You had a good run." - MAnalog 10/13/10 So WoW is dead? |
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5/10/09 9:43:34 AM#16
I think the main problem was that nothing players did effected the war. Why would players want to fight a war in a perpetual stalemate with no side ever doing better than the other. The bane kept respawning, outposts kept cycling through players and the bane owning them which made nothing matter in the end. |
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5/10/09 9:46:54 AM#17
Good ideas and concepts but poorly implemented. |
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5/10/09 9:51:14 AM#18
Why TR failed? Because NCSoft pulled the plug rather than fix the problems. What was wrong with it? (sorry about the edit, forum hiccuped on me) - boring and repetitive zone design / layout - mob types reused over and over and over with minimal reskining (so you killed green colored whatevers at one level, orange ones the next, then red ones, then purple ones etc...but they all looked and moved the same) - fairly restrictive class/profession system that got pretty boring fast - very very poor crafting system - quests that were boring in design/repetitive despite generally good writing/story But honestly all that could have been fixed with more post-launch content updates and work. It was a stable game, launched well and was generally fun to play.
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5/10/09 9:54:23 AM#19
Originally posted by ericbelser
Ah, most likely true my friend. The game WAS good; defintely above par. I honestly do not know why it wasn't more popular
"The WoW forums are and have always been, the true heartbeat of the game. Having said that... RIP wow. You had a good run." - MAnalog 10/13/10 So WoW is dead? |
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5/10/09 10:04:25 AM#20
Originally posted by Vyava
I didn't even try it but one of the main reasons I didn't was this post you constantly hear all this bad stuff about the game and suddenly the breaking news for it was Richard Garriott sends his DNA into outer space.That for me was definitely a bell tolling. |
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