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Originally posted by virox69
there was no raid zone at release ...it got patched in like 3 weeks later
sue me for not caring |
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Originally posted by Frostbite05
there was no raid zone at release ...it got patched in like 3 weeks later
sue me for not caring just trying to keep the facts straight :) I wasnt aware WoW had world spawn raid bosses..this must be since i left |
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Originally posted by virox69
sue me for not caring just trying to keep the facts straight :) I wasnt aware WoW had world spawn raid bosses..this must be since i left heh no worries forgot MC came out very shortly after launch but yea there are a ton of world bosses just no one usually does them except for fun and some gold |
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Originally posted by Frostbite05
sue me for not caring just trying to keep the facts straight :) I wasnt aware WoW had world spawn raid bosses..this must be since i left heh no worries forgot MC came out very shortly after launch but yea there are a ton of world bosses just no one usually does them except for fun and some gold
Plus it seems like Blizzard gave up on World Bosses. There were quite a few in Vanilla WoW, 2 in BC, and now none in WotLK. I'm not sure why.. they were pretty fun, imo. |
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Fom what i ve been reading in the aion forums it does sound like aion is quite similar to warcraft in a lot of ways .Its not the grindfest a lot of wow fanbois will have you think . The noob areas are a grindfest maybe but not the rest of the game . Its very polished and plays well . essentially all the things you can hope for in a new title are there . The potential for it being the first mmo since warcraft was released to provide a real alternative is there . We shall all find out this autumn how much damage it will do to blizzards subs . 4 years in and wow is really starting to show its age graphically and poor choices in gameplay "improvements" along with massivly unbalanced pvp between the classes are all taking thier toll . People in game are fed up with blizzards lack of interest in sorting out the gameplay problems at least . Theres millions of current players wanting an alternative to warcraft or like me have given up on it because of how poor the game has become and theres nothing to say if there is a mass migration to aion that new players will come along to replace them. like warcraft aion will benefit from word of mouth amongst younger players if its any good . its at the point when in the schools and collages that warcraft loses its status as being THE GAME OF THE MOMENT that we ll see huge numbers leaving . Maybe that is about to happen in the coming months . It ll be interesting to see what happens to wow in this its first real challenge since its release . Maybe not the wowkiller but definatly the first nail warcrafts coffin . |
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As I posted in a similar thread: Aion will be the last game to "kill WOW". Aion has too many facotrs that will limit its appeal to WOW players. What perople forget is that to "kill WOW" the game must appeal directly to ~10 million WOW players. Such things with Aion as the graphics style, the fact it is consider a "grinder", nCSoft's complete inability to control bots and the fact that PVP is pretty much required to get anywhere, and the end-game is 99% PVP focused, AION will not appeal to your average WOW gamer. And I honestly could care less is Aion has 1 subscriber or 100 million subscribers in China. Numbers mean nothing in this market. Both AOC and WAR had incredible numbers prior to launch (preview weekends, visiotrs to the site, pre-orders, etc...) and we know how those games turned out. And yes the hype following the first major preview weekend for AOC is very similar to what happened with Aion this past weekend. Past success in other parts of the world does not mean future success in other parts of the world. So far the conventional wisdom from most people I have read is that Aion is the same ole same ole only with PVP and wings. It does not have that hook that a new MMO requires for staying power. For AOC the hook was supposedly the combat - it was to be wild and visceral. True it was but it also got repetitive to a fault after a while. For WAR, it was the RVR - it was nice but again instanced RVR was boring and a waste of time. AIon has no hook from what I have seen. Most people will tell you, even vets of the game, that 1-25 is boring and the "real game begins at 25". That's great, but for most people, they need to be hooked immediately now. Few will give the game time to hook them, much less 25 levels of it. Remember, to "kill WOW", the game has to not only be on par with WOW but be better than WOW and cause the player to say "This game is better than WOW for _____ reasons". Every game since WOW has launched has failed to do that. AIon's playerbase will come from WOW and if Aion isn't better than WOW, the players will go back to WOW very quickly. What people are also forgetting is that Aion launches about 2 weeks after Blizzcon where Blizzard will most likely announce the next expansion and/or some really cool features of the upcoming patch. By that time, it should be 3.3, which will probably introduce Arthas and the Icecrown citadel - the culminating event of WotLK. This will be an immediate hook for most WOW players and Aion will have to compete with that. I expect Aion to do well. My guess is 500k-750k subs at the start and it will level off to about 250k or so. It will be a success in its own right, but no where near a WOW killer. |
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Aion is rubbish. No one in WoW cares about it so if you like it then go to the Aion forums. |
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Just because something's popular in Asia, doesn't mean it's going to be popular in the west. |
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STOP comparing stupid WoW to any other game that ever gets released, kkthnx |
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i totally agree . its strange how people that play wow feel the need to validate thier choice of mmo . actually this applys to a lot of mmos but its even more so with wow fanbois . a lot of the crictism i ve heard leveled at aion comes from one of three things . 1/ people have played the weekend beta which is like the starting areas of warccraft ( both of which are no more than asian grind ) so anything you hear about this game being nothing more than a grinder from these sources is based on an extremly limited amount of knowlage . 2 the other thing some people dont like is that it looks asian graphically . this may not be to everyones taste but neither is warcrafts cartoon style . this does effect gameplay 3/people saying they have played aion on asian servers and saying its grind . well lets face it the chances are most of us in the west dont speak the lanuage so we arnt going to understand all the quests . on the possative side fanbois aside the vast majority of comments in the these forums and others are possative . although some people say if anything aion is a little too much like a next generation warcraft . i also love all the EPIC FAIL comments . how can this game be an epic fail with 3.5 million subs and rising already and its not even released in the west . whatever way you look at it thats an EPIC SUCCESS already . to the warcraft fans i would say . it looks like theres a new game to play out there once your bored playing with your gnomes and taurens that can actually offer a real alternative to what your playing now . i would grow up and welcome it . wow will survive it may not boast 11 million this time next year but it will still be healthy and with competition from aion and the new mmos that are coming to challenge it blizzard might work a little harder for your subs and also start listening to what you want in wow MANONPOLYS ARE NEVER GOOD . MARKETS NEED COMPETITION TO MAINTAIN QUALITY . AION WILL MAKE WARCRAFT BETTER and visa versa
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Originally posted by googajoob7 How, in what way?
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Originally posted by templarga
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Originally posted by templarga
As an Aion fan, by God, I hope you're right. ------------------------------------------------------------------------ /played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, and many others that don't merit listing /playing: Aion NA CB |
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Originally posted by puma713
As an Aion fan, by God, I hope you're right.
I believe templarga is right, Aion still feels like an Eastern MMO to me. It has a very well polished F2P MMO vibe to it. When looking at it in terms of Aion vs WoW: WoW = no player run shops. Aion = player run shops. WoW wins. |
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Originally posted by hades302
I believe templarga is right, Aion still feels like an Eastern MMO to me. It has a very well polished F2P MMO vibe to it. When looking at it in terms of Aion vs WoW: WoW = no player run shops. Aion = player run shops. WoW wins.
That's exactly the myopic point-of-view that I hope WoW players keep. ------------------------------------------------------------------------ /played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, and many others that don't merit listing /playing: Aion NA CB |
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Originally posted by hades302
I believe templarga is right, Aion still feels like an Eastern MMO to me. It has a very well polished F2P MMO vibe to it. When looking at it in terms of Aion vs WoW: WoW = no player run shops. Aion = player run shops. WoW wins. Nice summary! I know a lot of people would think you are being "picky" about it but in truth, that is exactly how the average WOW players reacts to a new game. I just had a debate with my friends about this and we came to the agreement that WOW's quality (in many ways) has really spoiled us. Simply put, for many things, WOW does it better or differently which we think is better. So many players who play WOW will hate AIon from the minute they login because of the graphics. Or because of the linear aspect of the first 10 levels. Again, for a game to take a LOT of the WOW playerbase (which means 6+ million players for a majority - give or take), that new game must make that player WANT to play IT over WOW. If it doesn't, they will go back to WOW. And for many long-time players like myself and I guess the above poster, it can be one make or break thing that causes us to dislike a game and go back to WOW. By the way, I agree with you about the player run shops.....for me, its the linear "tunnel" aspect of the first 10 levels. I would NEVER play an alt in the game due to this and for me, that's enough reason for me not to play. |
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Originally posted by templarga
I believe templarga is right, Aion still feels like an Eastern MMO to me. It has a very well polished F2P MMO vibe to it. When looking at it in terms of Aion vs WoW: WoW = no player run shops. Aion = player run shops. WoW wins. Nice summary! I know a lot of people would think you are being "picky" about it but in truth, that is exactly how the average WOW players reacts to a new game. I just had a debate with my friends about this and we came to the agreement that WOW's quality (in many ways) has really spoiled us. Simply put, for many things, WOW does it better or differently which we think is better. So many players who play WOW will hate AIon from the minute they login because of the graphics. Or because of the linear aspect of the first 10 levels. Again, for a game to take a LOT of the WOW playerbase (which means 6+ million players for a majority - give or take), that new game must make that player WANT to play IT over WOW. If it doesn't, they will go back to WOW. And for many long-time players like myself and I guess the above poster, it can be one make or break thing that causes us to dislike a game and go back to WOW. By the way, I agree with you about the player run shops.....for me, its the linear "tunnel" aspect of the first 10 levels. I would NEVER play an alt in the game due to this and for me, that's enough reason for me not to play.
I don't know why players are hellbent on killing WoW. I'd much rather have WoW prosper and keep its players. And what you said above about WoW spoiling you is spot on. And maybe that's the reason that Aion appeals to me so much - It is refreshing having a death penalty, reminds me of old EQ. It is refreshing to have interesting PvP (especially with the announcement this week of the instanced dungeons inside the castles that you take in the Abyss). It is refreshing to have this Eastern feel here in the West. And what I meant above by "myopic point-of-view" is that for those that haven't played it, all they're doing is equating it to -all- Eastern mmos, which is a gross overgeneralization. I am not a fan of Eastern games - there's something about them I don't like. And I absolutely -won't- play a F2P game (and I have - they're not for me). But Aion is neither. Yes, it has the eastern look to it, but everything else about it is "westernized"; the quests, the controls (hell, you can't even change controls in Lineage II, if I remember right), etc. The music is beautiful. The game looks amazing and it runs without a hitch (no lag). So, when you say something like, "Well it sucks because there's player-run shops." Immediately you discredit yourself because that has so little bearing on the actual game. Course, then again, player-run shops may make or break a game for you. If small things like that do, then I implore you, stay in WoW, and we'll both be happy as clams. ------------------------------------------------------------------------ /played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, and many others that don't merit listing /playing: Aion NA CB |
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i quite like the idea of player run shops . its really only a small step from selling stuff on the auction house is nt it . i think such things like that and player housing could make for a more interesting and mature game world . maybe what we ll see is a game with subscriber base that reflects that . i hope so . one of the major reasons i left warcraft was because it became more and more obvious that it was a game world populated by very young players amd the community was reflecting this . there are guilds in wow that have a more mature user base . the ones i was in were still going but were finding it harder and harder to find players over the age of 18 . i would like to see a situation where aion gets the mature userbase leaving warcraft with the children . but i think if aion is as good as it appears to going by the majority of comments in online forums .word of mouth will quickly spread within the school yeards over the course of the winter and warcraft could suddenly not be the cool mmo to play . peer pressure can be a big factor in such things . of course we ve all been here before with the likes of age of conan ,warhammer and lord of the rings . the difference with aion is that its already extremly successful in the asian market and unlike other asian mmos it offers a westernised mmo experiance . its apparently very polished so by the sounds of it we arnt going to be faced with a game thats being released way too early . love it or hate it you cant just right aion off or say its an epic fail when its already got a huge number of subscribers . if it is a good game ( and it sounds like it is ) it will inevitably gather a large following .
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vmoped
Hard Core Member
Joined: 3/07/04
Gamer fanboi. All games are good and/or great, in their own way! Stop da hate and go forth and play! |
I am honestly not a big fan of these X vs Y threads since we should all want any mmo to suceed in order to encourage more companies to invest in other future mmo projects to help provide us with more diversity and choice in the market. With that being said, I honestly enjoy both games. My reasoning behind preferring Aion at this point is the fact WoW has become the "been there, done that" game for me. If blizzard were to revamp the 1-60 portion of the game and add more world pvp (too bad it will be reduced soon) then I would prefer WoW. Warcraft has just become too boring for me to play, especially on new alts. Aion may not have everything WoW offers currently, but it does have one big factor in my book: It is new. May they both suceed in the end. Cheers! |
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This entire post is based on the idea that WoW is the dominating game in MMORPG. in terms of player base and money spent/made I'd have to say yes, WoW does dominate the market. In terms of its complexity as a game and entertainment value, WoW is only average considering how much they spent on it. (However the lore and world setting in WoW is rather high quality, too bad those two can't single handedly determine the quality of a MMORPG) Aion vs Warcraft is meaningless at this point either as one have been out for years and one is not even launched yet. I always play a game to a great extent before I make a judgement on it. I can't judge something I haven't played the full version of yet, and no beta doesn't count as a basis for a good logical decision. |
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Originally posted by arthen999
I'm looking forward to it too. It's like DAoC, where you had player housing and everyone had a shop on the pegboard of their house. That's not much different than player-run shops and people didn't have a problem with that. ------------------------------------------------------------------------ /played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, and many others that don't merit listing /playing: Aion NA CB |
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Apart from the judgement on the Korean qualtiy of Aion (translated, Asian lore, ...) The ONE thing that annoys me about it is the complete lying about its player base in Asia. An example: the official Doc of NCSoft showed that they had 41 Korean and 113 Chinese servers in May. In April they announced 1.000.000 Chinese players logging in on the first 4 days of launch: grtz. Earlier they already announced they had 400K players in Korea. Grtz. OK : that's 400 K on 41 servers and 1 M on 113 servers. Then some guy in AU put on 3.5M players (hardly 5 weeks later). And guess what .... despite their player base jumping up with 2 million players ... servers went from 153 to ... 162. Aion must be the only mmorpg where you can put out 250% growth without server growth. :)))) What a laugh. The fans have been trying to defend it with "our servers can hold 7 K players". Yea right in a STRESS test situation and at full max capacity. NO one of the operators would want a stress sit on their operational servers. I showed them that on "operational" servers the AVERAGE in fantasy mmorpg's is around 3K (with prob a max of 4K in operational mode). But still those Aion fans (with the usual Wow hate of course) believe the internet café nonsens of China counts. A 250% growth is impossible without a 250% growth in your server park. Period. So Aion has 162 servers, it would mean the earlier 1.5 M NCsoft was talking about in its OFFICIAL sources back in Apr/MAy are spot on. Very good results btw. But I dislike already these kinds of lies of 250% of "hype". Typical NCSoft. ----> BTW We saw the same info on L2: in the West they now have hardly 80 K subs, And the so called 7 M players of GW, while they simply count CD's sold (inclusive the expansions). That's the kind of worst hype a game can get in advance.
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Originally posted by Zorndorf
I cannot believe you just brought this up again. It was brought up in multiple threads, it was debated and everyone moved on. Except you, obviously. Simply amazing. ------------------------------------------------------------------------ /played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, and many others that don't merit listing /playing: Aion NA CB |
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Originally posted by puma713
As a matter of fact multiple people are looking into it and it shows the 3.5 M is indeed a plain lie. It is important as fans use it as a sales argument, while the above is a straight fact. And of course accompinied with the usual Wow hate. The same hype came with L2 and ... we all see where it went. NCsoft themselves are on the edge of false publicity with GW: advertsing they have 7 M players while they only count up the licencee numbers of sold disks (incl expansions) to me is also over the edge. The false posts with 3.5 M keep coming, so it is time someone came up and gave facts. 153 servers were for 1.5 M players in May. then one idiot in AU mentioned 3.5 M in June and the server park went from 153 to ... 162. No way is this game doubling its "normal" user base with 3% server growth. These figures are so typical for Korea and Chine subs. Always have been btw. I still remember the 9 M T9 put out until it was correctd by Blizzard. Isn't it odd that L2 's "multi millions" didn't materialse at all in the west? Not add if you know the way these guys count "subscriptions" in their open café's. :))) |
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Originally posted by Zorndorf
As a matter of fact multiple people are looking into it and it shows the 3.5 M is indeed a plain lie. It is important as fans use it as a sales argument, while the above is a straight fact. And of coure accompinied with the usual Wow hate. The same hype came with L2 and ... we all see where it went. NCsoft themselves are on the edge of false publicity with GW: advertsing they have 7 M players while they only count up the licencee numbers of sold disks (incl expansions) to me is also over the edge. The false posts with 3.5 M keep coming, so it is time someone came up and gave facts. 153 servers were for 1.5 M players in May. then one idiot in AU mentioned 3.5 M in June and the server park went from 153 to ... 162. No way is this game doubling its "normal" user base with 3% server growth.
As a matter of REAL fact, this has been gone over repeatedly in another thread started by the troll known as Zondorf. He's using poor numbers, and refuses to look at reality. he's assuming that newer games cannot handle any more users than a game thats seven years old. The 3.5 million number is absolutely in line with what the numbers say. Does it matter? Does it change the game? Nope. But it's still the way it is. Regardless of how many times he says it in thread after thread, his lies are still lies. |
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