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World of Warcraft Forum » General Discussion » Newest WOW-coup: Cross-Realm Zones

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122 posts found
  kujii

Novice Member

Joined: 6/10/07
Posts: 170

5/11/12 9:11:46 PM#101
Blizzard has run around with barren unbalanced servers for Years, with an emphasis on Years and this makes them geniuses? Swtor has been out a few months give them the 5 years you gave Blizzard.
  fiontar

Elite Member

Joined: 4/07/04
Posts: 3560

5/11/12 9:12:33 PM#102
Originally posted by Abdar
Originally posted by Connmacart

I suggest you look up guesting in GW2

Questing in GW2 isn't cross server.

Guesting, not Questing, yes it is in GW2. People from different servers can play as guests on any server of their choice. Guilds can even be cross server. Nice to see WoW playing catch up and this feature makes sense given how sparsely populated many zones can be on many WoW servers. More games will do this in the future. In fact, there are probably dozens of GW2 inspired features that we will see popping up all over in the months and years ahead.

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  Aori

Hard Core Member

Joined: 1/28/06
Posts: 1515

5/11/12 9:13:53 PM#103
Originally posted by kujii
Blizzard has run around with barren unbalanced servers for Years, with an emphasis on Years and this makes them geniuses? Swtor has been out a few months give them the 5 years you gave Blizzard.

The technology wasn't really there 5 years ago...

  RebelScum99

Apprentice Member

Joined: 4/26/12
Posts: 553

5/11/12 9:17:54 PM#104
Originally posted by Clerigo
Originally posted by Chrisbox
Originally posted by Mephster

This is just another gimmick just like dungeon finder was so they don't have to merge servers and cause mass panic on the interenet. Blizzard desperately trying to stop the bleeding.

What bleeding? With 10+ million subs I'd say WoW's "wounds" will never need healing.  But regardless I think this is a nice change, no one can argue that bringing life into a zone is a positive effect.

MacDonalds has millions and millions of eating lovers, but i wouldnt eat one of those burgers if i could find some grass near me.

Ill take my wife burgers instead. Better quality, made with love and she doesnt bleed my wallet for every damn exp...err...w8...she does bleed my wallet...

Completely irrelevant to the point Chrisbox was trying to make.  Just because you wouldn't play WoW, or eat a McDonald's burger, doesn't mean that both Blizzard and McDonald's aren't sitting pretty and rolling in money.  

I'm sure both those companies can live without your dollar, because they are living on so many other peoples' dollars.  

  Tortanic

Apprentice Member

Joined: 1/21/12
Posts: 87

5/11/12 11:14:36 PM#105


Originally posted by Mephster
This is just another gimmick just like dungeon finder was so they don't have to merge servers and cause mass panic on the interenet. Blizzard desperately trying to stop the bleeding.

This.

  Nshtiel

Novice Member

Joined: 3/09/07
Posts: 26

5/12/12 12:09:27 AM#106
Originally posted by Unlight
Originally posted by Azrile
Originally posted by Bladestrom
Originally posted by Aori
Originally posted by Bladestrom
Originally posted by Elikal

Blizzard with it's monster MMO WOW has once again proven to be in the front line of change and tackling issues, by introducint cross realm zones.

http://massively.joystiq.com/2012/05/10/world-of-warcraft-unveils-cross-realm-zones/

"The feature does exactly what it says on the tin: When a zone is underpopulated, the players in that zone will be given the option to form a group with players from a select pool of realms (presumably the server's battlegroup) with whom they can run about and quest as usual."

 

Great idea! I wish all MMOs had this. *cough* SWTOR *cough* But noooo, Bioware with it's 100-300 million dollars wasn't able to plan something to work with the issue of unpopulation. Bah.

Chapeau to Blizzard.

1.  In WOW people do not quest thats why zones are empty.

2  You outscale group quests so quickly that you solo it in any case. 

3. People will still power level to get to end game cycle, see 1 & 2. 

This is not fixing any of the root problems with WOW, its another case of Blizzard missing the point or unwilling to invest to fundementally change their model to address these issues.

You couldn't be more wrong. People quest all of the time, some people hate dungeons/pvp so they quest. You only outscale quests if you using heirlooms or RAF. Otherwise you'll be able to finish all of the quests in the zone you start in at the appropriate level.

As a WoW player, i'll be more likely to quest now that I won't be as alone in the world. I had to moved to less established servers get that worldly feel.

Powerleveling is a choice not a problem, it has always existed in every online game.

 Simple fact zones are empty cities are not.  Fact, blizzard streamlined and sped up the questing process.  Would you go into TBC zones for example and find them alive with players?  Finally Blizzard have announced this change - so they are tryint to address the issue (but not the root cause which is my point)

  Ignoring ALTS and Daily grinds everybody hates, The levelling process before you get to end-game equates to perhaps a couple percent of your overall time.  Powerlevelling exists and it is a burdon on mmorgs that is being addressed with upcomming titles - blizzard could have done the same if they truely wanted to address root causes.

 

 

And you just cannot see the forest through you hate.   Blizzard, and most players do NOT see a problem with fast leveling, or with most players being at lvl 85.  The ONLY problem they see is that new players are questing in zones that are empty and make the game feel lonely.  THAT IS the ONLY problem they are trying to address.

You are trying to say this doesn´t fix a problem that isn´t a problem.  Leveling speed is not a problem.. players mostly all being at endgame is not a problem.  Deal with it.

In WoW, meeting other players in the world while you are leveling is almost always a detriment.  They only slow you down by killstealing, grabbing your nodes and generally getting underfoot.  So long as you're able to get a group for instanced content (not a problem), being alone in a zone means fast, efficient leveling.  Other players are interruptions.  That's just the way the game was designed. 

It's not a detriment to everyone. I guess if all you care about is fast efficient leveling, then yes, more players are not good.

I see more players as only a good thing. The risk is that your leveling is slowed down by a miniscule amount, the reward is that you might meet new people and have fun. If the price I have to pay is an extra 30 minutes in a zone (people "killstealing" my mobs), 20 iron bars and 4 gold bars (from other people "stealing" my nodes), and I have to also stop and type stuff in chat because people are talking and interrupting my leveling, I will gladly play it.

One man's interruptions is another man's enjoyable interaction in an MMO I guess.

"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents." -H.P. Lovecraft, "The Call of Cthulhu"

  Bladestrom

Apprentice Member

Joined: 4/04/11
Posts: 2166

5/12/12 2:27:48 PM#107
Originally posted by Azrile
Originally posted by Bladestrom
Originally posted by Aori
Originally posted by Bladestrom
Originally posted by Elikal

Blizzard with it's monster MMO WOW has once again proven to be in the front line of change and tackling issues, by introducint cross realm zones.

http://massively.joystiq.com/2012/05/10/world-of-warcraft-unveils-cross-realm-zones/

"The feature does exactly what it says on the tin: When a zone is underpopulated, the players in that zone will be given the option to form a group with players from a select pool of realms (presumably the server's battlegroup) with whom they can run about and quest as usual."

 

Great idea! I wish all MMOs had this. *cough* SWTOR *cough* But noooo, Bioware with it's 100-300 million dollars wasn't able to plan something to work with the issue of unpopulation. Bah.

Chapeau to Blizzard.

1.  In WOW people do not quest thats why zones are empty.

2  You outscale group quests so quickly that you solo it in any case. 

3. People will still power level to get to end game cycle, see 1 & 2. 

This is not fixing any of the root problems with WOW, its another case of Blizzard missing the point or unwilling to invest to fundementally change their model to address these issues.

You couldn't be more wrong. People quest all of the time, some people hate dungeons/pvp so they quest. You only outscale quests if you using heirlooms or RAF. Otherwise you'll be able to finish all of the quests in the zone you start in at the appropriate level.

As a WoW player, i'll be more likely to quest now that I won't be as alone in the world. I had to moved to less established servers get that worldly feel.

Powerleveling is a choice not a problem, it has always existed in every online game.

 Simple fact zones are empty cities are not.  Fact, blizzard streamlined and sped up the questing process.  Would you go into TBC zones for example and find them alive with players?  Finally Blizzard have announced this change - so they are tryint to address the issue (but not the root cause which is my point)

  Ignoring ALTS and Daily grinds everybody hates, The levelling process before you get to end-game equates to perhaps a couple percent of your overall time.  Powerlevelling exists and it is a burdon on mmorgs that is being addressed with upcomming titles - blizzard could have done the same if they truely wanted to address root causes.

 

 

And you just cannot see the forest through you hate.   Blizzard, and most players do NOT see a problem with fast leveling, or with most players being at lvl 85.  The ONLY problem they see is that new players are questing in zones that are empty and make the game feel lonely.  THAT IS the ONLY problem they are trying to address.

You are trying to say this doesn´t fix a problem that isn´t a problem.  Leveling speed is not a problem.. players mostly all being at endgame is not a problem.  Deal with it.

And maybe you should actually read the entire thread, instead of reading 4 words and givcing pointless 'omg hater' blah blah .. I Donty hate WOW it was and is for the moment the best mmorg ever made.  According to you there is no problem, and yet blizzard are trying to fix a problem - but there are not fixing the source of the problem are they?  Good post made earlier by someone else - Blizzard actually made changes to remove group quests - get it yet?  Fixing the symptoms of the problem is not fixing the root cause of the problem.  If 99% of the time quests are solo, then people will continue to solo.  If End game is the focus of the game, then the virtual world is not.  This is not new news to anyone who has invested a lot of tme and love into WOW. 

 

rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist)

Now playing GW2/Diablo 3/Rift

Waiting Archeage.

  observer

Elite Member

Joined: 2/17/05
Posts: 1734

First came pride, then envy.

5/12/12 7:44:55 PM#108

It's the content within zones that make them feel empty.  It's not challenging at all.  Elites were downgraded to normal, and the elites remaining are still easy, due to NPC's helping out.

There is still zero incentive to group.  This will not change until the content changes.

Blizzard still clueless in 2012.

  XiThRyL

Novice Member

Joined: 8/08/09
Posts: 248

"All dreams can come true if we have the courage to pursue them." -Walt Disney

5/14/12 4:25:45 PM#109
Originally posted by Volkon
Originally posted by XiThRyL

I don't really compare this with GW2 guesting. This new feature is seemless, if I go through a zone with a normally low population, there will be more people around. It isn't the same as saying, alright I wanna choose my friends server to play on today.

 

Many argue oh who cares, WoW is easy and blah blah blah, but thats not really the point, a lot of people once argued that WoW is so dead if you go through and try and level up, that its super boring. Well imagine now you go through and find a few players and decide hey lets go do a dungeon, instead of constantly queuing. This can lead to a lot of advancements for the genre, instead of hating on the person on top, think about how it can benefit everyone.

 

Compare that to GW2, where you actually want to see other players around (cooperative PvE) instead of dread those not in your party? This will do nothing to advance the genre, especially when compared to the better ways out there.

Well I mean thats just it, not everyone wants to see other players there for coop pve, some want to gank people, some want more world PvP to happen. And well yes some still do like to group up with random allies even if downing an enemy doesn't really call for it. 

xithryl Xfire Miniprofile
  TheHavok

Elite Member

Joined: 7/13/04
Posts: 2046

"Free crack and everybody gets laid."

5/14/12 4:42:51 PM#110
Originally posted by observer

It's the content within zones that make them feel empty.  It's not challenging at all.  Elites were downgraded to normal, and the elites remaining are still easy, due to NPC's helping out.

There is still zero incentive to group.  This will not change until the content changes.

Blizzard still clueless in 2012.

Clueless or knowing what people want?  I'd go with the latter.  Top mmo for a reason.

  observer

Elite Member

Joined: 2/17/05
Posts: 1734

First came pride, then envy.

5/14/12 9:32:25 PM#111
Originally posted by TheHavok
Originally posted by observer

It's the content within zones that make them feel empty.  It's not challenging at all.  Elites were downgraded to normal, and the elites remaining are still easy, due to NPC's helping out.

There is still zero incentive to group.  This will not change until the content changes.

Blizzard still clueless in 2012.

Clueless or knowing what people want?  I'd go with the latter.  Top mmo for a reason.

Just because people want something, doesn't mean they should get it.  Players want 40-man raids back.  Should Blizzard give it to them, even though current content doesn't require 40 players, but only 10 and 25 player raids?  It wouldn't make sense.

Blizzard wants people to solo the game to max lvl, so they let players do it, which makes the whole cross-realm zoning idea redundant, which makes them clueless on their own content.  If they bring back group content besides pvp, dungeons, and raids, then cross-realm zoning would be perfect.

  Dinasty

Apprentice Member

Joined: 5/23/08
Posts: 103

5/14/12 10:01:35 PM#112
Originally posted by observer
Originally posted by TheHavok
Originally posted by observer

It's the content within zones that make them feel empty.  It's not challenging at all.  Elites were downgraded to normal, and the elites remaining are still easy, due to NPC's helping out.

There is still zero incentive to group.  This will not change until the content changes.

Blizzard still clueless in 2012.

Clueless or knowing what people want?  I'd go with the latter.  Top mmo for a reason.

Just because people want something, doesn't mean they should get it.  Players want 40-man raids back.  Should Blizzard give it to them, even though current content doesn't require 40 players, but only 10 and 25 player raids?  It wouldn't make sense.

Blizzard wants people to solo the game to max lvl, so they let players do it, which makes the whole cross-realm zoning idea redundant, which makes them clueless on their own content.  If they bring back group content besides pvp, dungeons, and raids, then cross-realm zoning would be perfect.

The only reason Blizzard is implementing this is to cover up the fact that low level areas are mostly dead. Who wants to level up in areas and rarely see a soul? WoW peaked a long time ago and they're trying to cover up the fact that fewer and fewer new people are joining the game. And fewer vets are rolling alts. To many, the game has grown old, stale and boring.  Sadly MoP will not change those facts at all. MoP is just a cash grab, plain and simple. Blizzard has proven for several expansions now that they're incapable of improvement or inovation. No biggie we'll all have a new game in a few months :)

  madjonNZ

Novice Member

Joined: 12/13/07
Posts: 137

5/14/12 10:08:30 PM#113
Originally posted by Abdar
Originally posted by Connmacart

I suggest you look up guesting in GW2

Questing in GW2 isn't cross server.

there is an overflow server for too many players, but not for too few I believe.

  ipeka

Hard Core Member

Joined: 11/04/11
Posts: 187

5/15/12 4:55:55 AM#114
Originally posted by Elikal

Blizzard with it's monster MMO WOW has once again proven to be in the front line of change and tackling issues, by introducint cross realm zones.

http://massively.joystiq.com/2012/05/10/world-of-warcraft-unveils-cross-realm-zones/

"The feature does exactly what it says on the tin: When a zone is underpopulated, the players in that zone will be given the option to form a group with players from a select pool of realms (presumably the server's battlegroup) with whom they can run about and quest as usual."

 

Great idea! I wish all MMOs had this. *cough* SWTOR *cough* But noooo, Bioware with it's 100-300 million dollars wasn't able to plan something to work with the issue of unpopulation. Bah.

Chapeau to Blizzard.

Imo if they want something phenomenal , they'd ought to think about us cross server to all region of the world. that means ppl from europe can play with others in North american server and of coz asia and south americas.

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

5/19/12 7:20:14 PM#115

it's a good way to avoid the dreaded server merge..because bad publicity is not good publicity when it comes to mmo's.

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

5/19/12 7:22:50 PM#116

guild wars 2 lets you play on any server as a guest. so if your friends are on a different server you can jump into their server and play with them.

  Ambros123

Novice Member

Joined: 12/04/11
Posts: 891

5/19/12 9:37:31 PM#117

While there are many things I loathe about what Blizz has done ot WoW but I do admire how they are always putting new features in to stay in touch with frinds or playing with em unlike other MMOs who turn a blind eye hoping the problem goes away and refusing to acknowledge it either.

  Clawzon

Apprentice Member

Joined: 5/08/09
Posts: 197

5/26/12 12:25:53 AM#118

Here's my take on it - I love it!

 

But....I've read some of the peoples cons though;

It ruins PvE servers, RP servers etc...!  No, as they said in f.a.q, servers of the same ruleset will be zoned together.

If I meet a nice player in the world I still wont be able to form a guild with him/her! True, but without this new system you would never met that player at all.

Merge servers instead! If a person would like to commit suicide I guess there a several ways to do so, if an mmorpg would like to commit suicide..... go merge some servers!! It's just not a good idea to do that if you wanna live....

Gathering materials will be a pain! Or maybe not, the spawnrate can easily be adjusted by the number of players in zone. (personally though, I used to like fighting the enemy over a piece of herb/ore back in the days)

I like questing in an empty zone all by myself! I respect that in a way but hey, do you know  that there are some good games outthere, like dragon age, skyrim etc.... really good games actually!

I want to quest my way through as fast as possible to cap and then to...... Hey!! wait just a second here! Can't we all just try to play for fun just for once? Before you e-sporters discovered this games the whole community was way better! And this comes from a person that actually do arenas once in a while for both fun and gear!  "as fast as possible".....Jesus

I will be ganked! No, if you once decided to play on a PvE server because you will be able to quest and explore in peace and quite you will still be able to do so, again- servers of the same ruleset will be zoned together!

90's will camp low-level zones! Not necessarily. For you who dislike, read above.  For ME and aswell some other folks around here.... this could be Heaven!!!  Remember Stranglehorn Vale, or Southshore/Tarren mill...;)

This don't solve the real probs with lowpop realms! Well, I'm in a decent populated realm so I don't have the problems I've read about but okej; in low populated realms there can be difficulties to find raiding guilds etc. and the auction house isn't as good as it should. This new feature won't solve these problems but then again, server merges can ruin any mmo outthere so...

Solution for low populated realms at this moment? I don't know to be honest.... But this system won't get it much worse though.

 

 

Sorry for my spelling and grammar btw, ain't native language.

 

 

 

 

 

 

 

 

 

 

:)

  stayontarget

Guide

Joined: 10/04/08
Posts: 6054

Girlfriends come and go but Epic battles are Soulbound

5/26/12 12:32:46 AM#119
Originally posted by Elikal

Blizzard with it's monster MMO WOW has once again proven to be in the front line of change and tackling issues, by introducint cross realm zones.

http://massively.joystiq.com/2012/05/10/world-of-warcraft-unveils-cross-realm-zones/

"The feature does exactly what it says on the tin: When a zone is underpopulated, the players in that zone will be given the option to form a group with players from a select pool of realms (presumably the server's battlegroup) with whom they can run about and quest as usual."

 

Great idea! I wish all MMOs had this. *cough* SWTOR *cough* But noooo, Bioware with it's 100-300 million dollars wasn't able to plan something to work with the issue of unpopulation. Bah.

Chapeau to Blizzard.

*golf clap*

 

~walks away

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  Drama24-7

Apprentice Member

Joined: 10/02/10
Posts: 36

5/26/12 4:52:29 PM#120
Originally posted by Elikal

Blizzard with it's monster MMO WOW has once again proven to be in the front line of change and tackling issues, by introducint cross realm zones.

http://massively.joystiq.com/2012/05/10/world-of-warcraft-unveils-cross-realm-zones/

"The feature does exactly what it says on the tin: When a zone is underpopulated, the players in that zone will be given the option to form a group with players from a select pool of realms (presumably the server's battlegroup) with whom they can run about and quest as usual."

 

Great idea! I wish all MMOs had this. *cough* SWTOR *cough* But noooo, Bioware with it's 100-300 million dollars wasn't able to plan something to work with the issue of unpopulation. Bah.

Chapeau to Blizzard.

If the last three words of the first sentence above read "direct flight paths" I could have shared the OP's enthusiasm (who pays him to type stuff like this, anyway?). But cross realm zones is about as useless as decorating Undercity with Christmas decorations.

Botte to Blizzard.

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