During GDC last week, MMORPG.com Industry Relations Manager Garrett Fuller had the privilege to sit down for a chat with World of Warcraft Senior Designer J. Allen Brack. Cataclysm was the topic and Jay had a lot to say about the expansion and its design decisions. Check out our exclusive interview and then leave us a comment or two below.
MMORPG: How has the reaction been from players? Are you now happy with where the game has been reset too?
It is definitely evolving. When we came out and the first decisions started to be seen in late Beta we realized that this is a lot harder. We got player feedback saying things like “Thank you for making my sap matter,” stuff that really made players start to play the game better. It felt like the early days of the game again. I think we will look at individual dungeons moving forward and say, hey this boss is a little bit too hard overall and we need to dial things back. It is a significantly easier decision to dial things back than to make them harder.
Read more of Garrett Fuller's J. Allen Brack Interview.