Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:567  Guilds:2,962
Members:1,441,205  Online:0
Guests:0  Posts:4,577,785
Blizzard Entertainment | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 11/23/04)  | Pub:Blizzard Entertainment
PVP:Yes | Distribution:Download,Retail | Retail Price:$19.99 | Pay Type:Subscription
Desktop Client | System Req: PC Mac | ESRB:T

World of Warcraft General Article: Evolving Guild Dynamics

MMORPG.com World of Warcraft Correspondent Krsiti Studts writes this look at the way that World of Warcraft guilds are starting to evolve beyond just the raiding guilds that have become dominant over the last few years.

By K. Studts on October 29, 2009

Over the last few weeks I've noticed something I haven't seen in a couple of years in World of Warcraft. In the Trade channel, there's been a lot of advertising for new guilds. Not that advertising for guilds is new. What was unique to these Trade blasts was the type of guilds looking for new members.

A wave of social guilds surging on many of the normal and RP servers is a surprising turn.

Guild relations are an intriguing dynamic. Looking for members, you are never quite certain what to focus on. Is a website that important in the grand scheme of things? Should all guilds be required to have vent? Maybe the focus needs to be on what makes up the guild - the players.

Then, you have to decide what type of players your guild is seeking. Trouble was, if you weren't a raiding guild, you really had to search hard for a purpose. Gathering a bunch of players to your guild might be easy, but then what do you do with them? When Guild Achievements come online with Cataclysm it will give those less imaginative or less motivated GMs something to work with. It's a difficult task to entertain your members. That's why I believe raiding guilds are popular, it's easy entertainment.

Most of the larger or more popular guilds have been strictly raiding in recent years. With the Lich King expansion and more gear to be gathered, raiders have had the pick of guilds. Hardcore or casual, there is a guild out there waiting for a well-geared pally or discipline priest to join their ranks. Guilds that raid have the option to create a pond of players to pick and choose from when raiding, or they can set up a Black Ops style outfit with limited numbers all dedicated to their latest assault. Either style guild works well for raiders, giving them the option. Going with the large pond style, raiders can leisurely pick and choose where and when they join in. The only downfall to this system could be someone of lower rank in the guild might miss out on some choice gear. Raiders with a more militaristic guild set up know that they are always raiding and if they can't meet the schedule there's always the possibility of getting kicked from the guild.

Kudos go out to the dudes from The Instance podcast. These guys, and their compliment of guild leaders, manage to keep a handle on one of the most ginormous guilds in North America. With a crazy number of members (over 5000) right now, these guys somehow keep there guildies happy and more begging to join all the time.

Raiding guilds need strong leadership. You're dealing with personalities you typically know only in the game. Leaders should set down concrete rules if they want the guild to run smoothly and succeed. Know that with any guild, you're going to have people leave. Actually, this is standard advice for any guild. Have your rules in place before you start recruiting. Players will come and go and you can't take it personally. For whatever reason, they will go. It's up to guild to have a plan when a handful of your best raiders bail for greener grass and make sure they aren't doing a ninja on your bank when they exit.

My first experience with a guild wasn't great. I joined because someone invited me and I wasn't really sure what to expect. A medium sized guild with a number of active players seemed like a good choice. What I learned quickly was the guild had a clique and if you weren't in that group then you might as well not be in the guild. The guild folded a few months later and a few members joined a different style guild.

I wasn't sure I wanted to join another guild, but I did enjoy the chat and playing with these guys so I opted in. This was my first experience in a straight RP guild. I was game and the guild actively engaged members in a variety of events. Granted, some of them were weird but all of them were fun. It made an impact with all of the members that the guild leaders actually took time to plan and prepare for events. These events always included food, prizes, and different games, so it's a good idea to horde strange things like pumpkins and snowballs for events later. It was a lot of fun and I was surprised that the guild ended up vanishing after some cross events with the other faction.

These are all typical guilds that have been around since the dawn of Warcraft. Recently though, there have been more and more strictly social guilds looking for members. People that just want to chat, hang out, level together and maybe run a few instances together. No pressure, no fuss. Just log in and chat whenever you have the chance.

The new influx of social guilds has turned their focus on players in a different style of category. These guilds actually want to get to know you (Yeah, it could be for creepy reasons. Caution there - especially after the weird sex game guild from a few years back that Blizzard shut down). They are looking for members with common interests. Some of these guilds advertise for mature players. That's cool. Not every guild's dynamic need to include eleven year olds or players that only play once a month. These groups set their rules up front so if you're not an active player with kids playing soccer, you know not to apply.

It's a nice compliment to some of the more hardcore guilds. Choice is what makes Warcraft such a cool game. Guilds don't have to be vanilla flavored. They have the room to expand and change just as the game continues to grow. You'll never please everyone, so don't worry about it. If you want a guild of soccer moms, Warcraft is an awesome venue. You can chat with new friends while doing Trial of the Crusader.

I like the resurgence of social guilds. It gives a new aspect within the game that hasn't been around in a while. Warcraft is fantastic in allowing players to evolve and grow within the realm of Azeroth. With over so many players now, you have to expect new guilds to continually morph and change the shape of the game.

More World of Warcraft Features:

The WoW Factor - The WoW Killer Redux Column added on Monday January 30
The WoW Factor - What is a “WoW Killer?” Column added on Monday January 16
The WoW Factor - Slain by the Sith? Column added on Monday January 02

More General Articles:

Luvinia Online - Zendo Area Tour General Article added on Monday January 30
Star Wars: The Old Republic - Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
General - CES 2012 – Hardware Roundup General Article added on Wednesday January 18

More Features:

Repulse - Interview with Scott Hartz Interview added on Friday February 10
Repulse - Beta Preview Preview added on Friday February 10
Player Perspectives - Mentoring is Motivation Column added on Friday February 10
 
 
coldandnumb writes:

Kudos to everyone out there doing these "alternative" social guilds. I am glad to see that not all players are either hardcore raiders or tiny "cliques" with no interest in the rest of the community. I welcome any effort to bring a real community back into the mmo genre.

New Post Quote
10/29/09 8:01:04 PM
 
Eindrachen writes:

The truth is, the "hardcore" guilds tend not to last that long.  Everything is great as long as the entire guild is focused and determined.  Once a few folks start to burn out on the game, or have personality conflicts, or otherwise don't want to participate, the guild falls apart.

After years of playing, the only guilds I see that endure are the social ones.  The guilds that have diverse interests, who PVP as much as they do raids or heroics or even soloing, who do fun things other than just mindlessly grinding out the hottest new raid instance, and who actually bother to level up new recruits and help them get to end-game, these are the folks that last for years.  While most guilds don't seem to last forever, I've watch the guilds with more diversity last years longer than those who just get together to do one thing, be it raiding, PVP, or whatever.

But more than that, the players in such guilds tend to stick with WOW longer without burning out, and tend to jump right back to the same guild or a similar one when they do take a break.  Seems like as much of an endorsement of a more relaxed attitude when playing the game than anything else I could think of.

Which is why I keep playing: I don't focus-lock onto content.  I run in raids when possible, do heroics, dailies, BGs/WG, trying to fulfill achievements.  Having something new to do/see is good for one's appreciation of the game.

New Post Quote
10/30/09 3:41:07 AM
 
Gikku writes:

I have noticed through the past months that there has many of the hard core raiding guilds falling apart or splitting into two sometimes three different guilds.  There has been of the more casual guilds that do relatively nothing but guest and dailies and sometimes maybe a small raid or two that have fallen as well.

It is hard to run a guild and I agree an important factor is having the rules and goals out there in front. That way anyone joining or thinking about joining can see what the guild is all about right up front. Then they know if it is what they want or not.  There are so many different types of guilds: raiding, casual raiding, hard-core raiding, social, casual, the list goes on. The problem lies in what someone interprets as any of these meanings and the meanings are not as set as one would think.

For example I am in a casual raiding guild. We raid three times a week and we progress doing so. But for some they might think casual raiding means less than that. So you can see what I am getting at. That being said it is important to have it clear and written up front just what your guild means by whatever it is recruiting for. I tend to stay away from a guild that just runs around throwing invites to any player they see without a guild tag. If you can't talk to me about your guild then I am going to decline.

I have noticed though that a casual raiding guild will outlast a hard-core one if it is raiding and progressing and is run by peeps that know what they are doing and don't scream and yell at the members. If they do what is said they will do for everyone and not have a set of rules for one and a different for others.

As for the cliques; there are cliques in every guild. There are in the one I am in now but not to the point to of being totaly unfair. It is just that they have been playing together for years and know each other outside the game as well or many do. They do small raids for achiements together and such but I am hoping once they have finished theirs they will take the time to include others. That being said I have been in guilds where the officers don't mix with the other  membes and stay in a different chat on vent except during raids. That is a poor run guild at best.

New Post Quote
10/30/09 10:31:49 AM
 
Palebane writes:
Originally posted by coldandnumb

Kudos to everyone out there doing these "alternative" social guilds. I am glad to see that not all players are either hardcore raiders or tiny "cliques" with no interest in the rest of the community. I welcome any effort to bring a real community back into the mmo genre.

 

I agree completely.

New Post Quote
10/30/09 11:36:27 AM
 
Leave this field empty
Post Your Comment:
Our Rating
8.1
User Rating: 8.1
Popular Features:
Player Perspectives : Content Locusts Killed My MMO Column added on Friday January 27
It used to be that hitting the level cap in an MMO was something that... Read More
Star Wars: The Old Republic : Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
There is no question that Star Wars: The Old Republic has stirred strong feelings on... Read More
General : The 2011 Player’s Choice Winners Award added on Thursday January 19
A couple of weeks ago, we asked you, our valuable readers, to vote for those... Read More
The WoW Factor : What is a “WoW Killer?” Column added on Monday January 16
Everyone is always looking for that game that will be a "WoW Killer" but what... Read More
The Secret World : Deck Templates Dev Journal added on Thursday February 09
The Secret World is going to feature one of the most complex abilities systems in... Read More
Latest News:
World of Warcraft : Subscribers Down, Profits Up Reported on Feb 10, 2012
During yesterday's investor's call, Activision-Blizzard announced that World of Warcraft subscriber numbers are ~10.2 million.... Read More
World of Warcraft : Press Event for Mists of Pandaria in March Reported on Feb 01, 2012
The official World of Warcraft Twitter has been updated with the announcement that a press... Read More
World of Warcraft : The WoW Killer Redux Reported on Jan 28, 2012
In the last edition of The WoW Factor, the discussion swirled around what exactly it... Read More
World of Warcraft : No 2012 Blizzcon Reported on Jan 25, 2012
Citing a "jam packed schedule", Blizzard will not be hosting its (usually) annual fan convention,... Read More
World of Warcraft : More Server Blades Available for Charity Auction Reported on Jan 24, 2012
Blizzard has announced that the last of the retired EU server blades for World of... Read More

Advertisement