- Server architecture: One World Server plus several Monster and Character Servers.
- Bill Roper mentioned several possible methods to combat spawn camping:
1) Monsters dont respawn in the same place.
2) Blizzard identifies the most popular monsters and places several of them in different locations.
- About 3000-500 players per server.
- The server setup is very scalable (i.e. new servers and such are easily added if existing ones should be overcrowded).
- Blizzard is trying to enable players to move from one server to another. Bill Roper stressed the fact that they really want this feature in.
- There aren't going to be any PvP servers.
- PvP is purely optional in nature. There are going to be designated areas for Player vs Player interaction but outside of these areas, no PKing is going to occur.
- Some was said about instancing:
- The idea is to make the player feel more 'important/unique'.
- Example: Only the boss mob room of a given dungeon might be instanced.
- All races have 'capitals' similar to Stormwind. Those also act as start locations for newly created characters.
- There are going to be many different forms of transport - some player owned and some hired. However, an area will have to be explored by the player before speed travel to that area is going to be made available.
- The only way to level is killing monsters.
- The day/night cycle will probably not be real time.
- There isn't going to be any support for voice communication software.
- Different methods of payment (of the monthly fee) for different countries (ie not credit card only).
- The European server might not be ready on release.
For the whole interview (in German), go
here.
BabelFish translation can be found
here.