This guide is intended for players who are getting ready to start PvE raiding, or have started and are having a difficult time keeping up. Or even intermediate players who just want to improve their game. Rather than giving specific tips on class play, this guide is applies to all classes and all roles. Much of this is relevant for PvP and soloing as well, but that's not my personal area of expertise.
Defining Effective Play
Effective play in a raid is doing whatever is needed to make the raid successful. All three raiding roles have desirable traits players are constantly trying to adopt. For example, these are things like quick reaction speed, strong output, and aggro management. If you try for these traits, and succeed, that's effective. If you try and don't succeed, that's ineffective.
This is different from good play, because good is a subjective word. It can mean a million things to a million people. I've met many players who are far happier to ignore conventions and play however they please. Although this kind of play may not rock the world during raids, who is to say it's bad? You define good play for yourself. Being effective is different. If the effect you want to achieve is taking down a boss as smoothly as possible, then there are specific ways to achieve just that.
That said, here are what I consider to be some key virtues of top raiders.
Critical Thought
Critical thinking is being able to rationally look at something with the intent of improving it. Good Warcraft players must possess this skill. Countless players get defensive and put their hands over their ears when they're presented with criticism. Improving play has to be a rational process, not an emotional one. Before somebody tells you that you need to step it up, you should already know that you need to step it up, and be thinking about how. Understand there is always room for improvement, even in the best players in the world. There is no such thing as good enough. This doesn't mean you should be discontent and pessimistic. Instead you should be excited and optimistic, always looking for the next bit of information on how to improve your play.
By the same token, you also need to look critically at advice you receive. Just because somebody has been playing for years does not mean their advice is going to be any good. Don't blindly listen to the first thing someone tells you. Take it under advice, compare and contrast it to other sources, and derive your own conclusion. You'd be shocked at how often friends and guild members have outdated advice they haven't bothered to check up on in the past year. Even guides should be subject to critical thought, though I encourage everyone to read up on their class. Don't accept anything as gospel unless that source has proven to be reliable after time.
Research Skills
One of the sad truths about World of Warcraft is that all play styles are not equal. Time and time again, I have seen players solo to endgame, jump into raids, get slaughtered, and then refuse to change how they play. Questing is forgiving. You can do whatever you want and you'll hit endgame, even if it takes half a year. Raids, even the easy WOTLK raids require you start to understand that there are more effective ways to play than others. You can't just make stuff up anymore.
Luckily, there are those who understand the mechanics of the game, and churn out the numbers regular players can use to improve their game. You'll find their information over official class forums, on class-specific websites, or on theorycrafting websites like Elitist Jerks. Their information comes in many forms, but these are the three most important:
Talent Builds: We all know this one. Guides written on this will usually list the top few talent builds, or perhaps what you need to know to craft your own.
Rotation: This is the order in which you cast spells to get the job done, although I think spell priority is a better.
Stat Priority: What stats you're looking to stack with regards to your class and spec. Some sites will give you stat weights, which give a point value to each stat. Spell power with worth 1, haste worth 0.67, and so forth.
At any given time, most sites will list the "best" setup for every class and spec. This'll be whatever spec/rotation/stat priority which gives you the highest output of damage or healing with regards to numbers. However, this is not gospel. Just because one spec may put out more raw dps doesn't mean it's right for you. Some talents may need to be tweaked in order to match how you play, and maybe you just have more fun with another setup. Good guides will show you how to make non-standard setups work for you.
The trick here is to understand where you stand, what you're looking to do, and what setup solves those problems for you. Most commonly, players just don't know how to crank up their output for raids and the answer is invariably using the most popular setup. If you're willing to accept you will have to work harder, and likely won't succeed at matching the output of the optimal setups, you can start playing with non-standard stuff that may be more to your tastes. Read the information, understand it and go from there. As always, employ critical thought. If all the guides say the same thing, chances are the information is tried and true, but feel free to examine it more closely. If you're thinking, you're improving.
Attitude
This is a constant struggle. Nearly every raid leader wants the same kind of attitude from players, and there's always a few people who refuse to play along. Here are some signs of a good raiding attitude, and how to adopt it.
Pass on loot if it's a sideways upgrade. Not only does this win you instant friends, but it lets somebody who might see the drop as a major upgrade make enormous improvements. The raid improves overall if distribution amongst regular raiders is even.
Don't use the meters as a form of competition. Damage meters are a very useful tool, but they're not to be waved around in the middle of a raid, save them for after. More on this later.
Get excited for raids. Show up early so you can be repaired and with consumables and get summoning on time. It's heart-breaking for a raid leader to hear "Oh, there's a raid? Guess I'll go."
Get your real life in order. If you're a teen, talk to parents and ensure you'll get a few hours to yourself. If you've got a kid, make sure the kid is well taken care of. Nothing earns you enemies faster than a half hour afk without warning.
Keep your cool. Even if one person is driving you nuts, or you're on the fiftieth wipe, don't freak out in the raid and make everybody else as miserable as you. If you can't handle the raid at that time, cut out and avoid drama. Morale is critical to a raid's success.
Be a mentor. If you're doing well, start sharing your information. Give the struggling raiders the tools they need in order to succeed. It's a team, and the team will advance farther if everyone is helping out.
Don't be a know-it-all. If you're brimming with advice and facts, ask people if they mind if you share what you know. Don't be hurt if they say no. Mentoring another player requires some care for that player's ego. Otherwise you come across as an arrogant jerk.
Continued in part two!
As usual the author missed the primary virture, "Have no life". All the ones he/she mentions are strictly secondary.
Good article man, good to see someone else uses dps meters not for glory but to see where ** I ** SUCK at pull types, with the aim that next time I will try and do a different rotation in order to up my contribution. I rarely look at the over all stats (apart from to see whose realy just plain bad/lazy) but only look at the last fight. Good addons such as recount are invaluable because they have the ability to break down your moves into graphical, readables stats. Ofc wws reprt is more acurate but its handy to see an instant 'i sucked, 2k dps that pull, try xx' or 'great i didnt die and did 4-5k dps that pull'
I know some people like to say trash doesnt matter but it does when you are aiming at timed runs etc (or just want a nice speedy night) and its good for me to know that there are very, very few pulls now where I cant pull my weight simply by trying new rotations where I realized something isnt working.
also DPS doesnt really matter as much as people make out, contrary to what some believe. I can quite easily do 15k+ on some trash. I only do about 30k damage before I die tho. Your dps is irrelevant if its at the cost of your life! And if you die you just slow everyone down :D
How to be a Drone 101...interesting...not.
Seriously do we need guides like this? Raids still represent everything thats wrong with alot of MMOS today..loot centricity, linear gameplay, and the ever present 'rush to end game' so people can raid. MMO's that focus on Raids should just be called MMORG's instead of RPG's there's nothing RPG about end game rushing for raid gear. I miss the days of when the Journey and the story to your character actually stood for something in MMOS. And I miss creating a character for yourself instead of creating one for everyone else. Atleast back then you'd create a char for youself. Now its all about cookie cutter pre defined roles and which ones are better so no one plays the other ones and figures out how to actually use them in an effective way.
/mini rant off
I didnt realize this was a discussion over the MERITS/CONS of raiding. seems to me to be perfectly clear its about how to be a good raider, regardless. Also whats wrong with being polite in a raid anyway? Would hardly call that being a drone, more, simply not being a prick...
Last I looked this is a Forum and I'm perfectly free to state my opinions on Raids when the Discussion is on Raids. If you dont want to hear negative thoughts on Raids then don't post on Raids.
The article flat out states to use cookie cutter builds, it pretty much states to do as your told, and eludes to basically you dont need to think for yourself as long as you know the overlords plans. Having a particular play style or a Build you like shouldn't be seen as a deteriment. If raid leaders are unable to define a plan of action that involves particular builds and playstyles outside of the norm that should actually be considered a seriously fault in a raid leader.
Just because 1 plan works doesn't mean it has to be the only plan but thats not how raids are played. They're eventually plug and play everyone does the same thing every time and everyone is built a particular way thus eliminating anyone or anything that is not built to specification. Thus everyone ends up a drone or a clone of one another in most games like WoW.
Good...
Now that we have an article on how to be effective, how about an article on how to have fun as well? I mean... that's what a game is supposed to be, right?
Last I checked, this subcategory of gaming is about drama, drama, mind-numbing grind, arguing with jackasses and retards, drama, ganking newbs, lewt hoarding, ruining social lives, and drama.
Where did it all go wrong?
You know the sad part? You're absolutely right
I used to be the biggest enemy of raiding. I used to loathe the raiding system and its unforgiveness, I used to hate raiders. The whole "gear up until you're strong enough for raiding" system in MMO's used to make me sick to my stomach.
Eventually, I got bored with the other content though. First I tried some other games, but found none of them offered the polish and high production values that WoW had, so eventually I came back andstarted focusing more on high end PVE, first by doing heroics, and eventually stepping foot in kharazan until i joined a raiding guild to do 25 mans too.
Now I'm turned 180 on this subject. Raiding isn't about epics or about epeen (sure there might be people out there, but surely not me), its about pure FUN!
To work together with 24 other people, each using their own skills to their best and paying attention to their surroundings, and in sync defeat the biggest challenges and defeat the strongest foes. That's what raiding is about. Sure I'm happy when a good epic drops and I win it, but what makes me far more happy is finally defeating that dragon that the guild whiped on so many times.
So I'm happy about raiding now, I find it the one challenging thing that keeps the game alive and kicking for me. The great thing about raiding in WoW though, is its completely optional. No one "needs" to raid. You can stick to small groups or even soloing dailyquests if thats what you want. And with the introduction of resilience, raiding gear isn't useful at all for PVP, its useful for raiding only, so no one who doesn't like raiding actually need the "epics" that drop in raiding instances. You can get far better PVP sets from doing PVP if thats what you're interested in.