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10/07/12 12:22:43 AM#61
You do know that the lead dev has come out and said that he wants to do a scaling system similar to GW2 as far as dungeons go. That way if a 90 wants to group with a 15 they can and they will still get good gear for a 90. They have just finished all the tech needed to make that happen. Its just a matter of finding a good balance as far as the gear / xp goes for the higher player. Something they have wanted to do and now that the tech is there is just a matter of making it happen / taking the time to do it. |
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Alders
Hard Core Member
Joined: 1/28/10
I cannot fiddle but I can make a great state of a small city. |
10/07/12 12:46:43 AM#62
I wonder how many of that 1% were the players the genre was originally for and about. I wonder if there's a correlation between those players, the new players to the genre, and the simplification of certain aspects. I just wonder. |
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10/07/12 12:57:42 AM#63
Originally posted by Ginaz I am not arguing the video is right or wrong. (although I do agree with it) I am saying, a well presented argument where you make a thought out case, is different than Bitching. Not everyone who complains about a game is a Troll (This is an overall assessment how, on this site, if you say anything negitive about a game, you are accused of being a troll) Not everyone who enjoys a game and sticks up for it is a fanboi (Same as above)
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10/07/12 1:09:10 AM#64
Originally posted by Ginaz Umm Blizzard merged with Activision in 2009, during WotLK. Quality went down from there. Cataclysm was an Activisoin-Blizzard attempt to spark life back into the game. Folks like me found out the difference that Activision brought .. quality went down, details went down, a few raid bosses were hard? Pffft. hardly an expansion.
I saw the difference. I didn't like it and I unsubscribbed. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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10/07/12 1:12:51 AM#65
The major problem with this guy's video 2 minutes in is that he starts insinuating that the journey means the same thing to everyone as it does to him. His examples rely almost entirely on achieving world firsts or being one of the view to complete a difficult raid encounter. What about those of us who don't give two flips about raid-based achievement? What about those of us who just enjoyed leveling characters with buddies then running some casual raids on the side? I've played WoW since launch, but I really got into it near the end of TBC, and I can say that I certainly enjoyed my journey. This guy comes off as a crybaby ex-WoW raider who is upset because he can't feel his e-penis getting hard every time he walks into Stormwind with his high item level purples. Everyone has them now, so he no longer feels special. Because his entire sense of enjoyment of the game is derived from its ability to make him feel superior, he no longer has any reason to enjoy WoW. |
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10/07/12 1:18:33 AM#66
I kept posting that around lately. This is 100% correct though! |
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10/07/12 1:20:33 AM#67
Originally posted by SuperXero89 If you "really" got into WoW at the end of TBC you would know the value of purples, and not be trivializing them now.
I feel it is silly to have everyone now in "epic" purple gear. Does this make everyone feel normal now? Is everyone comfortable in the same gear?
I'd get my ass kicked if I went into my ADnD group and demanded that we all have the same level & gear, regardless of time spent campaigning. And yes, contrary to stigma, some roleplayers are bodybuilders. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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10/07/12 1:28:29 AM#68
Originally posted by Karteli First of all, everyone doesn't have the same gear regardless of time spent. It takes time to obtain enough badges for tiered armor, and even then, the badge gear isn't the highest level gear a raider can achieve. The difference is that these days, gear is more about a number than a physical appearance. Everyone looks the same because Blizzard is lazy and doesn't really provide players with a wide variety of endgame armor styles. Beyond that, there's actually a fair amount of gear variety that makes it easy to distinguish players who have been raiding for a week from players who have been raiding for months as long as you have a gear score or item level add-on. Raid bosses drop tokens to exchange for better gear among other loot that is often better than common badge gear. This isn't even getting into heroic raid drops. Heroic raiding is something people always forget about when mentioning WoW anyway. Regardless of all that, I don't really care about other people. My sense of enjoyment is not derived from what other people have or do not have. I know what I enjoy doing in WoW, and I do what I have to in order to get to that point. I really don't need some sort of gold star to prove to everyone that I'm elite because I've been subscribed longer than the other guy. |
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10/07/12 1:34:07 AM#69
Basically crying about how more people than just his elite get to see content? Yeah, very interesting video. |
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10/07/12 1:40:05 AM#70
Originally posted by SuperXero89 But do you get a feeling of acomplishment knowing that you bested the game in whatever your time frame is, a week, a couple weeks or even a month? Is the tier grind sufficient, or would you rather tiers stack (like MC, BWL, NAXX).
I prefer tiers to stack, that adds to my feeling of accomplishment. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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Reizla
Hard Core Member
Joined: 12/09/08
MMORPGs are no longer about the mass multi-user anymore *sadly* |
10/07/12 1:42:44 AM#71
Originally posted by Zecktorin Naming only 4 titles here proofs my point I think... With over 400 games in the list here on MMORPG.com, 1% of the games that didn't get that easy for the general public is real sad :( I know EVE is awesome, IF you like a SciFi game (which I don't). I am waiting for ArcheAge as well, I hope that'll give me back that old Lineage Ii feeling of slow progression and actually being proud of accomplishments. DF might be good, but it's 1st person combat, and I just suck at that... TESo as themepark is one thing I'll probably skip for sure. TES is a sandbox siingle-player and they make it a themepark for online? #FAIL! Demigoth's RPG adventures ~ My blog ASUS M4N72-E |
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10/07/12 1:46:07 AM#72
You call it easier....many call it more fun. Not enough people to support, financially, non fun games like eve and df.
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10/07/12 1:54:54 AM#73
Originally posted by Karteli I don't care about your sense of accomplishment though. That's the problem. You really shouldn't be using a video game to derive a sense of accomplishment. I don't understand why so many people can't seem to enjoy a video game for any other reason aside from its ability to make them feel good about themselves. It's sad really. Yes, I do feel accomplished when I complete a raid on the first try, but then again, I put things in perspective. I realize it's not that big of a deal. It's a video game. No one in the real world cares that you finished Nax 25-man after 3 months of failed attempts. Likewise, I do not enjoy beating my head against a brick wall for months trying to complete some content. If that happens, I'm likely to find more productive ways to spend my time. It's honestly a balancing act. You want content that is not mind numbingly easy, but at the same time, you don't want to make content so difficult that it frustrates the majority of the game's playerbase. Overall, I think WoW strikes a fine balance. Lastly, stacking tiers as you call it was done away with to help new players break into the raid scene. In the original EverQuest, it was very difficult, if not impossible for a player who started in around 2003 to break into the raid scene which largely consisted of content that had been stacking on top of itself since Ruins of Kunark. At least WoW reset the gear cycle every expansion, so it wasn't as bad, but it was still a major pain for new players who hit the level cap in the middle of the expansion cycle. I'm sure you felt good being able to strut around Stormwind in your exclusive gear, but sometimes, you have to give a little up for the benefit of the game. There are still ways in which you can set yourself apart even if everyone has purple gear now. |
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10/07/12 2:23:43 AM#74
Originally posted by SuperXero89 Like I mentioned earlier, I was an average raider who topped off midway in BWL in my guild, without completing it during Vanilla. I wouldn't call that exclusive raiding, but you might.
I never said I like excessively difficult content, as inferred by your post. I also never struted around Stormwind in my exclusive gear, unless you consider full MC as exclusive, a year into the game. I liked the fact that my guild "could" complete content and get more, if we were capable of it (which we weren't), although obtaining the new content was in no way necessary or required. It would just be for fun. It was there if we wanted it.
I get the feeling you are venting, not at anything I said, but just to everyone in general. Hence all the misdirections and incorrect accusations. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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10/07/12 2:25:50 AM#75
I think the guy is extremely wrong when he says it's OK that less than 1% goes in a certain dungeon. But I do agree with lots of other points he makes.
- vigilo confido - |
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10/07/12 2:30:57 AM#76
Originally posted by SuperXero89 Reseting the gear cycle ruins content. There is no reason to do old raid content if the gear you get is useless. And if you can get sometning better from a simple solo quest. In EQ that worked much better. A new player in a new raiding guild had to start with raid content from the first expansion. And after farming that he and his guild could eventually start with the latest content. IMO, that means more content for the new player. All content is new the first time you do it. Even if it is old and not part of the latest expansion. How can less content that is rewarding to do make a game better? In EQ a guild that had to do kunark dragons when the top guilds could do planes of power raids was not very elit. But it was fair. They had to progress and get better gear and later they could do the latest content. There was still a reason to do the kunark dragons. The loot from them was still good for most players. The content was still meaningful to do. From that point of view reseting the gear cycle will create a dead virtual world. The new player will have less content. |
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10/07/12 2:44:57 AM#77
Are you serious with that video??? Can't you remeber to post something better or what? In this video some dude is talking crap and he didn't show anything from Pandaria and probably never tried mop. It is like to talk crap about Mercedes and never tried to drive one. Sorry but it is demode to post again and again some crap about wow. Sub is again over 10 mill and servers are full of players, everyone i know are for now happy with mop.
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10/07/12 2:55:18 AM#78
Originally posted by bubaluba 7 million Chinese and 3 million from US+EU? Mmkay. But thanks for the marketing tactics.
2.7 million MoP sales of 10 mil .. oh yeah, Asians get expansions for free as part of an agreement between Activision-Blizzard and China. I guess thats why sales are low compared to "subs" >) Want a nice understanding of life? Try Spirit Science: "The Human History" |
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10/07/12 3:05:55 AM#79
Originally posted by Karteli Oh very nice and games like eq2, aoc, gw2 you can't buy from China :) Only Blizzard is so ''Samaritan'' with rest of the world. And by the way DO you have some problems with Asian people or what? Well i am from Europe and we don't think about Chinese people as second class of humans and in fact Chinese probably made hardware in your PC |
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10/07/12 3:09:22 AM#80
In the heyday of Wrath of the Lich King were the Chinese not included in the subscriber base count ?
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