Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:570  Guilds:2,963
Members:1,441,491  Online:0
Guests:0  Posts:4,580,503
Blizzard Entertainment | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 11/23/04)  | Pub:Blizzard Entertainment
PVP:Yes | Distribution:Download,Retail | Retail Price:$19.99 | Pay Type:Subscription
Desktop Client | System Req: PC Mac | ESRB:T

World of Warcraft Forum » General Discussion raquo; aion vs warcraft

8 Pages First « 2 3 4 5 6 7 8 » Search
200 posts found
  djFEVA

Novice Member

Joined: 6/22/09
Posts: 48

A no BS perspective

6/29/09 2:28:43 PM#151

What I appreciate about Aion is that with new MMOs that can rival WoW, it pushes WoW developers to step up their game; thus creating competition that ultimately benefits gamers as companies compete for player base.

WoW is an established name, and despite how long it's been out on the market, it's still doing well. Most games die after a while, because either there's no more game content to entice players or the stigma of an "old" game that cannot compete with newer and better looking games that run more smoothly.

It is indeed unrealistic to expect any one game to "kill" WoW, because it is a well established game/name. It's also quite childish to wish a game/company to fail simply because you don't like it. Many are indeed unaware of all the consequences, such as market loss, job loss, and other untold havoc.

The circumstances of one's birth are irrelevant. It's what you do with the gift of life that determines who you are.

  evilgreen5

Novice Member

Joined: 1/16/07
Posts: 78

6/29/09 2:33:42 PM#152

I completely agree. This is the same reason why I hate console fanboys. I want all consoles to do well and I want to be motivated to buy all three consoles. If companies have no decent competition, they can release subpar games and still sleep on huge stacks of money. Competition=better games. Everyone wins.

  madeux

Apprentice Member

Joined: 2/02/08
Posts: 1868

I have little patience for humans...

6/29/09 2:58:59 PM#153
Originally posted by Zorndorf
Originally posted by templarga
Originally posted by madeux

 

You can do your own math to substantiate the 3.5 million number.  NC Soft has told us the peak number of users on a server.  They release that.  They have told us the number of servers they have.  They released that.  Now they're just expecting you to do a little math... how rude!

But what does it matter?  You'll hate the game anyway.

Yes they have given us that data and anyone can do the math...but it proves nothing.

If you look at the above quote, it said the servers are "capable" of having this many users, not that they do. NCSoft could have done what WAR did and saw the initial audience for the game and then open TOO many servers. Nothing stated or written, so far, says that each server is operating with its peak base.

Look at my math with DAOC above. I did the same thing and it proves nothing. Simply put, what I am trying to get at, is the 3.5 million number was someone's conjecture and not an official number and it, in no way, proves that Aion will "kill WOW".

It does not mean that Aion will fail or be the number 1 MMO. it does say the Aion was an initial success when released and there is potential for greatness for the game and I wish it the best. However, outisde of that, the numbers, unless proven to be official, mean nothing.

As a matter of fact there ARE official numbers I quoted in my earlier posts.
 

And it gave the following results: 41 servers in Korea and 113 servers in China ... at the end of april and reported in May in their report....

And back then it showed around 400 K people in Korea (figures from JAn btw) and 1.000.000 in China in april.

Combined that was 153 servers for around 1.5 M "subs". Official report materiel.May 2009.

Note : That is exaclty on top with the 10K subs for 1 server for ANY modern day 3D Fantasy mmorpg REALM server.

So on the basis of ONE AU source (without ANY evidence) the Aion fans make of these OFFICIAL results now  3.5 million because "7K is the max a server can hold".

No way is an operator allowing their operational servers on max load all the time. It would be suicide. Even 250 against 250 people fighting in one place could shut down the servers' capacity and threaten to kill it.

And btw a growth of 2.000.000 in 5 weeks is a joke when your server park increased with .... 9 servers.

Why would the Korean servers have worked on a 10K sub base for 1 server anyway?????

------- > In the reasoning of the fans, Korea would have had enough with 18 servers for 400K subs, but they were 41. Pity.

So stop the spamming of 3.5 M, they simply don''t have the servers for that number of concurrent players.

And like I said : the rumours did EXACTLY the same thing with Lineage 2. And we know how few  of these "millions" materialized in the west.

In fact : Nada.

 It is called Korean internet café math.

7k isn't the max they can hold, 7k is the max that they DID sustain.  There's a big difference there.  And with, the users per server are much higher than you're admitting to, making all of your numbers garbage.

  puma713

Novice Member

Joined: 3/18/07
Posts: 283

6/29/09 2:59:31 PM#154
Originally posted by Zorndorf
Originally posted by templarga
Originally posted by madeux

 

You can do your own math to substantiate the 3.5 million number.  NC Soft has told us the peak number of users on a server.  They release that.  They have told us the number of servers they have.  They released that.  Now they're just expecting you to do a little math... how rude!

But what does it matter?  You'll hate the game anyway.

Yes they have given us that data and anyone can do the math...but it proves nothing.

If you look at the above quote, it said the servers are "capable" of having this many users, not that they do. NCSoft could have done what WAR did and saw the initial audience for the game and then open TOO many servers. Nothing stated or written, so far, says that each server is operating with its peak base.

Look at my math with DAOC above. I did the same thing and it proves nothing. Simply put, what I am trying to get at, is the 3.5 million number was someone's conjecture and not an official number and it, in no way, proves that Aion will "kill WOW".

It does not mean that Aion will fail or be the number 1 MMO. it does say the Aion was an initial success when released and there is potential for greatness for the game and I wish it the best. However, outisde of that, the numbers, unless proven to be official, mean nothing.


 

 

So on the basis of ONE AU source (without ANY evidence) the Aion fans make of these OFFICIAL results now  3.5 million because "7K is the max a server can hold".

No way is an operator allowing their operational servers on max load all the time. It would be suicide. Even 250 against 250 people fighting in one place could shut down the servers' capacity and threaten to kill it.

 


 

Again, this is incorrect.  In fact, the servers run at max capacity all the time.  NCSoft has been quoted in saying that when they first launched, they had 11,000 people logging on an hour.  In China, they had to double the server count in the first day.  There are waiting lines of 900+ people.  So, stop saying that the servers can't run at that capacity, because NCSoft is saying otherwise.  You're basing your argument on assumptions that you know how NCSoft's servers work and you just don't.  Taking NCSoft's own quotes about 7,000 players playing concurrently, put that into your equation and, once again, you have your magic number. 

I don't know how to say it any more plainly. 

------------------------------------------------------------------------

/played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, and many others that don't merit listing

/playing: Aion NA CB

  User Deleted
6/29/09 3:07:40 PM#155

Here is the link where the 7,000 number comes from:

http://technologizer.com/2009/06/03/can-aion-dethrone-the-king-of-mmos/

Again, and I quote:

"Each server is capable of supporting 7000 simultaneous players."

Keyword - "capable"

No where does it say they opened the servers to 7000k players or that they had 7k players on each server; only that the servers CAN hold 7000 players.


  puma713

Novice Member

Joined: 3/18/07
Posts: 283

6/29/09 3:18:43 PM#156
Originally posted by templarga

Here is the link where the 7,000 number comes from:

http://technologizer.com/2009/06/03/can-aion-dethrone-the-king-of-mmos/

Again, and I quote:

"Each server is capable of supporting 7000 simultaneous players."

Keyword - "capable"

No where does it say they opened the servers to 7000k players or that they had 7k players on each server; only that the servers CAN hold 7000 players.



 

Funny how you take the line you like out of context, templarga.  Don't bother including what the article says before that line:

"On Aion’s Korean launch day, beginning at 6am local time, when the company switched on servers and began allowing paying customers to join the game, 11,000 players signed on each hour. By noon, the company had to turn on four additional servers — in addition to the 21 running at launch–to accommodate the crowd. Each server is capable of supporting 7000 simultaneous players.

"But that was nothing compared to China, where the local company operating the service had to double the volume of servers after launch; They’re currently running around 70 servers continuously to handle the constant, heavy demand."

I think that says, very clearly, that each server was holding 7K players.  Why?  Because the lines before state that they had to open more and more servers to accomodate the crowd.  You know what that means?  Servers were filling up.  Or were they saying, "Well, our servers are half full, let's double up the number so we can thin out the crowd across more servers than we need."  C'mon. 

 

------------------------------------------------------------------------

/played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, and many others that don't merit listing

/playing: Aion NA CB

  evilgreen5

Novice Member

Joined: 1/16/07
Posts: 78

6/29/09 3:24:35 PM#157

Jeez, why do you guys care so much about these numbers!? This is getting to gamefaqs-tard status.

  madeux

Apprentice Member

Joined: 2/02/08
Posts: 1868

I have little patience for humans...

6/29/09 3:27:11 PM#158
Originally posted by Zorndorf
Originally posted by madeux
Originally posted by Zorndorf

As a matter of fact there ARE official numbers I quoted in my earlier posts.
 

And it gave the following results: 41 servers in Korea and 113 servers in China ... at the end of april and reported in May in their report....

And back then it showed around 400 K people in Korea (figures from JAn btw) and 1.000.000 in China in april.

Combined that was 153 servers for around 1.5 M "subs". Official report materiel.May 2009.

Note : That is exaclty on top with the 10K subs for 1 server for ANY modern day 3D Fantasy mmorpg REALM server.

So on the basis of ONE AU source (without ANY evidence) the Aion fans make of these OFFICIAL results now  3.5 million because "7K is the max a server can hold".

No way is an operator allowing their operational servers on max load all the time. It would be suicide. Even 250 against 250 people fighting in one place could shut down the servers' capacity and threaten to kill it.

And btw a growth of 2.000.000 in 5 weeks is a joke when your server park increased with .... 9 servers.

Why would the Korean servers have worked on a 10K sub base for 1 server anyway?????

------- > In the reasoning of the fans, Korea would have had enough with 18 servers for 400K subs, but they were 41. Pity.

So stop the spamming of 3.5 M, they simply don''t have the servers for that number of concurrent players.

And like I said : the rumours did EXACTLY the same thing with Lineage 2. And we know how few  of these "millions" materialized in the west.

In fact : Nada.

 It is called Korean internet café math.

7k isn't the max they can hold, 7k is the max that they DID sustain.  There's a big difference there.  And with, the users per server are much higher than you're admitting to, making all of your numbers garbage.

I give you the results of the ONLY offiicial report of MAy 2009.

In there they have 400K subs for 41 Korean server and 1M Chinese for 113 servers.

Showing that the servers of Aion are in the SAME bracket as:

WoW EU/ 250 servers to serve around 2.2 M EU accounts.

WAR US/ 15 server to serve around 150K US accounts (maximum because they are half filled).

LotrO EU 11 servers to serve around 100 K EU subs.

...

now fill in ... in the LAST report of Aion it is 41 Korean servers for 400.000 subs and 113 Chinese for 1 M Chinese.

These are FACTS, not garbage.

----> Reason: Aion use the same technology (of course) as ALL the other decent 3D Fantasy mmorpg's.

Namely based on SQL server technology or Mysql.

The operationel AVERAGE of these servers is ALL the same. I talk about operational status, you talk about PEP talk of stress test server limits.

I HAVE the official figures and see the relationship. Period.

 

When in reality you know absolutely nothing about the server technology behind Aion.  And of course, no one ever improves on things.  And everyone always gets the same results on everything everytime.  At least, thats what happens when it fits your arguments.

If you look at their financial reports, their "Highest Concurrent Users" for Aion is roughly double that of Lineage II.

  Pezhead

Novice Member

Joined: 9/03/08
Posts: 149

If it ain''t got killing, it ain''t a real video game.
-Pezhead

6/29/09 3:42:35 PM#159

http://www.tentonhammer.com/node/8524

According to this article, L2 servers had a capacity of 100,000concurrent users.  this figure was probably grossly exagerrated, so 30,000 is probably reasonable.  Given this fact, I believe NCsoft totally capablof running a server in AION even at 10,000 capacity.  they however state 7,000 as its number.

I don't have an official report to go by, so i just used ZORNDORF'S formula.  

It's almost 2010, and I am just not wiling to tolerate clunky graphics while being told that "gameplay is more important than graphics". That excuse won't wash with me any more. I expect my games to have both good graphics and good gameplay.
-Quote Isoke(VN boards)

  natuxatu

Spotlight Poster

Joined: 11/12/03
Posts: 1271

Bookah

6/29/09 3:49:03 PM#160

No point in arguing over stupid numbers.

 

Both games are and will be very sucessfull regardless of who has more numbers.

Playing: Star Wars: The Old Republic
-----------------
Excited for: Guild Wars 2
-----------------
Have Played: World of Warcraft, Final Fantasy XI, Guild Wars, Lord of the Rings Online, Vanguard, City of Heroes/Villians, EverQuest 2, Tabula Rasa, Dungeons & Dragons Online, The Chronical of Spellborn, Warhammer Online, Age of Conan. Champions Online, Aion
-----------------
Favorite MMO: Final Fantasy XI

  puma713

Novice Member

Joined: 3/18/07
Posts: 283

6/29/09 4:07:08 PM#161
Originally posted by Zorndorf


 

Funny how you take the line you like out of context, templarga.  Don't bother including what the article says before that line:

"On Aion’s Korean launch day, beginning at 6am local time, when the company switched on servers and began allowing paying customers to join the game, 11,000 players signed on each hour. By noon, the company had to turn on four additional servers — in addition to the 21 running at launch–to accommodate the crowd. Each server is capable of supporting 7000 simultaneous players.

"But that was nothing compared to China, where the local company operating the service had to double the volume of servers after launch; They’re currently running around 70 servers continuously to handle the constant, heavy demand."

I think that says, very clearly, that each server was holding 7K players.  Why?  Because the lines before state that they had to open more and more servers to accomodate the crowd.  You know what that means?  Servers were filling up.  Or were they saying, "Well, our servers are half full, let's double up the number so we can thin out the crowd across more servers than we need."  C'mon. 

 


 

Again the 7K talk.

But in the only official report it is curious to have always the10 K sub to 1 server relationship :)))

Aion: 41 servers: 400 K and 113 servers : 1M players.

Just the same figure as we see in Wow, Lotro, War. Curious isn't it?

Why? because operators tend to spread out their public on & 10K to 1 server base.

Read Mark Jacobs interviews why they do that.

And the OFFICIAL report of NCSoft in May shows the exact same ratio? 153 servers. Period.

----- > Since that 1.5 Million players (report May) ... they only added ... 9 new servers ..... that's against your own theory ....

Because IF they added 2.000.000 players, they would have needed MUCH MUCH more than simply 9 new servers isn't it ?

:))))))

That's why you keep posting in a WOW forum: to up the post and stop viewing the evident stats of the official reports.

 


 

Actually, I don't come to the WoW forum.  I post from the MMORPG.com homepage, where the new posts come up.  And to the same thing you've said in this thread and in all the others - I've read what you're saying.  It's your own math that you aren't addressing. 

Once you address that, we can move on in the dicussion.  We've done the math your way.  It comes out to 3.4 million.  So you're wrong one way or the other.  Choose which one it is.  Are you wrong on the 3.4 million or is your server math wrong?  I don't really care which one it is.  Again, I could care less if they have 1.5 million or 3.5 million.  Makes no difference to me. 

However, I will say that everywhere I go, I see 3.5 million, not 1.5 million.  The only place I've seen 1.5 million is from the first few months (Nadia's post) and since, all we've heard is 3.5 million.  You keep assuming that I'm not reading what you're writing.  I'm reading it.  I'm also reading and listening to tons of other sites, I'm listening to YOU and taking you for what you're worth and trusting your server math - but there's two different stories. 

------------------------------------------------------------------------

/played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, and many others that don't merit listing

/playing: Aion NA CB

  User Deleted
6/29/09 4:26:41 PM#162
Originally posted by puma713
Originally posted by templarga

Here is the link where the 7,000 number comes from:

http://technologizer.com/2009/06/03/can-aion-dethrone-the-king-of-mmos/

Again, and I quote:

"Each server is capable of supporting 7000 simultaneous players."

Keyword - "capable"

No where does it say they opened the servers to 7000k players or that they had 7k players on each server; only that the servers CAN hold 7000 players.



 

Funny how you take the line you like out of context, templarga.  Don't bother including what the article says before that line:

"On Aion’s Korean launch day, beginning at 6am local time, when the company switched on servers and began allowing paying customers to join the game, 11,000 players signed on each hour. By noon, the company had to turn on four additional servers — in addition to the 21 running at launch–to accommodate the crowd. Each server is capable of supporting 7000 simultaneous players.

"But that was nothing compared to China, where the local company operating the service had to double the volume of servers after launch; They’re currently running around 70 servers continuously to handle the constant, heavy demand."

I think that says, very clearly, that each server was holding 7K players.  Why?  Because the lines before state that they had to open more and more servers to accomodate the crowd.  You know what that means?  Servers were filling up.  Or were they saying, "Well, our servers are half full, let's double up the number so we can thin out the crowd across more servers than we need."  C'mon. 

 

You call that context?

So you seriously think they waited until 7,000 players signed on to each server and then and only then, NCSoft said "We must open more servers"?

Please, they only had to open 4 more servers....that's it. If every server was filling up the admins would ahve opened more than 4 servers. Look at WAR......they launched so many servers at launch and yes, even opened a few more at launch so just because they are opening new servers, doesn't mean each and everyone had 7,000 players. You do not release the number of servers based on their max capacity, you release them based on the number of users where the server will run well and be stable.

And this is all based on the initial FIRST DAY launch. What are the numbers now? How many still play and how many have left?

Again, using WAR as an example, Mythic stated how many created an account or signed up to play and that number plummeted quickly.

So again if the game STILL had 3.5 million and was the huge, mind-blowing success that people want to make it out to be just because it had 3.5 million players, then where are the numbers? In the current MMo market, numbers mean everything for investors and developers and if Aion still had (or ever had) 3.5 million players you know NCSoft would be releasing a report to that effect.

  User Deleted
6/29/09 4:35:52 PM#163
Originally posted by puma713

However, I will say that everywhere I go, I see 3.5 million, not 1.5 million.  The only place I've seen 1.5 million is from the first few months (Nadia's post) and since, all we've heard is 3.5 million. 

 

Okay let's take this argument. During the first few months, you saw 1.5 million as the number. Correct?

Then since, and all of the sudden (or so it seems), everyone is talking about 3.5 million?

That is a growth of over 100%!!! That is more than double the initial numbers. Don't you think that, if the game truly grew that fast, NCSoft or someone official would have been like "IN YOUR FACE WOW"??

I know if I ran a game and it had those kind of numbers...numbers that you cab brag about, I would be sending out press releases to every corner of the universe while toasting with a glass of bubbly.

This is my argument. There is nothing between the two numbers. For the longest time it was 1.5 million players. Then all of the sudden, its 3.5 million players. There is no official data from anywhere that supports it either. And why isn'there a press release if the game truly did grow that quickly?

What I think happened is a simply typo....that someone posted on a blog or a forum that Aion had 3.5 million and meant to say 1.5 million. Then some people read it, quoted it in other blogs and forums and the "news" spread quickly.

Look at the news of Michael jackson's death - it almost caused an Internet crash. No joke.

http://abcnews.go.com/Technology/wireStory?id=7937394

I think the same thing happened with the 3.5 million number. it was a typo, people started quoting it and everyone rushed to believe it.

My issue is and always has been that there is no proof or official source of the number and until there is, the number cannot be believed.

As I mentioned, if the game did see that much of an increase in such a short period of time, why not make it official and brag about it? Its called business. That would make your stocks look good, your investors happy and be great all around. So if it truly did happen, why not make it official?

  Scripture1

Apprentice Member

Joined: 3/13/08
Posts: 207

"I will have obedience and not sacrifice"

6/30/09 9:18:38 AM#164

I am currently a lvl 31 Assasin and let me tell you this; I cancelled my Wow account, when Aion releases over here I'm definitely jumping on it and though Aion will never kill wow it will MOST CERTAINLY dwindle the numbers of subs bliz gets.

Playing Aion is a breath of fresh air from the PVP to the PVE it's very new. The interface is what we are use to so we don't spend the first week trying to find and figure things out. The only thing they don't have is headset option which is no prob because ppl use vent to get around that so high end game stuff still go smoothly. Though this game is heavy on PvP you are not forced spend 100% of your time in PvP areas. Farming is made so effecient due to the fact that I can switch channels in certain areas so I could farm in a non crowded area.

 

Anyhow great game! gottqa cut this short, got work to do :)

 

  SonofSeth

Apprentice Member

Joined: 12/17/05
Posts: 1855

Find a form
is free to roam

6/30/09 11:01:39 AM#165
Originally posted by Scripture1

Playing Aion is a breath of fresh air from the PVP to the PVE it's very new.

Why, what's fresh about it?

The interface is what we are use to so we don't spend the first week trying to find and figure things out.

So actualy, it isn't fresh?

The only thing they don't have is headset option which is no prob because ppl use vent to get around that so high end game stuff still go smoothly. Though this game is heavy on PvP you are not forced spend 100% of your time in PvP areas. Farming is made so effecient due to the fact that I can switch channels in certain areas so I could farm in a non crowded area.

 Channels, what do you mean by channels? Are you talking about instances, like AoC?

Anyhow great game! gottqa cut this short, got work to do :) 

 

Why would anyone leave WoW for Aion. Basicly what i read is if you got tired of WoW, you'll get tired of Aion much faster, am I right?

  madeux

Apprentice Member

Joined: 2/02/08
Posts: 1868

I have little patience for humans...

6/30/09 11:04:16 AM#166
Originally posted by SonofSeth
Originally posted by Scripture1

Playing Aion is a breath of fresh air from the PVP to the PVE it's very new.

Why, what's fresh about it?

The interface is what we are use to so we don't spend the first week trying to find and figure things out.

So actualy, it isn't fresh?

The only thing they don't have is headset option which is no prob because ppl use vent to get around that so high end game stuff still go smoothly. Though this game is heavy on PvP you are not forced spend 100% of your time in PvP areas. Farming is made so effecient due to the fact that I can switch channels in certain areas so I could farm in a non crowded area.

 Channels, what do you mean by channels? Are you talking about instances, like AoC?

Anyhow great game! gottqa cut this short, got work to do :) 

 

Why would anyone leave WoW for Aion. Basicly what i read is if you got tired of WoW, you'll get tired of Aion much faster, am I right?

 

I got tired of WoW after playing way too much... Aion is the first game in over a year that I've been able to really have fun playing.  Sure, it's kind of like WoW, but it's an MMO, there will be similarities.

The world is fresh, the combat is new, the wings are nifty, the lore is amazing, and the graphics are smoooooth. 

Bottom Line:  It's fun.

  natuxatu

Spotlight Poster

Joined: 11/12/03
Posts: 1271

Bookah

6/30/09 11:10:36 AM#167

Some people who have played WoW will get bored with Aion some wont. When will people learn that there is no one answer to what qualifies as a good game. There are so many different opinions about WoW and the same will be true for Aion.

Playing: Star Wars: The Old Republic
-----------------
Excited for: Guild Wars 2
-----------------
Have Played: World of Warcraft, Final Fantasy XI, Guild Wars, Lord of the Rings Online, Vanguard, City of Heroes/Villians, EverQuest 2, Tabula Rasa, Dungeons & Dragons Online, The Chronical of Spellborn, Warhammer Online, Age of Conan. Champions Online, Aion
-----------------
Favorite MMO: Final Fantasy XI

  catlana

Advanced Member

Joined: 11/18/08
Posts: 1431

Playing ToR
Played AoC, Aion, EQ2, CoH, Rift, WAR, WoW

6/30/09 11:32:30 AM#168
Originally posted by natuxatu

Some people who have played WoW will get bored with Aion some wont. When will people learn that there is no one answer to what qualifies as a good game. There are so many different opinions about WoW and the same will be true for Aion.


 

This is definitely the case. There are issues in Aion for me (replayability / alts for example). There are also issues in WoW (the raid grind). Every person will have their own opinion about what matters most to them.

  Hydroblunt

Novice Member

Joined: 2/27/09
Posts: 300

6/30/09 12:48:16 PM#169
Originally posted by SonofSeth
Originally posted by Scripture1

Playing Aion is a breath of fresh air from the PVP to the PVE it's very new.

Why, what's fresh about it?

The interface is what we are use to so we don't spend the first week trying to find and figure things out.

So actualy, it isn't fresh?

The only thing they don't have is headset option which is no prob because ppl use vent to get around that so high end game stuff still go smoothly. Though this game is heavy on PvP you are not forced spend 100% of your time in PvP areas. Farming is made so effecient due to the fact that I can switch channels in certain areas so I could farm in a non crowded area.

 Channels, what do you mean by channels? Are you talking about instances, like AoC?

Anyhow great game! gottqa cut this short, got work to do :) 

 

Why would anyone leave WoW for Aion. Basicly what i read is if you got tired of WoW, you'll get tired of Aion much faster, am I right?

 

Crafting, different animation style and PvP.  The battle animations are a nice touch.  it's a very polished game also and while WoW is dwindling down, Aion is only growing.

Playing: EvE, Warhammer free unlimited trial, Allods Online
Played: Anarchy Online, WoW, Warhammer, AoC, Ryzom. Aion
Strongly Recommend: Ryzom, EvE, Allods Online

  Saryhl

Advanced Member

Joined: 11/02/08
Posts: 20

6/30/09 1:07:18 PM#170
Originally posted by Zorndorf
Originally posted by madeux
Originally posted by Zorndorf

As a matter of fact there ARE official numbers I quoted in my earlier posts.
 

And it gave the following results: 41 servers in Korea and 113 servers in China ... at the end of april and reported in May in their report....

And back then it showed around 400 K people in Korea (figures from JAn btw) and 1.000.000 in China in april.

Combined that was 153 servers for around 1.5 M "subs". Official report materiel.May 2009.

Note : That is exaclty on top with the 10K subs for 1 server for ANY modern day 3D Fantasy mmorpg REALM server.

So on the basis of ONE AU source (without ANY evidence) the Aion fans make of these OFFICIAL results now  3.5 million because "7K is the max a server can hold".

No way is an operator allowing their operational servers on max load all the time. It would be suicide. Even 250 against 250 people fighting in one place could shut down the servers' capacity and threaten to kill it.

And btw a growth of 2.000.000 in 5 weeks is a joke when your server park increased with .... 9 servers.

Why would the Korean servers have worked on a 10K sub base for 1 server anyway?????

------- > In the reasoning of the fans, Korea would have had enough with 18 servers for 400K subs, but they were 41. Pity.

So stop the spamming of 3.5 M, they simply don''t have the servers for that number of concurrent players.

And like I said : the rumours did EXACTLY the same thing with Lineage 2. And we know how few  of these "millions" materialized in the west.

In fact : Nada.

 It is called Korean internet café math.

7k isn't the max they can hold, 7k is the max that they DID sustain.  There's a big difference there.  And with, the users per server are much higher than you're admitting to, making all of your numbers garbage.

I give you the results of the ONLY offiicial report of MAy 2009.

In there they have 400K subs for 41 Korean server and 1M Chinese for 113 servers.

Showing that the servers of Aion are in the SAME bracket as:

WoW EU/ 250 servers to serve around 2.2 M EU accounts.

WAR US/ 15 server to serve around 150K US accounts (maximum because they are half filled).

LotrO EU 11 servers to serve around 100 K EU subs.

...

now fill in ... in the LAST report of Aion it is 41 Korean servers for 400.000 subs and 113 Chinese for 1 M Chinese.

These are FACTS, not garbage.

----> Reason: Aion use the same technology (of course) as ALL the other decent 3D Fantasy mmorpg's.

Namely based on SQL server technology or Mysql.

The operationel AVERAGE of these servers is ALL the same. I talk about operational status, you talk about PEP talk of stress test server limits.

I HAVE the official figures and see the relationship. Period.

 

  WTF are you on about Zorndorf? I mean ok your figures and statements that the servers run exactly the same for any 3D MMO is wrong. Blizzard stated in 2007 that they had 8 million subscribers, and 390 servers worldwide. That's about 20,000 subscribers per server if it was spread evenly. and infact its not even. some servers have 30,000 and are full, others have 10k or less and are low population servers. the fact remains if Aions servers are built on the same technology then 154 Servers at 20,000 each is over 3 million players. so get off ur shit and pay attention to real math.

  Saryhl

Advanced Member

Joined: 11/02/08
Posts: 20

6/30/09 1:14:05 PM#171
Originally posted by templarga
Originally posted by puma713

However, I will say that everywhere I go, I see 3.5 million, not 1.5 million.  The only place I've seen 1.5 million is from the first few months (Nadia's post) and since, all we've heard is 3.5 million. 

 

Okay let's take this argument. During the first few months, you saw 1.5 million as the number. Correct?

Then since, and all of the sudden (or so it seems), everyone is talking about 3.5 million?

That is a growth of over 100%!!! That is more than double the initial numbers. Don't you think that, if the game truly grew that fast, NCSoft or someone official would have been like "IN YOUR FACE WOW"??

I know if I ran a game and it had those kind of numbers...numbers that you cab brag about, I would be sending out press releases to every corner of the universe while toasting with a glass of bubbly.

This is my argument. There is nothing between the two numbers. For the longest time it was 1.5 million players. Then all of the sudden, its 3.5 million players. There is no official data from anywhere that supports it either. And why isn'there a press release if the game truly did grow that quickly?

What I think happened is a simply typo....that someone posted on a blog or a forum that Aion had 3.5 million and meant to say 1.5 million. Then some people read it, quoted it in other blogs and forums and the "news" spread quickly.

Look at the news of Michael jackson's death - it almost caused an Internet crash. No joke.

http://abcnews.go.com/Technology/wireStory?id=7937394

I think the same thing happened with the 3.5 million number. it was a typo, people started quoting it and everyone rushed to believe it.

My issue is and always has been that there is no proof or official source of the number and until there is, the number cannot be believed.

As I mentioned, if the game did see that much of an increase in such a short period of time, why not make it official and brag about it? Its called business. That would make your stocks look good, your investors happy and be great all around. So if it truly did happen, why not make it official?

 

Actually no one will give an IN YOUR FACE WOW unless they beat WoWs current numbers of over 10 million.  NCSoft is also not known for being arrogant like Blizzard. so everyone will see when Aion quietly dethrones wow due to the best advertisement there is.....Word of mouth. and word of mouth travels faster than any commercial that is shown at some obscure time of the day when everyone is asleep or at work.

  User Deleted
6/30/09 1:19:57 PM#172

come back in 4 and a half years and if Aions player base has grown steadily over that time I might consider playing it but right now its just a poor imitation with wings and that asian grind we all know... Aion has to earn its place just as WoW has.

  madeux

Apprentice Member

Joined: 2/02/08
Posts: 1868

I have little patience for humans...

6/30/09 1:23:12 PM#173
Originally posted by coffee

come back in 4 and a half years and if Aions player base has grown steadily over that time I might consider playing it but right now its just a poor imitation with wings and that asian grind we all know... Aion has to earn its place just as WoW has.

 

Perhaps you should play it before you write it off as an imitation or an asian grind?

Ah, but where would the fun be in that?  If you can't bitch and complain about games you've never tried, you'd have so little input to offer us.

Please disreguard this post.

  User Deleted
6/30/09 1:23:38 PM#174
Originally posted by Saryhl
Originally posted by templarga
Originally posted by puma713

However, I will say that everywhere I go, I see 3.5 million, not 1.5 million.  The only place I've seen 1.5 million is from the first few months (Nadia's post) and since, all we've heard is 3.5 million. 

 

Okay let's take this argument. During the first few months, you saw 1.5 million as the number. Correct?

Then since, and all of the sudden (or so it seems), everyone is talking about 3.5 million?

That is a growth of over 100%!!! That is more than double the initial numbers. Don't you think that, if the game truly grew that fast, NCSoft or someone official would have been like "IN YOUR FACE WOW"??

I know if I ran a game and it had those kind of numbers...numbers that you cab brag about, I would be sending out press releases to every corner of the universe while toasting with a glass of bubbly.

This is my argument. There is nothing between the two numbers. For the longest time it was 1.5 million players. Then all of the sudden, its 3.5 million players. There is no official data from anywhere that supports it either. And why isn'there a press release if the game truly did grow that quickly?

What I think happened is a simply typo....that someone posted on a blog or a forum that Aion had 3.5 million and meant to say 1.5 million. Then some people read it, quoted it in other blogs and forums and the "news" spread quickly.

Look at the news of Michael jackson's death - it almost caused an Internet crash. No joke.

http://abcnews.go.com/Technology/wireStory?id=7937394

I think the same thing happened with the 3.5 million number. it was a typo, people started quoting it and everyone rushed to believe it.

My issue is and always has been that there is no proof or official source of the number and until there is, the number cannot be believed.

As I mentioned, if the game did see that much of an increase in such a short period of time, why not make it official and brag about it? Its called business. That would make your stocks look good, your investors happy and be great all around. So if it truly did happen, why not make it official?

 

Actually no one will give an IN YOUR FACE WOW unless they beat WoWs current numbers of over 10 million.  NCSoft is also not known for being arrogant like Blizzard. so everyone will see when Aion quietly dethrones wow due to the best advertisement there is.....Word of mouth. and word of mouth travels faster than any commercial that is shown at some obscure time of the day when everyone is asleep or at work.

 

wow got where it was due to word of mouth, wow wasn't born with 11million subs, it earned them them with word of mouth, solid reviews and recommendations. TV ads only started to appear just after TBC.

Aion wont over take WoW.. nowt special about it... cept the gimmiky wings.

  User Deleted
6/30/09 1:26:23 PM#175
Originally posted by madeux
Originally posted by coffee

come back in 4 and a half years and if Aions player base has grown steadily over that time I might consider playing it but right now its just a poor imitation with wings and that asian grind we all know... Aion has to earn its place just as WoW has.

 

Perhaps you should play it before you write it off as an imitation or an asian grind?

Ah, but where would the fun be in that?  If you can't bitch and complain about games you've never tried, you'd have so little input to offer us.

Please disreguard this post.

 

I am not going to force myself to play a Game that has not attracted me.  All the videos I have seen are all the same, big scrolling numbers and flashy combat moves that are noting more than a 30second animation. /yawn

8 Pages First « 2 3 4 5 6 7 8 » Search