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World of Warcraft Forum » General Discussion » In my opinion, this is what keeps MOP from being great..............

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82 posts found
  doodphace

Elite Member

Joined: 6/19/12
Posts: 1406

2/19/13 3:16:39 PM#61
Originally posted by Aeonblades
Originally posted by doodphace

Reread what I said, I don't care how long it takes, 3 months for one piece of gear is fine for me as long as I'm having fun earning it. It has nothing to do with time invested and everything to do with what is entertaining. I SHOULD have to work for months to get the best gear.

And no raider has beat there heads against a wall in years as far as I know.

Reread what i said as well...I acknowleged your commitment, but I asked you for a suggestion of how it would take months to get gear solo aside from doing dailies or raiding.

As far as raiders beating their heads agaisnt the wall, less than 10% of raiders have cleared the full tier, so ya, get the notion that WoW is easy out of your head. If you choose to only do the easy content, its easy (IE: solo content to get high end raid gear). If you choose to do the hard content, its as hard as any game.

 Raiding is the easiest way to obtain the best gear, it isn't hard in any game, especially newer games.

There are numerous better systems than rep grinding, Heroic dungeons, (Master Mode dungeons would be nice), I.E. The master mode dungeons in Rift had the same challenge as the raids in my eyes (yes sadly I did raid a bit in Rift), just less people to lead/deal with.

World events, Zone specific events, any sort of actual character progression system beyond level>dungeons>raid. Raiding should not be the end game, a new era of MMOs are upon us and a lot are taking notice. Crafted items should be on the same level as raid gear and dungeon gear. There is too much disparity between raiders and people who play the game for entertainment, and it has nothing to do with time invested to me, as I said I have no problem grinding months for a single piece of gear as long as the grind is fun.

Raiding is the same thing as every other type of content Time Invested = Reward, and usually raiding is quicker for better rewards, thats the part of the system that is broken.

Saying heoric Sha of Fear is "easy" when only 10% of raiders have even gotten that far, let alone beat it,  is pretty crazy if you dont mind me saying.

If you want to bring up heroic dungons, then the "master mode dungons" in Rift, and pretend that the Challenge mode dungons in WoW dont exist...you can pretty much stop posting comments..

Its obvious we cannot discuss this in a constructive manner.

  Thebigthrill

Spotlight Poster

Joined: 9/04/11
Posts: 124

2/19/13 3:23:08 PM#62
Originally posted by Z3R01

Yeah i took that 10 day trial for MoP.

Im sure there are people in this thread that are saying WoW is great but honestly if WoW released today it would die faster than Tabula Rasa...

I've been away from WoW for a while... TERA interested me more than my recent WoW try, So did SWTOR and TSW and GW2 and RIFT! 

 

WoW happens to have this insanely large playerbase that has sticked with the game for years, these guys don't play other games... its WoW everyday, every waking second of their free time. its like a cyber cult.

 

Take a break from wow... maybe for three years and come back. Its an aged, inferior product. the combat is slow, the classes are simplistic, the graphics are low tech, the UI is horrid, The quests are cookie cutter, the dungeons are samey, the crafting is worthless and the AH is controlled by the gold farmers.

I bet you anything, take a person that never played a MMO before, have him/her play Guild Wars 2 or SWTOR or even TERA for a few months, then give them a copy of World of Warcraft. WoW would be uninstalled in less than a day.

Lol yea because SWTOR is a much more feature rich game than WOW.

 

 

"Don't tell me what to do! , you're not my mod"

Saying invented by me.

  Aeonblades

Elite Member

Joined: 10/12/12
Posts: 2123

2/19/13 3:26:45 PM#63
Originally posted by doodphace
Originally posted by Aeonblades
Originally posted by doodphace

Reread what I said, I don't care how long it takes, 3 months for one piece of gear is fine for me as long as I'm having fun earning it. It has nothing to do with time invested and everything to do with what is entertaining. I SHOULD have to work for months to get the best gear.

And no raider has beat there heads against a wall in years as far as I know.

Reread what i said as well...I acknowleged your commitment, but I asked you for a suggestion of how it would take months to get gear solo aside from doing dailies or raiding.

As far as raiders beating their heads agaisnt the wall, less than 10% of raiders have cleared the full tier, so ya, get the notion that WoW is easy out of your head. If you choose to only do the easy content, its easy (IE: solo content to get high end raid gear). If you choose to do the hard content, its as hard as any game.

 Raiding is the easiest way to obtain the best gear, it isn't hard in any game, especially newer games.

There are numerous better systems than rep grinding, Heroic dungeons, (Master Mode dungeons would be nice), I.E. The master mode dungeons in Rift had the same challenge as the raids in my eyes (yes sadly I did raid a bit in Rift), just less people to lead/deal with.

World events, Zone specific events, any sort of actual character progression system beyond level>dungeons>raid. Raiding should not be the end game, a new era of MMOs are upon us and a lot are taking notice. Crafted items should be on the same level as raid gear and dungeon gear. There is too much disparity between raiders and people who play the game for entertainment, and it has nothing to do with time invested to me, as I said I have no problem grinding months for a single piece of gear as long as the grind is fun.

Raiding is the same thing as every other type of content Time Invested = Reward, and usually raiding is quicker for better rewards, thats the part of the system that is broken.

Saying heoric Sha of Fear is "easy" when only 10% of raiders have even gotten that far, let alone beat it,  is pretty crazy if you dont mind me saying.

If you want to bring up heroic dungons, then the "master mode dungons" in Rift, and pretend that the Challenge mode dungons in WoW dont exist...you can pretty much stop posting comments..

Its obvious we cannot discuss this in a constructive manner.

I thought we were doing just fine and being civil, but if you must concede, I will take my victories small and where I can get them. I'm sorry you don't agree with me, but to me raiding is welfare epics, as it requires less time for a greater reward.

Although I do like that I mention another good game with some good PvE content and all hell breaks loose and suddenly we aren't being constructive anymore.

Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  doodphace

Elite Member

Joined: 6/19/12
Posts: 1406

2/19/13 3:31:23 PM#64
Originally posted by Aeonblades
Originally posted by doodphace
Originally posted by Aeonblades
Originally posted by doodphace

Reread what I said, I don't care how long it takes, 3 months for one piece of gear is fine for me as long as I'm having fun earning it. It has nothing to do with time invested and everything to do with what is entertaining. I SHOULD have to work for months to get the best gear.

And no raider has beat there heads against a wall in years as far as I know.

Reread what i said as well...I acknowleged your commitment, but I asked you for a suggestion of how it would take months to get gear solo aside from doing dailies or raiding.

As far as raiders beating their heads agaisnt the wall, less than 10% of raiders have cleared the full tier, so ya, get the notion that WoW is easy out of your head. If you choose to only do the easy content, its easy (IE: solo content to get high end raid gear). If you choose to do the hard content, its as hard as any game.

 Raiding is the easiest way to obtain the best gear, it isn't hard in any game, especially newer games.

There are numerous better systems than rep grinding, Heroic dungeons, (Master Mode dungeons would be nice), I.E. The master mode dungeons in Rift had the same challenge as the raids in my eyes (yes sadly I did raid a bit in Rift), just less people to lead/deal with.

World events, Zone specific events, any sort of actual character progression system beyond level>dungeons>raid. Raiding should not be the end game, a new era of MMOs are upon us and a lot are taking notice. Crafted items should be on the same level as raid gear and dungeon gear. There is too much disparity between raiders and people who play the game for entertainment, and it has nothing to do with time invested to me, as I said I have no problem grinding months for a single piece of gear as long as the grind is fun.

Raiding is the same thing as every other type of content Time Invested = Reward, and usually raiding is quicker for better rewards, thats the part of the system that is broken.

Saying heoric Sha of Fear is "easy" when only 10% of raiders have even gotten that far, let alone beat it,  is pretty crazy if you dont mind me saying.

If you want to bring up heroic dungons, then the "master mode dungons" in Rift, and pretend that the Challenge mode dungons in WoW dont exist...you can pretty much stop posting comments..

Its obvious we cannot discuss this in a constructive manner.

I thought we were doing just fine and being civil, but if you must concede, I will take my victories small and where I can get them. I'm sorry you don't agree with me, but to me raiding is welfare epics, as it requires less time for a greater reward.

Although I do like that I mention another good game with some good PvE content and all hell breaks loose and suddenly we aren't being constructive anymore.

You literally suggested that WoW add something that it already has a better version of...how are we supposed to talk about it when you are doing that?....I like how you say I "conceded" instead of actually addressing your "master mode dungon" comment...

  MurlockDance

Advanced Member

Joined: 6/20/10
Posts: 1205

2/20/13 4:46:10 AM#65
Originally posted by doodphace
Originally posted by Purutzil

The complete butchering a talent system into... well, no longer a talent system.

Were cookie cutter builds better for the game? I would like a serious answer...there was 0 build diversity in the old talent system.

The lack of diversity in the old system only came after WotLK. In TBC and Vanilla, there was very much diversity in how you specced.

Playing MUDs and MMOs since 1994.

  MurlockDance

Advanced Member

Joined: 6/20/10
Posts: 1205

2/20/13 4:50:38 AM#66
Originally posted by Thebigthrill

Lol yea because SWTOR is a much more feature rich game than WOW.

 

 

So you are comparing a 1 year old game to an 8 year old game ? That really makes sense. You should compare it to another 8 year old game, namely EQ2, don't you think ?

Playing MUDs and MMOs since 1994.

  Talin

Novice Member

Joined: 5/20/04
Posts: 825

You only live once... make it count!

2/20/13 5:14:11 AM#67

WoW is as much a social platform as facebook is due to the size of its playerbase. I imagine in some areas around the world, at some points in its popularity, not playing WoW may even have been likened to social suicide. Many other people return time and time again to reconnect with friends and guildmates in the game.

I have to give Blizzard credit for continuously tweaking their product to support their "core" audience which is the non-hardcore gamer. I personally enjoyed playing the game years ago in vanilla and BC, but after having played numerous other games, I just don't care for most of the class dynamics and other game functionality. To each their own though.

  jdlamson75

Spotlight Poster

Joined: 12/27/08
Posts: 895

There's some lovely filth down here.

2/20/13 5:21:53 AM#68
Originally posted by dimnikar

The biggest mistake they made with MOP is that I'm not 7 years younger with a lot more free time on my hands.

 

They really messed up on that one.

 

P.S.: talent system wins hands down as the singlemost disappointing thing about MOP.

In total agreement with the former; just picked up MoP after a 2-3 year hiatus, so not too sure about the latter yet.

 

Blizzard is richer than the Monopoly guy; by now, they should have finished developing the Elixir of Seven Years Younger.  Hell, it should be distributed to anyone who bought MoP.

 

I smell a conspiracy, and it smells like pandas. 

 

Wait - that's not pandas...anyone smell popcorn? 

  Problem

Advanced Member

Joined: 2/05/05
Posts: 62

2/20/13 5:33:28 AM#69
Originally posted by kabitoshin
Originally posted by Paddyspub

Ah ya, forgot to add that about the new talent system.

 

  • 11>the new talent system.

I like the talent system now, mainly cause I don't have to click 100 times when I respec.

No doubt clicking is serious business.

Citizen: Preach your filth elsewhere!

  Akumawraith

Apprentice Member

Joined: 9/27/12
Posts: 170

Why is it said that the road to hell is paved with good intentions? Is there a shortage of bad ones?

2/20/13 6:24:25 AM#70

First and foremost Blizzard ahs jack.. Activision gets all your cash folks. Blizz is just a sub.

Second the talent system in vanilla was probably the best for player uniqueness but it was hell to set up and if you screwed it up you sucked.

Third i will make it clear.. i absolutely hate linear questing in everyway, add to that the catalog quests and its a matched set in hell. Wow completely aced these functions because they had no choice.. but really do pigs not have livers? even if you kill 30 of them you have 6 livers out of all of them id be a little worried.

Dailies.. ok folks reality check.. these are what developers come up with when they have absolutely no clue what to add in for content. its the bulshitters route plain and simple. I dont care if you like them or not.. they are thre because Blizzard had a moment of stupidity.

LFD/LFR... what can i say it has its good point and bad.. are the people partying up with you total idiots are did you get a good group.. me? i get about 50-50.

I have been playing WoW for far longer than i like to admit but i can tell you that on the first days I was in Stormwind when certain asshats were doing naughty things and handing out end game gear at lvl 1. yeah you can imagine that didnt last long.

I have seen wow de-evolved from a game that took time and talent to a game the gimme generation can jump into and have a ball.. for all of a few days of effort then get bored and whine about the things they dont like.  And noone can say that Vanilla WoW didnt take time.. omfg the time to level from 30-50 is the longest grind i ever did in my life for a game... it took forever.. well seemed that way any ways.

Yes WoW has about 9 million player.. they announced they lost another 400k last month so its getting closer to 9, and yes it has a open world format with minimal loading screens. Brilliantly played by Blizzard. I can only think of one game that may beat Blizz in that and thats Citadel of Sorcery.. if they ever finish developing it...

The UI and combat system.. auto targetting and auto hitting while mashing a few buttons gets boring after a few years.. I want to move around get into deep crap and try to get my but out alive.. i havent felt that in wow since BWL. as far as the UI, i see it in alot of games. if it works why not? if its ugly then fix it theres all kinds of addons you can get to change how your UI looks.

I played WoW for many years and I quit after MoP was released not because of the content, not because of the raids or even the dailies.. it was because I got tired of Blizzard releasing incomplete conent Xpacs which is how they have started doing things. To me if you create an expansion you release the content thats expected, you dont hold the meat and potatos of the expansion till 4-6 months after release. Blizz gets aways with it because most players dont know that isnt how its done. I would say most of the players now about 60-70% of the base arewrath babies that didnt know how an expansion was supposed to work. I know there are those who will justify the missing content expansions... and ill say it straight:

I really dont care what you fan boys of wow have to say. its my opinion. Have a nice day.

 

Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT

Playing: WoT and anything else to break the boredom until something better comes out.

Tired of: Linear Quest games, Dailies, and Dumbed down games

Anticipating:Star Citizen,Citadel of Sorcery

  Mors.Magne

Apprentice Member

Joined: 3/02/07
Posts: 1417

2/20/13 6:32:19 AM#71

I'd never done WoW's endgame until I did Cataclism - I was bored by the dailies and the rewards were not worth the time, in my opinion.

 

This was the main reason why I didn't buy MoP.

 

I suspect the 'daily grind' is main reason why people quit WoW in general.

 

You never want a game to resemble work.

  Mors.Magne

Apprentice Member

Joined: 3/02/07
Posts: 1417

2/20/13 6:39:16 AM#72
Originally posted by sportsfan
Originally posted by Z3R01

Yeah i took that 10 day trial for MoP.

Im sure there are people in this thread that are saying WoW is great but honestly if WoW released today it would die faster than Tabula Rasa...

I've been away from WoW for a while... TERA interested me more than my recent WoW try, So did SWTOR and TSW and GW2 and RIFT! 

 

WoW happens to have this insanely large playerbase that has sticked with the game for years, these guys don't play other games... its WoW everyday, every waking second of their free time. its like a cyber cult.

 

Take a break from wow... maybe for three years and come back. Its an aged, inferior product. the combat is slow, the classes are simplistic, the graphics are low tech, the UI is horrid, The quests are cookie cutter, the dungeons are samey, the crafting is worthless and the AH is controlled by the gold farmers.

I bet you anything, take a person that never played a MMO before, have him/her play Guild Wars 2 or SWTOR or even TERA for a few months, then give them a copy of World of Warcraft. WoW would be uninstalled in less than a day.

 

 

 BS.

WoW has 9.6 million paying subscriptions or ... > 1 billion dollars revenue as we speak.

The rest lays in the cords, mostly in bed with life support.

The situation is THIS dramatic that WoW no longer even HAS a competition in the subscription field anymore.

All the rest has gone free to play as no one was even willing to pay a sub (well except EVE and 15% of the initial Rift servers housing a few hundred people...)

So. Clear BS. yeah just ignore the fact WOW makes > 1 billion dollars  each year.

One word: open seamless world of Azeroth blows ANY loading screen of failed sub based games like SW TOR/ Tera or that free to play stuff in GW2 right out of the water. Not even talking about seamless cross server open world play.

The rest is not even nearing, the gap was never wider than before in basic infrastructure  and revenue (and I am sure Titan will blow anything even further away when they'll start over from scratch).

If you're decribing the levelling game in WoW, I think you might have a point.

However, the problem with WoW is the 'daily grind' at the level cap.

It always has been the problem with WoW - ever since 2003.

The thing is, WoW probably isn't worth the sub after a month or two of play - for most people.

  Mors.Magne

Apprentice Member

Joined: 3/02/07
Posts: 1417

2/20/13 6:46:01 AM#73
Originally posted by doodphace
Originally posted by sxvs

mists of pandaria seems to me like one giant grind enhanced 100 times over.

everything about it felt like a grind, i know wow is a grindy game but there used to be small things in between the grinds, pandaria is just a grind.

even listening to the story felt like a grind to me.

it stopped being a game at some point.

 

maybe it was always just a grind but for whatever reason it didn't feel totally like a grind to me the way mists of pandaria has.

 

 

 

 

 

 

WoW in its current form is nowhere near the grind it used to be in Vanilla/BC....the problem is that they started pretty much handing you free gear at the end of the last 2 expansions, therefore as soon as they introduce something even resembling a "grind" (aka, not free loot), people lose their minds.

The next raid tier will not completely negate the previous, as has been common place in wow since Wotlk. Back in Vanilla/BC, your new toons had to run tier 1 in order to do tier 2, then tier 2 in order to do tier 3 etc etc.. Wotlk intorduced 5 man dungon "make up mechanics", so new toons could jump into the latest tear with no progression. They are going back to actial tier'd progression, whcih in my view, is way more healthier.

What will more than likely happen though, are more posts about how "grindy" the game is, simply because stuff isnt just given to you anymore (like in the previous 2 expansions).

No - the vanilla parts of the map are much less of a grind than the other regions - for a good reason:

You see, in vanilla you have the choice of levelling in 3 different zones per level. 

In the expension packs, it's generally just one zone per level. So after level 60, the sense of adventure and exploration diminishes and it becomes more of a grind.

  Mors.Magne

Apprentice Member

Joined: 3/02/07
Posts: 1417

2/20/13 6:55:06 AM#74
Originally posted by sxvs
Originally posted by doodphace
Originally posted by sxvs
Originally posted by doodphace
Originally posted by sxvs
Originally posted by doodphace
Originally posted by sxvs

mists of pandaria seems to me like one giant grind enhanced 100 times over.

everything about it felt like a grind, i know wow is a grindy game but there used to be small things in between the grinds, pandaria is just a grind.

even listening to the story felt like a grind to me.

it stopped being a game at some point.

 

maybe it was always just a grind but for whatever reason it didn't feel totally like a grind to me the way mists of pandaria has.

 

 

 

 

 

 

WoW in its current form is nowhere near the grind it used to be in Vanilla/BC....the problem is that they started pretty much handing you free gear at the end of the last 2 expansions, therefore as soon as they introduce something even resembling a "grind" (aka, not free loot), people lose their minds.

The next raid tier will not completely negate the previous, as has been common place in wow since Wotlk. Back in Vanilla/BC, your new toons had to run tier 1 in order to do tier 2, then tier 2 in order to do tier 3 etc etc.. Wotlk intorduced 5 man dungon "make up mechanics", so new toons could jump into the latest tear with no progression. They are going back to actial tier'd progression, whcih in my view, is way more healthier.

What will more than likely happen though, are more posts about how "grindy" the game is, simply because stuff isnt just given to you anymore (like in the previous 2 expansions).

 

i don't know, trying to gain the 15 reputations or whatever it is over a long period of time sure felt like a grind to me.. i logged in, did my daily reputation quests and by that time i was pretty much done playing.

what is that? i pay to log in and do a monotonous daily quest over and over each day?

and on every character no less.

What is the goal/reason of doing dailies? Gear. The only reason to do dailies each and every day is to gain access to their gear, which goes back to what I just said. Nowhere in my post did I say that dailies were not a grind. I hate dailies with a passion, so I ended up raiding instead for my gear (which is a choice everyone can make).  My point was that the grind is nowhere near the lvl it was in Vanilla/BC, its just that gear is no longer just handed out freely, you have to work for it, which has people upset.

You literally confirmed the point I was making.

 

the point of doing dailies isn't specifically gear, i don't raid... there's also mounts and other odds and ends and just the simple case of completion.

i did the dailies because what else is there to do? that was my point.

 

 

Correct me if I am wrong, but I get the feeling that your implication is that they removed everyting in the game that you like doing, so you are forced to do dailies. The game has the same endgame content it has always had, with quite a few additions. There is raiding, LFR, 5 mans, professions, pet battles, and dailies (I may even be missing some). From the sound of it, the only thing you like doing are quests, yet you hate the daily "grind". If you dont like any of the endgame WoW has to offer, why play it? If questing is all you care about, may I suggest SWTOR? To try and pass off the argument that WoW has somehow changed into something else (regarding what there is to do), is completely forced.

 

i'm simply saying the feel of it has changed for me... it doesn't feel like i'm playing a game any more.

i played since open beta and had fun up to mists of pandaria/cataclysm, it never felt like a simple grind to me before and now it does.

why that is i don't completely know...

i don't mind a grind, or working over time to achieve something but with mists of pandaria i don't have any fun whatsoever, doesn't feel like i'm playing a game.

i basically log in to do a job and then log out.

it was never like that before.

maybe it was because i obtained things faster and was able to go out and enjoy the game instead of spending so much time on the grind aspect of it, not saying that's wrong.. i don't know specifically what the cause is.

it started with cataclysm and concluded with mists.

This happened to me. I think it's because to begin with WoW is a novelty.

After a while, you know what to expect.

  daltanious

Elite Member

Joined: 4/19/08
Posts: 1744

2/20/13 2:41:55 PM#75
Originally posted by Paddyspub

This is just my 2 cents but:

 

  • 1>The gated VP gear (Really makes it hard to want to level alts past 89.
  • 2>No flying till 90, cant even fly when dead (Imo, Blizz should make it so you can buy flying for alts after 85)
  • 3>Dailes, dailies, more dailies, how about some moar dailies, and then some dailies,  talk about overkill
  • 4>Alot of mobs have to much health thus making some dailies a chore at 90 to do.
  • 5>Did I mention dailies?
  • 6>The broken LFR loot system
  • 7>Grind from 85 to 90 pretty isnt THAT bad but still it really slows down but 13 million from 85>86, yikes!
  • 8>The overall Disney-vibe feel of the xpac lacks the coolness of the Classic, BC, Wotlk epic feeling.
  • 9>Some quests are just terrible (those ones in Jade Forest where you control chars in a story, Im looking at you)
  • 10> Oh yea, I forgot.................Dailies!
 
Now, Blizz did get alot of things right since the last time I played in Wotlk.   I love how its real easy to find groups for DR, LFR, etc.  I also like how you dont need a raid group to solo old raiding content.  Also the monk class is pretty nice.  The graphics also in MOP are pretty top-notch. 
 
My biggest beef from the list above all is the gated rep, thus pretty much forcing you to do dailies on alts that sometimes are just a chore to do, even on your main.    Yea sure you can go around the rep gear by buying BOE epics (if you are rich) and try your luck with getting an epic in Heriocs, otherwise you are at the complete mercy of RNG (like the loot system is borked imo)
 
That is just bad design imo, why Blizz doesnt have a system like in Wotlk is beyond me.  If you want leet-skillz herioc raid epics, then you gotta really earn it, but if you are casual and just want some badge gear style epics or epics from herioc dungeons (like in those ICC herioc dungeons) then thats good too.   Really hope Blizz listens and changes these things ive listed in their next epac.

I do not agree on single point. MOP is great as it is. Truth is it is first expansion I have stopped (temporarely, make no mistake) to play before leveling all my 11 alts to max, still 4 remaining as I remember around 87, but nowadays there are valid alternatives to alternate gameplay. Currently playing GW2, then will SWTOR, barely can wait TESO, Neverw...... Only complain I have is leveling is too fast, but that was problem also with Cata.

  ghostfaeries

Apprentice Member

Joined: 3/26/08
Posts: 85

2/23/13 3:16:49 AM#76
this is the sad truth. haha. I skipped as many quests as possible trying to get my main to 90 so that I could PvP. I have leveled one alt since then and I don't plan on leveling anything else! the valor restrictions are dumb. I didn't even begin to grind out reputation on one of my toons... they are supposedly letting you gain rep via dungeons next patch, I think.
  Primernova

Novice Member

Joined: 2/23/13
Posts: 8

2/23/13 9:20:11 AM#77

Tiered progression and the near complete split from dungeons, raiding and PVP are where WoW went wrong after Ulduar.

Nothing wrong with MoP, IMO, if it was in the pre-ToC days.

Lazy devs and a completely hands off policy with the community has caused millions to quit WoW since it's just not an adventure anymore. Everyone has a tolerance for this sort of thing, but this is the end game for WoW. It started as an MMO that was easier, less grindy, better graphics, cooler abilities, less restrictions and just more of an epic experience than any other MMO of the time. It's now trying to be an MMO, that's easier/better/cooler than it's self... Sad, I still miss it though.

 

PS: Hi Roxy, glad to see you're still pwning faces in PvP!

 

  User Deleted
2/23/13 9:47:11 AM#78

The reasons why I didn't buy mop:

1: they didn't have any open world content accept the stupid pickup and run archaic system of quests.

2: can't get good gear without being in a 5 man.

3: no open world events system bringing a bit more life to the world.

4: broken combat, they still haven't learned that you must separate the pve pvp combat code so that one doesn't have to respec rebuild the character from ground up continuously.

5: the talents are still the same, there's only a few worth getting and the rest are just fodder no real choices especially with the hunter class.

6: Pokemon is not worth the $15  a month sub fee

7: and finally, they still have that Marine Biologist in charge of the game development.

  Primernova

Novice Member

Joined: 2/23/13
Posts: 8

2/23/13 9:59:31 AM#79
Originally posted by itgrowls

The reasons why I didn't buy mop:

 

4: broken combat, they still haven't learned that you must separate the pve pvp combat code so that one doesn't have to respec rebuild the character from ground up continuously.

7: and finally, they still have that Marine Biologist in charge of the game development.

 

4: They will never learn about separating PvE and PvP skills. It's such a dead horse, it's not even worth discusing anymore. It's so much easier to ignore it and flub up PvE than make two systems...

 

7: GC is an absolute nightmare, if I ever randomly ran across that man IRL, I would kill him with my bare hands on basic principle.

 

  MurlockDance

Advanced Member

Joined: 6/20/10
Posts: 1205

2/24/13 3:28:28 AM#80
Originally posted by itgrowls

The reasons why I didn't buy mop:

I am annoyed by having done so and I feel that it is by far the worst expac to come out for WoW. Good going on not buying it.

1: they didn't have any open world content accept the stupid pickup and run archaic system of quests.

Yes, I agree emphatically here and is my biggest beef with MoP outside of the new talent and glyph system.

5: the talents are still the same, there's only a few worth getting and the rest are just fodder no real choices especially with the hunter class.

Also the case for Warlocks. Who in his/her right mind would not pick up the pet improvement talent ? The glyphs are also pretty much a given too. There is no more choice (in fact there is less) now than there was before.

The things I like about MoP is that they gave a bit more attention to designing the panda towns, the naming of their NPCs, and other fluff such as how the NPCs react to you. However, I find this expac to be really limiting.

Getting back to itgrowls' first point, the world in MoP is not open, not even to the extent that Vanilla WoW's or TBC or even to a point WotLK's areas were. MoP strikes me as crowded and physically small. I was surprised about how small the continent actually is in comparison to previous expansion areas and certainly in comparison to the orginal areas of the game.

And then there are fewer level path choices too. There used to be two areas per level range you could choose between, now there is just one way to go.

And too much emphasis on dailies and other forms of grind for high level content. Gotta hand it to them, they are definitely the masters of treadmills.

Overall pretty disappointed in this expac and it is the second big disappointment with Blizzard products last year (first one being D3). I am giving this game a long break now.

Playing MUDs and MMOs since 1994.

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