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World of Warcraft News - Three Reasons WoW Didn’t Ruin MMOs

Posted by Suzie Ford on Sep 06, 2011  | 203 comments in our forums

Every week, the MMORPG.com staff takes a look at a controversial issue facing MMO communities and players today. We try to present what is ofttimes seen as "the flip side of the coin" and take an edgier stance. This week, Industry Relations Manager Garrett Fuller takes a look at the notion that World of Warcraft somehow ruined all MMOs from its inception forward. Read on and then present your comments!

As a World of Warcraft player for over six years now it really is amazing how much of the MMO landscape has changed based on this game. Many people forget that WoW launched in 2004. Bush was ending his first term as President, we were not in an economic crisis, and Blizzard only had about 500 employees. In seven years there have been vast changes to the world and the MMO industry. Many people blame WoW for keeping the mold of MMOs over the past seven years in some kind of stasis bubble. Nothing has really changed as investors and developers fear to go outside the comfy WoW box. There are many things that WoW has given us which definitely made MMOs better in the long run. Let’s take a look at three.

Read more of Garrett Fuller's The Devil's Advocate: Three Reasons WoW Didn’t Ruin MMOs.

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