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Originally posted by Zorndorf
First problem: 1. In the links I made in my posts above (which were rather offical links btw) proved thet Aion had : 41 Korean servers and 113 Chinese servers at the moment Aion had around 1.5 M players. That was the situation as of May 2009 2. There is only ONE AU source that claimed it suddenly sprang to 3.5 M at ... the beginning of June. That was a 2 million (!) growth in 5 weeks time. ALL the other internet sources are coming from that sole AU sources that didn't give ANY back up. At that time (Ju) the game had .... 162 servers. You can't come up with 9 extra servers and .... 2.000.000 new players. ---- Second problem: The only argument you Aion fans (defenders) have is that Aion could handle an absolute maximum of 7000 players per server on line. This is of course purely on a stress test situation. Like I already said in numurous posts : I GIVE operationel figures. Not one opeator would want servers constantly at max capacity. The average in today's Fantasy MMO's in REALM servers is 3000 concurrently "on average". With probably a max out on 3.5 to 4K concurrently per server.... AT LEAST IF YOU WANT your characaters to MOVE. That's the average 10K I was talking of which 1/3 are on line. I showed the AVERAGE OPERATIONEL Blizzard server hold 3 K (that would be 3.5 to 4K on locked). NO operator in his right mind would have his servers at absolute max cap stress. Never. ------> So this calculation holds even true for Aoin .... in the OFFICIAL links I used: 41 servers .... 400K Korea , 113 Chinese servers ... for 1 M Chinese . And to have the EQUIVALENT of 3.5 M, you would have at least 350 OPERATIONEL servers needed. Of course EVERYONE knows .... what (in Korean math) is "exactly "3.5M subscribers". One time visitors in an interent café? Probably. ---> It also explains probabaly why L2 didn't achieve those same "multimilion subs" in the west ...they supposedly had in the East
7k was sustained players, so your numbers are crap. I know you're well aware of it and just enjoy the trolling, but everyone out there should know the truth. With 7k players, the numbers back up the claim of 3.5m players. And 7k players just makes sense due to better programming. Hate Aion all you want, just try to be smarter about it. |
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I pre-ordered Aion and am entitled to all Beta events. I also recently came back to WoW to fill the time. Aion seems fun, it plays smooth, Its style is a bit different. I only got to level 7 but so far it is enjoyable. I don't think you see the core of the game till you get to 25. It plays similiar to WoW and is just better in many aspects where WoW lacks, like PvP and RvR. I like it. It is polished just like WoW. I can't say where it lacks yet, it is still early. But it is keeping my interest. I started playing WoW again this month and I think it was a mistake to come back & spend the money. The xpac kinda killed the enjoyment for me, I dont know why. I'll stick it out since I paid for the xpac but I gotta say that it definitely feels like WoW is way past its prime. |
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Originally posted by madeux 7k was sustained players, so your numbers are crap. I know you're well aware of it and just enjoy the trolling, but everyone out there should know the truth. With 7k players, the numbers back up the claim of 3.5m players. And 7k players just makes sense due to better programming. Hate Aion all you want, just try to be smarter about it. The ONLY one trolling a Wow forum is ... YOU You jump in the second I posted (again) a very clear calculation why you guys believe simple hype. And very clear you are about to troll EVERY Wow post in a Wow forum to HATE upon a game ...and its players.... you ... have played for 3 years. It shows you can'tforget Wow, not for 5 seconds. Like I said Aion may be a good game (which you can't even know because you hardly played a Beta test until level 10), but STILL you ignore the very own logic of the official documents: 153 servers : -----> 1.500.000 players in ... MAY 2009. Their OWN documents from ... May 2009 btw. L2, Aoin, hype don't sell games to western subscribers. Look Zorndorf lost a star again. ;)) The inconvenient linked truth hurts on mmorpg.com |
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Originally posted by Pezhead
http://www.tentonhammer.com/node/69186 This states not only the said 3.5 mil Subscribers, but also states the 7,000 users per server on LIVE and FULL RETAIL servers.
Both of the following links mention the 3.5 number as well. http://www.gameplayer.com.au/gp_documents/090520Aion.aspx http://pc.ign.com/articles/985/985368p1.html
I'm no mathemetician or self appointed professor but i believe Zorndorf's formula was... "10 K subs for 1 server of which 1/3 (full capacity) to 1/4 are concurrently on line." If 7,000 is 1/3 that makes 21,000 number of subs for the server, at 162 servers, thats 3,402,000 subs. Sounds about right to me. It stands to reason that person who posted said number may have made a similar calculation (assuming Zorndorf's formula is accurate). Yep, I saw those and I also saw many more. The thing is, though, they do not have a source or reference a source with someone from NcSoft stating those numbers. I agree with your conclusion. I think some contributor/author/forum poster somewhere did the math that you mention and came up with this number. The problem is, it is not proof and it is a logical and statistical fallacy. They ASSUME that there are 7,000 subscribers per server and that every server is full. Not sure that is a good assumption. See...I can do the same thing. Dark Age of Camelot has 23 servers and each server can hold 2500 players so DAOC must have 57,500 subscribers in the US right now. Now granted, this is all BS on my part (I have no idea what their server capacity is) and everyone knows that is probably far from the truth (just look at the Camelot Herald). See and the bad part is that someone again made the assumption that each server must have 7000 players. That is not what the article says. It says: "Each server is capable of supporting 7000 simultaneous players." http://technologizer.com/2009/06/03/can-aion-dethrone-the-king-of-mmos/ NO WHERE does it say that ALL the servers are now full and needed. Sorry but games do lose players over time. Just look at how much AOC and WAR had to consolidate after launch. So again, there is no official proof or statement that there are CURRENTLY 3.5 million subscribers. The number is simply someone's conjecture and poor assumption that it does.
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So all of your argument is based on your projected numbers of how many people can fit on 1 server?!
You sir are an idiot. You realize that EVE has more than 200k on a single server right? You ASSUME (and we all know what that means) a great deal and take issue of 1 tiny single fact (not even published by NCsoft I might add) and make a full case based on a single shed of evidence that no one, not even you, can prove or disprove.
I like Aion, it's an ok game as far as I have played it. I liked WoW just got tired of the same old crap from Blizz about updates, homoginizing classes and their refusal to add meaningful RvR instead of more Arena crap.
As to the numbers in the East affecting WoW, More of WoW's vaunted 11 million comes from the East, more Eastern players than Western ones in fact. Hell they wouldn't add the Pandafain to the game because they would lose China.
As for that Eastern market, Aion is going where even WoW wouldn't, Japan. We'll see how that pans out. If it's a success in Japan WoW fanboys will all suddenly die of heart attacks.
And for the record I'm not anyones fanboy Aion WoW or anyone else. I AM a MMORPG Fan, I don't want WoW or any MMO to fail, I want the ones I don't even like to have some success because in the end the more that ANY MMO fails the more it hurts the whole market. |
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Everyone, everywhere is basing the argument that "Aion will defeat WOW" on the fact it has 3.5 million subscribers in China and Korea. That is all fine and great; however, that entire argument is based, the best I can figure out, on someone's conjecture of "OMG, the servers hold this many people and there are this many servers so OMG let's just multiply those 2 numbers to figure out how many players Aion has". Sorry the argument is complete and total BS now because there is simply no proof that those numbers "3.5 million" were ever released by NCSoft. And guess what - if the game was doing that well then why hasn't NCSoft released any numbers recently? |
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Valentina
Advanced Member
Joined: 5/28/06
They told me I'd never survive, but survive was my middle name. |
Originally posted by coffee
wrong. Playing: Age of Conan, Aion: Tower of Eternity.
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I'm tired of the never ending loot treadmill, elite vs. scrub distinction. You guys can have both of these games. I will be looking elsewhere. |
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Originally posted by templarga
You can do your own math to substantiate the 3.5 million number. NC Soft has told us the peak number of users on a server. They release that. They have told us the number of servers they have. They released that. Now they're just expecting you to do a little math... how rude! But what does it matter? You'll hate the game anyway. |
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Originally posted by madeux
You can do your own math to substantiate the 3.5 million number. NC Soft has told us the peak number of users on a server. They release that. They have told us the number of servers they have. They released that. Now they're just expecting you to do a little math... how rude! But what does it matter? You'll hate the game anyway.
Frankly, both of these games, World of Warcraft, will stay successful, and Aion, Will be successful. The die hard WoW players won't quit, and Aion is aimed at the crowd that is just getting into the mmo gaming spectrum, yes, some will quit WoW to play Aion, but if WoW does start Failing, thats what Blizzard has Diablo 3 and Starcraft 2 on deck for.. |
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Originally posted by templarga
I will agree that people making a big deal out of the "3.5 million" is rather stupid, NCsoft might also not really care about announcing it's sub base yet. When all the launches are complete I really could care less if they have 2 million in the world or 300 million, it would be nice to see big numbers though. I say that not for Aion's sake but for the market as a whole. I am sick and very tired of hearing the doom and gloom crap from all the news lately about how the MMO market is shrinking. Why is the market shrinking? I think in large part to the mindset of the "WoW killer" mentality. People seem to WANT Blizzard to get their clock cleaned not realizing that it would probably kill the whole market and we can all go back to consoles and single player games while spitting on the corpse of MMOs. The more MMOs fail the less people in the future will invest in developing future games. Less investment = smaller market=no new mmos. Think about the last company that made buggy whips, bet the last company that made em was a great buggy whip maker. What does that mean? Keep getting an increasing share of a shrinking market and you go broke.
Why am I shooting this at you, well I have seen you on more than 1 forum spouting this crap and I can't stand people trolling. Be freakin happy that the market is getting good press and let it pass. NCsoft will announce it's numbers when they want to, till then I'm enjoying the glow of some good news in the market. |
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Originally posted by Nadja22
I will agree that people making a big deal out of the "3.5 million" is rather stupid, NCsoft might also not really care about announcing it's sub base yet. When all the launches are complete I really could care less if they have 2 million in the world or 300 million, it would be nice to see big numbers though. I say that not for Aion's sake but for the market as a whole. I am sick and very tired of hearing the doom and gloom crap from all the news lately about how the MMO market is shrinking. Why is the market shrinking? I think in large part to the mindset of the "WoW killer" mentality. People seem to WANT Blizzard to get their clock cleaned not realizing that it would probably kill the whole market and we can all go back to consoles and single player games while spitting on the corpse of MMOs. The more MMOs fail the less people in the future will invest in developing future games. Less investment = smaller market=no new mmos. Think about the last company that made buggy whips, bet the last company that made em was a great buggy whip maker. What does that mean? Keep getting an increasing share of a shrinking market and you go broke.
Why am I shooting this at you, well I have seen you on more than 1 forum spouting this crap and I can't stand people trolling. Be freakin happy that the market is getting good press and let it pass. NCsoft will announce it's numbers when they want to, till then I'm enjoying the glow of some good news in the market. Look up the definition of trolling okay? I do not troll and rarely, if ever, troll. I have brought up a legitimate argument. I am questioning the validity of the data presented. When I see data quoted over and over and utilized to form the basis of someone's argument, I will question it with logic. The thing is nobody will provide me with proof nor provide me with any official sources of the data because there isn't one. I am glad the market is growing too. What I am sick and tired of it everyone using every game that comes out to forecast the doom of WOW. It is getting old and people using these numbers are just another case of it. I don't care if 3.5 million or 6 million or 12 million people play Aion...it still will not defeat WOW anytime soon. Sorry if you think what I post is crap. Sorry that you think asking for proof is crap and that having proof is crap. I prefer to live in the real world of numbers and statistics and not in the fantasy land where one person did some bad math and then used that to say AION will beat up WOW. |
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I'm going to start off by just letting everyone know that I have not played Aion yet (although I look forward to trying it). Now, without getting into the hardcore specifics of mmos (i.e. pvp, quests, etc...), there is one crucial aspect of an mmo that seems to lead to its success. Now, I think one of the reasons that WoW is so successfull is that it's so goddamn polished. Game content aside, WoW has an extremely smooth interface and clicking on whatever is a breeze. I am not saying that WoW is a perfect game, just that Blizzard has the interface down to an art. The fact is, a game's smoothness and interface are a big part in whether or not I will play the game. Sure, I take the whole package into account, but if the game isn't smooth, I won't want to come back. This is one reason why when I went to start up my old DAoC account, I couldn't really get back into it becuase of its clunkyness. To me (via videos and descriptions from other players), Aion seems to be an extremely smooth experience: from the interface to the combat animations. And because of this, I believe that it will do well, just as WoW has done. |
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Originally posted by madeux
You can do your own math to substantiate the 3.5 million number. NC Soft has told us the peak number of users on a server. They release that. They have told us the number of servers they have. They released that. Now they're just expecting you to do a little math... how rude! But what does it matter? You'll hate the game anyway. Yes they have given us that data and anyone can do the math...but it proves nothing. If you look at the above quote, it said the servers are "capable" of having this many users, not that they do. NCSoft could have done what WAR did and saw the initial audience for the game and then open TOO many servers. Nothing stated or written, so far, says that each server is operating with its peak base. Look at my math with DAOC above. I did the same thing and it proves nothing. Simply put, what I am trying to get at, is the 3.5 million number was someone's conjecture and not an official number and it, in no way, proves that Aion will "kill WOW". It does not mean that Aion will fail or be the number 1 MMO. it does say the Aion was an initial success when released and there is potential for greatness for the game and I wish it the best. However, outisde of that, the numbers, unless proven to be official, mean nothing. |
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What I appreciate about Aion is that with new MMOs that can rival WoW, it pushes WoW developers to step up their game; thus creating competition that ultimately benefits gamers as companies compete for player base. WoW is an established name, and despite how long it's been out on the market, it's still doing well. Most games die after a while, because either there's no more game content to entice players or the stigma of an "old" game that cannot compete with newer and better looking games that run more smoothly. It is indeed unrealistic to expect any one game to "kill" WoW, because it is a well established game/name. It's also quite childish to wish a game/company to fail simply because you don't like it. Many are indeed unaware of all the consequences, such as market loss, job loss, and other untold havoc. The circumstances of one's birth are irrelevant. It's what you do with the gift of life that determines who you are. |
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I completely agree. This is the same reason why I hate console fanboys. I want all consoles to do well and I want to be motivated to buy all three consoles. If companies have no decent competition, they can release subpar games and still sleep on huge stacks of money. Competition=better games. Everyone wins. |
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Originally posted by templarga Yes they have given us that data and anyone can do the math...but it proves nothing. If you look at the above quote, it said the servers are "capable" of having this many users, not that they do. NCSoft could have done what WAR did and saw the initial audience for the game and then open TOO many servers. Nothing stated or written, so far, says that each server is operating with its peak base. Look at my math with DAOC above. I did the same thing and it proves nothing. Simply put, what I am trying to get at, is the 3.5 million number was someone's conjecture and not an official number and it, in no way, proves that Aion will "kill WOW". It does not mean that Aion will fail or be the number 1 MMO. it does say the Aion was an initial success when released and there is potential for greatness for the game and I wish it the best. However, outisde of that, the numbers, unless proven to be official, mean nothing. As a matter of fact there ARE official numbers I quoted in my earlier posts. And it gave the following results: 41 servers in Korea and 113 servers in China ... at the end of april and reported in May in their report.... And back then it showed around 400 K people in Korea (figures from JAn btw) and 1.000.000 in China in april. Combined that was 153 servers for around 1.5 M "subs". Official report materiel.May 2009. Note : That is exaclty on top with the 10K subs for 1 server for ANY modern day 3D Fantasy mmorpg REALM server. So on the basis of ONE AU source (without ANY evidence) the Aion fans make of these OFFICIAL results now 3.5 million because "7K is the max a server can hold". No way is an operator allowing their operational servers on max load all the time. It would be suicide. Even 250 against 250 people fighting in one place could shut down the servers' capacity and threaten to kill it. And btw a growth of 2.000.000 in 5 weeks is a joke when your server park increased with .... 9 servers. Why would the Korean servers have worked on a 10K sub base for 1 server anyway????? ------- > In the reasoning of the fans, Korea would have had enough with 18 servers for 400K subs, but they were 41. Pity. So stop the spamming of 3.5 M, they simply don''t have the servers for that number of concurrent players. And like I said : the rumours did EXACTLY the same thing with Lineage 2. And we know how few of these "millions" materialized in the west. In fact : Nada. It is called Korean internet café math. Look Zorndorf lost a star again. ;)) The inconvenient linked truth hurts on mmorpg.com |
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Originally posted by Zorndorf As a matter of fact there ARE official numbers I quoted in my earlier posts. And it gave the following results: 41 servers in Korea and 113 servers in China ... at the end of april and reported in May in their report.... And back then it showed around 400 K people in Korea (figures from JAn btw) and 1.000.000 in China in april. Combined that was 153 servers for around 1.5 M "subs". Official report materiel.May 2009. Note : That is exaclty on top with the 10K subs for 1 server for ANY modern day 3D Fantasy mmorpg REALM server. So on the basis of ONE AU source (without ANY evidence) the Aion fans make of these OFFICIAL results now 3.5 million because "7K is the max a server can hold". No way is an operator allowing their operational servers on max load all the time. It would be suicide. Even 250 against 250 people fighting in one place could shut down the servers' capacity and threaten to kill it. And btw a growth of 2.000.000 in 5 weeks is a joke when your server park increased with .... 9 servers. Why would the Korean servers have worked on a 10K sub base for 1 server anyway????? ------- > In the reasoning of the fans, Korea would have had enough with 18 servers for 400K subs, but they were 41. Pity. So stop the spamming of 3.5 M, they simply don''t have the servers for that number of concurrent players. And like I said : the rumours did EXACTLY the same thing with Lineage 2. And we know how few of these "millions" materialized in the west. In fact : Nada. It is called Korean internet café math. 7k isn't the max they can hold, 7k is the max that they DID sustain. There's a big difference there. And with, the users per server are much higher than you're admitting to, making all of your numbers garbage. |
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Originally posted by Zorndorf
So on the basis of ONE AU source (without ANY evidence) the Aion fans make of these OFFICIAL results now 3.5 million because "7K is the max a server can hold". No way is an operator allowing their operational servers on max load all the time. It would be suicide. Even 250 against 250 people fighting in one place could shut down the servers' capacity and threaten to kill it.
Again, this is incorrect. In fact, the servers run at max capacity all the time. NCSoft has been quoted in saying that when they first launched, they had 11,000 people logging on an hour. In China, they had to double the server count in the first day. There are waiting lines of 900+ people. So, stop saying that the servers can't run at that capacity, because NCSoft is saying otherwise. You're basing your argument on assumptions that you know how NCSoft's servers work and you just don't. Taking NCSoft's own quotes about 7,000 players playing concurrently, put that into your equation and, once again, you have your magic number. I don't know how to say it any more plainly. ------------------------------------------------------------------------ /played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, and many others that don't merit listing /playing: Aion NA CB |
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Here is the link where the 7,000 number comes from: http://technologizer.com/2009/06/03/can-aion-dethrone-the-king-of-mmos/ Again, and I quote: "Each server is capable of supporting 7000 simultaneous players." Keyword - "capable" No where does it say they opened the servers to 7000k players or that they had 7k players on each server; only that the servers CAN hold 7000 players. |
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Originally posted by madeux 7k isn't the max they can hold, 7k is the max that they DID sustain. There's a big difference there. And with, the users per server are much higher than you're admitting to, making all of your numbers garbage. I give you the results of the ONLY offiicial report of MAy 2009. In there they have 400K subs for 41 Korean server and 1M Chinese for 113 servers. Showing that the servers of Aion are in the SAME bracket as: WoW EU/ 250 servers to serve around 2.2 M EU accounts. WAR US/ 15 server to serve around 150K US accounts (maximum because they are half filled). LotrO EU 11 servers to serve around 100 K EU subs. ... now fill in ... in the LAST report of Aion it is 41 Korean servers for 400.000 subs and 113 Chinese for 1 M Chinese. These are FACTS, not garbage. ----> Reason: Aion use the same technology (of course) as ALL the other decent 3D Fantasy mmorpg's. Namely based on SQL server technology or Mysql. The operationel AVERAGE of these servers is ALL the same. I talk about operational status, you talk about PEP talk of stress test server limits. I HAVE the official figures and see the relationship. Period.
Look Zorndorf lost a star again. ;)) The inconvenient linked truth hurts on mmorpg.com |
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Originally posted by templarga
Funny how you take the line you like out of context, templarga. Don't bother including what the article says before that line: "On Aion’s Korean launch day, beginning at 6am local time, when the company switched on servers and began allowing paying customers to join the game, 11,000 players signed on each hour. By noon, the company had to turn on four additional servers — in addition to the 21 running at launch–to accommodate the crowd. Each server is capable of supporting 7000 simultaneous players. "But that was nothing compared to China, where the local company operating the service had to double the volume of servers after launch; They’re currently running around 70 servers continuously to handle the constant, heavy demand." I think that says, very clearly, that each server was holding 7K players. Why? Because the lines before state that they had to open more and more servers to accomodate the crowd. You know what that means? Servers were filling up. Or were they saying, "Well, our servers are half full, let's double up the number so we can thin out the crowd across more servers than we need." C'mon.
------------------------------------------------------------------------ /played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, and many others that don't merit listing /playing: Aion NA CB |
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Jeez, why do you guys care so much about these numbers!? This is getting to gamefaqs-tard status. |
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Originally posted by Zorndorf I give you the results of the ONLY offiicial report of MAy 2009. In there they have 400K subs for 41 Korean server and 1M Chinese for 113 servers. Showing that the servers of Aion are in the SAME bracket as: WoW EU/ 250 servers to serve around 2.2 M EU accounts. WAR US/ 15 server to serve around 150K US accounts (maximum because they are half filled). LotrO EU 11 servers to serve around 100 K EU subs. ... now fill in ... in the LAST report of Aion it is 41 Korean servers for 400.000 subs and 113 Chinese for 1 M Chinese. These are FACTS, not garbage. ----> Reason: Aion use the same technology (of course) as ALL the other decent 3D Fantasy mmorpg's. Namely based on SQL server technology or Mysql. The operationel AVERAGE of these servers is ALL the same. I talk about operational status, you talk about PEP talk of stress test server limits. I HAVE the official figures and see the relationship. Period.
When in reality you know absolutely nothing about the server technology behind Aion. And of course, no one ever improves on things. And everyone always gets the same results on everything everytime. At least, thats what happens when it fits your arguments. If you look at their financial reports, their "Highest Concurrent Users" for Aion is roughly double that of Lineage II. |
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Again the 7K talk. But in the only official report it is curious to have always the10 K sub to 1 server relationship :))) Aion: 41 servers: 400 K and 113 servers : 1M players. Just the same figure as we see in Wow, Lotro, War. Curious isn't it? Why? because operators tend to spread out their public on & 10K to 1 server base. Read Mark Jacobs interviews why they do that. And the OFFICIAL report of NCSoft in May shows the exact same ratio? 153 servers. Period. ----- > Since that 1.5 Million players (report May) ... they only added ... 9 new servers ..... that's against your own theory .... Because IF they added 2.000.000 players, they would have needed MUCH MUCH more than simply 9 new servers isn't it ? :)))))) That's why you keep posting in a WOW forum: to up the post and stop viewing the evident stats of the official reports.
Look Zorndorf lost a star again. ;)) The inconvenient linked truth hurts on mmorpg.com |
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