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Resource - Rogue Guide

Last Updated: Sep 25, 2008
Author:  Lon3wvlf
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Stealth Skills with Combo Points

Ambush

  • Energy Required: 60
  • Combo Points Provided: 1
  • Cooldown Duration: None. Only one use per stealth session.
  • Skill Effect: 275% weapon damage + (70/100/125/185/230/290/335).
  • Skill Duration: None'éli.
  • Requirement(s): Stealth. Dagger must be main weapon.

Cheap Shot

  • Energy Required: 40 / 20 with full Dirty Deeds
  • Combo Points Provided: 2
  • Cooldown Duration: None. Only one use per stealth session.
  • Skill Effect: Stun
  • Skill Duration: 4 seconds
  • Requirement(s): Stealth

Garrote

  • Energy Required: 30
  • Combo Points Provided: 1
  • Skill Effect: (144/204/282/354/444/552/666/810) damage over 18 seconds. Silence at Rank 7 and 8.
  • Skill Duration: Damage over 18 seconds. Silence for 3 seconds.
  • Cooldown Duration: None. Only one use per stealth session.
  • Requirement(s): Stealth. You must be behind the target.

Premeditation

  • Energy Required: None.
  • Combo Points Provided: 2
  • Skill Effect: Adds 2 combo points to the Rogue’s target. Those combo points must be added to or used within 10 seconds or they will be lost.
  • Skill Duration: 10 seconds
  • Cooldown Duration: 2 minutes
  • Requirement(s): Stealth. 1 point in Preparation, 35 points in Subtlety talents, 1 point in Premeditation.

Finishing Moves

Deadly Throw

  • Energy Required: 35
  • Range: 30 yards
  • Skill Effect: Reduces movement speed of target by 50% and causes increased thrown weapon damage. Damage increases with number of combat points
  • Skill Duration: 6 seconds
  • Cooldown Duration: .5 seconds (Global Cooldown)
  • Requirement(s): 1-5 Combo Points

Eviscerate

  • Energy Required: 35
  • Skill Effect: Finishing move that causes more damage per combo point.
  • Cooldown Duration: .5 seconds (Global Cooldown)
  • Requirement(s): 1-5 Combo Points

Expose Armor

  • Energy Required: 25
  • Skill Effect: Reduces armor per combo point.
  • Skill Duration: 30 seconds
  • Cooldown Duration: .5 seconds (Global Cooldown)
  • Requirement(s): 1-5 Combo Points

Kidney Shot

  • Energy Required: 25
  • Skill Effect: Damage-unbreakable stuns the target.
  • Skill Duration: (1/2)-(5/6) seconds
  • Cooldown Duration: 20 seconds
  • Requirement(s): 1-5 Combo Points

Rupture

  • Energy Required: 25
  • Skill Effect: Damage-over-time, increased by attack power. Lasts longer per combo point.
  • Skill Duration: 8/10/12/14/16 seconds
  • Cooldown Duration: .5 seconds (Global Cooldown)
  • Requirement(s): 1-5 Combo Points

Other Rogue Skills

Adrenaline Rush

  • Energy Required: None
  • Range: Self
  • Skill Effect: Increase energy regeneration rate by 100%.
  • Skill Duration: 15 seconds
  • Cooldown Duration: 5 minutes
  • Requirement(s): 30 points in Combat talents

Blade Flurry

  • Energy Required: 25
  • Range: Self
  • Skill Effect: Increase attack speed by 20% and attacks hit a nearby opponent.
  • Skill Duration: 15 seconds
  • Cooldown Duration: 2 minutes
  • Requirement(s): 20 points in Combat talents, 1 point in Blade Flurry

Blind

  • Energy Required: 30 / 15 with full Dirty Tricks
  • Range: 10 yards
  • Skill Effect: Damage-breakable disorientation on target
  • Skill Duration: 10 seconds
  • Cooldown Duration:
  • Requirement(s): None

Cloak of Shadows

  • Energy Required: None
  • Range: Self
  • Skill Effect: Remove all harmful spell effects and increases your resistance to all spells by 90%. Effects that prevent you from using this skill will not be removed.
  • Skill Duration: 5 seconds
  • Cooldown Duration: 1 minute
  • Requirement(s): None

Cold Blood

  • Energy Required: None
  • Range: Self
  • Skill Effect: Next offensive ability’s critical strike chance is increased by 100%.
  • Skill Duration: Until offensive ability is used or death
  • Cooldown Duration: 3 minutes
  • Requirement(s): 20 points in Assassination talents, 1 point in Cold Blood talent

Detect Traps

  • Energy Required: None
  • Range: Dependent on Rogue’s stealth detection
  • Skill Effect: Detect any traps dropped by Hunters.
  • Skill Duration: This skill is always active.
  • Cooldown Duration: None
  • Requirement(s): None

Distract

  • Energy Required: 30
  • Range: 30 yards
  • Skill Effect: Attract the attention of monsters within a certain radius to the center of the target and reduces their stealth detection.
  • Skill Duration: 10 seconds
  • Cooldown Duration: 30 seconds
  • Requirement(s): Stealth

Evasion

  • Energy Required: None
  • Range: Self
  • Skill Effect: Increase dodge rate by (50% / +25% ranged evasion)
  • Skill Duration: 15 seconds
  • Cooldown Duration: 5 minutes
  • Requirement(s): None

Feint

  • Energy Required: 20
  • Range: Melee
  • Skill Effect: Reduces Rogue’s threat, making the target less likely to attack.
  • Skill Duration: None
  • Cooldown Duration: 10 seconds
  • Requirement(s): None

Kick

  • Energy Required: 15
  • Range: Melee
  • Skill Effect: Kick an enemy for (15/30/45/80/110) damage. This ability will interrupt spellcasting and prevent any spell in that school from being cast for a short time.
  • Skill Duration: 5 seconds
  • Cooldown Duration: 10 seconds
  • Requirement(s): None

Preparation

  • Energy Required: None
  • Range: Self
  • Skill Effect: Refreshes cooldowns on Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation.
  • Skill Duration: None
  • Cooldown Duration: 10 minutes
  • Requirement(s): 20 points in Subtlety talents, 1 point in Preparation talent

Riposte

  • Energy Required: None
  • Range: Melee
  • Skill Effect: Deal 150% weapon damage and disarm an opponent.
  • Skill Duration: 6 seconds
  • Cooldown Duration: 6 seconds
  • Requirement(s): Parry an attack, 5 points in Precision talent, 15 points in Combat talents, 1 point in Riposte talent

Sap

  • Energy Required: 65 / 32 with full Dirty Tricks and Dirty Deeds.
  • Range: 5 yards / 10 yards with full Dirty Tricks.
  • Skill Effect: Stuns the target. This stun can be broken by damage.
  • Skill Duration: 25/35/45 seconds for monsters, 9 seconds for PvP.
  • Cooldown Duration: .5 seconds (Global Cooldown)
  • Requirement(s): Stealth

Shadowstep

  • Energy Required: 10
  • Range: 25 yards
  • Skill Effect: Teleport behind the enemy, gain 70% movement speed, increase damage by 20% and reduce threat by 50%.
  • Skill Duration: 3 seconds movement speed boost, 10 seconds for all other boosts
  • Cooldown Duration: 30 seconds
  • Requirement(s): 40 points in Subtlety talents, 1 point in Shadowstep talent

Sprint

  • Energy Required: None
  • Range: Self
  • Skill Effect: Increases movement speed by (50%/60%/70%). Does not break stealth.
  • Skill Duration: 15 seconds
  • Cooldown Duration: 5 minutes
  • Requirement(s): None
Return to Resources
  • AdyS13 writes: Gikku,we must add that they play especially rouge,the subjectivism is clear,but what can we do?We'll just pwn them as much as we can,if they need special racials to win that let it be... Wed Oct 01 2008 8:51AM
  • Gikku writes: Well in reading this it confirms the one thing I have know all along. Horde have racial that actually benifit them in pvp while Allicance really don't. Sounds to me here like if you want to play a rogue the best would be the undead with the orc next. This game is totally geared to benefit the Horde not the Alliance. Been playing for a long time now and it has always been that way. Guess it is because most of the Dev's and game staff play Horde. No balance just prejudidice. Sun Sep 28 2008 5:25PM
  • neothoron writes: Let's see... Your information about human racials is outdated (ever heard anything about expertise?) The 5 combo point rule is bullshit. Hemorrhage requires 35 energy, not 10. Hemorrhage is a talent in Finesse. (So that would be... "3 points in Serrated Weapons, 20 points in Finesse, 1 point in Hemorrhage") Shiv requires (20 + 10* weapon speed) energy. Since you take great pain to reference every rank of every skill, you could say that, for example, Shiv has a required level of 70. (So that someone who rolls a rogue after having seen your guide isn't disappointed by not seeing "Shiv" in his skill list) That's the amount of pure, irrefutable bullshit in your first page. Want more? Anyway, in two or three weeks, the 3.0 will be out, making this whole joke of a guide obsolete. Sat Sep 27 2008 4:07PM
  • Bama1267 writes: mrwise ..... passively means passive skills. More or less he is stating the same thing you just did. He just does it in a more objective manner. Fri Sep 26 2008 12:44PM
  • AdyS13 writes: ROUGES,hear me,if you wanna kill everything just remember one thing:auto-attack,you do that with right-clicking on the enemy,it's hard,but those of you skilled enought can manage. Fri Sep 26 2008 11:40AM
  • mrwise writes: "Night Elves Passively, Night Elves make for some of the better Rogues." I stopped reading here, pure bullshit- Night Elf is by far the worst race possible for the class, almost equal to having no racials what so ever. If you say anything else you're simply clueless about endgame pvp and/or pve. Fri Sep 26 2008 5:00AM
  • m240gulf writes: If you want to play WoW to have fun in pvp or pve, then rogue is what you want...fun fun fun! Fri Sep 26 2008 1:24AM
  • BigBlackWook writes: Stealth... sap... all you need to know. Thu Sep 25 2008 8:23PM
  • MrArchy writes: Most overplayed class?!? This is a hunter guide?!? Thu Sep 25 2008 4:49PM
  • Shdw001 writes: Wow, it only took how many years to put out a guide for the most overplayed class in the game? Thu Sep 25 2008 3:48PM

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