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World of Warcraft Forum » General Discussion raquo; 7+ years, 3 expansions and they add 1 new class.....

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41 posts found
  emperorwings

Advanced Member

Joined: 12/25/06
Posts: 384

12/25/11 5:49:25 AM#21

I'm a disc priest. I'm not joking.

This isn't a signature, you just think it is.

  MurlockDance

Elite Member

Joined: 6/20/10
Posts: 584

12/26/11 4:28:46 AM#22
Originally posted by Aori

Ok... let me get this straight.

10 class, 3 different playstyles per class.. so an effective 30(+1) different setups you can do. That is more than most games offer, with the monk add another 3. This isn't good enough? what else do ya want?

I'll be the first to admit balance is meh but it is some of the best balance you'll find in any MMO. I play an enhance shaman in pvp, probably the least desired role in the game currently for pvp. I find it fun, refreshing and frustrating.. so I know how it is to be on the short end of the stick but it isn't horrible.

For the most part balance wise blizzard does pretty good at stopping gamebreakers.

I agree with this post. I have played games where one or two classes are consistantly uber and the company never does anything to really bring them in line with the others or boost the others up to the level of the OP classes. Both EQ1 and EQ2 have this, and to an extent DAoC did too...

Playing MUDs and MMOs since 1994.

  expresso

Tipster

Joined: 3/10/10
Posts: 1188

12/26/11 5:06:57 AM#23
Originally posted by Robokapp

no, op, it's the best they HAVE TO do. Rest is pure profit. No competition so Poo-in-a-box with activision logo on it will sell.

You wont find an Activision logo on WoW or any other Blizzard game/product... FYI

  Mari2k

Advanced Member

Joined: 9/18/07
Posts: 261

12/27/11 5:23:47 AM#24

This is really sad, I remember daoc it was always fun to check the new classes in the expentions. 

And dont come mw with balance... daoc was much more a pvp game. 90% of wow players play PvE.

  tom_gore

Apprentice Member

Joined: 2/27/09
Posts: 482

12/27/11 7:25:02 AM#25
Originally posted by Aori

10 class, 3 different playstyles per class.. so an effective 30(+1) different setups you can do. That is more than most games offer, with the monk add another 3. This isn't good enough? what else do ya want?

Well to be fair MoP will re-invent the talent system completely. Whether that will mean more or less viable playstyles than 3 for each class remains to be seen :)

  hercules

Advanced Member

Joined: 4/21/03
Posts: 4636

12/27/11 11:00:44 AM#26
Originally posted by TGSOL

They could barely balance the classes before the Death Knight, and things didn't exactly get better afterwards. Introducing even one more class would cause massive balance headaches, and they know it.

Sadly class balance is an art not something money can buy .One day someone will discover a developer capable of this and shower him with $$$$$ to stay .Rift certainly needs this guy.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 3389

12/28/11 10:46:38 AM#27
Originally posted by MurlockDance
Originally posted by kevjards

i think to get an idea of classes you may look at eq2..6 types of preists,mages,warriors,rogues etc...it is quite exceptional in that department ..but in the end i think its down to the players to put pressure on blizzard to do this..but they never have.

You can't really compare the EQ2 classes with the WoW ones. WoW's are all distinct whereas in EQ2 they are mirrors of each other (used to be mainly evil and good mirrors).

There is a hierarchy of classes : four archetypes (mage, warrior, etc.), four sub-specialisations (summoner, crusader, etc.), then the specialised class (conjuror/necromancer, shadowknight/paladin, etc.). There are common abilities to all mages, warriors, etc. and some common abilities amidst all summoners, crusaders, etc., and then each specialised class has some unique abilities. So those seemingly huge amounts of classes are not as differentiated as you might think.

Also, SOE are just getting around to adding a new class for the first time in EQ2 for their new expac : the beastmaster, despite EQ2 having more expacs than WoW. I think that SOE has a tendancy of releasing smaller, less polished expacs than Blizzard. Though Cata is contentious, it is arguably more polished than Destiny of Velious for example, though in my opinion (I haven't done a scientific study of this) EQ2 offers more content overall than WoW does.

To be fair, you could roll up two druids that play differently, even with dual spec. You could have a cat/rejuv druid and a bear/boomer for example. This is true for most of the classes. WoW is more like D2 in the sense that those few classes are extremely flexible, whereas the EQ2 classes are not as flexible even with the elaborate AA system.

I bring this up to say, that perhaps players haven't asked for it as much because they don't feel the need for it. I am concerned about the talent tree change. Will it make the classes less flexible and if so that might drive the demand for more future classes ? I hope it does not, and instead adds more flexibility, because Blizzard has always been strong at making engaging classes in D2 and WoW, and part of the fun is building different ones that do different things.

A question though since I am rusty on my Warcraft lore, what could they add as far as classes that would fit the lore ? Already as one who did not play WC3 that much (I loved WC2 and played it extensively), I already didn't know that the Monk class was  in the game. I think they have basically covered most of the classes in WC2...

 

There are many classes from the lore that are not in the game. For example of a few.
Necromancer
Exemplar
Demon Hunter
Spell Breaker
Bard
Cleric
Beast Warrior
Blade Master
Dread Knight
Tinker
  Terranah

Elite Member

Joined: 7/03/04
Posts: 3082

12/28/11 10:50:29 AM#28

They probably realize that a game like WOW which has had amazing success has a point of diminishing returns.  They have a new project...a new love if you will called Titan.

  expresso

Tipster

Joined: 3/10/10
Posts: 1188

12/28/11 10:56:58 AM#29
Originally posted by Terranah

They probably realize that a game like WOW which has had amazing success has a point of diminishing returns.  They have a new project...a new love if you will called Titan.

WoW going 64bit says that Blizzard have far from given up on WoW.

But class balance is all relative, for every genuine balance issue there a 1000 idiots who believe just cus they got killed it's down the balance.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 3389

12/28/11 11:00:37 AM#30
Originally posted by hercules
Originally posted by TGSOL

They could barely balance the classes before the Death Knight, and things didn't exactly get better afterwards. Introducing even one more class would cause massive balance headaches, and they know it.

Sadly class balance is an art not something money can buy .One day someone will discover a developer capable of this and shower him with $$$$$ to stay .Rift certainly needs this guy.

 

Balance is a stupid game concept for classes, because classes can never be 100% balanced as long as they different. It's as simple as that. The problem comes down to developers making gameplay that expose their class embalances. Such as in small scale contents, like an PvP Arena, or in a duel, or even a small group raid. The smaller the contents is, the more those balance issues show. But in large scale gameplay, 40vs40 those balance class issues don't show as much
  xTalenT

Novice Member

Joined: 7/05/11
Posts: 29

12/29/11 12:29:31 AM#31

They made the death knight so imba at first that they are scared to even try again. So instead they add pandas! YAY! /sarcasm

  User Deleted
12/29/11 1:32:26 AM#32

Deathknight's "potency" was a selling point for them, once it pumped out enough box sales they started with the rubber-band and castration cordless-drill attachment.

I don't know what the hell they're doing now, but they've given up on keeping the old players around and are trying to expand into new markets more. I doubt it'll work, and if Titan is a goddamn MMOFPS I'll sell my computer and move to a nice dry cave in the woods.

  expresso

Tipster

Joined: 3/10/10
Posts: 1188

12/29/11 3:05:05 AM#33
Originally posted by xTalenT

They made the death knight so imba at first that they are scared to even try again. So instead they add pandas! YAY! /sarcasm

You guys do realise that Panda's also come with the new Monk class?

  Loke666

Elite Member

Joined: 10/29/07
Posts: 13327

12/29/11 3:08:37 AM#34
Originally posted by Razeron

Deathknight's "potency" was a selling point for them, once it pumped out enough box sales they started with the rubber-band and castration cordless-drill attachment.

I don't know what the hell they're doing now, but they've given up on keeping the old players around and are trying to expand into new markets more. I doubt it'll work, and if Titan is a goddamn MMOFPS I'll sell my computer and move to a nice dry cave in the woods.

The old players have been dropping off pretty fast so it makes sense to me, either you try to keep the vets or get more new players. 

Nice caves are hard to find though, good luck with it. :)

  Slampig

Elite Member

Joined: 12/29/03
Posts: 1606

Fanboi is not a word, it is just bad grammar.

12/29/11 3:11:04 AM#35
Originally posted by kevjards

boils down to one word does'nt it 'GREED'

Haha, silly companies trying to make money...

 

That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  expresso

Tipster

Joined: 3/10/10
Posts: 1188

12/29/11 3:12:21 AM#36
Originally posted by Loke666
Originally posted by Razeron

Deathknight's "potency" was a selling point for them, once it pumped out enough box sales they started with the rubber-band and castration cordless-drill attachment.

I don't know what the hell they're doing now, but they've given up on keeping the old players around and are trying to expand into new markets more. I doubt it'll work, and if Titan is a goddamn MMOFPS I'll sell my computer and move to a nice dry cave in the woods.

The old players have been dropping off pretty fast so it makes sense to me, either you try to keep the vets or get more new players. 

Nice caves are hard to find though, good luck with it. :)

You don't want to go with a granit cave the wireless is awful, try and find a nice limestone cave, I know people say the condensation is hard to keep in check but do a little each day and it's no so hard.  The new thing is mud caves? they stay a constant temperature all year round and they are easy to expand.

  expresso

Tipster

Joined: 3/10/10
Posts: 1188

12/29/11 3:13:57 AM#37
Originally posted by Slampig
Originally posted by kevjards

boils down to one word does'nt it 'GREED'

Haha, silly companies trying to make money...

 

Our capitalist society was never founded on wealth and the persuit of it... oh wait, yes it was.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 3389

12/29/11 9:47:33 AM#38
Originally posted by Razeron

Deathknight's "potency" was a selling point for them, once it pumped out enough box sales they started with the rubber-band and castration cordless-drill attachment.

I don't know what the hell they're doing now, but they've given up on keeping the old players around and are trying to expand into new markets more. I doubt it'll work, and if Titan is a goddamn MMOFPS I'll sell my computer and move to a nice dry cave in the woods.

 

I hold your word on this. Lol
  Volkmar

Advanced Member

Joined: 3/04/04
Posts: 2333

12/30/11 5:48:20 AM#39

It does not fit the Lore, but they COULD add a Bard class based on Guitar Hero mechanics for real, that april's joke idea was really insanely nice.

Now that we have a Monk coming, I do not see any BIG class idea beside the bard.

Yes, there are some side ideas, some were mentioned, like the Demon hunter or a spell breaker. But all these are either very limited in the world (Demon hunter) or racial-specific (spell breaker) or they are quite similar to current classes, with just some modifications (like a demon hunter is a combat rogue with demon powers and a spellbreaker is a protection warrior with anti magic powers).

What they could do is add mini-classes or flavors. So you make a Warrior and you can still choose, prot, arms or fury, but you can also choose... to be a spellbreaker and you gain some extra anti-magic abilities, or some other warrior flavor. Like they would be an added race, so they add just a few extra abilities. Of course the balancing problems might be just too much trouble :)

"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"

  Kaneth

Elite Member

Joined: 8/19/07
Posts: 803

12/30/11 7:17:18 AM#40

As others have already stated, there isn't much room for actual new classes. 10 Classes each with 3 specs, and in MoP there will be 11 classes, with 3 specs for 10 of them and they are making Bear and Cat specs separated for Druids so they have 4 specs. Roughly 34 "classes". Adding new classes can be difficult since the current classes cover all roles and mutliple classes share similar abilties now. Anything newer would just be more flavor and wouldn't bring much new to the game.

Mind you, I am a huge alt-o-holic. I have 8 level 85's in WoW with level 73 and 62 alts I am working on, so more classes for me would be welcomed. I just don't see them adding more than 1 new class ever other expansion.

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