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World of Warcraft Forum » General Discussion » Faction Transfers in the Works

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44 posts found
User Deleted
6/30/09 5:23:56 PM#26
Originally posted by OldAgeJunkie

It's a game breaker for me. I've already deleted it all and I'm done. Say good bye to battle grounds with billion horde and few alliance. This game has turned into a pile of garbage. Can't wait for a next MMO but until then I plan to relax and enjoy life.

Just curious why you think this is such a bad change and a "gamebreaker" to the point of deleting it? How does listening to your players and providing a much asked for and sought after service turn the game "into a pile of garbage"?

Zorndorf

Novice Member

Joined: 11/15/07
Posts: 3476

6/30/09 6:13:27 PM#27
Originally posted by templarga
Originally posted by OldAgeJunkie

It's a game breaker for me. I've already deleted it all and I'm done. Say good bye to battle grounds with billion horde and few alliance. This game has turned into a pile of garbage. Can't wait for a next MMO but until then I plan to relax and enjoy life.

Just curious why you think this is such a bad change and a "gamebreaker" to the point of deleting it? How does listening to your players and providing a much asked for and sought after service turn the game "into a pile of garbage"?


 

The man is talking about his personal perception. Just like always in here.

I'll try to explain: he thinks Horde have more wins in BG's, so everyone rolls Horde.

Problem is: I thought the same thing, a few years ago... until I started to check things out and having played thousands of Bg's to have 2 Justicars ... I had to ack that there is much more balance in the win/loss ratio than what we think. I can only speak of my Battlegroup Blackout EU of course.

I traced all my flags in WSG for example and it shows the win/loss ratio is far more equal than our perception is. I am speaking of the highest brackets of course. In the leveling Bg's sometime twinks have too much influence.

But with the latest changes to twinks (seperate BG's), I am sure the leveling Bg's will have the same win/loss ratios as we see at lvl 80.

Besides WOW had no death rope around its neck for RvR. And BG's are all about clustered servers. So the balance is not even an issue.

 

itchmon

Advanced Member

Joined: 1/21/07
Posts: 109

6/30/09 6:24:01 PM#28

you can make your ally a hordie but you can't make a troll paladin /weep

Currently Playing Eve, WoW
Looking forward to: upcoming crop of sci fi games, World of darkness, new bliz MMO

Reion1

Apprentice Member

Joined: 2/04/05
Posts: 93

7/01/09 12:29:47 AM#29

I don't know where every one is getting this idea that you could play alliance characters on the horde side.  Read the description people, "comparable" race.  But I am sure that the a day will come and blizzard will allow you to play ally characters on horde without race changes because blizzard is a sell out.

John.A.Zoid

Novice Member

Joined: 10/08/08
Posts: 1525

7/01/09 1:56:52 AM#30

Why can't they make it a gameplay feature like EQ2's betrayal?

John.A.Zoid

Novice Member

Joined: 10/08/08
Posts: 1525

7/01/09 1:58:17 AM#31
Originally posted by arctarus

Kinda sad regarding the transform thing, thought i can finally see taurens running around in stormwind....

Hope the switch is not a one time thing though, than i can betray and betray again, lol, sort of like a double spy....

 

 

 

 

Well in Warcraft 3 I can't remember there being a Horde and Alliance at war with eachother.

Talraekk

Advanced Member

Joined: 11/03/07
Posts: 8

7/01/09 2:24:17 AM#32

I don't know whether or not I like this move, as I think it should be free, and part of the story.  Don't make it a paid transaction, add it into the story.  I've always wondered why they couldn't make wow a bit more realistic.  I mean seriously, why wouldn't Thrall accept allies defecting to the horde.  In terms of story that would be like, free alliance secrets.  Easier ways to beat em (and vice versa for the Alliance)..

User Deleted
7/01/09 1:00:31 PM#33
Originally posted by Talraekk

I don't know whether or not I like this move, as I think it should be free, and part of the story.  Don't make it a paid transaction, add it into the story.  I've always wondered why they couldn't make wow a bit more realistic.  I mean seriously, why wouldn't Thrall accept allies defecting to the horde.  In terms of story that would be like, free alliance secrets.  Easier ways to beat em (and vice versa for the Alliance)..

I think it would be cool if they did that but then you might get into the issue of people "faction jumping" just for the hell of it. Someone gets mad that they lose in AV and they decide to go join the Horde without thinking or vice-versa and then you have massive server imbalances, etc....

The only way they could do it, is to make the change a very long and involved quest where you have to prove yourself to the new faction. However, it would be hard to make any quest chain long and hard in WOW without involving something crazy like faction farming or some other mundane activity which seems to be the antithesis of Blizzard's design goals right now.

My one hope is, no matter how they implement it, it is a one way change and there is no way to go back once you make it.

Brialyn

Novice Member

Joined: 5/20/08
Posts: 56

"If I may lend a machete to your intellectual thicket..."

7/01/09 1:02:06 PM#34

I honestly think this is a stupid move on Blizz's part but they are doing something right I guess to continue to have such a large marketshare.

Currently Playing: FFXI
Character: Brialyn,
Have Played: FFXI, AoC, LOTRO, DDO, EQ2, Vanguard, COH/COV, Tabula Rasa, Perfect World, WoW, SWG, AO
Favorite MMO: FFXI
Worst MMO: DDO
Looking Forward to: FFXIV

akritas

Advanced Member

Joined: 12/06/06
Posts: 77

7/01/09 5:59:05 PM#35

 

As mentioned by some people earlier in this thread, its all about maximizing profit - nothing else. First character transfers, then name changes, race changes and now faction changes. The paid lvl 55 char option indeed isn’t far I guess. They milk their subscribers as much as possible until...well I guess wow2 isn’t too far in the future anymore.


But its not only on the income side, they also cut costs and expenses wherever possible. It started with Shattrath, I mean what the hell where is the spirit of having an opposite faction you are supposed to be at war with - horde/alliance standing together around in the major TBC city and shop, talk around happily? riiiiiight..... the budget obviously didn’t allow to create 2 major cities.
The trend became more obvious in WOTLK. Of course a mutual major city again and a raid content that is just ridiculous. There was no single new raid dungeon at the start, beside a rehashed old instance and some cheap single boss encounters - in  TBC we had 2 complete new raid instances PLUS Karazhan right from the start.


The genius introduction of heroic and hard modes gives them the possibility to feed us a single raid instance at a time that just serves all, from hard core raiders to casual players. Well you want it hard? just go in there with 20 people instead of 25 or beat some timer or any other twist in the encounter which isnt much more than some scripting - just cheap really.
I m just amazed that people don’t see that and swallow it so easily.

 

coffee

Guru

Joined: 8/28/05
Posts: 1792

7/02/09 2:25:12 AM#36
Originally posted by akritas

 

As mentioned by some people earlier in this thread, its all about maximizing profit - nothing else. First character transfers, then name changes, race changes and now faction changes. The paid lvl 55 char option indeed isn’t far I guess. They milk their subscribers as much as possible until...well I guess wow2 isn’t too far in the future anymore.


But its not only on the income side, they also cut costs and expenses wherever possible. It started with Shattrath, I mean what the hell where is the spirit of having an opposite faction you are supposed to be at war with - horde/alliance standing together around in the major TBC city and shop, talk around happily? riiiiiight..... the budget obviously didn’t allow to create 2 major cities.
The trend became more obvious in WOTLK. Of course a mutual major city again and a raid content that is just ridiculous. There was no single new raid dungeon at the start, beside a rehashed old instance and some cheap single boss encounters - in  TBC we had 2 complete new raid instances PLUS Karazhan right from the start.


The genius introduction of heroic and hard modes gives them the possibility to feed us a single raid instance at a time that just serves all, from hard core raiders to casual players. Well you want it hard? just go in there with 20 people instead of 25 or beat some timer or any other twist in the encounter which isnt much more than some scripting - just cheap really.
I m just amazed that people don’t see that and swallow it so easily.

 


 

If you dont know why horde and allaince share shattrath and Dalaran then you need to pay more attention in game, horde and alliance are not at WAR, they tolerate each other becuase they know there is a bigger danger out there... illidin and arthus.  Do you know the whole story of Jaina Proudmoore and Thrall? i suspect not, go read up on it, enlighten yourself.

As to cheap content, even Blizzard has a limits, plus more is not always better.  Everything cept raiding in WOTLK was done to a very VERY high standard indeed... much higher then TBC.

Name changes, server transfers, (possible) faction transfers is not "milking", they are paid features some players might want to take advantage off... its good to have choice.  The fee is there, yes to make a little money (shock horror) but also to stop players going crazy, its not a simple script that runs to swap servers etc, if you have ever tried the PTR you will often have to wait a few days for your characrter to copy over, there is obviously more to it than a simple script, so imagine if 300,000 decide to tranfer faction the queue would be a few weeks long.
 

Pheace

Elite Member

Joined: 12/17/03
Posts: 2169

You can either agree with me or be wrong!

7/02/09 2:53:13 AM#37
Originally posted by ZsasZ

EQ2 has had this for years. It's called Betrayal, and it's free.

 

You obviously have no clue what this new option will do then.


There won't be ally Tauren druids running around.

 

Also, from a recent Q&A: 

 

" Q.Will I be able to switch back to my original faction but a different race?
A.. No. You will only be able to switch back to your originally chosen race. " 

 

 

User Deleted
7/02/09 9:13:00 AM#38

I quit playing for about 6 months when Blizzard and Activision merged.   Came back because I was bored and didn't seem like any drastic changes happened.   But I always suspected that it (coming back) would bite me in the ass.

Wow is just a corporate product now.   Might have been from the beginning.   I lost the passion I had for the game.   I might still play it (haven't played since I heard the annoucement) but its just a game like freecell or spider solitare.  A diversion for me.

It sucks because I believe WoW had the most lovingly created game world of all mmorpgs.    Tree looked like they were placed with care not plopped down anywhere.   I just wish Blizzard shown the same respect for the game as they showned the game world.

BarCrow

Advanced Member

Joined: 2/25/07
Posts: 695

7/03/09 5:45:32 PM#39

I don't understand why people are critical of Blizzard for instituting and charging for services like faction/name changes. I think it's fine but faction change should be limited to once per year or every 6 months at the earliest. ...to avoid the "I'm with the winning team" battlegrounds scenario. We pay for a game with the knowledge..per eula..that content/playing experience may not remain consistent. We don't buy a box set...or 3...and $15.00/month...to demand everything else..for the remaining lifetime of the game.... for free. If it is then great.(..and a lot of content is added at no additional charge.) Heaven forbid a corporation make as much money as possible from people who are willing (not forced) to pay ....and WOW has always been a corporate product,as most products are. People purchased WOW by the millions...they purchased 2 expansions...at increasing sales numbers...they paid for transfers and name changes...and they will pay for faction changes....and all the while paying $15.00/mnth.  Nothing wrong with that.

hic!...CAW!

Leucrotta

Advanced Member

Joined: 2/29/08
Posts: 369

7/03/09 6:01:16 PM#40
Originally posted by coffee
Originally posted by akritas

 

As mentioned by some people earlier in this thread, its all about maximizing profit - nothing else. First character transfers, then name changes, race changes and now faction changes. The paid lvl 55 char option indeed isn’t far I guess. They milk their subscribers as much as possible until...well I guess wow2 isn’t too far in the future anymore.


But its not only on the income side, they also cut costs and expenses wherever possible. It started with Shattrath, I mean what the hell where is the spirit of having an opposite faction you are supposed to be at war with - horde/alliance standing together around in the major TBC city and shop, talk around happily? riiiiiight..... the budget obviously didn’t allow to create 2 major cities.
The trend became more obvious in WOTLK. Of course a mutual major city again and a raid content that is just ridiculous. There was no single new raid dungeon at the start, beside a rehashed old instance and some cheap single boss encounters - in  TBC we had 2 complete new raid instances PLUS Karazhan right from the start.


The genius introduction of heroic and hard modes gives them the possibility to feed us a single raid instance at a time that just serves all, from hard core raiders to casual players. Well you want it hard? just go in there with 20 people instead of 25 or beat some timer or any other twist in the encounter which isnt much more than some scripting - just cheap really.
I m just amazed that people don’t see that and swallow it so easily.

 


 


its not a simple script that runs to swap servers etc, if you have ever tried the PTR you will often have to wait a few days for your characrter to copy over, there is obviously more to it than a simple script, so imagine if 300,000 decide to tranfer faction the queue would be a few weeks long.
 

it will be as simple as the orb of deception it only takes blizzard a 3 second cast and BAM $15 in the pocket.

its in the game for years and yet ppl think it will take forever to change factions.

Nadia

Hard Core Member

Joined: 7/26/03
Posts: 3480

7/05/09 9:52:39 AM#41

didnt see the link posted for the Q&A, but here's one

 

www.wow.com/2009/07/01/faction-changes-qanda/

pit101

Novice Member

Joined: 3/21/09
Posts: 27

 
7/07/09 11:15:18 AM#42

I updated the OP with some new info about the faction changes.

coffee

Guru

Joined: 8/28/05
Posts: 1792

7/07/09 2:06:44 PM#43
Originally posted by Leucrotta
Originally posted by coffee
Originally posted by akritas

 

As mentioned by some people earlier in this thread, its all about maximizing profit - nothing else. First character transfers, then name changes, race changes and now faction changes. The paid lvl 55 char option indeed isn’t far I guess. They milk their subscribers as much as possible until...well I guess wow2 isn’t too far in the future anymore.


But its not only on the income side, they also cut costs and expenses wherever possible. It started with Shattrath, I mean what the hell where is the spirit of having an opposite faction you are supposed to be at war with - horde/alliance standing together around in the major TBC city and shop, talk around happily? riiiiiight..... the budget obviously didn’t allow to create 2 major cities.
The trend became more obvious in WOTLK. Of course a mutual major city again and a raid content that is just ridiculous. There was no single new raid dungeon at the start, beside a rehashed old instance and some cheap single boss encounters - in  TBC we had 2 complete new raid instances PLUS Karazhan right from the start.


The genius introduction of heroic and hard modes gives them the possibility to feed us a single raid instance at a time that just serves all, from hard core raiders to casual players. Well you want it hard? just go in there with 20 people instead of 25 or beat some timer or any other twist in the encounter which isnt much more than some scripting - just cheap really.
I m just amazed that people don’t see that and swallow it so easily.

 


 


its not a simple script that runs to swap servers etc, if you have ever tried the PTR you will often have to wait a few days for your characrter to copy over, there is obviously more to it than a simple script, so imagine if 300,000 decide to tranfer faction the queue would be a few weeks long.
 

it will be as simple as the orb of deception it only takes blizzard a 3 second cast and BAM $15 in the pocket.

its in the game for years and yet ppl think it will take forever to change factions.


 

Not sure if ya serious but the Orb only changes your apparence nothing more, its just a model change just like taking a quest that transforms you into say a wolf.  Apposing player can still attacking you, you cannot waltz into an enemy city, you cannot take quests for enemy quest givers or buy from enemy vendor.  the game client cimply loads a different model.. nothing more.

Daffid011

Elite Member

Joined: 1/03/04
Posts: 4521

7/07/09 2:47:33 PM#44
Originally posted by coffee
Originally posted by Leucrotta
Originally posted by coffee
Originally posted by akritas

 

As mentioned by some people earlier in this thread, its all about maximizing profit - nothing else. First character transfers, then name changes, race changes and now faction changes. The paid lvl 55 char option indeed isn’t far I guess. They milk their subscribers as much as possible until...well I guess wow2 isn’t too far in the future anymore.


But its not only on the income side, they also cut costs and expenses wherever possible. It started with Shattrath, I mean what the hell where is the spirit of having an opposite faction you are supposed to be at war with - horde/alliance standing together around in the major TBC city and shop, talk around happily? riiiiiight..... the budget obviously didn’t allow to create 2 major cities.
The trend became more obvious in WOTLK. Of course a mutual major city again and a raid content that is just ridiculous. There was no single new raid dungeon at the start, beside a rehashed old instance and some cheap single boss encounters - in  TBC we had 2 complete new raid instances PLUS Karazhan right from the start.


The genius introduction of heroic and hard modes gives them the possibility to feed us a single raid instance at a time that just serves all, from hard core raiders to casual players. Well you want it hard? just go in there with 20 people instead of 25 or beat some timer or any other twist in the encounter which isnt much more than some scripting - just cheap really.
I m just amazed that people don’t see that and swallow it so easily.

 


 


its not a simple script that runs to swap servers etc, if you have ever tried the PTR you will often have to wait a few days for your characrter to copy over, there is obviously more to it than a simple script, so imagine if 300,000 decide to tranfer faction the queue would be a few weeks long.
 

it will be as simple as the orb of deception it only takes blizzard a 3 second cast and BAM $15 in the pocket.

its in the game for years and yet ppl think it will take forever to change factions.


 

Not sure if ya serious but the Orb only changes your apparence nothing more, its just a model change just like taking a quest that transforms you into say a wolf.  Apposing player can still attacking you, you cannot waltz into an enemy city, you cannot take quests for enemy quest givers or buy from enemy vendor.  the game client cimply loads a different model.. nothing more.

 

Yeah, there are a lot of mechanics that actually have to change in order for something like this to work.  Factions, the real numerical ones, need to change in the characters database.  Otherwise you will have newly transfered alliance characters who can walk around in horde cities, but not walk in their new factions cities.

How are they going to handle quest tracking?  Faction items like pvp trinkets, pvp gear, etc.  I'm sure there are a lot of switches that need to be flipped in the database and other issues to check for to make sure there are no exploits or losses when this goes live. 

 

It isn't as simply as saying race=gnome and then moving on.

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