Trending Games | Pirate101 | World of Warcraft | Final Fantasy XIV: A Realm Reborn | EverQuest

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,899,660 Users Online:0
Games:751  Posts:6,268,331
Blizzard Entertainment | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 11/23/04)  | Pub:Blizzard Entertainment
PVP:Yes | Distribution:Download,Retail | Retail Price:$19.99 | Pay Type:Hybrid | Monthly Fee:$14.99
System Req: PC Mac | ESRB:TOut of date info? Let us know!

World of Warcraft Forum » General Discussion » WoW drops 400k to 9.6 million

7 Pages « 1 2 3 4 5 6 7 » Search
127 posts found
  Azrile

Advanced Member

Joined: 7/29/08
Posts: 2615

2/09/13 5:47:03 PM#101
Originally posted by slickbizzle

 

Not sure about MoP figures, but cata sold over 4.7million in the first month and thats without china (which is about half of wows player base) who didn't get the expansion until July the following year

 

So, they always post China subscribers, but never post China expac sales?   

 

As a WoW player, that makes perfect sense to me for some reason.

 

 

 

It really does make perfect sense.  In China, nobody but the Internet Cafe has to buy the expansion.

Imagine a cafe with 12 computers.  that cafe has to buy 12 copies of MoP.   During the month, 300 different accounts use those 12 computers to play the game, they all can play MoP.    12 expansions sold, 300 subscribers.

Just to point out a few things that that haters fail to realize

1.  China pays by the hour - YES.    But their servers have the same raid progress and AH activity as western servers.  In fact, most chinesse servers have much deeper raid progression per server.   Hypothetically, you could say that 5M chinesse all paid 5 cents last month and thus are ´subscribers´...  but guild, AH and raid progression on those servers ALL indicate that chinesse players play even more hours than we do.

2.  Last year at this time, WOW was down to 9.1M subscribers.   So yes, they dropped 400-500k subscribers since MoP launched, but they currently have more than they had last year.

3. Competition -  AOC, Warhammer, SWTOR and now GW2... all big budget games with a lot of hype.. none of them have made a dent.   Elder Scrolls is coming probably in 2014, and like those above, could get a lot of hype..  but for at least 2013, WOW has nothing launching to worry about.

The devs made a lot of mistakes in Cata, mainly they spent way too much effort revamping 1-60 which meant there was very little content for endgame.  The tuning was off on heroic dungeons (for pugs) and a few other minor things that have all been fixed.  In MoP,  CRZ isn´t liked by some, but it was added to help new players.   Dailies are not liked by people who are stupid and math impaired and couldn´t figure out that they only had to do a few a day if that.  Most of them now say they ´hate dailies´ but have realized and moved on and know they don´t even have to do them if they don´t like them.

in any event, WOW is going to bounce between 9M and 10M for another year.  It will probably trickle down for the next 6 months only to pick up when the next expansion is announced.

And people who say WOW is lying about subscribers.  Check out their financials.. they list Revenues which was up.  The stock price of ATVI is much more closely tied to COD and their other projects than WOW.  in all of the financial recaps I have seen, never was WOW subscribers mentioned ( it just isn´t that big of a deal to investors).. instead they focus on COD sales and their other new game.  There is no upside to ATVI lying about subscribers, but if they did lie and got caught, a bunch of them would go to to jail.  Again, read the financial recaps on Yahoo or Seeking Alpha.. no mention of WOW, let alone WOW subscribers.

  Azrile

Advanced Member

Joined: 7/29/08
Posts: 2615

2/09/13 5:53:29 PM#102
Originally posted by Celcius
I expect to see continued and bigger losses in the quarters to follow. It will be especially interesting when all the 2013 MMOs start to hit and there is no expansion in sight until late 2014. 

What MMO is hitting in 2013?   I think Elder Scrolls has an outside shot, but I think it will be 2014.

And really, do you know how silly you sound even saying that.   AOC, Warhammer, SWTOR, TSW, Darkfall, and now GW2... none of which even dented WOW.

Don´t get me wrong. Elder Srolls is a great franchise, but the game is going to be click-click  attack style. While some like that diablo-style, it is vastly different than WOW.  I am certainly going to play it just because I think the world will be amazing.. but I am not sure click-click attack style will transition well to endgame progression type gameplay.

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5693

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

2/09/13 5:58:53 PM#103
Blizzard is slowly donating playerbase to all the wow killers out there to relieve their pain a bit.

  Azrile

Advanced Member

Joined: 7/29/08
Posts: 2615

2/09/13 6:01:52 PM#104
Originally posted by Kyleran
I don't know how they do it, but somehow WOW keeps drawing in the players. Over the years I have known at least 50 people who played WOW, and today to the best of my knowledge not one of them still does. Yet somehow Blizzard keeps finding players to replace them, have to applaud their efforts.

I would love it if they released the total number of players they ever had.  Just today I had a player join my guild (lvl 4 and not a trial account since he joined my guild LOL).  In any event, he was in Ogrimmar and said that he ran up there before questing because he wanted to see the changes to the city since CATA.  I never asked him when he played last.

But I think that is indicative of why WOW can maintain subscribers.  They simply always have a huge amount of former players coming back for short amounts of time.

Before LFD was introduced, I had a huge friends list full of nothing but tanks, because before LFD, if you wanted to run heroics, you basically had to know a good tank.  That friends lists from 3 years ago lite up like crazy when MoP was launched.

WOW probably had 40 or 50M people in the USA and EU with accounts. There aer always things that are going to tempt a bunch of them back, whether it is monks, or killing the Lich King (big lore thing for WC3 players) or just a promotion.

  Venomizer2

Apprentice Member

Joined: 2/09/13
Posts: 13

2/09/13 7:04:58 PM#105

When you are the leader of THE interaction genre (mmo), any loss of subscription base is bad. New recruits to the market will automatically assume your product is the best.

 

If someone wants to play a game because its guaranteed interactive with other people then WoW is the most logical choice. It naturally gobbles up newcomers. Subscription numbers is the greatest single metric of quality for interactive play.

 

I am not a fan of WoW. I suspect that as the population dwindles that intelligent people will increasingly divide up into games that actually suit their fancy instead of the juggernaut of the unwashed masses.

 

Im glad to see it fall because it means intelligent people will filter into other games which actually deserve a playerbase, whereas WoW does not. To me WoW deserves to have a male version of the Hello Kitty Demographic.

 

WoW reached a critical mass of population that basically stunted the growth of the rest of the industry.

 

And it enjoyed success I think is undeserved from a pure game design perspective. Business considerations like marketing and herd mentality of the consumer propelled it to victory.

  Venomizer2

Apprentice Member

Joined: 2/09/13
Posts: 13

2/09/13 7:49:18 PM#106

One thing I cant quite grasp is telling a population/market about subscribers who speak a different language and play on servers you cant play on.

 

Begrudgingly I can wrap my mind around europian customers, since many of them speak broken english even if its not their first language...but there is no chance chinese subscribers can do anything to my playing experience. You can play on oceanic/europian if not in right zone.

 

Including asian foreigners in the sub #s is just padding their stats.

 

The RELEVENT #s are west only. What was WoW's peak numbers for North America and europe combined? What is it now? That is the population you could theoretically interact with.

 

I think if you plotted WoWs sub numbers over the past 10 years, for the west only, it would tell a different story than 10 mil ->9.4 mil. WoW has been and is rapidly receding for anyone who can read this.

 

Arguably ppl of different languages who have a method of communication can be considered a "community". But AFAIK, the asian market does not communicate with the western playerbase. They dont compete against each other for first kills and bragging rights, discuss the game, there is nothing.

 

They (asian wow players) might as well be on the other side of the universe having lived and died a billion years ago.

 

The whole point of releasing the sub #s is to say there are ppl online playing this game for you to interact with. Chinese subs are irrelevent for that purpose.

 

If they found a meaningful way around this then I would concede their "subscriptions" mattered.

 

I think asia is more herd mentality minded than the west, by a LOT. They have no freedom and community is a much more ingrained social value.

 

WoW's greatest strength is its critical mass of subscribers following the crowd. WoW's future is as an asian game. Blizzard was obviously smart enough to see this and capitalized on panda bears.

  doodphace

Elite Member

Joined: 6/19/12
Posts: 1606

2/10/13 11:41:05 AM#107
Originally posted by Venomizer2

Im glad to see it fall because...

Im sorry...what now? What fell? Did I miss something?

If WoW = fallen, god help Rift/GW2/EVE/Every other MMO out there lol

  ThomasN7

Apprentice Member

Joined: 3/17/07
Posts: 6671

"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus

2/10/13 11:46:45 AM#108
I'm sure it will keep dropping until the next expansion.
  Methios

Apprentice Member

Joined: 4/11/11
Posts: 156

2/10/13 12:23:55 PM#109
I am not a WoW fan by any means but these post are just pointless. People say every new MMO will be the "WoW killer".... well your messiah hasn't come nor will it until Blizz stops making content for the game or when "Titan" is released.
  Methios

Apprentice Member

Joined: 4/11/11
Posts: 156

2/10/13 12:35:24 PM#110
Wow......after reading these post people think Blizz has a conspiracy behind the sub numbers you gotta be kidding me lmfao!!!!
  Theocritus

Apprentice Member

Joined: 7/15/08
Posts: 3616

2/10/13 12:42:52 PM#111
Originally posted by exile01

Well your out of your mind if you really belive wow has 9.6 mil subscribers. Most players are still in china and they have there a pay 2 play per hour system unlike here 15dollar /month.

 

Blizzard counts those accounts AS FULL SUBSCRIBERS. Now even if 1 played for like 15h and had quitted, he will be counted as subscriber!

 

Thats how they lie with theyr 9.6mil players. But fools gona believe everything because blizz need to stand with theyr game at the top. I know NOONE of my friends that still play WoW- NOONE. But im anyway in a high educated country- say you play mmos and people start to look down on you, because especially  mmos degenerate. But thats another story.

 Thats why I dont like to count the Asian markets when talking about WoW...To me the more important number is how many are subbing in NA/EU?......At some point WoW will probably be like the Lineage games where 95% of the playerbase is in Asia.

  Laughing-man

Novice Member

Joined: 4/23/09
Posts: 3390

I thought what I'd do is I'd pretend I was one of those Deaf-mutes.

2/10/13 12:47:00 PM#112
Originally posted by Ghern

There is no way Blizzard  has 9.6 million players paying $15 a month.

I really wish out of curiosities sake they would release the numbers without including the Chinese players who pay pennies for a couple of hours at a time.

And no, I am not hating, I am a current subscriber for about one more month.

They stated a majority of the lost subs ARE FROM CHINA.

SOURCE

From two days ago.

So yeah, what ever you are implying, no.

  Muke

Elite Member

Joined: 1/04/07
Posts: 1618

2/10/13 12:58:06 PM#113


Originally posted by zomard100
Are you happy now? Imagine only how rest of the games sucks with far less players

it all depends how many of those are on your server.

A MMO can be quite healthy when your own server is packed and the rest is empty.
For example: EVE has like 150k players, (wild guess that there ar elike 50k original players and the rest alts lol), STILL they are all on 1 servercluster, not divided in servers with a 5k player limit, so that game is fail according to your statement, yet it feels 10000x more populated then any WOW server.

That statement of yours would be valid of those 10 million were all on your server.

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  User Deleted
2/13/13 2:28:07 PM#114

Sure, WoW has 9.6m players - and I have 9.6m in each of my bank accounts, honest.


  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3179

2/13/13 2:32:45 PM#115

Name an 8 year old game with more than 1 million current subscribers....

 

yeah that's noone, WoW has 9.6x that :P  Sounds like it's doing okay if you ask me.

  Ghern

Apprentice Member

Joined: 8/25/12
Posts: 135

2/13/13 2:34:51 PM#116

9.6 million subscribers and yet they needed to introduce cross realm zoning to make the world feel more alive and populated.

Something doesn't quite add up.

Blizz has always, shall we say, taken liberties with their subscriber numbers.

  User Deleted
2/13/13 2:38:14 PM#117
Originally posted by Ghern

9.6 million subscribers and yet they needed to introduce cross realm zoning to make the world feel more alive and populated.

Something doesn't quite add up.

Blizz has always, shall we say, taken liberties with their subscriber numbers.

 

I guess you had better report the fraud to the SEC. They'd be interested in what facts you have to substantiate your allogations.

  Ghern

Apprentice Member

Joined: 8/25/12
Posts: 135

2/13/13 2:41:51 PM#118
Originally posted by Psychow
Originally posted by Ghern

9.6 million subscribers and yet they needed to introduce cross realm zoning to make the world feel more alive and populated.

Something doesn't quite add up.

Blizz has always, shall we say, taken liberties with their subscriber numbers.

 

I guess you had better report the fraud to the SEC. They'd be interested in what facts you have to substantiate your allogations.

I could care less. I am one of those so-called 9.6 million.

Just stating the obvious, Blizz takes liberties with the numbers.

  Phry

Elite Member

Joined: 7/01/04
Posts: 5331

2/13/13 2:43:01 PM#119
Originally posted by Psychow
Originally posted by Ghern

9.6 million subscribers and yet they needed to introduce cross realm zoning to make the world feel more alive and populated.

Something doesn't quite add up.

Blizz has always, shall we say, taken liberties with their subscriber numbers.

 

I guess you had better report the fraud to the SEC. They'd be interested in what facts you have to substantiate your allogations.

QFT, after all companies just love to pay even more tax, and paying tax on imaginary earnings would be pretty stupid after all

  cheyane

Hard Core Member

Joined: 7/17/09
Posts: 2431

2/13/13 2:43:37 PM#120

Anyone has any links of other games that give you their North American ,Europe ,Asia subscriber numbers. Do they tell you how they calculate that number or even tell you how much each of their servers hold and how much heavy,very heavy full or medium stands for. 

 

If you cannot come up with any why are you coming down on WoW who actually report their figures as opposed to saying so many boxes sold and then shuts up about their actual subs. Their shareholders will not take too kindly to be lied too either so whatever lies that Blizzard makes up is quite easily disproven if any complaint is made .You think their profits are imaginary too  by any chance ?

 

I am always quite taken aback when publically listed companies whose profits and reports can be easily read by all of you seem to be hiding more than those companies that are not obliged to make it public. How is it more transparent when they company does not reveal any mumbers aside from the initial box sales ?

Uploaded with ImageShack.us

7 Pages « 1 2 3 4 5 6 7 » Search