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9/25/12 9:51:10 AM#21
Originally posted by roo67
Actually SWTOR sold more copies than GW2 did.
SWTOR had everything, The Best IP, a reputable (formerly) Company, and the money of EA and look what happened 6 months later. GW2 sold slightly less copies. The only thing GW2 does that surpasses SWTOR is its rabid fanbase. GW2 is just as vulnerable as any other Themepark Disneyland game. |
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9/25/12 10:05:14 AM#22
This was at about 3am PST this morning. Pandarian Starting Area. It was far from as crowded as I had seen other expansion releases. Nothing to write home about! There are some fairly common WoW portions that everyone is probably use to, and then it does seem like they are adding some of the more "kiddy" features that they are slowly incorporating in every new expansion. All in all it is WoW and it is fun so far. Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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9/25/12 12:02:57 PM#23
My server is busier than I've ever seen it last night but I had to log before Midnight. We'll see what it is like tonight. I'm excited!
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9/25/12 1:56:32 PM#24
Originally posted by MeGaTronPower I wouldn't worry too much, they'll all be gone in a few weeks and you'll be alone again :) |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
9/25/12 1:59:12 PM#25
Yes. If there is an expansion, you can bet money that the population will go up in numbers a good deal no matter the game. Its a gamble you would always win unless they maybe completely butchered the expansion to break the game, but even then the first day of expansion would at least have more people then the day before after everyone left.
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9/25/12 2:00:02 PM#26
Originally posted by MeGaTronPower LOL Yeah well all TEN THOUSAND people I know that used to play aren't returning. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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9/25/12 2:10:48 PM#27
Originally posted by Ghost12 SWTOR sold 2.4m copies after 4 months we dont know how many copies GW2 will sell after 4 months
otherwise i agree that any themepark is vulnerable |
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GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/25/12 2:18:39 PM#28
I will say this. I logged into Rift today on my lunch break to complete my World Events dailys and get my Spectral Najmok. I can say with all certainty, there is a much greater drop in overall online server population today than there was during the entire period from 8/25/12 to 8/28/12.
If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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9/25/12 2:50:04 PM#29
Originally posted by GeezerGamer I bet it has nothing to do with the fact that WoW has 9 million + active accounts and Rift and WoW being so similar. Why would you play Rift when you can play the original? no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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9/25/12 2:54:54 PM#30
For what its worth returning from my family is 2 out of 6. Cata is the last expansion I will buy and I regretted that. BC is the last expansion I enjoyed a ton. Wrath was ok but it started the downfall of many things I don't like with the game now. Good luck to Blizzard and hope to see them when Titan comes out.
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9/25/12 2:55:42 PM#31
People always come back for an expansion then leave in a few weeks. Shallow themeparks just don't give players many reasons to stick around.
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9/25/12 2:58:49 PM#32
MoP is bringing me back, the question is when. Do I return now and face possible queues and over crowded zones? Or do I continue on with GW2 for a while longer and then return when the initial WoW surege has passed?
I'm leaning towards now, because most of my friends have already left GW2. |
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9/25/12 3:03:44 PM#33
Originally posted by Zezda I have been saying this for a while, the success of MoP will be determined by how many new players it brings into the game. Many of the old players are just burnt out or don't like the direction of the game since burning crusade.
If MoP brings in new players, then it will be a success. If it doesn't, then after a quick bump in numbers, the players who came back for MoP will get tired and leave again until the next expansion. |
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9/25/12 3:04:17 PM#34
Originally posted by Psychow CRZ works in reverse too - CRZ will spawn multiple zone instances if zone is overcrowded |
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9/25/12 3:12:20 PM#35
Totally not. For many of the ex WoW player I know who stil held up with WoW MOP was the last straw and 80% of them just totally left WoW joined GW2 today for the better. Almost five full WoW guilds from my hundreds of internet friends just quit because of MOP and joined GW2. Totally true story! 'Seamless world' - A world lacking visible or phys. seams, forming forced breaking points during transition and movement;
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GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/25/12 3:24:56 PM#36
Originally posted by Eir_S I am sure it has everything to do with the fact that they are similar. Rift is more like WoW than GW2. And to answer your curiosity, I play Rift becuase the open world PVE raids are the best there are. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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9/25/12 4:07:30 PM#37
All expansions bring back people. The normal inflation then reduction follows. I would think though that this expansion will sell the least of all Wow expansions. I of course could be wrong. I think this due to the rather lack of hype around this expansion and also the circle of gamers I know ALL (every last one of them) are not planning on purchasing this expansion nor returning.
This is in sharp contrast to each previous expansion where I and each of my old Wow friends purchases and played the expansions upon release. Our last guild which was largely a family run guild where every single member of one family (and many expanded members) along with my core mmo rl friends no longer plays Wow nor is planning on returning. There is also no talk about it at all amongst the gamers within the IT community where I work. The hype for MoP is simply non-existent where I live in the circles I used to hear nothing else but Wow previously.
I suspect the sales will be decent of course and those playing Wow will mostly enjoy it. I haven't even researched at all the content within it. I expect it will be like all the others and tier the game up to a new level making all previous content 99% irrelevant and within a month turn into a "sit in your main city and queue your life away". This is why every single former Wow player I know quit the game.
Wow is too big to collapse overnight but it certainly has peaked and bleeds more players on average than gains them. It has become dependent upon players who know little to nothing about other mmo's. I see blind defense arguments for Wow from people clearly with no experience in other mmo's prior to and since Wow. Wow's core player base is now divided into two groups: their old school players who played upon release and new players largely from non-pc gaming who know Wow for what it is today and not how it used to be. Old school players with previous rpg experience are leaving to seek experiences they have become accustomed to ... slower leveling, open world content, large guild cooperation and community. New school players seek diversity in gaming and content, want their rewards quickly without the added encumbrance from large guild and community building and expect ease of access from all the games they play. Wow can no longer nurture a tight nit community as it is impossible due to its size. They admit their players come and go more than any other time in their history and their content and marketing reflects this. This is also why my guild and friends at my age no longer even talk about the game.
Mop will do exactly what Activision/Bliz expects it do to ... to pad quarterly sales and then see a dramatic drop off soon after. They will then plan their next income surge in the appropriate investor’s cycle. They will target their largest client market from the most recent research reflects. Each shift in player base will have Bliz alienating the previous. Those 15-25 who are currently being coddled will graduate, find jobs, start families and see the next expansion suddenly leave them in the dust as Wow is directed into a different development path once again. They will also seek other games and be frustrated with where mmo development is headed. Activision/Bliz is in a battle of attrition like all mega-companies. They want % increase in growth instead of supporting and nurturing existing communities and creating sustenance over growth.
Yes players will return but more players will leave then remain. The current development cycle does not support it's community as a whole. You are compartmentalized and dissected for your worth. There comes a time where every single player will see this and become disenfranchised. It is only a matter of time. |
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9/25/12 4:10:46 PM#38
I won't be returning. It feels good. I rolled a pandaren on trial, that was enough.
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9/25/12 4:18:17 PM#39
Well I just played it for half hour (spent over an hour in a queue mind you) and I kinda have the WoW bug again.. the atmosphere, music pulled me right back in, only stopped playing cus the lag was too much and I forgot how to play my hunter, I'll give a few days and jump right back in. Still have GW2 to get to cap only lvl 64, but as GW2 end game is rather limiting I think it's all worked out rather well.
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9/25/12 4:18:55 PM#40
Rift is a better game than WoW. WoW has loads of players in EU, Rift does not. WoW it is. |
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