World of Warcraft
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- Developer: Blizzard Entertainment
- Genre: Fantasy
- Status: Final
- Platforms:
- Website: http://www.blizzard.com/wow
- Retail Price: 49.99 BUY IT
- Monthly Fee: 14.95
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Instances to Investigate A central focus of almost every fantasy game is the dungeon. While there are a respectable amount of dungeons dotting the landscape of World of WarCraft the most dangerous, and rewarding, dungeons are referred to as instances.
One aspect of the instance game that was changed in the most recent patch affects the group size of players allowed to enter each instance. Player caps were put on all instances so as to not trivialize the acquisition of certain loot. Small raid groups were tackling some of the instances, intended for a single group. This made the instance easy, even for those who had little or no experience with instance game play. While this has many positive effects, including Blizzard dedicating itself to making instance gear superior to what is has previously been, it also has the drawback of limiting guilds and friends from always playing together. Perhaps scaling would have been a better implementation for keeping the level of challenge up to par. Even so Blizzard has already begun to deliver on its promise. The loot drop tables have already been increased in certain zones like Upper Blackrock Spire, Stratholme and Scholomance which have seen the addition of over fifty new items over the last couple of content updates.
There are many dead zones to be found around the world where players cannot yet transition. These are placeholders for many of the instances that Blizzard has in store for future updates. If Blizzard keeps its focus on instances as it has each of these will one day offer an exciting and challenging gaming experience. Scotty, Where The Hell Is That Server Stability You Promised Me?!? Any player of WoW can tell you that the biggest monkey on its back has been the problematic stability of the game servers. Many players, understandably, become disenchanted with the beautiful landscapes and compelling game play when they constantly suffer server problems. Whether it's disconnects, lag or simply the inability to log in for long periods at a time WoW has been plagued with server problems.To its credit, Blizzard has been constantly upgrading its hardware in an attempt to alleviate the literal game-stopping problems of its server infrastructure. Early on much of the lag evidenced seemed to sprout from overwhelmed database queries, the game literally unable to keep up with the traffic of items being looted in-game. Players would often find themselves "stuck looting" and unable to continue playing without waiting long minutes for the database to catch up, or logging off and on again to free their character from being stuck in the database queue. Server loads were one culprit attributed to the problem of server lag. Blizzard offered free character moves from high population servers to low population servers of the same rule set. This remedied some of the problem. Meanwhile Blizzard would often use log in queues as a stopgap measure for server lag on many servers, causing some players to wait upwards of half an hour to log into their preferred server.
With all the problems the servers have suffered, however, they have slowly and steadily increased in stability since launch. While the first couple of months were a string of constant ups and downs many servers now see many days with no downtime and little lag. Reboots tend are more expedient now, whereas early on players would sometimes wait an hour for a simple reboot to occur. While still suffering from some occasional lag most players can still come home from work and not spend half their evening simply trying to log into the game to play. In Conclusion... While some may argue with me World of WarCraft has come a long way since launch. I believe the game will enjoy unprecedented growth once Blizzard has polished the last of the rough edges. While many point out that Blizzard should have been ready for the 1.5 million players that overwhelmed them with the launch of their next blockbuster even forearmed with that knowledge it's hard to believe that anyone would be ready for such an influx of players. It's real now, while before it was simply academic.Be prepared fellow gamers, the future of World of WarCraft is a bright one. |



