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6/09/09 4:51:10 PM#101
Aion is rubbish. No one in WoW cares about it so if you like it then go to the Aion forums. |
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6/13/09 3:29:49 PM#102
Just because something's popular in Asia, doesn't mean it's going to be popular in the west. |
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6/13/09 3:32:20 PM#103
STOP comparing stupid WoW to any other game that ever gets released, kkthnx |
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6/24/09 10:59:08 AM#104
i totally agree . its strange how people that play wow feel the need to validate thier choice of mmo . actually this applys to a lot of mmos but its even more so with wow fanbois . a lot of the crictism i ve heard leveled at aion comes from one of three things . 1/ people have played the weekend beta which is like the starting areas of warccraft ( both of which are no more than asian grind ) so anything you hear about this game being nothing more than a grinder from these sources is based on an extremly limited amount of knowlage . 2 the other thing some people dont like is that it looks asian graphically . this may not be to everyones taste but neither is warcrafts cartoon style . this does effect gameplay 3/people saying they have played aion on asian servers and saying its grind . well lets face it the chances are most of us in the west dont speak the lanuage so we arnt going to understand all the quests . on the possative side fanbois aside the vast majority of comments in the these forums and others are possative . although some people say if anything aion is a little too much like a next generation warcraft . i also love all the EPIC FAIL comments . how can this game be an epic fail with 3.5 million subs and rising already and its not even released in the west . whatever way you look at it thats an EPIC SUCCESS already . to the warcraft fans i would say . it looks like theres a new game to play out there once your bored playing with your gnomes and taurens that can actually offer a real alternative to what your playing now . i would grow up and welcome it . wow will survive it may not boast 11 million this time next year but it will still be healthy and with competition from aion and the new mmos that are coming to challenge it blizzard might work a little harder for your subs and also start listening to what you want in wow MANONPOLYS ARE NEVER GOOD . MARKETS NEED COMPETITION TO MAINTAIN QUALITY . AION WILL MAKE WARCRAFT BETTER and visa versa
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6/24/09 7:30:10 PM#105
Originally posted by googajoob7 How, in what way?
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6/26/09 3:00:49 PM#106
Originally posted by templarga
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6/26/09 3:16:56 PM#107
Originally posted by templarga
As an Aion fan, by God, I hope you're right. ------------------------------------------------------------------------ /played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, and many others that don't merit listing /playing: Aion NA CB |
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6/26/09 3:24:15 PM#108
Originally posted by puma713
As an Aion fan, by God, I hope you're right.
I believe templarga is right, Aion still feels like an Eastern MMO to me. It has a very well polished F2P MMO vibe to it. When looking at it in terms of Aion vs WoW: WoW = no player run shops. Aion = player run shops. WoW wins. |
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6/26/09 3:36:14 PM#109
Originally posted by hades302
I believe templarga is right, Aion still feels like an Eastern MMO to me. It has a very well polished F2P MMO vibe to it. When looking at it in terms of Aion vs WoW: WoW = no player run shops. Aion = player run shops. WoW wins.
That's exactly the myopic point-of-view that I hope WoW players keep. ------------------------------------------------------------------------ /played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, and many others that don't merit listing /playing: Aion NA CB |
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6/26/09 3:37:28 PM#110
Originally posted by hades302
I believe templarga is right, Aion still feels like an Eastern MMO to me. It has a very well polished F2P MMO vibe to it. When looking at it in terms of Aion vs WoW: WoW = no player run shops. Aion = player run shops. WoW wins. Nice summary! I know a lot of people would think you are being "picky" about it but in truth, that is exactly how the average WOW players reacts to a new game. I just had a debate with my friends about this and we came to the agreement that WOW's quality (in many ways) has really spoiled us. Simply put, for many things, WOW does it better or differently which we think is better. So many players who play WOW will hate AIon from the minute they login because of the graphics. Or because of the linear aspect of the first 10 levels. Again, for a game to take a LOT of the WOW playerbase (which means 6+ million players for a majority - give or take), that new game must make that player WANT to play IT over WOW. If it doesn't, they will go back to WOW. And for many long-time players like myself and I guess the above poster, it can be one make or break thing that causes us to dislike a game and go back to WOW. By the way, I agree with you about the player run shops.....for me, its the linear "tunnel" aspect of the first 10 levels. I would NEVER play an alt in the game due to this and for me, that's enough reason for me not to play. |
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6/26/09 3:47:35 PM#111
Originally posted by templarga
I believe templarga is right, Aion still feels like an Eastern MMO to me. It has a very well polished F2P MMO vibe to it. When looking at it in terms of Aion vs WoW: WoW = no player run shops. Aion = player run shops. WoW wins. Nice summary! I know a lot of people would think you are being "picky" about it but in truth, that is exactly how the average WOW players reacts to a new game. I just had a debate with my friends about this and we came to the agreement that WOW's quality (in many ways) has really spoiled us. Simply put, for many things, WOW does it better or differently which we think is better. So many players who play WOW will hate AIon from the minute they login because of the graphics. Or because of the linear aspect of the first 10 levels. Again, for a game to take a LOT of the WOW playerbase (which means 6+ million players for a majority - give or take), that new game must make that player WANT to play IT over WOW. If it doesn't, they will go back to WOW. And for many long-time players like myself and I guess the above poster, it can be one make or break thing that causes us to dislike a game and go back to WOW. By the way, I agree with you about the player run shops.....for me, its the linear "tunnel" aspect of the first 10 levels. I would NEVER play an alt in the game due to this and for me, that's enough reason for me not to play.
I don't know why players are hellbent on killing WoW. I'd much rather have WoW prosper and keep its players. And what you said above about WoW spoiling you is spot on. And maybe that's the reason that Aion appeals to me so much - It is refreshing having a death penalty, reminds me of old EQ. It is refreshing to have interesting PvP (especially with the announcement this week of the instanced dungeons inside the castles that you take in the Abyss). It is refreshing to have this Eastern feel here in the West. And what I meant above by "myopic point-of-view" is that for those that haven't played it, all they're doing is equating it to -all- Eastern mmos, which is a gross overgeneralization. I am not a fan of Eastern games - there's something about them I don't like. And I absolutely -won't- play a F2P game (and I have - they're not for me). But Aion is neither. Yes, it has the eastern look to it, but everything else about it is "westernized"; the quests, the controls (hell, you can't even change controls in Lineage II, if I remember right), etc. The music is beautiful. The game looks amazing and it runs without a hitch (no lag). So, when you say something like, "Well it sucks because there's player-run shops." Immediately you discredit yourself because that has so little bearing on the actual game. Course, then again, player-run shops may make or break a game for you. If small things like that do, then I implore you, stay in WoW, and we'll both be happy as clams. ------------------------------------------------------------------------ /played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, and many others that don't merit listing /playing: Aion NA CB |
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i quite like the idea of player run shops . its really only a small step from selling stuff on the auction house is nt it . i think such things like that and player housing could make for a more interesting and mature game world . maybe what we ll see is a game with subscriber base that reflects that . i hope so . one of the major reasons i left warcraft was because it became more and more obvious that it was a game world populated by very young players amd the community was reflecting this . there are guilds in wow that have a more mature user base . the ones i was in were still going but were finding it harder and harder to find players over the age of 18 . i would like to see a situation where aion gets the mature userbase leaving warcraft with the children . but i think if aion is as good as it appears to going by the majority of comments in online forums .word of mouth will quickly spread within the school yeards over the course of the winter and warcraft could suddenly not be the cool mmo to play . peer pressure can be a big factor in such things . of course we ve all been here before with the likes of age of conan ,warhammer and lord of the rings . the difference with aion is that its already extremly successful in the asian market and unlike other asian mmos it offers a westernised mmo experiance . its apparently very polished so by the sounds of it we arnt going to be faced with a game thats being released way too early . love it or hate it you cant just right aion off or say its an epic fail when its already got a huge number of subscribers . if it is a good game ( and it sounds like it is ) it will inevitably gather a large following .
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vmoped
Apprentice Member
Joined: 3/07/04
Gamer fanboi. All games are good and/or great in their own way! Stop da hate and go forth and play! |
6/26/09 9:55:26 PM#113
I am honestly not a big fan of these X vs Y threads since we should all want any mmo to suceed in order to encourage more companies to invest in other future mmo projects to help provide us with more diversity and choice in the market. With that being said, I honestly enjoy both games. My reasoning behind preferring Aion at this point is the fact WoW has become the "been there, done that" game for me. If blizzard were to revamp the 1-60 portion of the game and add more world pvp (too bad it will be reduced soon) then I would prefer WoW. Warcraft has just become too boring for me to play, especially on new alts. Aion may not have everything WoW offers currently, but it does have one big factor in my book: It is new. May they both suceed in the end. Cheers! |
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6/26/09 10:40:18 PM#114
This entire post is based on the idea that WoW is the dominating game in MMORPG. in terms of player base and money spent/made I'd have to say yes, WoW does dominate the market. In terms of its complexity as a game and entertainment value, WoW is only average considering how much they spent on it. (However the lore and world setting in WoW is rather high quality, too bad those two can't single handedly determine the quality of a MMORPG) Aion vs Warcraft is meaningless at this point either as one have been out for years and one is not even launched yet. I always play a game to a great extent before I make a judgement on it. I can't judge something I haven't played the full version of yet, and no beta doesn't count as a basis for a good logical decision. |
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6/27/09 2:11:16 AM#115
Originally posted by arthen999
I'm looking forward to it too. It's like DAoC, where you had player housing and everyone had a shop on the pegboard of their house. That's not much different than player-run shops and people didn't have a problem with that. ------------------------------------------------------------------------ /played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, and many others that don't merit listing /playing: Aion NA CB |
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6/27/09 3:26:50 AM#116
Originally posted by Zorndorf
I cannot believe you just brought this up again. It was brought up in multiple threads, it was debated and everyone moved on. Except you, obviously. Simply amazing. ------------------------------------------------------------------------ /played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, and many others that don't merit listing /playing: Aion NA CB |
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6/27/09 3:55:57 AM#117
Originally posted by Zorndorf
As a matter of fact multiple people are looking into it and it shows the 3.5 M is indeed a plain lie. It is important as fans use it as a sales argument, while the above is a straight fact. And of coure accompinied with the usual Wow hate. The same hype came with L2 and ... we all see where it went. NCsoft themselves are on the edge of false publicity with GW: advertsing they have 7 M players while they only count up the licencee numbers of sold disks (incl expansions) to me is also over the edge. The false posts with 3.5 M keep coming, so it is time someone came up and gave facts. 153 servers were for 1.5 M players in May. then one idiot in AU mentioned 3.5 M in June and the server park went from 153 to ... 162. No way is this game doubling its "normal" user base with 3% server growth.
As a matter of REAL fact, this has been gone over repeatedly in another thread started by the troll known as Zondorf. He's using poor numbers, and refuses to look at reality. he's assuming that newer games cannot handle any more users than a game thats seven years old. The 3.5 million number is absolutely in line with what the numbers say. Does it matter? Does it change the game? Nope. But it's still the way it is. Regardless of how many times he says it in thread after thread, his lies are still lies. |
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6/27/09 3:57:57 AM#118
Originally posted by Zorndorf
As a matter of fact multiple people are looking into it and it shows the 3.5 M is indeed a plain lie. It is important as fans use it as a sales argument, while the above is a straight fact. And of course accompinied with the usual Wow hate. The same hype came with L2 and ... we all see where it went. NCsoft themselves are on the edge of false publicity with GW: advertsing they have 7 M players while they only count up the licencee numbers of sold disks (incl expansions) to me is also over the edge. The false posts with 3.5 M keep coming, so it is time someone came up and gave facts. 153 servers were for 1.5 M players in May. then one idiot in AU mentioned 3.5 M in June and the server park went from 153 to ... 162. No way is this game doubling its "normal" user base with 3% server growth.
No, no, no. I get it. I'm not arguing with you anymore. I was just amazed that you're still on about it. Either way, the people that are going to play Aion are going to play, whether they have 1.5 million in China or they have 20 million in China. ------------------------------------------------------------------------ /played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, and many others that don't merit listing /playing: Aion NA CB |
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6/27/09 4:06:58 AM#119
Originally posted by Zorndorf
As a matter of REAL fact, this has been gone over repeatedly in another thread started by the troll known as Zondorf. He's using poor numbers, and refuses to look at reality. he's assuming that newer games cannot handle any more users than a game thats seven years old. The 3.5 million number is absolutely in line with what the numbers say. Does it matter? Does it change the game? Nope. But it's still the way it is. Regardless of how many times he says it in thread after thread, his lies are still lies.
Everyone who knows me here know I only use traced facts. And no problem to put on the links again to put it in your face as an ex Wow player who thinks he needs to trash thinks 153 servers Apr/May for 1.5 M players. 162 servers are supposed to hold 3.5 M players in June . :))) LOL And all you fans would say "the servers can hold 7 K players". Yeah in stress tests . Not ONE operator is going to launch a game with servers on max capacity and stress test situations. Hence their own official situations of May. How much proven wrong you want it? 10 times, 20 times , with or without the links....
/yawn keep saying it, keep being wrong. Everything you have is based on your ignorant assumption of 3k players, the same number of players your precious WoW handles. Gee, do you think progress has been made in the last 7 years? Of course not, that would be ridiculous. |
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6/27/09 4:25:36 AM#120
Originally posted by talamanthon
Very good post Lorn. I gotta agree with you and as much as I am hoping this game doesn't turn into a dud I also face the facts. Forcing all members of a MMO community will turn away some people that will simply want the choice of RvR not being forced into it. Other than that although I think it's a little old school the whole XP loss death thing seeing as Everquest started that concept back in 1999 it isn't as big a crack in Aion's armor as the point I brought up earlier.
I personally like the idea of xp loss. A lot of gamers today just do not seem to care if they die as there is no real disadvantage other than a little bit of time. EQ did it right when they made death a "bad thing" to happen, and I hope Aion keeps it up. |
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6/27/09 4:27:04 AM#121
Originally posted by madeux
Everyone who knows me here know I only use traced facts. And no problem to put on the links again to put it in your face as an ex Wow player who thinks he needs to trash thinks 153 servers Apr/May for 1.5 M players. 162 servers are supposed to hold 3.5 M players in June . :))) LOL And all you fans would say "the servers can hold 7 K players". Yeah in stress tests . Not ONE operator is going to launch a game with servers on max capacity and stress test situations. Hence their own official situations of May. How much proven wrong you want it? 10 times, 20 times , with or without the links....
/yawn keep saying it, keep being wrong. Everything you have is based on your ignorant assumption of 3k players, the same number of players your precious WoW handles. Gee, do you think progress has been made in the last 7 years? Of course not, that would be ridiculous.
He didn't listen to reason in the other thread, madeux, why would he here? Even Miklos pointed out - in Zorndorf's own math - the sub count. Zorndorf, in your other post, you mentioned that servers generally hold 1/3 to 1/4 of their maximum capacity via server architecture. NCSoft has stated that each of their servers can hold 7000 simultaneous players. Now, through your own math, that means that each server's capacity is about 21,000 players. What is 21,000 x 162 (your server count)? 3.4 million. Just because the game had 153 servers holding 1.5 million, doesn't mean that those servers were bursting at the seams. Far from it. Maybe a few were full and the rest were low. Maybe most of them were medium. Point is, by your own math, the 3.4 is accurate. You're assuming that when you extrapolate the 153 servers into 1.5 million players that the servers could hold no more. That is a false assumption, it sounds like. That and the people playing Aion-China mentioned that sometimes there were waiting periods of 800+ people for servers. That means that, with those 163 servers - they were hosting maximum capacity, which would be 7,000 people, right? ------------------------------------------------------------------------ /played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, and many others that don't merit listing /playing: Aion NA CB |
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6/27/09 4:32:14 AM#122
Originally posted by Zorndorf
Ok: you asked for it. 1/23/2009
The 41 servers and 113 Chines servers had approx 1.5 M gamers (published report in May). I already said that the average numbers of players to server ratio for fantasy REALM servers is 10K players to 1 server. (of which 1/3 are online). The ONLY argument you have is that servers in Aion COULD hold 7K max concurrenlty. While I gave a link that the AVERAGE OPERATIONALservers hold around 3K with a fixed lock out slightly above that (prob 3.5 to 4K). BTW Blizzard redid their server park in the summer of 2008... That's not 7 years. OF COURSE on a stress test situation you could cramp 6 or 7K people. Problem is .... will they still MOVE ???? :))) Not ONE operator would would want a stress test situation on operationel servers..... The above shows the ratio of 10K to 1 server (of which 1/3 to 1/4 are on line) is ALSO perfectly true for Aion. See the last link. But YOU negate the fact a game can't simply go from 1.5 M to 3.5 M (in 5 supposed weeks) with the server park going from 154 to 162 ?!?!?? Capice ? It is called Korean math .... and it promises what fake hype we will see with this game (just like L2 btw).
Lol that's what gets me - the view is myopic. It -assumes- that the 153 servers were bursting at the seams with 1.5 million players. Who says it was? All they knew is the 153 servers began to fill - rapidly. Suddenly, there were waiting lines. They added 9 more servers and still there are waiting lines. Your argument is based on the fact that the 153 servers were max capacity at all times, which neither one of us knows. What I do know is now more than one website, including Massively.com, Curse.com, and many, many others are publishing this 3.5 million number. Now, they're all going on the false assumption of one Aussie reporter? Hmmm.. . . ------------------------------------------------------------------------ /played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, and many others that don't merit listing /playing: Aion NA CB |
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6/27/09 4:41:36 AM#123
Originally posted by Zorndorf
Yep ALL sources go back to the ONE AU source which made a nice big fat typo. That's the internet. btw. Everyone copies from one another but no one checks OFFICIAL info. The above is clear cut math and please reread it carefully. I am investigating it too and the persons I contacted are also aware of the obvious problem. It shows how hype is created on the web btw. Like I said HAVE FUN in Aion. It may even be a VERY good game. But I hate wrong hype. I hate guys like that Mythic Paul and made up "number of players" which simply don't add up.
Lol, but it -does- add up. Using your own math. I didn't make up those numbers. I simply took what NCSoft reported, added it into your equation and voila, had the same number that the Aussie reporter came up with. Anyway - this is so done. The time to agree to disagree has long since gone. ------------------------------------------------------------------------ /played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, and many others that don't merit listing /playing: Aion NA CB |
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Lord_Ixigan
Novice Member
Joined: 3/23/08
"Shut the face hole! I am preparing to say things!" |
6/27/09 5:16:16 AM#124
Originally posted by Zorndorf
Ok: you asked for it. 1/23/2009
The 41 servers and 113 Chines servers had approx 1.5 M gamers (published report in May). I already said that the average numbers of players to server ratio for fantasy REALM servers is 10K players to 1 server. The ONLY argument you have is that servers in Aion COULD hold 7K max concurrenlty. While I gave a link that the AVERAGE OPERATIONALservers hold around 3K with a fixed lock out slightly above that (prob 3.5 to 4K). BTW Blizzard redid their server park in the summer of 2008... That's not 7 years. OF COURSE on a stress test situation you could cramp 6 or 7K people. Problem is .... will they still MOVE ???? :))) Not ONE operator would would want a stress test situation on operationel servers..... The above shows the ratio of 10K to 1 server (of which 1/3 to 1/4 are on line) is ALSO perfectly true for Aion. See the last link. But YOU negate the fact a game can't simply go from 1.5 M to 3.5 M (in 5 supposed weeks) with the server park going from 154 to 162 ?!?!?? Capice ? It is called Korean math .... and it promises what fake hype we will see with this game (just like L2 btw). Ya know what? Go ahead and keep grinding your axe. For what reason, I still can't fathom. If NCsoft fabricated false numbers then all that will do is hurt them in the long run, because eventually their investors are going to find out. And eventually governments where they have HQ's will find out and their respective tax agencies may have some questions for them. You're looking for some big conspiracy....over a video game.....that doesn't influence anything outside of the video game industry......and even then.... Does this threaten you or something? I just don't see why you care so much, it's not like it affects you....AT ALL, not even a little tiny bit. It's like you were told there would be a thousand donuts at some event, but you didn't go to the event and then you saw how small the event was and you're all, "There's no WAY they had a thousand donuts there!" You aren't an IT specialist, you don't work at NCsoft so you have no idea what kind of servers they're using. You have absolutely no idea how those servers are set up. How do I know you don't? Because that's sensitive information in this industry and it's not something a big company would just go around telling people. Warhammer reported about a month ago they were at around 300k subscribers.....but I know they don't have 30 servers, they have 15. IT'S A CONSPIRACY!!!! LOTRO reports about the same number, only 12 servers, IT'S A CONSPIRACY!!!! OMG! See where I'm going with this? So hmmm, let me see here. Either all of these companies are lying, or your information is wrong. But oh wait! Just because you're subscribed to something means you are logged in 24/7/365. You never log off ,ever, if you do you lose all of your progress. Nobody ever logs out of their characters. And in China the subscription services work differently, but that doesn't matter, not at all. |
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Lord_Ixigan
Novice Member
Joined: 3/23/08
"Shut the face hole! I am preparing to say things!" |
6/27/09 5:43:58 AM#125
Also I found this: http://www.gamedev.net/community/forums/topic.asp?topic_id=384612
Read it, realize what could be going on here, cry in a corner.
I'll summarize the thread: There have been servers developed and coded by enthusiasts to handle up to 1.15 MILLION concurrent users on a SINGLE server box. This was done by a project called edonkey, which I haven't heard of myself. Read the thread to get a better idea. So, we already know that NCsoft has a ton of extremely skilled engineers and specialists. Anyone here want to put two and two together? Anybody? Bueller? |