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Destination Games
RPG | Genre:Sci-Fi | Status:Cancelled  | Publisher:NCSoft | Has PVP:Yes
Distribution:Retail | Retail Price:n/a | Pay Type:Subscription
Desktop Client | System Req: PC | ESRB:T

Tabula Rasa Forum » General Discussion » What was so bad about this game?

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42 posts found
Rokurgepta

Hard Core Member

Joined: 8/15/08
Posts: 1106

5/11/09 11:19:59 PM#26
Originally posted by jaxsundane
Originally posted by Jackio81
Originally posted by Rokurgepta
Originally posted by Jackio81

you want to know what really killed it?

NO PvP!!

Hardly any at all......How can you make a TPSmmo and have hardly any PvP in it. It's like taking a game like Lotr online and offering hardly no PvE. There is a demographic that wants fps/tps mmos, but the minute you tell them there's no PvP in the game, that's an automatic turn off.

That's why I never played passed beta test, and that's why I never even bought the game in the first place.

 

 

No PVP is not what killed TR. Poor design and generally boring game play after the first few levels killed it. Had they set up factions and allowed for good PVP it could have made a difference but it was not the killer of TR.
 

I don't know of an MMO that doesn't start off boring, well maybe except for AoC and you see where that went. I mean hell WoW and WAR have pretty much the same boring openings, and you see the separate directions both those games took.

The fact is when it comes down to Tps/Fps gamers, you have to really take a close look at the demographic. Genereally 95% are all enthusiastic over PvP, they are PvP fanbois and care less about PvE and in story telling, and that's exactly what they got...lol


 

This sounds to me like the response of a person who enjoys "video gaming" and plays mmos because they think it is the "adult" way to game I don't find the beginning of most games boring LOTRO has a wonderful opening,someone slap me for saying this but AOC has an awesome beginning as well other than that most mmos aren't storyline driven so the starts are pretty standard but I would hardly call them boring.

TR had a damn good hook at the start. Drop ships dropping in enemies and the gameplay was really well done. Then you got further into the game and the polish was not there, it felt like you progressed into the beta zones after level 30 or so.
 

blackjak13

Novice Member

Joined: 4/16/09
Posts: 2

7/09/09 4:48:10 PM#27

I don't know what you people are complaining about I loved TR, why it closed i don't even know but when i found out i was very sad, many of my friends were too and also pissed cause we saw nothing wrong with the game. I dunno you guys can think what you want about the game.  :\

Rokurgepta

Hard Core Member

Joined: 8/15/08
Posts: 1106

7/10/09 12:52:54 PM#28
Originally posted by blackjak13

I don't know what you people are complaining about I loved TR, why it closed i don't even know but when i found out i was very sad, many of my friends were too and also pissed cause we saw nothing wrong with the game. I dunno you guys can think what you want about the game.  :\


 

Seriously? Was this the first game you ever played?

Darkholme

Elite Member

Joined: 3/02/04
Posts: 424

"I must not fear. Fear is the mind-killer..."

7/10/09 12:58:40 PM#29

I think everyone at this point should be able to read between the lines as to what happened to Tabula Rasa. It wasn't a bad game, and it had a lot of potential, and even in it's unfinished state it was a lot of fun. Granted, it wasn't for everyone, but a lot of people loved it. The problem is basically that NCSoft forced the game out well before it was ready for retail, and then closed it when it didn't perform to their expectations. In my opinion they set it up for failure, whether it was purposeful or not, is anyone's guess...

-------------------------
"Searchers after horror haunt strange, far places..." ~ H.P. Lovecraft, "From Beyond"

Terranah

Hard Core Member

Joined: 7/03/04
Posts: 1742

7/10/09 1:13:02 PM#30

I had a few problems with the game.

 

1) I didn't like the UI

2) I didn't like the clone system for alts. 

3) It didn't feel like a real fps too me.

4) There was no hook.  I played the game for awhile but it never made me want to play for more than an hour or two at a time, and ultimately I lost interest.

5) This one is purely cosmetic.  I didn't like the character creation.  No long hair for female toons = deal breaker.

blackjak13

Novice Member

Joined: 4/16/09
Posts: 2

7/10/09 4:41:59 PM#31

No Rokurgepta TR wasn't my first game, i have like 40 other games on different systems than my PC, I've played WoW and CoH/CoV before i played TR so no it wasn't my first MMO either. I liked it a lot just because of the combat, I am a very huge fan of shooters and I was starting to get into MMOs a lot and checking out what they have to offer, thats why I liked the game really.

Wraithone

Elite Member

Joined: 7/09/04
Posts: 769

If you can't kill it, don't make it mad.

7/10/09 5:00:27 PM#32
Originally posted by tro44_1

Wasnt it a F2P mmo like Guild Wars.

 

What was so bad about it?

 

Well... That all depends on your perspective. I leveled a sniper and a spy to cap. I played the spy class before they nerfed them in to the ground. It was a hell of a lot of fun.  The sniper was also entertaining.  The game had a LOT of potential, but much of it was so poorly implimented(I suspect because of a lack of money to take the time) that it never reached even a fraction of that potential.

As has been stated, once you hit cap, there was almost literally nothing to do.  As for the lack of PvP killing it, it is to laugh. The games focus was never on PvP. That ran counter to the entire Bane war theme.  If they had given more thought to making the Bane more than just cannon fodder, it would have made it more entertaining. One expects some rough edges and "issues" from MMO's at launch(and for awhile afterwards). But some of the fundamental issues(like sniper LOS and mob facing(critical for spies) never did get really solved.  As for those who rant and rave about RG and his "ego", I'd like to see their past history of games that matches his(the Ultima series and UO come to mind). I will certainly try his next game(if he makes one) as he is a very talented and creative developer.  Granted he made some classic mistakes with TR, but I hope he has learned from them.

Puuk

Apprentice Member

Joined: 12/21/05
Posts: 229

7/10/09 5:06:03 PM#33
Originally posted by mechtech256

They based a whole multi-multi million dollar game on the Auto Assault character rendering engine.....

 

enough said.

No they didn't. It was Destination Games' own proprietary engine. It had nothing to do with Auto Assault or Netdevil's engine. Get your facts straight before spouting BS, will ya?

Broomy

Hard Core Member

Joined: 1/20/06
Posts: 229

7/10/09 7:59:42 PM#34

TR failed for several perfectly legit reasons, all of which have been discussed ad nuaseum but to sum up:

1. No endgame at all

2. Lackluster character customization including lackluster armours

3. Nothing to work for or towards

4. PVP made no sense in a world where humans are being exterminated by aliens

5. Unable to play the alien race

6. No reason to group or raid (or in other words work together)

7. No Official forums (only a carebear clusterf--k of wimps on PlanetTR) in which to provide a diverse amount of player feedback

8. Garriott is a sellout

I hoped to make it to 10 but I think the 8 reasons I listed summed it up.

Cheers.

 

 

Current Games:
Lightbearer/Medic ~ Fallen Earth
Past Games: WOW, AION, LOTRO, EVE Online, EQ2, EQOA, AO,Tabula Rasa, Warhammer, AOC

Cognoman

Advanced Member

Joined: 12/06/08
Posts: 25

7/12/09 3:08:42 PM#35

I played TR for 9 months. Enjoyed it, now looking for another game to replace it.

Regarding lack of PVP... it is true. There was no reward for PvP except in the last 2 months (if I remember correctly) where an area was created for people to pvp in and winners get a chance to buy set armor.  But the funny thing was the set armor was not very good lol.  You can get better drops doing instances.  Before this area PvP was organized by different clans going to war with each other.  No rewards for winning clan war at all. 

In a nutshell, no incentive to PvP in TR.  Which is a shame cause it was a shooter MMO. 

Having said that I still would play TR over other games right now as I am not a fan of hack and slash type games.  I am playing Aion beta but only cause I got beta key from Ncsoft. 

TR had tons of potential.  Most of the issues could have been fixed with harder instances for end game players.  PvP could easily been fixed too with better Pvp zones.  All fixes are do'able as nothing wrong with game play or fps mechanics or artwork or lore.

TR failed cause NCsoft spent 100's of millons in this game and got no return.  NCsoft decided to cut their loses.

 

Rokurgepta

Hard Core Member

Joined: 8/15/08
Posts: 1106

7/14/09 7:40:36 PM#36
Originally posted by Cognoman

I played TR for 9 months. Enjoyed it, now looking for another game to replace it.

Regarding lack of PVP... it is true. There was no reward for PvP except in the last 2 months (if I remember correctly) where an area was created for people to pvp in and winners get a chance to buy set armor.  But the funny thing was the set armor was not very good lol.  You can get better drops doing instances.  Before this area PvP was organized by different clans going to war with each other.  No rewards for winning clan war at all. 

In a nutshell, no incentive to PvP in TR.  Which is a shame cause it was a shooter MMO. 

Having said that I still would play TR over other games right now as I am not a fan of hack and slash type games.  I am playing Aion beta but only cause I got beta key from Ncsoft. 

TR had tons of potential.  Most of the issues could have been fixed with harder instances for end game players.  PvP could easily been fixed too with better Pvp zones.  All fixes are do'able as nothing wrong with game play or fps mechanics or artwork or lore.

TR failed cause NCsoft spent 100's of millons in this game and got no return.  NCsoft decided to cut their loses.

 


 

Tr had gameplay issues. For one to me anyway the classes were lackluster and had no diversity between one spy or another. Certains skills and weapons were good and other were midling and ignored or nerfed to make them that way.

 

There were not enough skill choices to actually allow for diversity. TR was a 3 month MMO. Once you were done it was done. Yes it had potential but in that year it showed a dev team with zero focus and no leadership. The FPS sticky targeting kind of sucked and PVP was the worst planned and executed in a game I can remember. Here we are fighting for our existance and we are PVPing in the war zones? No really? Had they made the Bane playable maybe PvP could have been cool but to me people killing people for no reason was way off the story line. It did not help that by high level the War aganst the Bane became more obstacle than story line.

Rokurgepta

Hard Core Member

Joined: 8/15/08
Posts: 1106

7/14/09 7:44:11 PM#37
Originally posted by Wraithone
Originally posted by tro44_1

Wasnt it a F2P mmo like Guild Wars.

 

What was so bad about it?

 

Well... That all depends on your perspective. I leveled a sniper and a spy to cap. I played the spy class before they nerfed them in to the ground. It was a hell of a lot of fun.  The sniper was also entertaining.  The game had a LOT of potential, but much of it was so poorly implimented(I suspect because of a lack of money to take the time) that it never reached even a fraction of that potential.

As has been stated, once you hit cap, there was almost literally nothing to do.  As for the lack of PvP killing it, it is to laugh. The games focus was never on PvP. That ran counter to the entire Bane war theme.  If they had given more thought to making the Bane more than just cannon fodder, it would have made it more entertaining. One expects some rough edges and "issues" from MMO's at launch(and for awhile afterwards). But some of the fundamental issues(like sniper LOS and mob facing(critical for spies) never did get really solved.  As for those who rant and rave about RG and his "ego", I'd like to see their past history of games that matches his(the Ultima series and UO come to mind). I will certainly try his next game(if he makes one) as he is a very talented and creative developer.  Granted he made some classic mistakes with TR, but I hope he has learned from them.


 

My biggest issue with Snipers was the 100m draw distance in game. There are people who can throw a baseball that far. Millions of people can hit a golf ball that far but TR devs could not make the sniper rifle work right beyond that simple short distance. 100m is nothing and for the sniper rifle to be as limited as it was for so long was pathetic.

Speiberbob

Advanced Member

Joined: 1/07/07
Posts: 184

7/17/09 11:30:47 PM#38

Ack! have an itch to play it again.

It had a special feeling .

 

*remebers downing those stalkers with a grenadier and the battle going on ll around*

for sure more fun then 1 ..2 ..3 ..2 ..4...1..

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Cognoman

Advanced Member

Joined: 12/06/08
Posts: 25

7/19/09 10:55:51 AM#39

TR was a lot of fun.  Think about it, if u read the Global Agenda game play it is so much like TR.  Even the classes are like TR.

I would p2p Global agenda over any of the hack and slash games any day.  Guns, rocket launchers and big explosions are my thing.

Cryptor

Apprentice Member

Joined: 10/03/06
Posts: 310

7/19/09 11:06:53 AM#40

I only left it 'couse I had no guildies to play in it with.

If anyone ever picks it up again I will definetly play it again, there is alot of people out there tho will do so as well.

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User Deleted
7/19/09 11:09:01 AM#41
Originally posted by teiohFromSWG

they listened to the fanboys who decried anyone who said anything negative as haters. It's odd, I've never seen the prerelease fanboys of any game be right about anything


 

Then Aion is doomed (which is fine with me)...

I enjoyed TR, but as one of the earlier posts said, the best content was pre-level 20. Higher level content was boring and that's where they lost me.

Wizardry

Elite Member

Joined: 8/27/04
Posts: 2196

No trespassing! Beware the Psychotog

7/19/09 11:27:56 AM#42
Originally posted by HDomni

It was P2P. And I heard it was to difficult for new players to get into, which I dont believe. And the fact that FPS + RPG + MMO dont really work out very well. Just things I heard. I did a trial about a year ago and found it enjoyable but not $50 and $15 a month worth of enjoyment.

The game was not too difficult ,but the terminology the game used was ridiculous.You would get drops and have absolutly no clue as to keep it or toss it.The crafting was left out in left field,very few understood it.

The maps were entirely linear,the game play was linear and the combat was not hard at all,it was very boring actually.The pew pew effects got old right away,really the game had nothing going for it.

To show how bad it was,i was a big time fan of designer[Sir British],i was really looking forward to trying this game.I could not stay logged in for more than 15 minutes tops,most of the time i logged out after 5.I figured maybe just a bad day,so i tried over and over and not once did the game feel good or exciting,i just gave up and deleted it.

IMO when NCSOFT took the game over and fired many ,they ruined the game.Ncsoft took over full control,Lord British was no longer in charge,so they had EVERY opportunity to make this game happen ,but chose to throw it out the door,in hopes Lord Brits name alone could garner the sales.There was a lot of politics involved with that game,and NCSOFT is suppose to know what they are doing[i highly disagree]yet they released it,so NCSOFT is entirely to blame.

I think it was a case of game that could have stuck around and try to build on itself,but it would have cost NSCSOFT a lot of money and control over Lord Brit,so they chose to make the game fail,not a surprise,politics plays a huge role in everyday life.

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