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World of Warcraft Forum » General Discussion raquo; Blizz philosophy of difficulty design ...

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85 posts found
  Ebonyfly

Novice Member

Joined: 2/10/09
Posts: 251

1/23/12 1:25:52 PM#61

I think we all agree that WoW has some easy content and some hard content. Having some hard content doesn't make the whole game difficult. When people say 'WoW is easy' just assume they are about the 80% of content that actually is pretty easy.

As I tried to explain in an earlier post, a low % of people completing a raid doesn't objectively indicate that the raid is difficult, only that the raid is too difficult for the people attempting it. Bear in mind that many of the people who enjoy tough and chllenging games will have moved on from WoW a long-time ago.

 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 5398

 
1/23/12 2:13:57 PM#62
Originally posted by Ebonyfly

I think we all agree that WoW has some easy content and some hard content. Having some hard content doesn't make the whole game difficult. When people say 'WoW is easy' just assume they are about the 80% of content that actually is pretty easy.

As I tried to explain in an earlier post, a low % of people completing a raid doesn't objectively indicate that the raid is difficult, only that the raid is too difficult for the people attempting it. Bear in mind that many of the people who enjoy tough and chllenging games will have moved on from WoW a long-time ago.

 

Well that is enough reason to make it easier. The people who attempt it are the ones who are interested in that content. In fact, if you read the original post, blizz has stated that many are hitting a brick wall and giving up. Perfectly reason to adjust the difficulty DOWN.

  User Deleted
1/23/12 2:16:47 PM#63

Easy solution and why vanilla was better than everything else..

-- Remove the bloody Valor and Justice points!! --

-Then people can't skip content, they can't start raiding the newest raid before people are geared towards that particular raid.

-BoE epics are not gonna be useless in a current expansion and are going more in market than before.

-Instances are being run by people who need the gear, not by people who are steamrolling through and complaining at how easy it is. Plus there's no need to make new instances that offer better gear.

-PvP gear needs to be PvP ONLY!! So that players can't equip them while in a raid instance. This will keep PvP and PvE players on a more equal base and people can't abuse a raid by going in with their newest arena gear,

-Hardcore players can boost their E-peen by saying that they have completed the best raids in the game and are ahead in progress.

 

I'm sure that there are a lot more advantages if they did this. The disadvantages can easily be taken care of.

  SuperXero89

Elite Member

Joined: 8/16/09
Posts: 2189

1/23/12 2:38:41 PM#64
Originally posted by 69Cuda

Part of the problem with the difficulty arguments that doesn't seem to be factored in (statistically at least) is that raiding or should I say the fundamental IDEA of raiding has changed.

Raiding is a shadow of it's former glory. IN DESIGN. Fun is subjective. For me WoWs raiding now.....Is learn the dance, get my loot , log off. So I quit raiding which in turn...I quit paying and playing. I only played wow for the raiding. I dont care about the difficulty anymore. I just don't like raiding anymore. There is no point to it. the only winning move. Is not to play.

 

 

PS sorry am bored so thought Id write a novel while waiting for my 600 some odd skyrim mods to download (

I doubt you would say that Blizzard should actively promote a style of play where only people without any form of real life obligation may participate.  When that player strolls into Orgrimmar or Stormwind with his uber bow of leetness, he may get stares from all the players in the area, but at the end of the day, it's all pixels and the guy should have real life obligations that prevent him from spending so much time in a video game.

In the end, I think there is more than one type of raider.  Primarily, I think there are those that raid for the sake of feeling superior, like the player in the example I listed above.  Playing through the raid encounter mechanics alongside a team of guild members isn't really the driving factor.  Better gear in and of itself isn't really even the driving factor.  Rather, the driving factor appears to be his or her ability to set themselves apart from the rest of the pack, hence the huge outcry from the raiding community when Blizzard started handing out epic items through rep grinds and badge trading, nevermind the fact that the raiders still had the best gear in terms of the stats on the armor pieces.  Because they could no longer stroll into Shattrath "looking" distinct from everyone else, raiding lost its appeal.

On the other side of the coin, you have a group of players which actually enjoy fighting through the raid mechanics with a team of their guild members.  Of course, this group of players still feels a sense of accomplishment when downing a boss, but primarily, they feel a sense of progression as they fight through each encounter in a raid zone as well as a feeling of progression in terms of the type of gear they acquire.  They are not so much interested in obtaining gear that makes them distinct from other players, rather they are interested in obtaining simply the best gear they can achieve regardless of how many other players of the same class currently have that gear.  This group of players is far less interested in how other people view them and far more concerned about how they view themselves.  As long as they have the best gear available to them, they are having fun regardless of whether or not they are distinct.

  Ebonyfly

Novice Member

Joined: 2/10/09
Posts: 251

1/23/12 2:46:26 PM#65
Originally posted by nariusseldon
Originally posted by Ebonyfly

I think we all agree that WoW has some easy content and some hard content. Having some hard content doesn't make the whole game difficult. When people say 'WoW is easy' just assume they are about the 80% of content that actually is pretty easy.

As I tried to explain in an earlier post, a low % of people completing a raid doesn't objectively indicate that the raid is difficult, only that the raid is too difficult for the people attempting it. Bear in mind that many of the people who enjoy tough and chllenging games will have moved on from WoW a long-time ago.

 

Well that is enough reason to make it easier. The people who attempt it are the ones who are interested in that content. In fact, if you read the original post, blizz has stated that many are hitting a brick wall and giving up. Perfectly reason to adjust the difficulty DOWN.

Agreed. I have no problem with Blizzard's policy, it's been very successful for them.

What I don't understand is why you object to WoW being called easy while explaining that Blizzard have a strategy that inevitably leads to the game being easier and easier.

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 5375

1/23/12 2:48:12 PM#66
Originally posted by Xstyles

Easy solution and why vanilla was better than everything else..

-- Remove the bloody Valor and Justice points!! --

-Then people can't skip content, they can't start raiding the newest raid before people are geared towards that particular raid.

-BoE epics are not gonna be useless in a current expansion and are going more in market than before.

-Instances are being run by people who need the gear, not by people who are steamrolling through and complaining at how easy it is. Plus there's no need to make new instances that offer better gear.

-PvP gear needs to be PvP ONLY!! So that players can't equip them while in a raid instance. This will keep PvP and PvE players on a more equal base and people can't abuse a raid by going in with their newest arena gear,

-Hardcore players can boost their E-peen by saying that they have completed the best raids in the game and are ahead in progress.

I'm sure that there are a lot more advantages if they did this. The disadvantages can easily be taken care of.

That's the fastest way to destroy WOW's raiding game: make it so time-consuming to get to the end of raiding content that the number of people who've reached the final raid doesn't even fill up one guild.

That's the #1 disadvantage, and unless you're proposing a sidekick system of some sort, it's not "easily taken care of" apart from making earlier content progress faster (which is what WOW does, and which is partially the point of Valor/Justice points.)

  Banaghran

Elite Member

Joined: 1/17/12
Posts: 352

1/23/12 3:40:07 PM#67
Originally posted by Axehilt
Originally posted by Xstyles

Easy solution and why vanilla was better than everything else..

-- Remove the bloody Valor and Justice points!! --

-Then people can't skip content, they can't start raiding the newest raid before people are geared towards that particular raid.

-BoE epics are not gonna be useless in a current expansion and are going more in market than before.

-Instances are being run by people who need the gear, not by people who are steamrolling through and complaining at how easy it is. Plus there's no need to make new instances that offer better gear.

-PvP gear needs to be PvP ONLY!! So that players can't equip them while in a raid instance. This will keep PvP and PvE players on a more equal base and people can't abuse a raid by going in with their newest arena gear,

-Hardcore players can boost their E-peen by saying that they have completed the best raids in the game and are ahead in progress.

I'm sure that there are a lot more advantages if they did this. The disadvantages can easily be taken care of.

That's the fastest way to destroy WOW's raiding game: make it so time-consuming to get to the end of raiding content that the number of people who've reached the final raid doesn't even fill up one guild.

That's the #1 disadvantage, and unless you're proposing a sidekick system of some sort, it's not "easily taken care of" apart from making earlier content progress faster (which is what WOW does, and which is partially the point of Valor/Justice points.)

And here we go again, vanilla and tbc never existed, blablabla, whats new?

But you are right is one thing, making raids more exclusive and harder would probably finish the game at this stage, because there is nothing else left besides pvp :)

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 5398

 
1/23/12 3:56:14 PM#68
Originally posted by Ebonyfly
Originally posted by nariusseldon
Originally posted by Ebonyfly

I think we all agree that WoW has some easy content and some hard content. Having some hard content doesn't make the whole game difficult. When people say 'WoW is easy' just assume they are about the 80% of content that actually is pretty easy.

As I tried to explain in an earlier post, a low % of people completing a raid doesn't objectively indicate that the raid is difficult, only that the raid is too difficult for the people attempting it. Bear in mind that many of the people who enjoy tough and chllenging games will have moved on from WoW a long-time ago.

 

Well that is enough reason to make it easier. The people who attempt it are the ones who are interested in that content. In fact, if you read the original post, blizz has stated that many are hitting a brick wall and giving up. Perfectly reason to adjust the difficulty DOWN.

Agreed. I have no problem with Blizzard's policy, it's been very successful for them.

What I don't understand is why you object to WoW being called easy while explaining that Blizzard have a strategy that inevitably leads to the game being easier and easier.


Ah .. good question. Because WOW difficulty is not uniform. It is obviously hard for hard mode raiding. That is true now and it is true back in WOTLK and people are just ignoring it.
 

And it is even more sarcastic when i bet most who cry "WOW is easy" cannot even finish the normal mode raid.

WOW is not getting easy and easy. WOW is getting more widely separated CHOICES of difficulties. VERY difficult at hard mode. Still difficult with single digit people (which i guess the number will get a bit bigger) at normal mode, and more assessible at LFR.

Even a 35% number is NOT the majority. The majority of players are simply not ready to raid.

  Banaghran

Elite Member

Joined: 1/17/12
Posts: 352

1/23/12 5:18:31 PM#69
Originally posted by nariusseldon


Ah .. good question. Because WOW difficulty is not uniform. It is obviously hard for hard mode raiding. That is true now and it is true back in WOTLK and people are just ignoring it.
 

And it is even more sarcastic when i bet most who cry "WOW is easy" cannot even finish the normal mode raid.

WOW is not getting easy and easy. WOW is getting more widely separated CHOICES of difficulties. VERY difficult at hard mode. Still difficult with single digit people (which i guess the number will get a bit bigger) at normal mode, and more assessible at LFR.

Even a 35% number is NOT the majority. The majority of players are simply not ready to raid.

Some things to consider

- are we so out of content that we expect everyone (or the majority) to raid, considering the sheer difference in gameplay speed, determination and ability of players?

- is it nowadays really considered "not getting enough for the money" if someone does not get to finish the last raid of the expansion before the next expansion hits?

- how far can the difficulty be scaled and rules softened before we stop having a reason to have any levels, outside zones and dungeons in the game?

 

Just some doom and gloom for your gall-bladder :)

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 5398

 
1/24/12 1:38:52 PM#70
Originally posted by Banaghran
Originally posted by nariusseldon


Ah .. good question. Because WOW difficulty is not uniform. It is obviously hard for hard mode raiding. That is true now and it is true back in WOTLK and people are just ignoring it.
 

And it is even more sarcastic when i bet most who cry "WOW is easy" cannot even finish the normal mode raid.

WOW is not getting easy and easy. WOW is getting more widely separated CHOICES of difficulties. VERY difficult at hard mode. Still difficult with single digit people (which i guess the number will get a bit bigger) at normal mode, and more assessible at LFR.

Even a 35% number is NOT the majority. The majority of players are simply not ready to raid.

Some things to consider

- are we so out of content that we expect everyone (or the majority) to raid, considering the sheer difference in gameplay speed, determination and ability of players?

- is it nowadays really considered "not getting enough for the money" if someone does not get to finish the last raid of the expansion before the next expansion hits?

- how far can the difficulty be scaled and rules softened before we stop having a reason to have any levels, outside zones and dungeons in the game?

 

Just some doom and gloom for your gall-bladder :)

1) I suppose not. Raid is just a part of the end game choices. In fact, if you look at wow (since i have no other stat, so wow is going to be the example), ONLY 35% of the players finished LFR. So i guess not even a majority of players raid in WOW. The numbers are probably LOWER in other MMOs since WOW is the only one (correct me if this is wrong) with a LFR feature.

In fact, WOW is adding 'scenarios' in the next expansion, so i am hoping there is one more things to do at the end game.

2) I don't know about others but I think i am getting less value if i do not get to see all the content. This is particularly true when Blizz put so much resources in making the raids. Dungeons are not cheap to make and it makes little sense, from a company perspective, if only a few percentage of the players will ever see it. In fact, i go back to do BC raids just to see them.

3) Apparently there is a LONG WAY. Right now Blizz is merely putting in like 5% hp/damage nerfs per month on the NORMAL raids. Even if you just look at the normal raid, it will be a LONG time before a MAJORITY of players can/will do them.

  Suraknar

Hard Core Member

Joined: 12/26/07
Posts: 534

*Everyone dies, not everyone really fights*

1/24/12 6:30:28 PM#71

In either case, I personally beleive that whether they made a harder game in some aspects of it or not is kind of irrelevant when one of the real reasons Blizz is losing customers is the advent of F2P games.

Hard or easy, means nothing when people have the choice of Free.

- Duke Suraknar -
Order of the Silver Star, OSS


ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard

  Banaghran

Elite Member

Joined: 1/17/12
Posts: 352

1/25/12 5:50:23 AM#72
Originally posted by nariusseldon

1) I suppose not. Raid is just a part of the end game choices. In fact, if you look at wow (since i have no other stat, so wow is going to be the example), ONLY 35% of the players finished LFR. So i guess not even a majority of players raid in WOW. The numbers are probably LOWER in other MMOs since WOW is the only one (correct me if this is wrong) with a LFR feature.

In fact, WOW is adding 'scenarios' in the next expansion, so i am hoping there is one more things to do at the end game.

2) I don't know about others but I think i am getting less value if i do not get to see all the content. This is particularly true when Blizz put so much resources in making the raids. Dungeons are not cheap to make and it makes little sense, from a company perspective, if only a few percentage of the players will ever see it. In fact, i go back to do BC raids just to see them.

3) Apparently there is a LONG WAY. Right now Blizz is merely putting in like 5% hp/damage nerfs per month on the NORMAL raids. Even if you just look at the normal raid, it will be a LONG time before a MAJORITY of players can/will do them.

1) I hope so.

2) this is one thing , which i mentioned because it gets thrown around a great deal recently "if i cannot do it NOW its bad!" and "company perspective", and i have problems understanding it. You say that you go visit TBC but on the other hand you think you are getting less value if you cannot visit new things, where do you see a difference between TBC and "now" ? Are you bored because of 1) ?

Dunno, even leveling zones (you skip), quests (you skip) and reputations (you skip) cost money...

3) Again, i hope so.

  User Deleted
1/25/12 6:01:55 AM#73
Originally posted by Sanity888

Blizz's philosophy regarding difficultly has been, "make it easy to play, hard to master." The problem is, now the game is too easy to play and too hard to master.

i think that in some cases the game seems easier cause we've played it for so long. in some cases 7yrs or so. if i imagined myself a new player and completely new mmo's im not sure i would find the game all that easy. there's a lot to take in. hell i remember my first time trying to leave UC i couldnt find the f-ing way out for hours.

theres a lot to take in and i think the veterans of the game take that for granted sometimes and call stuff dumbed down and easy.

  itgrowls

Hard Core Member

Joined: 7/10/08
Posts: 1373

1/25/12 6:08:09 AM#74
Originally posted by JohnnyBravol

Just wait till GW2, then all this WoW business will be over. Hopefully.

Exactly i'm with you bub 100%, this game is going to change everything. MMO's that fail to meet expectations of players after this one launches will fail. we're already seeing it. A distaste for the unnecessary overhyped monthly sub, desire to do something other then dungeons/dailies all day, need for a dynamic environment instead of a linear questline system with fixed options and poor ui. It's getting old i tell yeah and the GW2 fans on this site and others aren't the only ones who are getting weary from the crap that's being passed off as a AAA title these days.

Thank you Anet for showing us that subscription models are a scam!

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 3389

1/25/12 6:14:43 AM#75
Originally posted by itgrowls
Originally posted by JohnnyBravol

Just wait till GW2, then all this WoW business will be over. Hopefully.

Exactly i'm with you bub 100%, this game is going to change everything. MMO's that fail to meet expectations of players after this one launches will fail. we're already seeing it. A distaste for the unnecessary overhyped monthly sub, desire to do something other then dungeons/dailies all day, need for a dynamic environment instead of a linear questline system with fixed options and poor ui. It's getting old i tell yeah and the GW2 fans on this site and others aren't the only ones who are getting weary from the crap that's being passed off as a AAA title these days.

 

Why not wait for the game to actually come out before making such wild claims...
  rojo6934

Hard Core Member

Joined: 8/13/09
Posts: 1754

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

1/25/12 6:18:03 AM#76
Originally posted by JohnnyBravol

Just wait till GW2, then all this WoW business will be over. Hopefully.

it will not be over as long as you dont have to take your WoW subscription and use it with GW2 which you wont because its free.

"in peace, in sleep under the barren, abandoned soil"


  User Deleted
1/25/12 6:25:21 AM#77
Originally posted by MMOExposed
Originally posted by itgrowls
Originally posted by JohnnyBravol

Just wait till GW2, then all this WoW business will be over. Hopefully.

Exactly i'm with you bub 100%, this game is going to change everything. MMO's that fail to meet expectations of players after this one launches will fail. we're already seeing it. A distaste for the unnecessary overhyped monthly sub, desire to do something other then dungeons/dailies all day, need for a dynamic environment instead of a linear questline system with fixed options and poor ui. It's getting old i tell yeah and the GW2 fans on this site and others aren't the only ones who are getting weary from the crap that's being passed off as a AAA title these days.

 

Why not wait for the game to actually come out before making such wild claims...

in a way, it doesn't matter if gw2 lives up to its hype. what matters is the hype. that hype then gets used by all devs to progress their designs. you see it with wow all the time. a game comes out with something innovative, and blizz will consume it and adapt it to wow. if you think of vanilla wow to now, the actual mechanics in many areas of the game have changed drastically to comply with "hyped" ideas. the lfg function, etc. these things were tried in other games and these functions (dynamic events, anyone?) get touted as the wow-killing idea, and blizz eats it up.

not just blizz. every other dev adapts and changes.

gw2, though, just set the benchmark a lot higher in the players' eyes. swtor and skyrim both set the "story" aspect of an mmo sky high, too. i'll bet you'll see a lot of mmos which had been phasing story out will now be looking deeply into how to adapt their questing options to make them more interesting.

for me, a great deal of what excites me about gw2 isn't necessarily the gameplay of gw2, but the gameplay of other games which are big enough to adapt (wow) and those which will come next.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 3389

1/25/12 6:32:16 AM#78
Originally posted by headphones
Originally posted by MMOExposed
Originally posted by itgrowls
Originally posted by JohnnyBravol

Just wait till GW2, then all this WoW business will be over. Hopefully.

Exactly i'm with you bub 100%, this game is going to change everything. MMO's that fail to meet expectations of players after this one launches will fail. we're already seeing it. A distaste for the unnecessary overhyped monthly sub, desire to do something other then dungeons/dailies all day, need for a dynamic environment instead of a linear questline system with fixed options and poor ui. It's getting old i tell yeah and the GW2 fans on this site and others aren't the only ones who are getting weary from the crap that's being passed off as a AAA title these days.

 

Why not wait for the game to actually come out before making such wild claims...

in a way, it doesn't matter if gw2 lives up to its hype. what matters is the hype. that hype then gets used by all devs to progress their designs. you see it with wow all the time. a game comes out with something innovative, and blizz will consume it and adapt it to wow. if you think of vanilla wow to now, the actual mechanics in many areas of the game have changed drastically to comply with "hyped" ideas. the lfg function, etc. these things were tried in other games and these functions (dynamic events, anyone?) get touted as the wow-killing idea, and blizz eats it up.

not just blizz. every other dev adapts and changes.

gw2, though, just set the benchmark a lot higher in the players' eyes. swtor and skyrim both set the "story" aspect of an mmo sky high, too. i'll bet you'll see a lot of mmos which had been phasing story out will now be looking deeply into how to adapt their questing options to make them more interesting.

for me, a great deal of what excites me about gw2 isn't necessarily the gameplay of gw2, but the gameplay of other games which are big enough to adapt (wow) and those which will come next.

 

you mean in the same way SWTOR's story telling was hyped up, so future MMO will now have these as well right?
  User Deleted
1/25/12 6:37:05 AM#79
Originally posted by MMOExposed
Originally posted by headphones
Originally posted by MMOExposed
Originally posted by itgrowls
Originally posted by JohnnyBravol

Just wait till GW2, then all this WoW business will be over. Hopefully.

Exactly i'm with you bub 100%, this game is going to change everything. MMO's that fail to meet expectations of players after this one launches will fail. we're already seeing it. A distaste for the unnecessary overhyped monthly sub, desire to do something other then dungeons/dailies all day, need for a dynamic environment instead of a linear questline system with fixed options and poor ui. It's getting old i tell yeah and the GW2 fans on this site and others aren't the only ones who are getting weary from the crap that's being passed off as a AAA title these days.

 

Why not wait for the game to actually come out before making such wild claims...

in a way, it doesn't matter if gw2 lives up to its hype. what matters is the hype. that hype then gets used by all devs to progress their designs. you see it with wow all the time. a game comes out with something innovative, and blizz will consume it and adapt it to wow. if you think of vanilla wow to now, the actual mechanics in many areas of the game have changed drastically to comply with "hyped" ideas. the lfg function, etc. these things were tried in other games and these functions (dynamic events, anyone?) get touted as the wow-killing idea, and blizz eats it up.

not just blizz. every other dev adapts and changes.

gw2, though, just set the benchmark a lot higher in the players' eyes. swtor and skyrim both set the "story" aspect of an mmo sky high, too. i'll bet you'll see a lot of mmos which had been phasing story out will now be looking deeply into how to adapt their questing options to make them more interesting.

for me, a great deal of what excites me about gw2 isn't necessarily the gameplay of gw2, but the gameplay of other games which are big enough to adapt (wow) and those which will come next.

 

you mean in the same way SWTOR's story telling was hyped up, so future MMO will now have these as well right?

that's what i said, so i guess that's what i meant. i'll work on my english to make it more clear in future. let me try it this way:

swtor and skyrim both set the "story" aspect of an mmo sky high, too. i'll bet you'll see a lot of mmos which had been phasing story out will now be looking deeply into how to adapt their questing options to make them more interesting.

is that better?

  freetoquit

Apprentice Member

Joined: 10/26/11
Posts: 10

1/25/12 9:22:21 AM#80

I dont  undersand what players expect to be challenging in a mmorpg.. character gameplay in WOW i consider more challenging because of the wide variety of skills and synergies each class has with talents.   Rotations in other games are normally a lot more basic.

The endgame PVE in WOW is raid based, and though i prefer to play wow to pvp, I know that raids in wow take a lot of cooridination.  As for the leveling up/gearing procces, do you simply want it to be slower? You have a game like EQ, where death happens more often, and generally accomplishing anything is a lot more risky and takes better coordination.  But this ends up being more frustarting than "fun", and people dont want to invest insane amounts of time into getting soemthing done in a game.

 

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