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Tabula Rasa

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Tabula Rasa » Game Intel » Crafting in Tabula Rasa?

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Liliane  11/30/07 4:58:07 AM

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I have played TR for while now, but I do not get the crafting part. I mean, I have made colors, items and enhanced armours. How ever I do not understand why do it?

It does not seem to be worth of doing, except coloring armour. Most the time, You get better buffs to gears and weapons, just stuff what You have looted. Loots drop so many enhanced gears that hole crafting seem to be pointless.

When I have nice possibility to enhance, I usually out level my enhancement, before I can even use it. Enhancement level range of use is only 5 levels. Like if You have enchancement up to level 15. You have to be You self level 10 to have ability use it and level 16 it's useless again. Also You get the "up to level 15" stuff, while You are in between level 10 and 15. So, when You have enough enhancements, You are usually more close to level 15. There is no point to use -5 level gears, because even shoped stuff is better.

Also, there is possibilities to create other stuff too, but most the time, craft something cost exactly same what it would just buy it from shop. Did someone actually count the material costs? Also if the items can be buyed from shops, so what is the point of crafting them? There could be few items what can be only crafted, those are the only one I understand as worth of doing. Even if You would save little money by crafting it, money isn't the issue in TR, You can have even too much of it.

So, what is the point in crafting in TR?

 
Experimemt13  11/30/07 7:59:49 AM

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I agree with you wholeheartedly.

I suppose one could consider the dificulty of getting the right schematic and component for a particular item or modification to be a "minigame"  of sorts.. But it isn't working very well for me. I mean it has more pain than feelings of accomplishment.

What remains to be see is how the auction house will affect the situation.

 
arieste  11/30/07 9:18:20 AM

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You don't really see the benefit of the item improvement until higher elvel when it becomes worth doing.  Personally, I'm saving it for when I'm 50 and have nothing else to do but go after better gear.

Every item has space for 5 pumps of 4 modifications.  So basically 20 modifications.

So consider that if 1 pump of +critical chance on a rifle is +1%, you can theoretically make a rifle with +20% crit.

Or if ever hit draws 6 adrenaline, you can make a weapon where every hit draws 120 adrenaline.  Or any combination of different mods.

The problem with the current system is that the odds of losing the item are very high so it's impossible to mod blanks.  It's a bit better on existing items with mods, but it's almost impossible to find items with the existing combination of mods you want.

Also, lack of auction house makes getting the mod recipes hard. 

On the bright side, this means that it can take you years to tweak out all your gear at 50 and that it will make actually make a big difference once you do.

(if you've no idea what i'm talking about, look at an item you have with mods, you will see something like "(1), (3), (2), (4)" +stats after every number, well, each of those can go up to 5.)

 
Experimemt13  11/30/07 10:07:32 AM

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I, for one, understand exactly what you are saying Arieste.

The system is fairly neat in its own way...

But pretty much unusable at lower levels... somehow that seems kind of wrong to me.

At early levels I went thru gear so fast that trying to mod it was pointless... And now in the midlevels I can occasionally make use of it but only with difficulty.

My question is why crafting seems to be an endgame pursuit for the most part? I can easily see that it will be simple then.

It's just a part of the game design that I don't quite get. To me crafting should ideally have a use from the time you get the skill. Not when you have gotten to the higer levels and cloned a crafter to deal with it.

I notice they are changing things still, so they aren't quite done with it yet. Hopefully it will become a little more practical.

If not? I will just wait and clone a crafter in the future.

 
phluux  11/30/07 10:22:06 AM

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I've messed around with it a little bit, but what bothers me is the risk of losing the item. Since some of the best gear is from mission rewards, if you lose the item, that's it. To me its just not worth the risk.

I suppose the addition of making crafting skills required for certain mods may fix that (if you can be guaranteed 100% success). I haven't looked at them since the patch.

 
Mimzel  11/30/07 10:43:46 AM

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I have never been a big crafter in any game. And my tradeskill experience in TR so far has been reduced to remembering to sell the different tradeskill components and schematics in my bag before it filled up and get annoyed by not being able to loot corpses :P

When I have tried to mod armor or weapons with a schematic I find that I never have the required components needed. So I tried to disassemble some weapons and armor to get those parts, but of course I always got components for the schematics I didnt want to use and never for those I found interesting. There is no solid info about crafting and how you get the needed components in the manual so I just pretty much gave up on crafting all together and just sell the stuff. I havent tried the AH yet, but if listing something for sale is a tideous process I doubt I will be placing anything up for sale.

So any info on how to get the needed parts would be appreciated. And it needs to be more specific than just "disassemble weapons/armors". Is there some way I can tell beforehand what items I will be getting from disassembling a certain item? Can weapons yield components for armor, and vice versa? Do the bonuses on the weapon dictate what kind of component you'll get from disassembly, etc? :)

 
phluux  11/30/07 10:48:00 AM

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I haven't really looked at all of the schematics in detail, but it looks like weapons and armor tend to yield the same items specific to that piece every time. The only way to tell what pieces that item will give you is by putting it in the crafting station and seeing before you disassemble it.

Like the rest of the game, there is a lot of potential here to mod items but it just seems like more of an afterthought. My footlocker and inventory is filled to the brim with crafting items, but I think I may just sell them all and think about crafting later.

 
Experimemt13  11/30/07 10:57:07 AM

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Getting a required component seems a straightforward affair...

Just go to an area where you can grind MOBs like mad and kill them til you get a few items that have the same mod you want... you dissasemble them and hope you get the component you need.

Getting the right schematic is the same method... Kiling MOBs at your level is a slower process tho.

Yeah, maybe the AH will help the problem some. I sure hope so. But since there will be new restrictions on crafting soon? I am thinking the "clone a crafter" when you get to higher levels may be the best method.

It's going to be interesting, that is for sure!

 
arieste  11/30/07 11:16:17 AM

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for find the right component:

for example:

you have a mod that adds +crit to rifles that you want to use, this requires a "Supercrittorous Damaginator" (or whatever).  Where do you get one?

Well, any item that already has a +crit mod on it, will have a chance to yield it. 

What i usually do is - for those quests that don't yield a reward i'll actually use - i pick the reward with the mods I may need in the future so i can disassmble it if i find the mod recipe.

 
Diross  11/30/07 11:22:30 AM

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Insomnia is a gamers way of life.

I agree that the crafting will be viable when your reach your highest level in the game and it's not economically feasable at lower levels due to the cost involved in crafting and also the fast pace of outgearing yourself as you level up quickly. Also, it's easier to find better gear from quests that you can use at a high lever later on, so that level 15 gun you just enhanced will be very short lived by a better gun at the next level.

The only thing I can see is the profitability of selling most of the crafting items you get at lower levels or reverse engineer them.

Eve-Online, EQ2, DnL, SWG (Dead), Guild Wars, Anarchy Online, EQ, DAoC, Planet Side, WoW, LOTR, Tabula Rasa.

Experimemt13  11/30/07 11:30:01 AM

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Originally posted by Diross

The only thing I can see is the profitability of selling most of the crafting items you get at lower levels or reverse engineer them.

I think you got that dead on!

Money is hard to come by at lower levels and selling looted items for their potential component values might really boost a new players pocketbook... They wouldn't need to even dissasemble them necessarily.

 
Liliane  11/30/07 1:01:08 PM

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Originally posted by Experimemt13

 

I think you got that dead on!

Money is hard to come by at lower levels and selling looted items for their potential component values might really boost a new players pocketbook...

I had no problem gettingmoney in lower levels? I had allways more than I needed.

 

You get experience by doing quest.

You get money and items by killing enemies. (CP outpost fights are good for this)

 
Aquanoc  12/25/07 3:27:50 AM

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Life is too short. where is my health potion?

Well you can always save your items, give them to you newly joined member to your clan. Sell them of course, but try marketing your item to assist in certain area, newbies are always asking for help and with some strong low level gear they would be willing to fork that hard earned fortune they gathered during their previous quests. thus funding that granader you love so much with all the ammo need to flaten divide. Maybe adding some incentives like I'll give you this if you help me with this, there nothing better than having a strong friend base at your disposal to accompany you on those difficult missions and logos quests. Picture having your own training sector on base training all troops in your command geared in your clan colors. Everyone, lets take solo play out and put communitive play in, if you wanted to play games alone you should stick to console RPG instead. The developers are aways watching the interaction of players in the game and making all correction noted by the players.

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pussaykat  12/25/07 2:59:49 PM