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World of Warcraft Forum » General Discussion » Dont come back yet: Cross Realm Zones (CRZ)

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136 posts found
  FelixMajor

Apprentice Member

Joined: 12/27/07
Posts: 323

10/10/12 10:48:01 PM#121
Originally posted by Zezda

I wonder if anyone stopped to think about the fact that multiple servers are now sharing the same resources (gathering) even though the auction houses are seperate.

That reason, right there, in itself is enough for blizzard to shelve CRZ until they patch the stuff it's going to mess with. Basically you are going to have the same amount of gatherable resources now split across multiple servers.. gg economy.

Yeah, you can tell they didn't put too much deep thought into this, like I said..it is cheap and insulting to us paying subscribers.

  Fullmoonfever

Novice Member

Joined: 9/11/12
Posts: 5

10/10/12 10:53:15 PM#122
Pretty much solo players and farmers hate it,but people who like to group up and do group things are loving it especially those altaholics out there actually see people running around the only thing I have against it is I will most certainly never EVER have a chance at the Time-Lost Proto Drake now:P
  Homitu

Hard Core Member

Joined: 10/01/09
Posts: 2006

10/10/12 10:54:51 PM#123

I'll add my 2 cents, which I originally posted as a reply to this article

 

I haven't played WoW in about 2 and a half years, so I have no idea what the community vibe is like, but I do know 2 things.  First, the vocal portion of gaming communities are critical first and foremost.  There is a tremendous inclination to hone in on the cons of a system while disregarding the pros.  Game companies tend to know this and thus weather the storm of initial backlash, after which said features become generally accepted and well-received.  I'm sure it's a real challenge on the developer's part to discern true critical feedback from hasty mob hyperbole.  From the objective outsider's perspective, there is some easily identifiable hyperbole in your own post, such as saying, "CRZ solves none of the problems of a low population server while introducing the overcrowding of a high pop server."  The goal is obviously not to overcrowd underpopulated zones, but to populate them. If some zones do feel a bit crowded, the level of population can always be tweaked until it reaches a healthy level.  

Second, from the objective outsider's perspective, this system does undeniably have some real benefits.  For one, it can help put the "massive" back into the MMO during the leveling experience.  Last I Played, even on a high pop server, I would run into one person every 10 levels or so.  Combined with phasing, leveling in WoW became a very solo experience.  This can help alleviate that.  This is also a *step* toward making the leveling experience more social.  If you wish to enjoy a quiet time questing alone without talking to anyone, you should still be able to do so, but it will no longer be forced upon those who would prefer otherwise.  

I think concerns about negative community behavior are originated from many of WoW's other competition-oriented systems, not the CRZ.  Though it's likely true that the increased population of each zone due to the CRZs has made the social griefing problems inherent in WoW's other systems more prevalent.  WoW's node system allows for stealing.  Mob kills are only credited to the person who first tags them.  Open world PvP allows higher level players in all their increased statistical might to venture through low level zones and prey upon helpless lowbies.  Every one of these can be made more user friendly on their own.  Nodes can be individually spawned instead of shared and stealable.  Players can be encouraged to help other players kill mobs already tagged by being rewarded for those kills themselves with credit.  This can extend to quest mobs that have quest drops.  Make quest drops individual instead of shared and split among group members (one mob drops a quest reward, everyone can loot it.)  This way instead of thinking, "Oh man, I'll never get this quest done..." when you see a bunch of *friendly* players at your quest hub, you'll start to think, "Nice, this will be a breeze with all these players around!"  And lastly, I'd personally suggest a down-leveling/down-scaling feature when higher level players enter lower level zones.  I love open world PvP.  I love when the adrenaline gets pumping when you see a member of the opposite faction questing alongside you.  And I love when those fair fights break out.  Same-level ganks and counter ganks.  Coordination and communication with other players questing through the zone to help combat the enemy faction can provide an intriguing mini-game and be a nice change of pace from the standard quest grind.  But having high levels come in and one-shot camp lowbies does nothing to increase the fun and thrill of open world pvp for anyone, in my opinion.  If someone can enlighten me, please do so!

Until these problems grounded in player competition are converted into cooperation, I'd expect to see more of the griefing people are talking about.  The CRZ does nothing to promote this kind of griefing (I don't even think the concern about added anonymity is apt--players could always act however they please during the leveling process, certain they would never run into anyone they encounter again, especially concerning lowbie camping); it just makes it more prevalent due to consistently more player encounters.

Of the criticisms of the CRZ, the one that does strike me as plausible is the lack of *meaningful* community building.  Surrounding you with players that you cannot befriend and group up with again or join guilds with may actually discourage communication.  This is a criticism I had for the dungeon finder as well, or at least the cross realm grouping aspect of it.  I got along quite well with some of my initial group members, but that was that.  We were doomed to never see each other again.  I think players quickly realized this and stopped caring about trying to form positive relationships in groups.  All that was left were the asshats who reveled in making people miserable.  Instead of randomized positive and negative player interactions, almost all positive interactions vanished while the negative ones remained.  Soon, if you were lucky, you'd get that neutral silent group who didn't give anyone shit.  Very unfortunate.  

I think back to moments where I've made some of my greatest MMO friends and joined my favorite guilds, and I can confidently say that in today's WoW environment, those moments would never have came to pass.  And that's sad. I do think there are ways WoW can promote community building and friendly player interactions in cross realm dungeons and zones, but they would involve some sacrifices on Blizzard's part. 

  MMOGamer71

Advanced Member

Joined: 11/12/07
Posts: 1462

10/10/12 10:55:54 PM#124
Originally posted by FelixMajor
Originally posted by Zezda

I wonder if anyone stopped to think about the fact that multiple servers are now sharing the same resources (gathering) even though the auction houses are seperate.

That reason, right there, in itself is enough for blizzard to shelve CRZ until they patch the stuff it's going to mess with. Basically you are going to have the same amount of gatherable resources now split across multiple servers.. gg economy.

Yeah, you can tell they didn't put too much deep thought into this, like I said..it is cheap and insulting to us paying subscribers.

I came back under a Res Scroll, went out to Hjyal on my space goat mage to herb, realized I was in a bird aviary with all the druids and left the game.

The "issue" with MMO development is that there are TOO MANY suits and not enough gamers making games.

  MikkelB

Novice Member

Joined: 2/23/06
Posts: 239

10/11/12 2:00:45 AM#125
Originally posted by FelixMajor
Originally posted by Zezda

I wonder if anyone stopped to think about the fact that multiple servers are now sharing the same resources (gathering) even though the auction houses are seperate.

That reason, right there, in itself is enough for blizzard to shelve CRZ until they patch the stuff it's going to mess with. Basically you are going to have the same amount of gatherable resources now split across multiple servers.. gg economy.

Yeah, you can tell they didn't put too much deep thought into this, like I said..it is cheap and insulting to us paying subscribers.

Since the implementation of the CRZ, prizes at my server (EU-Stormreaver) of the basic materials (ore, leather and cloth) haven't deviated much from before the CRZ. Low level materials are still overpriced and fluctuate daily. The high level materials don't even matter, because Pandaria isn't included in the CRZ.

Asides from the bugs, the CRZ is a good thing. Low level zones feel more populated, plus I like it to group up with strangers. To the people who say that grouping isn't necessary because the content is "way to easy", what do you think that I did before 2.3 (when leveling was made easier)? I followed a guide, called "Jame's Horde/Alliance leveling guide". It was pretty much the best solo leveling guide from 1-70. No need for grouping, because those quests were skipped. Grouping was never necessary, only if you wanted to do specific quests.

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3070

Magic Propels my Rolly Chair.

10/11/12 3:30:51 AM#126


Originally posted by MrTastix

Originally posted by Nitth  

Originally posted by MrTastix Another very important thing to note is that nearly half (if not over) of the players are Asian based, meaning they not only play different versions of the game (not all parts of Asia get the patches as soon as the US/UK do) but also tend to post on local forums, meaning you can't go around saying "10m players are happy with CRZ!".
  I'm still waiting for people to show me some figures that demonstrate half of wows subscribers are from Asia. They may well be but at the moment it's purely speculative, if you knew the figures then you wouldn't say "if not over" you would state a literal.
You may be right, of course, but you completely skipped over the meat of my post to pinpoint one thing I may be incorrect about. Think less about one paragraph and more about what I'm arguing as a whole.

Does this one minor detail completely detract from my point, making it less valid? I don't believe so.

Even if all ~10 million players reside in the US (which we know isn't true) that still wouldn't devalidate my argument.


Your argument or "education" has a whole paragraph that is not factually correct, or cannot be validated. I'm sorry you cant mix fact and fiction and say "Im going to educate you".

How can i validate the integrity on other points if the point in question not grounded in fact?


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 4669

10/11/12 3:34:11 AM#127

Did they enabled this feature in US alone or something?

 

Haven't noticed anything on my EU server AT ALL with this whole CSZ thing.

All the zones are deserted as ever.... even the new Pandaren starter zone.

  Zeblade

Elite Member

Joined: 1/10/06
Posts: 868

10/11/12 4:11:03 AM#128

lol so wacoa you post it here. You dont like it dont play it. Dont tell others what YOU dont like. You see what you want. This is like watching YOUTUBE for REAL news. 

I really dont like threads like this. Nothing more then one persons cry thread with no proof. The panda is to fat to tall to short dances funny ..omg DONT COME BACK

  Raven

Advanced Member

Joined: 5/20/06
Posts: 1985

"Only the dead have seen the end of war" Plato

10/11/12 4:12:05 AM#129

How can other servers grief you on the starter zone even on a pvp server, if the zone is not contested you still need to flag to get killed.

I call shenanigans on the OP. 

If the problem is people dueling outside stormwind or orgrimmar, ohh well not a problem.

  cdblue

Novice Member

Joined: 8/19/12
Posts: 10

10/11/12 1:49:54 PM#130

My fiance and I were going to come back to WoW. I played on and off since launch.  We decided play around with GW2 a bit, and see what people thought of the WoW pre-expansion patch and the expansion itself before putting down any money on it. We are saving up money to get married so can't be just throwing money around

 

Fast forward now to present day... Simply put, CRZ by itself keeps us both from returning to WoW. I don't really have nothing else to add but there are loyal former subscribers like ourselves (like I said from launch) who aren't coming back simply because this is just too big of a change for us. Everyone always comes back to WoW, and I am living proof of that. I can assure everyone that after such a long break... Unless they add ability to turn of CRZ or do away with it entirely we won't be back ever again. I don't doubt there are many just like us. It's a feature that has without a doubt hurt the game much more than it has helped.

 

Looking toward future. Sticking with GW2 and going to be playing RIft at same time. If Rift expansion stinks for some reason I'll find some other mmorpg. CRZ=WoW is no longer an option. 

  User Deleted
10/11/12 5:15:20 PM#131

I'm not sure how it works, but on mine I only ever see people in Dalaran.

I flew around this morning for a couple hours watching television and saw three other people from between Blasted Lands and Netherstorm.

Not really worth while.

  User Deleted
10/11/12 5:19:17 PM#132
Isnt CRZ just a good way for Blizzard to earn some extra bucks? Like there isnt the same need of hardware when they can smack 5 servers into one single shard? 
  MikkelB

Novice Member

Joined: 2/23/06
Posts: 239

10/12/12 2:21:46 AM#133

Originally posted by cdblue

My fiance and I were going to come back to WoW. I played on and off since launch.  We decided play around with GW2 a bit, and see what people thought of the WoW pre-expansion patch and the expansion itself before putting down any money on it. We are saving up money to get married so can't be just throwing money around

Fast forward now to present day... Simply put, CRZ by itself keeps us both from returning to WoW. I don't really have nothing else to add but there are loyal former subscribers like ourselves (like I said from launch) who aren't coming back simply because this is just too big of a change for us. Everyone always comes back to WoW, and I am living proof of that. I can assure everyone that after such a long break... Unless they add ability to turn of CRZ or do away with it entirely we won't be back ever again. I don't doubt there are many just like us. It's a feature that has without a doubt hurt the game much more than it has helped.

Looking toward future. Sticking with GW2 and going to be playing RIft at same time. If Rift expansion stinks for some reason I'll find some other mmorpg. CRZ=WoW is no longer an option. 

Somehow everyone and his dog has been playing WoW since release. "Loyal former subscribers" sounds pretty silly too. Lastly, you don't even say what is bugging you with the CRZ. Concerning CRZ, nothing much has changed. Except the fact that empty zones are filled up again. There are some bugs (I got dismounted from my Brewfest mount yesterday -_-), but I can't imagine that those are gamebreaking. I was questing in Hellfire yesterday, when I heard people whine that there're no veins and that a lot of people were mining. Struck me as a bit weird, because that's how it's supposed to be. The zones are supposed to be filled with people, not empty as a year ago.

Originally posted by Keylogger

I'm not sure how it works, but on mine I only ever see people in Dalaran.

I flew around this morning for a couple hours watching television and saw three other people from between Blasted Lands and Netherstorm.

Not really worth while.

I haven't been in Netherstorm yet, but the Blasted Lands and Hellfire were both filled, with gankers and questers alike. Silithus was the same, a bit quieter though.

Originally posted by mymmo
Isnt CRZ just a good way for Blizzard to earn some extra bucks? Like there isnt the same need of hardware when they can smack 5 servers into one single shard? 

It's a different problem than of combining empty servers to fill them up again. Take for example my own server, EU-Stormreaver. It's been full since the launch, because it was one of the starting servers. The lower level zones are pretty much empty, plus the Horde outnumbers the Alliance. Most players hang in the main cities or in Pandaria. From what I've read this is pretty much the same on all servers. What CRZ does is combining the lower level zones, but not Pandaria. Hence most zones feel more alive. Personally I don't get the complaints about the more social aspects of the CRZ. Zones are intended to be filled with people. Of course there's more ganking on PvP servers, of course there's more grieving. Yes, it's harder to farm for materials or camp rare spawns. But like it or not, that's how it's supposed to be. When I was leveling in Vanilla, I both loved and hated the Barrens. You had the awful chat (Makrik's fucking wife and Echeyakee) repeating itself every five minutes, everyone was killing the same mobs for the same loot that almost never dropped (fucking zebra hooves) and lastly, everyone was rushing for that one Tin Vein or Briarthorn that spawned.

When I was leveling my Shaman in Cataclysm I almost had the zones for myself, disregarding the people who came there for Archeology. The zones felt empty and abadonned. I'm glad that they're filled with people again. I know that some people have a lot of problems with bugs (like two people leveling together) and those are legitimate reasons to feel pissed of. But the other aspects aren't.

  cdblue

Novice Member

Joined: 8/19/12
Posts: 10

10/12/12 11:27:56 PM#134

Somehow everyone and his dog has been playing WoW since release. "Loyal former subscribers" sounds pretty silly too. Lastly, you don't even say what is bugging you with the CRZ. Concerning CRZ, nothing much has changed. Except the fact that empty zones are filled up again. There are some bugs (I got dismounted from my Brewfest mount yesterday -_-), but I can't imagine that those are gamebreaking. I was questing in Hellfire yesterday, when I heard people whine that there're no veins and that a lot of people were mining. Struck me as a bit weird, because that's how it's supposed to be. The zones are supposed to be filled with people, not empty as a year ago.

 

I totally agree with you it does seem everyone says they started at launch. I actually did start in Vanilla and started playing mmorpgs as a whole after EQ had been out for about 3 months. Bought my first computer for it! 

This thread is long enough with valid complaints and I don't really see any point in adding my own as they are pretty much exactly the same as others.

 

My only point I am making on CRZ is that for sure it is keeping some from coming back and is causing accounts to be canceled.  If one would look at my post history I posted not too long ago on advice on which game to return to (Rift/WoW or go with GW2). I would have went with WoW if not for CRZ.

Rather if one agrees with the complaints shown by others on this thread or not. The fact remains it is indeed not helping the game in a positive way numbers wise. I won't write a novel why I don't like it because as I said its pretty much dead on with what others have said. Look at my previous post history. I planned on returning to WoW before CRZ launched. CRZ launched, and now we aren't returning. We aren't alone in this either otherwise this thread wouldn't be so long with so many complaints. 

Nor would the official forums have thread after thread after thread hundreds of pages long of people wanting option to opt out of CRZ. Agree with us or not. It is effecting players coming back to game or staying. 

Also by saying I am a loyal fan isn't absurd... I have been loyal fan to WoW. I played game for going eight years and enjoyed it vastly. After spending thousands of dollars on the game I think I can safely say I earned that title. 30 dollars a month for two accounts over 7 years, full retail price box sales, character server transfers, and faction changes really add up.  I don't want to see WoW go belly up or become part of anti-WoW crowd. I want WoW to do good. Even if I am not playing it.

  User Deleted
10/13/12 5:15:22 AM#135
Originally posted by MikkelB

Originally posted by mymmo

Isnt CRZ just a good way for Blizzard to earn some extra bucks? Like there isnt the same need of hardware when they can smack 5 servers into one single shard? 

It's a different problem than of combining empty servers to fill them up again. Take for example my own server, EU-Stormreaver. It's been full since the launch, because it was one of the starting servers. The lower level zones are pretty much empty, plus the Horde outnumbers the Alliance. Most players hang in the main cities or in Pandaria. From what I've read this is pretty much the same on all servers. What CRZ does is combining the lower level zones, but not Pandaria. Hence most zones feel more alive. Personally I don't get the complaints about the more social aspects of the CRZ. Zones are intended to be filled with people. Of course there's more ganking on PvP servers, of course there's more grieving. Yes, it's harder to farm for materials or camp rare spawns. But like it or not, that's how it's supposed to be. When I was leveling in Vanilla, I both loved and hated the Barrens. You had the awful chat (Makrik's fucking wife and Echeyakee) repeating itself every five minutes, everyone was killing the same mobs for the same loot that almost never dropped (fucking zebra hooves) and lastly, everyone was rushing for that one Tin Vein or Briarthorn that spawned.

When I was leveling my Shaman in Cataclysm I almost had the zones for myself, disregarding the people who came there for Archeology. The zones felt empty and abadonned. I'm glad that they're filled with people again. I know that some people have a lot of problems with bugs (like two people leveling together) and those are legitimate reasons to feel pissed of. But the other aspects aren't.

I do see the advantage with CRZ. Filling zones that have been empety with players is a good thing in a mmo. But I did wonder if this isnt just a good way for Blizzard to earn more money that has in someway backlashed on the community? And I do like that companies earns it buck, Im not comlaing about that :) 

  Mothanos

Elite Member

Joined: 10/20/10
Posts: 1568

10/18/12 10:38:56 AM#136


Originally posted by papardelios
if you dont like gang or ganged then either go to a pve server or play gw2. they are all friends there. they jump in the world, sending kisses, zerg DE's. no1 gets hurt in the open world. its a friendly love game.

hell this is warcraft. this is how it suposed to be. this is how it was in the good old times. so if you want go to gw2. they also have nice legendary bows.

http://www.mmorpg.com/discussion2.cfm/thread/365281/page/1


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