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2/24/13 5:06:36 PM#81
The first problem is the absurd amount of phasing. I got scrolled last year and my friend bought me the expansion so we could group together. However, since she was playing before I was we couldn't group as she had to wait til I "caught up" in the questing. This is an asinine development strategy. Phasing is like cooking seasoning, use it sparingly. Pandas. Yes, Pandas are a problem since Alliance players have been asking for them for a while, but not Horde. Yet Blizzard (once again) was lazy in development and just gave them to both factions. There should of been 2 distinct races in the expansions. In theory, you could have a battleground with all pandas fighting each other. That's absurd. Increasing the amount of 90 dailies is NOT "adding more content". It's just adding more repeatable quests. They advertised that MoP would have "more" content than Cats, yet it's just more dailies. I'm sorry but doing the same quests every day, week after week is B-O-R-I-N-G. At least back in patch 2.4 the dailies had a little variety (bombing run anyone?). Only 5 more levels. This makes MoP seem smaller. It also leads to the problem that you will do the same dungeon over and over and over ad nauseum. TBC and Wrath with their 10 level increase spread the content out more, which meant slower burnout. Blizzard needs to stop these "mini-expansions". Housing. If EQ2 could have housing at launch in 2004, there is no excuse why WoW couldn't of had it with MoP. I could make more comments, but I'll stop now before I get carried away. :)
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2/25/13 3:37:19 AM#82
Originally posted by DrowNoble Very good post ! I especially agree with your comments about dailies and pandas. I didn't group up much while leveling outdoors so I don't know how bad phasing is. Is it really prevalent ? I think that Blizzard is trying to overcome the gripe that nothing ever seems to change when you do certain actions. That is a problem with the sort of on-rails questing you have in a game like WoW. Playing MUDs and MMOs since 1994. |
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