Login:  Password:   Remember?  
Show Quick Gamelist
Games:396  Guilds:1,969
Members:1,132,724  Online:0
Guests:0  Posts:3,081,129
Blizzard Entertainment | http://www.worldofwarcraft.com
RPG | Genre:Fantasy | Status:Final  | Publisher:Blizzard Entertainment | Has PVP:Yes
Distribution:Download,Retail | Retail Price:$19.99 | Pay Type:SubscriptionBUY IT
Desktop Client | System Req: PC Mac | ESRB:T

World of Warcraft Review - Edit

MMORPG.com's exclusive review of World of Warcraft
Final Score

8.1
Great

Graphics
10
Role-Playing
8
Fun
10
Performance
7
Sound
9
Value
8
Community
9
Service
4

2:00 AM - Desolace - Southeast of the Kodo Graveyard

I'm soloing critters in a desperate attempt to hit level 32 before my eyelids succumb to the force of gravity. I'm only three bubbles away, which by my reckoning means about 15 more kills. I throw a hunter's mark on a nearby basilisk and send my pet in. He's about 1/3 dead when I see the red text out of the corner of my eye. I roll my pointer over him. He's a hunter, too, but he's one of the bad guys. It shows him as level ??, meaning he's out of my league. I pretend I don't notice him and maybe he'll let me be. No such luck. The first of his arrows hits me as hit pet attacks. You'd think a player with that much advantage would at least wait until I'm finished fighting before attacking. I'm dead within half a minute.

Anyone who follows MMORPGs or computer games in general knows about the phenomenon that is World of Warcraft. Even the most jaded observer has to be impressed by the success of the game, especially in a genre that many felt had peaked and was settling into a more steady growth pattern. As of this writing, Blizzard is claiming over one-and-a-half million subscribers to their persistent world based on the popular Warcraft series. Impressive numbers for any computer game, especially one that requires a $15 monthly fee to play.

 advertisement 

Why in the world is this game so popular when other big budget, highly anticipated, well conceived games are only seeing a fraction of the subscribers World of Warcraft (a.k.a. WoW) is? What is driving people to Blizzard's offering in droves? The answer can be found in the game itself. While other developers have spent time introducing new features and retooling the formula that has worked in many other games, Blizzard has taken all the best features of the standard MMORPG and amplified them. There's nothing here that hasn't been offered before, but it's the way in which WoW implements all the familiar trappings and integrates them into an engaging persistent world that gives the game its duende. It's an addictive game which does just about everything right. In fact, the only thing that really looks to be a roadblock in WoW's progress is Blizzard itself. Those who achieve success aren't always the best equipped to handle it, and while Blizzard has done a great job handling success in the past, it appears that a refresher course is in order, given the developer's track record since the game's 2004 release.

6:00 AM - Ashenvale - North of Astranaar

An early morning Thistlefur hunt. I don't have much time to kill the requisite number and the last thing I need is to tangle with that paladin that just topped the hill. He's about my level, so I gear up for a fight, but he doesn't attack. Instead, he jumps a nearby Thistlefur. I continue hunting, keeping him in view. Suddenly he comes near and I get ready, but he stops. We stare at each other for a moment. He bows. I bow back. An unspoken truce is struck as we both continue our quests. I complete my kills and leave the paladin behind, having never crossed swords with him.

The land of Azeroth is where one finds himself as he begins his adventure in World of Warcraft. The age-old feud between humans and orcs has raised its foul head and war is at hand. Each side has formed an alliance, and the new player must choose his allegiance before creating a character. The humans have teamed with the gnomes, the dwarves, and the night elves, collectively known as the Alliance. The orcish Horde has enlisted the aid of the undead, the trolls, and the Tauren, a tribal race of bull-like creatures. Multiple characters may be created, but characters on the same server must all be on the same side. No problem playing both Alliance and Horde characters, just not on the same server.

Once a race has been chosen, the player may select his character's class. Not all classes are open to all races - some are even exclusive to Alliance or Horde characters - so choosing one's race (and even alliance) becomes a factor. If the goal is to be a paladin, Horde is out, as are gnomes. Beyond these choices, there's little else to do at character creation, save selecting a name and tailoring the character's look. Althouth relatively simple, creating a character gives a player enough latitude to make the avatar his own.

Azeroth is made up of two main continents. Depending upon the character's race, he will start either on the continent of Kalimdor or in the Eastern Kingdoms. Both factions have major cities on either continent, with the capitals split. Orgrimmar, the Horde capital, is in Kalimdor, while the Alliance capital of Ironforge is in the Eastern Kingdoms. The continents are split up into areas which are either controlled by a faction or contested. On balance, only a few areas are uncontested and they are fairly low level when it comes to adventuring, so players who wish to advance must venture into contested territory. On non-PvP servers, the difference is not nearly as important as on player vs. player servers.

A new character starts in a small settlement and is immediately thrust into the action. All around are NPCs offering quests that are level-appropriate for new players and that offer rewards a young character can use, such as low-level armor or weapons, as well as experience bonuses. Prominent exclamation points floating overhead designate quest givers, some of whom may offer general tasks to all players. Others are class specific and engage the player in a path toward a better understanding of his character's abilities.

Rather than have the player begin in a large city, which can be overwhelming to those just starting out, World of Warcraft starts players in a much smaller location where options are plentiful, but not overabundant. The quests in these areas eventually direct the player to a nearby larger town, then to a city, in a cleverly designed progression that provides a great sense of discovery. There's a feeling of wonder when the new player makes his first entrance into Orgrimmar or Ironforge or the Undercity and sees them in all their cartoonish glory.

The cities are fantastically represented and each boasts a unique style. The Undercity, home of the undead, is a crypt beneath an abandoned city which may be accessed by sewers coursing with green slime. Thunder Bluff, true to the tribal nature of the Tauren, is constructed of teepees and totem poles, high atop bluffs connected by swinging bridges. The dwarven city of Ironforge with its high stone arches is hewn into the side of a mountain. The other cities are equally impressive. Each is a zone unto itself, is heavily guarded by high-level NPCs, and is tucked away in uncontested territory. Raids are possible, but it will take a large, well-organized raid party just to journey to the opposing alliance's capital, let alone to successfully assault it.

Out in the other zones are smaller towns where adventurers may congregate, sell, repair, quest and travel. None of these communities feels unused or isolated. Blizzard has placed the settlements of Azeroth with specific intent. Each little town serves a purpose and many are favorite targets for players from the opposing faction. In contested territory, it is common for towns from both factions to be in close proximity. This is not a neatly compartmentalized set of zones that opponents must spend a good deal of travel time reaching. It's common ground, and the shared claim makes for some interesting turf battles.

Pages(3): 1 2 3 Next »

More World of Warcraft Features:

World of Warcraft - Evolving Guild Dynamics General Article added on Thursday October 29
World of Warcraft - Quick Leveling Tips (Horde) Guide added on Friday October 23
World of Warcraft - The Evolution of Raiding System Focu added on Thursday October 22
World of Warcraft - Trial of the Crusader III Guide added on Friday October 16
World of Warcraft - Herbs to Gold? Don't Mind if I Do. Guide added on Wednesday October 14

More Features:

General - Craig Morrison On Melee vs. Ranged Balance Dev Journal added on Monday November 09
Dragon Age Origins - Dragon Age and MMOs Interview added on Monday November 09
Fallen Earth - Ten Reasons to Play Fallen Earth General Article added on Monday November 09
Lord of the Rings Online - Mirkwood Screenshots, Part Three Interview added on Monday November 09
Player Perspectives - Every Man's Greed Column added on Friday November 06
Our Rating
8.1
User Rating: 8.1
Popular Features:
The List : Top 10 MMOs Since WoW Column added on Tuesday October 13
World of Warcraft changed the MMO landscape on November 23rd, 2004, but 174 MMOs have... Read More
The List : Five Scariest MMO Launches Column added on Friday October 30
In honor of Halloween this weekend, we count down five of the scariest MMO launches... Read More
The List : Five Under the Radar MMOs Column added on Tuesday November 03
MMORPG.com's Jon Wood takes over this list this week, taking a look at five MMOs... Read More
The List : Five IPs to Bring in a New Demographic Column added on Tuesday October 20
In this week's list, Jon Wood looks at five IPs that, by taking the focus... Read More
Star Trek Online : Exclusive Screenshots, Part Three Media added on Tuesday November 03
Cryptic provides us with three exclusive peeks at Star Trek Online. This week we get... Read More
Latest News:
World of Warcraft : Wood: Pets and the Boy Who Cried Wolf Reported on Nov 05, 2009
MMORPG.com's Jon Wood uses his column this week to look at the recent announcement that... Read More
World of Warcraft : Buy Pets in New In-Game Store Reported on Nov 04, 2009
You heard that right, World of Warcraft just got an in-game (pet) store. The new... Read More
World of Warcraft : Five Year Anniversary Sweepstakes Reported on Nov 04, 2009
To give thanks to the most dedicated members of the World of Warcraft community, Blizzard... Read More
World of Warcraft : Evolving Guild Dynamics Reported on Oct 29, 2009
MMORPG.com World of Warcraft Correspondent Krsiti Studts writes this look at the way that World... Read More
World of Warcraft : Race Change Service Now Live! Reported on Oct 29, 2009
Feel like a Blood Elf trapped in a Troll's body? No problem! The race change... Read More