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Tabula Rasa

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Tabula Rasa » General Discussion » Well done on 1.6 guys

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chryses  3/28/08 6:44:42 PM

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I have to say that out of all the games I am playing Tabula Rasa is the one game that I have the most hope for and it all comes down to the developers and pretty regular patches coming out.  Tonight I logged on and played the new 1.6 patch and I have to say I am very impressed. First the graghics has been tweaked or the video cards are being utilised more.  Either way I was drooling.  With my 8800GT card I play the game on maximum and i was hitting 45fps.  I noticed my armour looked slick and the stealth effect is just fab.  Also the new animations on some of the Logos abilities are also excellent.  Besides the nice changes there are pages of improvements and fixes plus more tweaks.  The company is making real changes and really improving the game by hitting bugs but also adding more content. I spent a couple of hours defending some control points and stil having a blast plus the XP boosts are working pretty well.  Just wanted to say well done guys and I hope this game can continue to evolve. 

For those who are hanging for AoC or WAR (whenever that comes out) and looking for an MMO to have fun in then I would give TR thumbs up. 

 

 

 
Oyjord  3/28/08 6:56:05 PM

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Posts: 109

I left TR after my first month.  I WANTED to love it, and though I did enjoy it, it just felt a tad, well, lacking to me.  I think not having any non-guild PvP and PvP rewards is what did me in.  After PvE questing, a brief PvP break (for future rewards) always help keep a game fresh.  My guildies are still in WoW and I refuse to join a group of strangers.  Guild-only PvP is a real design flaw, IMHO.

 

Once the devs address this issue, I'll come back.  Also, there simply aren't enough classes and abilities per class  for me. 

 

I won't write TR off completely, I'll keep an eye on it, but it's going to take some work to get me back.

 

Oyjord.

 
Plasuma!!!  3/28/08 8:40:34 PM

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''Silence is golden and talk is cheap. I''m poor, so make with the discussion.''

HATE!!!! RAWR!!!!!!

So I'm out of troll and I now have to rely on intelligent conversation. Blast!

Actually, if they decide to give the game a purpose (end-game) and maybe a sense of freedom somewhere down the line, I'd love to come back and cause a ruckus. As it was, the grind was unjustified and very constrained while I played (if you miss just one mission, you pay for it dearly later on with a mob grind-fest that lasts hours).

Is it still the same? Have they added more missions and maybe even given a little bit more freedom to players who don't like doing the same missions repeatedly?

Have they done anything to make guild PvP somewhat interesting?

Just questions, honest questions. I promise I won't attack anyone who answers.

 

...

 

I'm not checking the patch notes, I'd rather have somebody respond. That way, if none of the issues I want fixed are addressed, I can flame them for the game still being shitty!

Now that's the way to troll!

Mistick  3/28/08 11:31:23 PM

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Joined: 1/31/07
Posts: 96

Played:
UO,EQ,SWG,MXO,EQ2,PS,DDO,AL, COX,VG,WOW,L2.

Playing:
TR

Games to play:
DF
SGW

I too am impressed. With the issuses of pvp no it hasn't change as of yet, but soon we are supposed to get pvp cps, and entire pvp zones in the near future. End game is also being worked on as well as polishing the game more. The game isn't quite there yet, but another two months this game is going to be very nice. With the low price that TR is right now I also have been seeing more players. All in all things are looking like they are moving steadily in the right dirrection for this game.

 
chryses  3/29/08 5:32:56 AM

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Joined: 5/29/07
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Originally posted by Plasuma!!!

HATE!!!! RAWR!!!!!!

So I'm out of troll and I now have to rely on intelligent conversation. Blast!

Actually, if they decide to give the game a purpose (end-game) and maybe a sense of freedom somewhere down the line, I'd love to come back and cause a ruckus. As it was, the grind was unjustified and very constrained while I played (if you miss just one mission, you pay for it dearly later on with a mob grind-fest that lasts hours).

Is it still the same? Have they added more missions and maybe even given a little bit more freedom to players who don't like doing the same missions repeatedly?

Have they done anything to make guild PvP somewhat interesting?

Just questions, honest questions. I promise I won't attack anyone who answers.

 

...

 

I'm not checking the patch notes, I'd rather have somebody respond. That way, if none of the issues I want fixed are addressed, I can flame them for the game still being shitty!

Now that's the way to troll!

As the previous post said, PvP, player owned bases are coming out with personal mech units.  I can see this boosting the population a fair bit.  I bought TR on its first day and really took my time.  I really like the world and the storyline behind the game but like all MMO's it would be a good 6 months for it to really develop.   (mind you I do that with most games).  Its just refreshing seeing real changes come in and a lot of player issues worked on.  Have to give them credit for that. 

One main reason I log on to TR (EU server) is the actual population.  General chat is like one massive guild and really active.  Its one of the rare games where people still chat globally and its a decent crowd, really helpful if you ask questions and pretty good if you are a social player.   Even games I love like EVE are damn quiet if your corp members are not online. 

 
Trimethicon  3/29/08 12:40:21 PM

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I keep saying if this game had another year to bake it would be fantastic.  But I'm still having a lot of fun.  Every MMOG out there has improved with time, and if NC Soft continues to make regular updates I hope we can expect the same from TR. 

 
Trimethicon  3/29/08 12:48:55 PM

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I did nothing but base defend last night - and the players showed up in droves.  It looked like the 4th of July.

 

 
brahmabull75  4/01/08 9:05:42 PM

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I can only assume that none of you play a sniper, since our gun is now worthless compared to FA 5 with a regular rifle.

 

 

 
D3mis3  4/01/08 11:39:33 PM

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Originally posted by Oyjord

 I WANTED to love it, and though I did enjoy it, it just felt a tad, well, lacking to me.

 

mrsmiley92 Xfire Miniprofile
wide52  4/02/08 2:37:17 AM

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Posts: 95

Originally posted by brahmabull75

I can only assume that none of you play a sniper, since our gun is now worthless compared to FA 5 with a regular rifle.

 

 


I dont really play my sniper , But i have heard from alot of people that the torque shell rifle  is better now then it was before. Isn't it the same dmg just now you dont have the "wind up " that you had before? Now you just have the target bread like everyother weapon. 

Just wondering 

 
brahmabull75  4/02/08 5:01:42 AM

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With the TSR, you no long have to charge each shot, but the guns do about 1/4 of their pre-1.6 damage, making it very rare to one-shot any given mob. The whole idea behind a sniper is one shot, one kill, and we can't even do that.

 
lkavadas  4/02/08 6:36:57 AM

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E&B, SWG, EVE, AO, TR, EU, GW, PS, RV, CoX

 

Originally posted by chryses
As the previous post said, PvP, player owned bases are coming out with personal mech units.

 

Ummm, no, PvP clan control points are not being released with PAUs.  At least NCSoft has given no mention they will be launched simultaenously.  No ETA has been given PAUs, clan control points, or any type of crafting revamp.

In fact, the next patch is all about snipers and spies.  And last patch was snipers.  And the patch before that was spies.  They haven't addressed the truly gimped classes at all (exobiologist, demolitionist, and to a less extent grenadier).

They just keep pumping away spy and sniper changes for whatever reason...

They haven't added a single new high level instance in the past two patches and the last high level instance, which was actually repeatable at first, was nerfed in 1.5 to not be repeatable, thereby taking the sole piece endgame content away.  I have no idea what the hell is going through their minds when they make these god awful decisions.

But hey, we have hybrids!  And we have an attribute system with one working attribute (body).  Yeah, they're doing a real bang up job...

It's nearly six months after launch and what do they have to show for it?  Dick, that's what.

----------------------------
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Looking for a sci-fi sandbox? Earthrise...

WiccanCircle  4/02/08 10:19:12 PM

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Originally posted by lkavadas

It's nearly six months after launch and what do they have to show for it?

LOL  It is now six months out and we have a game that, with a little more work, might be where it should have been at the beginning of Alpha.

Oh well.  Human language simply lacks the words to express how badly this game let us all down.  So many of us were excited about this game and would gladly have paid many times the monthly price to play the game that is described on the back of the box.

I did my time in beta, I did the prelaunch so I could get my pink ape and trash can lid robot-familiars.  I then paid for a retail month to see if it had gotten any better.  But six months in to the game and every single mission is the same from level 10-40.  Every single mob is the same, frogs. 

Frogs and frogs and more frogs.

I want that game that is chronicled on my CD box

"The reality of the poor in America isn't the difference between The