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5/11/12 9:11:46 PM#101
Blizzard has run around with barren unbalanced servers for Years, with an emphasis on Years and this makes them geniuses? Swtor has been out a few months give them the 5 years you gave Blizzard.
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5/11/12 9:12:33 PM#102
Originally posted by Abdar Guesting, not Questing, yes it is in GW2. People from different servers can play as guests on any server of their choice. Guilds can even be cross server. Nice to see WoW playing catch up and this feature makes sense given how sparsely populated many zones can be on many WoW servers. More games will do this in the future. In fact, there are probably dozens of GW2 inspired features that we will see popping up all over in the months and years ahead. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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5/11/12 9:13:53 PM#103
Originally posted by kujii The technology wasn't really there 5 years ago... |
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5/11/12 9:17:54 PM#104
Originally posted by Clerigo Completely irrelevant to the point Chrisbox was trying to make. Just because you wouldn't play WoW, or eat a McDonald's burger, doesn't mean that both Blizzard and McDonald's aren't sitting pretty and rolling in money. I'm sure both those companies can live without your dollar, because they are living on so many other peoples' dollars. |
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5/11/12 11:14:36 PM#105
This. |
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5/12/12 12:09:27 AM#106
Originally posted by Unlight It's not a detriment to everyone. I guess if all you care about is fast efficient leveling, then yes, more players are not good. I see more players as only a good thing. The risk is that your leveling is slowed down by a miniscule amount, the reward is that you might meet new people and have fun. If the price I have to pay is an extra 30 minutes in a zone (people "killstealing" my mobs), 20 iron bars and 4 gold bars (from other people "stealing" my nodes), and I have to also stop and type stuff in chat because people are talking and interrupting my leveling, I will gladly play it. One man's interruptions is another man's enjoyable interaction in an MMO I guess. "The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents." -H.P. Lovecraft, "The Call of Cthulhu" |
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5/12/12 2:27:48 PM#107
Originally posted by Azrile And maybe you should actually read the entire thread, instead of reading 4 words and givcing pointless 'omg hater' blah blah .. I Donty hate WOW it was and is for the moment the best mmorg ever made. According to you there is no problem, and yet blizzard are trying to fix a problem - but there are not fixing the source of the problem are they? Good post made earlier by someone else - Blizzard actually made changes to remove group quests - get it yet? Fixing the symptoms of the problem is not fixing the root cause of the problem. If 99% of the time quests are solo, then people will continue to solo. If End game is the focus of the game, then the virtual world is not. This is not new news to anyone who has invested a lot of tme and love into WOW.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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5/12/12 7:44:55 PM#108
It's the content within zones that make them feel empty. It's not challenging at all. Elites were downgraded to normal, and the elites remaining are still easy, due to NPC's helping out. There is still zero incentive to group. This will not change until the content changes. Blizzard still clueless in 2012. |
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XiThRyL
Novice Member
Joined: 8/08/09
"All dreams can come true if we have the courage to pursue them." -Walt Disney |
5/14/12 4:25:45 PM#109
Originally posted by Volkon Well I mean thats just it, not everyone wants to see other players there for coop pve, some want to gank people, some want more world PvP to happen. And well yes some still do like to group up with random allies even if downing an enemy doesn't really call for it. |
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5/14/12 4:42:51 PM#110
Originally posted by observer Clueless or knowing what people want? I'd go with the latter. Top mmo for a reason. |
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5/14/12 9:32:25 PM#111
Originally posted by TheHavok Just because people want something, doesn't mean they should get it. Players want 40-man raids back. Should Blizzard give it to them, even though current content doesn't require 40 players, but only 10 and 25 player raids? It wouldn't make sense. Blizzard wants people to solo the game to max lvl, so they let players do it, which makes the whole cross-realm zoning idea redundant, which makes them clueless on their own content. If they bring back group content besides pvp, dungeons, and raids, then cross-realm zoning would be perfect. |
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5/14/12 10:01:35 PM#112
Originally posted by observer The only reason Blizzard is implementing this is to cover up the fact that low level areas are mostly dead. Who wants to level up in areas and rarely see a soul? WoW peaked a long time ago and they're trying to cover up the fact that fewer and fewer new people are joining the game. And fewer vets are rolling alts. To many, the game has grown old, stale and boring. Sadly MoP will not change those facts at all. MoP is just a cash grab, plain and simple. Blizzard has proven for several expansions now that they're incapable of improvement or inovation. No biggie we'll all have a new game in a few months :) |
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5/14/12 10:08:30 PM#113
Originally posted by Abdar there is an overflow server for too many players, but not for too few I believe. |
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5/15/12 4:55:55 AM#114
Originally posted by Elikal Imo if they want something phenomenal , they'd ought to think about us cross server to all region of the world. that means ppl from europe can play with others in North american server and of coz asia and south americas. |
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5/19/12 7:20:14 PM#115
it's a good way to avoid the dreaded server merge..because bad publicity is not good publicity when it comes to mmo's. |
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5/19/12 7:22:50 PM#116
guild wars 2 lets you play on any server as a guest. so if your friends are on a different server you can jump into their server and play with them. |
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5/19/12 9:37:31 PM#117
While there are many things I loathe about what Blizz has done ot WoW but I do admire how they are always putting new features in to stay in touch with frinds or playing with em unlike other MMOs who turn a blind eye hoping the problem goes away and refusing to acknowledge it either. |
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5/26/12 12:25:53 AM#118
Here's my take on it - I love it!
But....I've read some of the peoples cons though; It ruins PvE servers, RP servers etc...! No, as they said in f.a.q, servers of the same ruleset will be zoned together. If I meet a nice player in the world I still wont be able to form a guild with him/her! True, but without this new system you would never met that player at all. Merge servers instead! If a person would like to commit suicide I guess there a several ways to do so, if an mmorpg would like to commit suicide..... go merge some servers!! It's just not a good idea to do that if you wanna live.... Gathering materials will be a pain! Or maybe not, the spawnrate can easily be adjusted by the number of players in zone. (personally though, I used to like fighting the enemy over a piece of herb/ore back in the days) I like questing in an empty zone all by myself! I respect that in a way but hey, do you know that there are some good games outthere, like dragon age, skyrim etc.... really good games actually! I want to quest my way through as fast as possible to cap and then to...... Hey!! wait just a second here! Can't we all just try to play for fun just for once? Before you e-sporters discovered this games the whole community was way better! And this comes from a person that actually do arenas once in a while for both fun and gear! "as fast as possible".....Jesus I will be ganked! No, if you once decided to play on a PvE server because you will be able to quest and explore in peace and quite you will still be able to do so, again- servers of the same ruleset will be zoned together! 90's will camp low-level zones! Not necessarily. For you who dislike, read above. For ME and aswell some other folks around here.... this could be Heaven!!! Remember Stranglehorn Vale, or Southshore/Tarren mill...;) This don't solve the real probs with lowpop realms! Well, I'm in a decent populated realm so I don't have the problems I've read about but okej; in low populated realms there can be difficulties to find raiding guilds etc. and the auction house isn't as good as it should. This new feature won't solve these problems but then again, server merges can ruin any mmo outthere so... Solution for low populated realms at this moment? I don't know to be honest.... But this system won't get it much worse though.
Sorry for my spelling and grammar btw, ain't native language.
:) |
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stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
5/26/12 12:32:46 AM#119
Originally posted by Elikal *golf clap*
~walks away Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
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5/26/12 4:52:29 PM#120
Originally posted by Elikal If the last three words of the first sentence above read "direct flight paths" I could have shared the OP's enthusiasm (who pays him to type stuff like this, anyway?). But cross realm zones is about as useless as decorating Undercity with Christmas decorations. Botte to Blizzard. |
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