Login:  Password:   Remember?  
Show Quick Gamelist
Games:397  Guilds:1,991
Members:1,141,396  Online:0
Guests:0  Posts:3,110,690
Blizzard Entertainment | http://www.worldofwarcraft.com
RPG | Genre:Fantasy | Status:Final  | Publisher:Blizzard Entertainment | Has PVP:Yes
Distribution:Download,Retail | Retail Price:$19.99 | Pay Type:SubscriptionBUY IT
Desktop Client | System Req: PC Mac | ESRB:T

9 Pages First « 3 4 5 6 7 8 9 » Search
223 posts found
puma713

Novice Member

Joined: 3/18/07
Posts: 283

6/27/09 3:57:57 AM#126
Originally posted by Zorndorf
Originally posted by puma713


 

I cannot believe you just brought this up again.  It was brought up in multiple threads, it was debated and everyone moved on.  Except you, obviously.  Simply amazing.


 

As a matter of fact multiple people are looking into it and it shows the 3.5 M is indeed a plain lie.

It is important as fans use it as a sales argument, while the above is a straight fact. And of course accompinied with the usual Wow hate.

The same hype came with L2 and ... we all see where it went.

NCsoft themselves are on the edge of false publicity with GW: advertsing they have 7 M players while they only count up the licencee numbers of sold disks (incl expansions) to me is also over the edge.

The false posts with 3.5 M keep coming, so it is time someone came up and gave facts.

153 servers were for  1.5 M players in May. then  one idiot in AU mentioned 3.5 M in June and the server park went from 153 to ... 162.

No way is this game doubling its "normal" user base with 3% server growth.


 

No, no, no.  I get it.  I'm not arguing with you anymore.  I was just amazed that you're still on about it.  Either way, the people that are going to play Aion are going to play, whether they have 1.5 million in China or they have 20 million in China. 

------------------------------------------------------------------------

/played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, and many others that don't merit listing

/playing: Aion NA CB

Zorndorf

Novice Member

Joined: 11/15/07
Posts: 3468

6/27/09 4:03:49 AM#127
Originally posted by madeux
Originally posted by Zorndorf
Originally posted by puma713


 

I cannot believe you just brought this up again.  It was brought up in multiple threads, it was debated and everyone moved on.  Except you, obviously.  Simply amazing.


 

As a matter of fact multiple people are looking into it and it shows the 3.5 M is indeed a plain lie.

It is important as fans use it as a sales argument, while the above is a straight fact. And of coure accompinied with the usual Wow hate.

The same hype came with L2 and ... we all see where it went.

NCsoft themselves are on the edge of false publicity with GW: advertsing they have 7 M players while they only count up the licencee numbers of sold disks (incl expansions) to me is also over the edge.

The false posts with 3.5 M keep coming, so it is time someone came up and gave facts.

153 servers were for  1.5 M players in May. then  one idiot in AU mentioned 3.5 M in June and the server park went from 153 to ... 162.

No way is this game doubling its "normal" user base with 3% server growth.

 

As a matter of REAL fact, this has been gone over repeatedly in another thread started by the troll known as Zondorf.  He's using poor numbers, and refuses to look at reality.  he's assuming that newer games cannot handle any more users than a game thats seven years old.

The 3.5 million number is absolutely in line with what the numbers say. 

Does it matter?  Does it change the game?  Nope.  But it's still the way it is.  Regardless of how many times he says it in thread after thread, his lies are still lies.


 

Everyone who knows me here know I only use traced facts. And no problem to put on the links again to put it in your face as an ex Wow player who thinks he needs to trash thinks

153 servers Apr/May for 1.5 M players.

162 servers are supposed to hold 3.5 M players in June . :))) LOL

And all you fans would say "the servers can hold 7 K players". Yeah in stress tests . Not ONE operator is going to launch a game with servers on max capacity and stress test situations.

Hence their own official situations of May.

How much proven wrong you want it? 10 times, 20 times , with or without the links.... 

Look Zorndorf lost a star again. ;)) The inconvenient linked truth hurts on mmorpg.com

madeux

Advanced Member

Joined: 2/02/08
Posts: 1128

I have little patience for humans...

6/27/09 4:06:58 AM#128
Originally posted by Zorndorf
Originally posted by madeux
Originally posted by Zorndorf
Originally posted by puma713


 

I cannot believe you just brought this up again.  It was brought up in multiple threads, it was debated and everyone moved on.  Except you, obviously.  Simply amazing.


 

As a matter of fact multiple people are looking into it and it shows the 3.5 M is indeed a plain lie.

It is important as fans use it as a sales argument, while the above is a straight fact. And of coure accompinied with the usual Wow hate.

The same hype came with L2 and ... we all see where it went.

NCsoft themselves are on the edge of false publicity with GW: advertsing they have 7 M players while they only count up the licencee numbers of sold disks (incl expansions) to me is also over the edge.

The false posts with 3.5 M keep coming, so it is time someone came up and gave facts.

153 servers were for  1.5 M players in May. then  one idiot in AU mentioned 3.5 M in June and the server park went from 153 to ... 162.

No way is this game doubling its "normal" user base with 3% server growth.

 

As a matter of REAL fact, this has been gone over repeatedly in another thread started by the troll known as Zondorf.  He's using poor numbers, and refuses to look at reality.  he's assuming that newer games cannot handle any more users than a game thats seven years old.

The 3.5 million number is absolutely in line with what the numbers say. 

Does it matter?  Does it change the game?  Nope.  But it's still the way it is.  Regardless of how many times he says it in thread after thread, his lies are still lies.


 

Everyone who knows me here know I only use traced facts. And no problem to put on the links again to put it in your face as an ex Wow player who thinks he needs to trash thinks

153 servers Apr/May for 1.5 M players.

162 servers are supposed to hold 3.5 M players in June . :))) LOL

And all you fans would say "the servers can hold 7 K players". Yeah in stress tests . Not ONE operator is going to launch a game with servers on max capacity and stress test situations.

Hence their own official situations of May.

How much proven wrong you want it? 10 times, 20 times , with or without the links....

 

 

  /yawn

keep saying it, keep being wrong.

Everything you have is based on your ignorant assumption of 3k players, the same number of players your precious WoW handles.  Gee, do you think progress has been made in the last 7 years?  Of course not, that would be ridiculous.

Zorndorf

Novice Member

Joined: 11/15/07
Posts: 3468

6/27/09 4:21:49 AM#129
Originally posted by madeux
Originally posted by Zorndorf


 

Everyone who knows me here know I only use traced facts. And no problem to put on the links again to put it in your face as an ex Wow player who thinks he needs to trash thinks

153 servers Apr/May for 1.5 M players.

162 servers are supposed to hold 3.5 M players in June . :))) LOL

And all you fans would say "the servers can hold 7 K players". Yeah in stress tests . Not ONE operator is going to launch a game with servers on max capacity and stress test situations.

Hence their own official situations of May.

How much proven wrong you want it? 10 times, 20 times , with or without the links....

 

 

  /yawn

keep saying it, keep being wrong.

Everything you have is based on your ignorant assumption of 3k players, the same number of players your precious WoW handles.  Gee, do you think progress has been made in the last 7 years?  Of course not, that would be ridiculous.


 

Ok: you asked for it.

1/23/2009
ccefcoree.blogspot.com/2009/01/le-jeu-en-ligne-aion-bat-des-records.html  
The number of (Korean) paid users is estimated at 400,000


4/22/2009
www.gamesindustry.biz/articles/shanda-reports-1-million-paying-aion-users-in-china  
(China) attracted 1 million paying users in online MMORPG Aion in its first four days of commercial operation


5/11/2009: commentary regarding Q1 2009 financials
www.aionsource.com/forum/news-announcements/14369-ncsoft-released-q1-earning-report.html  
41 servers in Korea but 113 servers in China
 

The 41 servers and 113 Chines servers had approx 1.5 M gamers (published report in May).

I already said that the average numbers of players to server ratio for fantasy REALM servers is 10K players to 1 server.

The ONLY argument you have is that servers in Aion COULD hold 7K max concurrenlty. While I gave a link that the AVERAGE OPERATIONALservers hold around 3K with a fixed lock out slightly above that (prob 3.5 to 4K). BTW Blizzard redid their server park in the summer of 2008... That's not 7 years.

OF COURSE on a stress test situation you could cramp 6 or 7K people. Problem is .... will they still MOVE ???? :)))

Not ONE operator would would want a stress test situation on operationel servers.....

The above shows the ratio of 10K to 1 server (of which 1/3 to 1/4 are on line) is ALSO perfectly true for Aion. See the last link.

But YOU negate the fact a game can't simply go from 1.5 M to 3.5 M (in 5 supposed weeks) with the server park going from 154 to 162 ?!?!??

Capice ?

It is called Korean math .... and it promises what fake hype we will see with this game (just like L2 btw).

Look Zorndorf lost a star again. ;)) The inconvenient linked truth hurts on mmorpg.com

banecrow

Hard Core Member

Joined: 10/22/07
Posts: 66

6/27/09 4:25:36 AM#130
Originally posted by talamanthon
Originally posted by lornphoenix

Some WoW players are going to hate it, other will love it.

-XP Loss Death
This will alienate some players, more so If WoW was their 1st MMO.
Tho it's mild compare FFXI.
3 to 5% on death (tho you can't level down) and you buy back about 60% of what you lost, with their from of gold
You have to buy back what you lost before you can level.

-No PvE Only Servers.
It's an RvR Game, tho there are way to avoid PvP in the game, at some point you going get forced into it.


 


 

Very good post Lorn. I gotta agree with you and as much as I am hoping this game doesn't turn into a dud I also face the facts. Forcing all members of a MMO community will turn away some people that will simply want the choice of RvR not being forced into it. Other than that although I think it's a little old school the whole XP loss death thing seeing as Everquest started that concept back in 1999 it isn't as big a crack in Aion's armor as the point I brought up earlier. 


 

 

I personally like the idea of xp loss. A lot of gamers today just do not seem to care if they die as there is no real disadvantage other than a little bit of time. EQ did it right when they made death a "bad thing" to happen, and I hope Aion keeps it up.

puma713

Novice Member

Joined: 3/18/07
Posts: 283

6/27/09 4:27:04 AM#131
Originally posted by madeux
Originally posted by Zorndorf
Originally posted by madeux
Originally posted by Zorndorf
Originally posted by puma713


 

I cannot believe you just brought this up again.  It was brought up in multiple threads, it was debated and everyone moved on.  Except you, obviously.  Simply amazing.


 

As a matter of fact multiple people are looking into it and it shows the 3.5 M is indeed a plain lie.

It is important as fans use it as a sales argument, while the above is a straight fact. And of coure accompinied with the usual Wow hate.

The same hype came with L2 and ... we all see where it went.

NCsoft themselves are on the edge of false publicity with GW: advertsing they have 7 M players while they only count up the licencee numbers of sold disks (incl expansions) to me is also over the edge.

The false posts with 3.5 M keep coming, so it is time someone came up and gave facts.

153 servers were for  1.5 M players in May. then  one idiot in AU mentioned 3.5 M in June and the server park went from 153 to ... 162.

No way is this game doubling its "normal" user base with 3% server growth.

 

As a matter of REAL fact, this has been gone over repeatedly in another thread started by the troll known as Zondorf.  He's using poor numbers, and refuses to look at reality.  he's assuming that newer games cannot handle any more users than a game thats seven years old.

The 3.5 million number is absolutely in line with what the numbers say. 

Does it matter?  Does it change the game?  Nope.  But it's still the way it is.  Regardless of how many times he says it in thread after thread, his lies are still lies.


 

Everyone who knows me here know I only use traced facts. And no problem to put on the links again to put it in your face as an ex Wow player who thinks he needs to trash thinks

153 servers Apr/May for 1.5 M players.

162 servers are supposed to hold 3.5 M players in June . :))) LOL

And all you fans would say "the servers can hold 7 K players". Yeah in stress tests . Not ONE operator is going to launch a game with servers on max capacity and stress test situations.

Hence their own official situations of May.

How much proven wrong you want it? 10 times, 20 times , with or without the links....

 

 

  /yawn

keep saying it, keep being wrong.

Everything you have is based on your ignorant assumption of 3k players, the same number of players your precious WoW handles.  Gee, do you think progress has been made in the last 7 years?  Of course not, that would be ridiculous.


 

He didn't listen to reason in the other thread, madeux, why would he here?  Even Miklos pointed out - in Zorndorf's own math - the sub count.

Zorndorf, in your other post, you mentioned that servers generally hold 1/3 to 1/4 of their maximum capacity via server architecture.

NCSoft has stated that each of their servers can hold 7000 simultaneous players. 

Now, through your own math, that means that each server's capacity is about 21,000 players.

What is 21,000 x 162 (your server count)?

3.4 million.

Just because the game had 153 servers holding 1.5 million, doesn't mean that those servers were bursting at the seams.  Far from it.  Maybe a few were full and the rest were low.  Maybe most of them were medium.  Point is, by your own math, the 3.4 is accurate.  You're assuming that when you extrapolate the 153 servers into 1.5 million players that the servers could hold no more.  That is a false assumption, it sounds like.

That and the people playing Aion-China mentioned that sometimes there were waiting periods of 800+ people for servers.  That means that, with those 163 servers - they were hosting maximum capacity, which would be 7,000 people, right?

------------------------------------------------------------------------

/played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, and many others that don't merit listing

/playing: Aion NA CB

Zorndorf

Novice Member

Joined: 11/15/07
Posts: 3468

6/27/09 4:29:34 AM#132
Originally posted by puma713
Originally posted by madeux

  /yawn

keep saying it, keep being wrong.

Everything you have is based on your ignorant assumption of 3k players, the same number of players your precious WoW handles.  Gee, do you think progress has been made in the last 7 years?  Of course not, that would be ridiculous.


 

He didn't listen to reason in the other thread, madeux, why would he here?  Even Miklos pointed out - in Zorndorf's own math - the sub count.

Zorndorf, in your other post, you mentioned that servers generally hold 1/3 to 1/4 of their maximum capacity via server architecture.

NCSoft has stated that each of their servers can hold 7000 simultaneous players. 

Now, through your own math, that means that each server's capacity is about 21,000 players.

What is 21,000 x 162 (your server count)?

3.4 million.

Just because the game had 153 servers holding 1.5 million, doesn't mean that those servers were bursting at the seams.  Far from it.  Maybe a few were full and the rest were low.  Maybe most of them were medium.  Point is, by your own math, the 3.4 is accurate.  You're assuming that when you extrapolate the 153 servers into 1.5 million players that the servers could hold no more.  That is a false assumption, it sounds like.

But, either way, doesn't matter to me.  I'm playing regardless.


 

Ok: you asked for it.

1/23/2009
ccefcoree.blogspot.com/2009/01/le-jeu-en-ligne-aion-bat-des-records.html
The number of (Korean) paid users is estimated at 400,000


4/22/2009
www.gamesindustry.biz/articles/shanda-reports-1-million-paying-aion-users-in-china  
(China) attracted 1 million paying users in online MMORPG Aion in its first four days of commercial operation


5/11/2009: commentary regarding Q1 2009 financials
www.aionsource.com/forum/news-announcements/14369-ncsoft-released-q1-earning-report.html  
41 servers in Korea but 113 servers in China
 

The 41 servers and 113 Chines servers had approx 1.5 M gamers (published report in May).

I already said that the average numbers of players to server ratio for fantasy REALM servers is 10K players to 1 server. (of which 1/3 are online).

The ONLY argument you have is that servers in Aion COULD hold 7K max concurrenlty. While I gave a link that the AVERAGE OPERATIONALservers hold around 3K with a fixed lock out slightly above that (prob 3.5 to 4K). BTW Blizzard redid their server park in the summer of 2008... That's not 7 years.

OF COURSE on a stress test situation you could cramp 6 or 7K people. Problem is .... will they still MOVE ???? :)))

Not ONE operator would would want a stress test situation on operationel servers.....

The above shows the ratio of 10K to 1 server (of which 1/3 to 1/4 are on line) is ALSO perfectly true for Aion. See the last link.

But YOU negate the fact a game can't simply go from 1.5 M to 3.5 M (in 5 supposed weeks) with the server park going from 154 to 162 ?!?!??

Capice ?

It is called Korean math .... and it promises what fake hype we will see with this game (just like L2 btw).

Look Zorndorf lost a star again. ;)) The inconvenient linked truth hurts on mmorpg.com

puma713

Novice Member

Joined: 3/18/07
Posts: 283

6/27/09 4:32:14 AM#133
Originally posted by Zorndorf
Originally posted by puma713
Originally posted by madeux

  /yawn

keep saying it, keep being wrong.

Everything you have is based on your ignorant assumption of 3k players, the same number of players your precious WoW handles.  Gee, do you think progress has been made in the last 7 years?  Of course not, that would be ridiculous.


 

He didn't listen to reason in the other thread, madeux, why would he here?  Even Miklos pointed out - in Zorndorf's own math - the sub count.

Zorndorf, in your other post, you mentioned that servers generally hold 1/3 to 1/4 of their maximum capacity via server architecture.

NCSoft has stated that each of their servers can hold 7000 simultaneous players. 

Now, through your own math, that means that each server's capacity is about 21,000 players.

What is 21,000 x 162 (your server count)?

3.4 million.

Just because the game had 153 servers holding 1.5 million, doesn't mean that those servers were bursting at the seams.  Far from it.  Maybe a few were full and the rest were low.  Maybe most of them were medium.  Point is, by your own math, the 3.4 is accurate.  You're assuming that when you extrapolate the 153 servers into 1.5 million players that the servers could hold no more.  That is a false assumption, it sounds like.

But, either way, doesn't matter to me.  I'm playing regardless.


 

Ok: you asked for it.

1/23/2009
ccefcoree.blogspot.com/2009/01/le-jeu-en-ligne-aion-bat-des-records.html
The number of (Korean) paid users is estimated at 400,000


4/22/2009
www.gamesindustry.biz/articles/shanda-reports-1-million-paying-aion-users-in-china  
(China) attracted 1 million paying users in online MMORPG Aion in its first four days of commercial operation


5/11/2009: commentary regarding Q1 2009 financials
www.aionsource.com/forum/news-announcements/14369-ncsoft-released-q1-earning-report.html  
41 servers in Korea but 113 servers in China
 

The 41 servers and 113 Chines servers had approx 1.5 M gamers (published report in May).

I already said that the average numbers of players to server ratio for fantasy REALM servers is 10K players to 1 server. (of which 1/3 are online).

The ONLY argument you have is that servers in Aion COULD hold 7K max concurrenlty. While I gave a link that the AVERAGE OPERATIONALservers hold around 3K with a fixed lock out slightly above that (prob 3.5 to 4K). BTW Blizzard redid their server park in the summer of 2008... That's not 7 years.

OF COURSE on a stress test situation you could cramp 6 or 7K people. Problem is .... will they still MOVE ???? :)))

Not ONE operator would would want a stress test situation on operationel servers.....

The above shows the ratio of 10K to 1 server (of which 1/3 to 1/4 are on line) is ALSO perfectly true for Aion. See the last link.

But YOU negate the fact a game can't simply go from 1.5 M to 3.5 M (in 5 supposed weeks) with the server park going from 154 to 162 ?!?!??

Capice ?

It is called Korean math .... and it promises what fake hype we will see with this game (just like L2 btw).


 

Lol that's what gets me - the view is myopic.  It -assumes- that the 153 servers were bursting at the seams with 1.5 million players.  Who says it was?  All they knew is the 153 servers began to fill - rapidly. Suddenly, there were waiting lines.  They added 9 more servers and still there are waiting lines. 

Your argument is based on the fact that the 153 servers were max capacity at all times, which neither one of us knows.  What I do know is now more than one website, including Massively.com, Curse.com, and many, many others are publishing this 3.5 million number.  Now, they're all going on the false assumption of one Aussie reporter?  Hmmm.. . .

------------------------------------------------------------------------

/played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, and many others that don't merit listing

/playing: Aion NA CB

Zorndorf

Novice Member

Joined: 11/15/07
Posts: 3468

6/27/09 4:37:07 AM#134
Originally posted by puma713
Originally posted by Zorndorf


 

Ok: you asked for it.

1/23/2009
ccefcoree.blogspot.com/2009/01/le-jeu-en-ligne-aion-bat-des-records.html
The number of (Korean) paid users is estimated at 400,000


4/22/2009
www.gamesindustry.biz/articles/shanda-reports-1-million-paying-aion-users-in-china  
(China) attracted 1 million paying users in online MMORPG Aion in its first four days of commercial operation


5/11/2009: commentary regarding Q1 2009 financials
www.aionsource.com/forum/news-announcements/14369-ncsoft-released-q1-earning-report.html  
41 servers in Korea but 113 servers in China
 

The 41 servers and 113 Chines servers had approx 1.5 M gamers (published report in May).

I already said that the average numbers of players to server ratio for fantasy REALM servers is 10K players to 1 server. (of which 1/3 are online).

The ONLY argument you have is that servers in Aion COULD hold 7K max concurrenlty. While I gave a link that the AVERAGE OPERATIONALservers hold around 3K with a fixed lock out slightly above that (prob 3.5 to 4K). BTW Blizzard redid their server park in the summer of 2008... That's not 7 years.

OF COURSE on a stress test situation you could cramp 6 or 7K people. Problem is .... will they still MOVE ???? :)))

Not ONE operator would would want a stress test situation on operationel servers.....

The above shows the ratio of 10K to 1 server (of which 1/3 to 1/4 are on line) is ALSO perfectly true for Aion. See the last link.

But YOU negate the fact a game can't simply go from 1.5 M to 3.5 M (in 5 supposed weeks) with the server park going from 154 to 162 ?!?!??

Capice ?

It is called Korean math .... and it promises what fake hype we will see with this game (just like L2 btw).


 

Lol that's what gets me - the view is myopic.  It -assumes- that the 153 servers were bursting at the seams with 1.5 million players.  Who says it was?  All they knew is the 153 servers began to fill - rapidly. Suddenly, there were waiting lines.  They added 9 more servers and still there are waiting lines. 

Your argument is based on the fact that the 153 servers were max capacity at all times, which neither one of us knows.  What I do know is now more than one website, including Massively.com, Curse.com, and many, many others are publishing this 3.5 million number.  Now, they're all going on the false assumption of one Aussie reporter?  Hmmm.. . .


 

Yep ALL sources go back to the ONE AU source which made a nice big fat typo. That's the internet. btw. Everyone copies from one another but no one checks OFFICIAL info.

The above is clear cut math and please reread it carefully. I am investigating it too and the persons I contacted are also aware of the obvious problem.

It shows how hype is created on the web btw.

Like I said HAVE FUN in Aion.

It may even be a VERY good game. But I hate wrong hype.

I hate guys like that Mythic Paul and made up "number of players" which simply don't add up.

 

Look Zorndorf lost a star again. ;)) The inconvenient linked truth hurts on mmorpg.com

puma713

Novice Member

Joined: 3/18/07
Posts: 283

6/27/09 4:41:36 AM#135
Originally posted by Zorndorf
Originally posted by puma713
Originally posted by Zorndorf


 

Ok: you asked for it.

1/23/2009
ccefcoree.blogspot.com/2009/01/le-jeu-en-ligne-aion-bat-des-records.html
The number of (Korean) paid users is estimated at 400,000


4/22/2009
www.gamesindustry.biz/articles/shanda-reports-1-million-paying-aion-users-in-china  
(China) attracted 1 million paying users in online MMORPG Aion in its first four days of commercial operation


5/11/2009: commentary regarding Q1 2009 financials
www.aionsource.com/forum/news-announcements/14369-ncsoft-released-q1-earning-report.html  
41 servers in Korea but 113 servers in China
 

The 41 servers and 113 Chines servers had approx 1.5 M gamers (published report in May).

I already said that the average numbers of players to server ratio for fantasy REALM servers is 10K players to 1 server. (of which 1/3 are online).

The ONLY argument you have is that servers in Aion COULD hold 7K max concurrenlty. While I gave a link that the AVERAGE OPERATIONALservers hold around 3K with a fixed lock out slightly above that (prob 3.5 to 4K). BTW Blizzard redid their server park in the summer of 2008... That's not 7 years.

OF COURSE on a stress test situation you could cramp 6 or 7K people. Problem is .... will they still MOVE ???? :)))

Not ONE operator would would want a stress test situation on operationel servers.....

The above shows the ratio of 10K to 1 server (of which 1/3 to 1/4 are on line) is ALSO perfectly true for Aion. See the last link.

But YOU negate the fact a game can't simply go from 1.5 M to 3.5 M (in 5 supposed weeks) with the server park going from 154 to 162 ?!?!??

Capice ?

It is called Korean math .... and it promises what fake hype we will see with this game (just like L2 btw).


 

Lol that's what gets me - the view is myopic.  It -assumes- that the 153 servers were bursting at the seams with 1.5 million players.  Who says it was?  All they knew is the 153 servers began to fill - rapidly. Suddenly, there were waiting lines.  They added 9 more servers and still there are waiting lines. 

Your argument is based on the fact that the 153 servers were max capacity at all times, which neither one of us knows.  What I do know is now more than one website, including Massively.com, Curse.com, and many, many others are publishing this 3.5 million number.  Now, they're all going on the false assumption of one Aussie reporter?  Hmmm.. . .


 

Yep ALL sources go back to the ONE AU source which made a nice big fat typo. That's the internet. btw. Everyone copies from one another but no one checks OFFICIAL info.

The above is clear cut math and please reread it carefully. I am investigating it too and the persons I contacted are also aware of the obvious problem.

It shows how hype is created on the web btw.

Like I said HAVE FUN in Aion.

It may even be a VERY good game. But I hate wrong hype.

I hate guys like that Mythic Paul and made up "number of players" which simply don't add up.

 


 

Lol, but it -does- add up.  Using your own math.  I didn't make up those numbers.  I simply took what NCSoft reported, added it into your equation and voila, had the same number that the Aussie reporter came up with.

Anyway - this is so done.  The time to agree to disagree has long since gone.

------------------------------------------------------------------------

/played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, and many others that don't merit listing

/playing: Aion NA CB

Lord_Ixigan

Elite Member

Joined: 3/23/08
Posts: 464

"Shut the face hole! I am preparing to say things!"

6/27/09 5:16:16 AM#136
Originally posted by Zorndorf
Originally posted by madeux
Originally posted by Zorndorf


 

Everyone who knows me here know I only use traced facts. And no problem to put on the links again to put it in your face as an ex Wow player who thinks he needs to trash thinks

153 servers Apr/May for 1.5 M players.

162 servers are supposed to hold 3.5 M players in June . :))) LOL

And all you fans would say "the servers can hold 7 K players". Yeah in stress tests . Not ONE operator is going to launch a game with servers on max capacity and stress test situations.

Hence their own official situations of May.

How much proven wrong you want it? 10 times, 20 times , with or without the links....

 

 

  /yawn

keep saying it, keep being wrong.

Everything you have is based on your ignorant assumption of 3k players, the same number of players your precious WoW handles.  Gee, do you think progress has been made in the last 7 years?  Of course not, that would be ridiculous.


 

Ok: you asked for it.

1/23/2009
ccefcoree.blogspot.com/2009/01/le-jeu-en-ligne-aion-bat-des-records.html  
The number of (Korean) paid users is estimated at 400,000


4/22/2009
www.gamesindustry.biz/articles/shanda-reports-1-million-paying-aion-users-in-china  
(China) attracted 1 million paying users in online MMORPG Aion in its first four days of commercial operation


5/11/2009: commentary regarding Q1 2009 financials
www.aionsource.com/forum/news-announcements/14369-ncsoft-released-q1-earning-report.html  
41 servers in Korea but 113 servers in China
 

The 41 servers and 113 Chines servers had approx 1.5 M gamers (published report in May).

I already said that the average numbers of players to server ratio for fantasy REALM servers is 10K players to 1 server.

The ONLY argument you have is that servers in Aion COULD hold 7K max concurrenlty. While I gave a link that the AVERAGE OPERATIONALservers hold around 3K with a fixed lock out slightly above that (prob 3.5 to 4K). BTW Blizzard redid their server park in the summer of 2008... That's not 7 years.

OF COURSE on a stress test situation you could cramp 6 or 7K people. Problem is .... will they still MOVE ???? :)))

Not ONE operator would would want a stress test situation on operationel servers.....

The above shows the ratio of 10K to 1 server (of which 1/3 to 1/4 are on line) is ALSO perfectly true for Aion. See the last link.

But YOU negate the fact a game can't simply go from 1.5 M to 3.5 M (in 5 supposed weeks) with the server park going from 154 to 162 ?!?!??

Capice ?

It is called Korean math .... and it promises what fake hype we will see with this game (just like L2 btw).

Ya know what? Go ahead and keep grinding your axe. For what reason, I still can't fathom.

If NCsoft fabricated false numbers then all that will do is hurt them in the long run, because eventually their investors are going to find out. And eventually governments where they have HQ's will find out and their respective tax agencies may have some questions for them.

You're looking for some big conspiracy....over a video game.....that doesn't influence anything outside of the video game industry......and even then....

Does this threaten you or something? I just don't see why you care so much, it's not like it affects you....AT ALL, not even a little tiny bit. It's like you were told there would be a thousand donuts at some event, but you didn't go to the event and then you saw how small the event was and you're all, "There's no WAY they had a thousand donuts there!"

You aren't an IT specialist, you don't work at NCsoft so you have no idea what kind of servers they're using. You have absolutely no idea how those servers are set up. How do I know you don't? Because that's sensitive information in this industry and it's not something a big company would just go around telling people.

Warhammer reported about a month ago they were at around 300k subscribers.....but I know they don't have 30 servers, they have 15. IT'S A CONSPIRACY!!!!

LOTRO reports about the same number, only 12 servers, IT'S A CONSPIRACY!!!! OMG!

See where I'm going with this?

So hmmm, let me see here. Either all of these companies are lying, or your information is wrong.

But oh wait! Just because you're subscribed to something means you are logged in 24/7/365. You never log off ,ever, if you do you lose all of your progress. Nobody ever logs out of their characters. And in China the subscription services work differently, but that doesn't matter, not at all.

Lord_Ixigan

Elite Member

Joined: 3/23/08
Posts: 464

"Shut the face hole! I am preparing to say things!"

6/27/09 5:43:58 AM#137

Also I found this: http://www.gamedev.net/community/forums/topic.asp?topic_id=384612

 

Read it, realize what could be going on here, cry in a corner.

 

I'll summarize the thread:

There have been servers developed and coded by enthusiasts to handle up to 1.15 MILLION concurrent users on a SINGLE server box. This was done by a project called edonkey, which I haven't heard of myself. Read the thread to get a better idea.

So, we already know that NCsoft has a ton of extremely skilled engineers and specialists. Anyone here want to put two and two together? Anybody? Bueller?

User Deleted
6/27/09 11:33:21 AM#138

So the debate continues so I will ask again:

SHOW ME WHERE IT SAYS AION HAS 3.5 MILLION PLAYERS.

I want to see the document, the official press release, the report or whatever. I have seen no proof of 3.5 million at all. I see the number quoted everywhere but no official statement.

So until someone can link it from an official NCSoft source, then it is simply a typo or a fabrication.

Sorry but Zorn is winning the argument so far because he actually linked OFFICIAL statements.

Lord_Ixigan

Elite Member

Joined: 3/23/08
Posts: 464

"Shut the face hole! I am preparing to say things!"

6/28/09 2:54:38 AM#139
Originally posted by templarga

So the debate continues so I will ask again:

SHOW ME WHERE IT SAYS AION HAS 3.5 MILLION PLAYERS.

I want to see the document, the official press release, the report or whatever. I have seen no proof of 3.5 million at all. I see the number quoted everywhere but no official statement.

So until someone can link it from an official NCSoft source, then it is simply a typo or a fabrication.

Sorry but Zorn is winning the argument so far because he actually linked OFFICIAL statements.

 

The official statement was likely made in a magazine or white document. -Most- people don't really give two craps about this kind of stuff, so reposting the original source online is a waste of time.

-You- are the one that has such a hard-on for seeing this proof. Me? I'm just here to poke holes in an arguement based almost entirely on speculation. He doesn't have any official documents that state the absolute server capacity of NCsoft's servers. All I know is what type of server software they're running, I found the white document on that yesterday through google, so can you.

Nobody knows what their server hardware is because it's in documents that nobody is going to repost online.

If you think there's some conspiracy going on here then you're going to have to go make some phone calls to people. I personally don't care and I don't see why anybody does. It's not like lying about subscription numbers does anything for them.

Worried about creating false hype?

Uhhhh, newsflash, gaming companies do that already through vague wording, inaccurate (but legal) advertising and other morally wrong practices. Might as well go after them as well while you're at it, ffs.

 Edit:

And before you say, "Posting false subscriber numbers is illegal" I'm gonna stop you there. Because it may not be for them. If they post false numbers in the NA, I know it is, but I don't know the law in China or Korea. Do you? NCsoft is the leading online company in Korea which is a leading country as far as the IT and MMO industries go. They aren't going to risk potentially billions of dollars in fines and lost investors on something ridiculous like this, mostly because it wouldn't be worth the risk.

googajoob7

Elite Member

Joined: 4/12/06
Posts: 833

6/28/09 11:25:35 AM#140

at the end of the day if aion gets good reviews and/or mostly possative comments in the forums i ll buy it . if the games good and i enjoy it i ll subscribe for a month or two and level past the early stages ( knowing having played warcraft that the early levels are always a bit of a boring grind fest in most mmos ) .if i find it to be an enjoyable gameworld i may end up staying longer as i did in warcraft .

the thing is i would proberbly still be in warcraft now but i found so many things in game changed for the worst . it may be a lot better now for the very young players ( for example my 12 year old nephew loves it ) but the community reflects this increasingly younger player base . i might still play if they had 18 + servers but they dont and i m way past wanting a virtual schoolyeard .

i personally hope aion ends up with a decent number of players and an older userbase . i dont think and ever have thought it will be the wowkiller . many of warcrafts players are far too entrenched in thier gameworld .but having said that theres plenty of people like me who are disalusioned with warcraft who have either given up or are still playing waiting for a strong alternative to come along . 

i actually think from what i ve heard aion could  have the potential to be the first real rival to wow . if its a decent mmo it ll be word of mouth that ll see people playing as happened with warcraft

paradoxically the best advertising for aion may come from within the wow community as players start telling other players of thier possative experiances of the game and end up leaving to play it . of course theres bound to be a few trolls who ll say how bad it is ( proberbly never having played it or having spent a day in the beta ) .

the most possative outcome would be to have two very successful mmos .

these virtual worlds are in there infamcy . perhaps we could call this the golden age of mmos . as our tech improves so will they . warcraft might be the king for now but with each year that crown becomes a little more tarnished and maybe it ll be usurped a lot sooner than any of us thinks .

 

User Deleted
6/28/09 1:07:04 PM#141
Originally posted by Lord_Ixigan
Originally posted by templarga

So the debate continues so I will ask again:

SHOW ME WHERE IT SAYS AION HAS 3.5 MILLION PLAYERS.

I want to see the document, the official press release, the report or whatever. I have seen no proof of 3.5 million at all. I see the number quoted everywhere but no official statement.

So until someone can link it from an official NCSoft source, then it is simply a typo or a fabrication.

Sorry but Zorn is winning the argument so far because he actually linked OFFICIAL statements.

 

The official statement was likely made in a magazine or white document. -Most- people don't really give two craps about this kind of stuff, so reposting the original source online is a waste of time.

 

So I ask for proof and its better to question my asking for proof than actually show it?

Well that sums it up right there -  At least, with most games, when someone asks for proof, the proof is given. Yet another reason not to play this travesty of a game. People cannot even bother to show you the proof on which they base their arguments.

Basically what you said is "Listen to the fanbois because proof doesn't matter".

Why do I ask for proof? Because I have read that the "3.5 million" players was a typo and should have read 1.5 million.

1.5 million, by the way, is the common number associated with Aion sub numbers. So I ask for proof of the 3.5 million because, otherwise, its simply a figment of someone's imagination until proven otherwise.

Sorry, you can live in fantasy land where proof and actual numbers don't matter. I prefer not too; I am a professor and I deal with statistics daily. At least when people discuss WOW numbers, there is an official number to go by and even an exact definition to go by too.

And I think its vital information since the most common answer from an Aion fanboi as to why Aion will "defeat" WOW is because it has 3.5 million players.

puma713

Novice Member

Joined: 3/18/07
Posts: 283

6/28/09 3:41:32 PM#142
Originally posted by templarga
Originally posted by Lord_Ixigan
Originally posted by templarga

So the debate continues so I will ask again:

SHOW ME WHERE IT SAYS AION HAS 3.5 MILLION PLAYERS.

I want to see the document, the official press release, the report or whatever. I have seen no proof of 3.5 million at all. I see the number quoted everywhere but no official statement.

So until someone can link it from an official NCSoft source, then it is simply a typo or a fabrication.

Sorry but Zorn is winning the argument so far because he actually linked OFFICIAL statements.

 

The official statement was likely made in a magazine or white document. -Most- people don't really give two craps about this kind of stuff, so reposting the original source online is a waste of time.

 

So I ask for proof and its better to question my asking for proof than actually show it?

Well that sums it up right there -  At least, with most games, when someone asks for proof, the proof is given. Yet another reason not to play this travesty of a game. People cannot even bother to show you the proof on which they base their arguments.

Basically what you said is "Listen to the fanbois because proof doesn't matter".

Why do I ask for proof? Because I have read that the "3.5 million" players was a typo and should have read 1.5 million.

The only place you've heard this is here.  From Zorndorf.  Curse.com, Massively.com, TenTonHammer.com, and many, many more have printed 3.5 million and haven't said the first thing about retraction.  I've even contacted them to ask them about their numbers.  Where you've "read" that it was a typo is here.

1.5 million, by the way, is the common number associated with Aion sub numbers. So I ask for proof of the 3.5 million because, otherwise, its simply a figment of someone's imagination until proven otherwise.

From the same person who's been going on and on and on and on about it being a typo, he provided numbers to go along with his arguments.  If you take what NCSoft has printed and plug those numbers into his equations, it equals 3.4 million.  I don't care either way.  I could give a flying flip if they have 3.5 or 1.5.  The only people really up-in-arms about this are defensive players from other games.

Sorry, you can live in fantasy land where proof and actual numbers don't matter. I prefer not too; I am a professor and I deal with statistics daily. At least when people discuss WOW numbers, there is an official number to go by and even an exact definition to go by too.

Funny, you say that you deal with empirical evidence, yet you're basing your judgement of 1.5 versus 3.5 on a forum post by another user.  Why?  Because it aligns with your own ideals?  You're not unbiased, so don't pretend you are.  You're going with what suits you best.  If you were unbiased, you'd say, "I don't care either way.  1.5 or 3.5 - they're both formidible numbers."  Zorndorf's argument is that he doesnt like bad hype (which sounds like a wolf in sheep's clothing, since he's badmouthing Aion in other forums.)  So, since you're going off of his posts and his information, what's your excuse?

And I think its vital information since the most common answer from an Aion fanboi as to why Aion will "defeat" WOW is because it has 3.5 million players.

I think that is a misunderstanding.  People are saying Aion will defeat WoW (which I don't understand.  I'd much rather have WoW keep going and keep its legions of spoon-fed gamers) because they believe it's a better game.  It's faulty logic to say "Well it'll beat it because it has a lot of players."  I think everyone understands that it will be different in the West, but we've yet to see.  People that are saying these types of things are people that are sick of WoW.


 

------------------------------------------------------------------------

/played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, and many others that don't merit listing

/playing: Aion NA CB

User Deleted
6/28/09 6:59:05 PM#143

Not going to quote the whole thing but in reply:

I have done a complete internet search and checked all the major MMO news sites and I have yet to find where is says 3.5 million players - officially. As a matter of fact, all I have found is where it says 1.5 million players.

And no Zorn was not the first to claim it. I read it in the Aion forums long before Zorn made any mention of it.

Please, by all means, someone find the article where it says 3.5 million players and I will be glad to read it.

Apparently, I cannot find it and I have looked.

Sure, I see many articles about the number but I see nothing from a developer or anyone that states it officially. To be honest, I have no idea where the number came from.

Corodyl

Apprentice Member

Joined: 11/21/05
Posts: 122

6/28/09 8:32:18 PM#144

Really don't give a damn about the 1.5m vs 3.5m or the aion kill wow crud (it won't).

All I know is that in terms of pvp/gameplay/graphics it kicks wow in the head. PvE is way way way subpar to wow. But im a pvper at heart and aion satisfies me in a way that no game has since my days on UO and Meridian59.

Lets face it WoW sucks in PvP. Has the best PvE around but script humping ain't my thing. And since the majority of pple are script humping epic junkies I highly doubt Aion is gonna provide much competition for WoW (certainly not in the west, but maybe in Asia).

pencilrick

Elite Member

Joined: 12/11/07
Posts: 1057

Before WOW, there were MMORPG''s. After WOW there were online solo single RPG''s.

6/28/09 8:40:15 PM#145

AION pros:  polished, nice graphics, new

AION cons (IMO):  everyone has angel wings (this is just weird and detracts from the time-honored fantasy concept that you start as a humble adventurer and build yourself into a heroic figure over time), anime-ish style graphics (bleccchhh).

WOW pros:  very polished, easy on mid-range systems

WOW cons:  too easy, getting old

Hotjazz

Advanced Member

Joined: 11/13/08
Posts: 293

6/28/09 8:51:51 PM#146
Originally posted by Echelon78

 I think it's hilarious how the WoW players react to any spotlight shining down on another new game. They may never admit they fear a possible game to come along and so call "de-throne the king of mmo's" but they do. Because no one wants to see their favorite game fall from #1 or lose players to other games.

 

Come on, take a away the flying combat and Aion is WOW. Why would anyone leave a fully developed char just to do the same grinding on a similar mmo. Blizzard could just raise the level cap in WoW to 90 and six million would buy the game the next day.

 

Blizzard just have to put in a few quests, a new tier armor set, a new BG, give their instace Bosses a new name, add a few new factions you can grind rep from and they are set. This is what they have done the last three years and it workes.

Currently grinding Darkfall

SonofSeth

Hard Core Member

Joined: 12/17/05
Posts: 1731

Find a form
is free to roam

6/29/09 2:28:42 AM#147
Originally posted by Hotjazz 

Blizzard just have to put in a few quests, a new tier armor set, a new BG, give their instace Bosses a new name, add a few new factions you can grind rep from and they are set. This is what they have done the last three years and it workes.

Flying, dailies, vehicle combat, phasing, achievments, new BGs, Wintergrasp, in game cinematic...

patrikd23

Novice Member

Joined: 10/17/04
Posts: 695

The only way to have a friend is to be one.

6/29/09 2:38:49 AM#148
Originally posted by Hotjazz
Originally posted by Echelon78

 I think it's hilarious how the WoW players react to any spotlight shining down on another new game. They may never admit they fear a possible game to come along and so call "de-throne the king of mmo's" but they do. Because no one wants to see their favorite game fall from #1 or lose players to other games.

 

Come on, take a away the flying combat and Aion is WOW. Why would anyone leave a fully developed char just to do the same grinding on a similar mmo. Blizzard could just raise the level cap in WoW to 90 and six million would buy the game the next day.

 

Blizzard just have to put in a few quests, a new tier armor set, a new BG, give their instace Bosses a new name, add a few new factions you can grind rep from and they are set. This is what they have done the last three years and it workes.

 

And ..Come on take away flying mounts from WoW and its EQ2... bla bla bla

Pezhead

Novice Member

Joined: 9/03/08
Posts: 149

If it ain''t got killing, it ain''t a real video game.
-Pezhead

6/29/09 8:41:30 AM#149
Originally posted by templarga

Not going to quote the whole thing but in reply:

I have done a complete internet search and checked all the major MMO news sites and I have yet to find where is says 3.5 million players - officially. As a matter of fact, all I have found is where it says 1.5 million players.

And no Zorn was not the first to claim it. I read it in the Aion forums long before Zorn made any mention of it.

Please, by all means, someone find the article where it says 3.5 million players and I will be glad to read it.

Apparently, I cannot find it and I have looked.

Sure, I see many articles about the number but I see nothing from a developer or anyone that states it officially. To be honest, I have no idea where the number came from.

 

http://www.tentonhammer.com/node/69186

This states not only the said 3.5 mil Subscribers, but also states the 7,000 users per server on LIVE and FULL RETAIL servers.

 

Both of the following links mention the 3.5 number as well.

http://www.gameplayer.com.au/gp_documents/090520Aion.aspx

http://pc.ign.com/articles/985/985368p1.html

 

I'm no mathemetician or  self appointed professor but i believe Zorndorf's formula was...

"10 K subs for 1 server of which 1/3 (full capacity) to 1/4 are concurrently on line."

If 7,000 is 1/3 that makes 21,000 number of subs for the server, at 162 servers, thats 3,402,000 subs.  Sounds about right to me.  It stands to reason that person who posted said number may have made a similar calculation (assuming Zorndorf's formula is accurate).

It's almost 2010, and I am just not wiling to tolerate clunky graphics while being told that "gameplay is more important than graphics". That excuse won't wash with me any more. I expect my games to have both good graphics and good gameplay.
-Quote Isoke(VN boards)

Zorndorf

Novice Member

Joined: 11/15/07
Posts: 3468

6/29/09 11:56:48 AM#150
Originally posted by Pezhead
Originally posted by templarga

Not going to quote the whole thing but in reply:

I have done a complete internet search and checked all the major MMO news sites and I have yet to find where is says 3.5 million players - officially. As a matter of fact, all I have found is where it says 1.5 million players.

And no Zorn was not the first to claim it. I read it in the Aion forums long before Zorn made any mention of it.

Please, by all means, someone find the article where it says 3.5 million players and I will be glad to read it.

Apparently, I cannot find it and I have looked.

Sure, I see many articles about the number but I see nothing from a developer or anyone that states it officially. To be honest, I have no idea where the number came from.

 

http://www.tentonhammer.com/node/69186

This states not only the said 3.5 mil Subscribers, but also states the 7,000 users per server on LIVE and FULL RETAIL servers.

 

Both of the following links mention the 3.5 number as well.

http://www.gameplayer.com.au/gp_documents/090520Aion.aspx

http://pc.ign.com/articles/985/985368p1.html

 

I'm no mathemetician or  self appointed professor but i believe Zorndorf's formula was...

"10 K subs for 1 server of which 1/3 (full capacity) to 1/4 are concurrently on line."

If 7,000 is 1/3 that makes 21,000 number of subs for the server, at 162 servers, thats 3,402,000 subs.  Sounds about right to me.  It stands to reason that person who posted said number may have made a similar calculation (assuming Zorndorf's formula is accurate).


 

First problem:

1. In the links I made in my posts above (which were rather offical links btw) proved thet Aion had :

41 Korean servers and 113 Chinese servers at the moment Aion had around 1.5 M players. That was the situation as of May 2009

2. There is only ONE AU source that claimed it suddenly sprang to 3.5 M at ... the beginning of June. That was a 2 million (!) growth in 5 weeks time. ALL the other internet sources are coming from that sole AU sources that didn't give ANY back up.

At that time (Ju) the game had .... 162 servers.

You can't come up with 9 extra servers and .... 2.000.000 new players.

----

Second problem:

The only argument you Aion fans (defenders) have is that Aion could handle an absolute maximum of 7000 players per server on line.

This is of course purely on a stress test situation.

Like I already said in numurous posts : I GIVE operationel figures. Not one opeator would want servers constantly at max capacity. The average in today's Fantasy MMO's in REALM servers is 3000 concurrently "on average".  With probably a max out on 3.5 to 4K concurrently per server.... AT LEAST IF YOU WANT your characaters to MOVE.

That's the average 10K I was talking of which 1/3 are on line. I showed the AVERAGE OPERATIONEL Blizzard server hold 3 K (that would be 3.5 to 4K on locked). NO operator in his right mind would have his servers at absolute max cap stress. Never.

------> So this calculation holds even true for Aoin .... in the OFFICIAL links I used: 41 servers .... 400K Korea , 113 Chinese servers ... for 1 M Chinese .

And to have the EQUIVALENT of 3.5 M, you would have at least 350 OPERATIONEL servers needed.

Of course EVERYONE can guess.... what (in Korean math) is "exactly "3.5M subscribers". One time visitors in an internet café? Probably. Or the one AU source just multipled the number of servers with the absolute max stress test capacity of a server, which would be foolish.

---> It also explains probabaly why L2 didn't achieve those same "multimilion subs" in the west ...they supposedly had in the East

 

 

 

 

Look Zorndorf lost a star again. ;)) The inconvenient linked truth hurts on mmorpg.com

9 Pages First « 3 4 5 6 7 8 9 » Search