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World of Warcraft: Inscriptions

MMORPG.com WoW Correspondent Deborah Deitrich writes this article discussing Inscriptions in Blizzard's World of Warcraft.

With the Echoes of Doom content patch, a new profession has been added to World of Warcraft. Players can now choose to train a character in Inscription, a skill used to create Glyphs and other items. Glyphs are the big new thing in Azeroth. They can be added to a character to enhance a spell or ability to great advantage. Additionally, as the materials to make glyphs are relatively inexpensive (typically 5-10 herbs), it's not unthinkable that one would change glyphs, depending on the situation. One might equip one set of glyphs to raid and replace them with another set to PvP, much as one would use different potions for different occasions.

Glyphs are class specific and can be traded, mailed and sold on the Auction House. There is a new category on the Auction House, labelled Glyphs. If you click this link, you'll find a sub-menu of the various classes. Click on a class and you'll get a listing of the glyphs currently on sale that can be used by that class.

Scribes learn to inscribe glyphs from Trainers or through discoveries. Glyphs above level 350 and the certain inscription recipes can only be learned from the trainers in Northrend. Additionally, the ingredients for higher-level glyphs are only found in Northrend. As a result, glyphs above that level will be unavailable until Wrath of the Lich King is released and Northrend is added to the World of Warcraft geography. Certain glyphs are learned through the discovery. As a result, they will not be as universally available as the trainable glyphs. Their relative rarity will no doubt impact their price.

Glyphs fall into two categories: Major and Minor. As I'm sure you have surmised, major glyphs give a major boost to a spell or ability, while minor glyphs give a boost of lesser impact. Until a character reaches Level 15 they cannot use glyphs at all. Once a toon reaches level 15 they can add one major and one minor glyph. At level 30, one can have two major and one minor glyph. At level 50 you gain the ability to use an additional minor glyph. At level 70, one can add two major and three minor glyphs to a character. We will have to wait until our characters are level 80, after Wrath of the Lich King is released, to add a 3rd major glyph to our characters. The glyphs themselves have a level requirement, which will impact new characters that are levelling up. A character must be Level 70 to use the Glyph of Mass Dispel, for example.

Glyphs are created using herbs. A scribe will mill a stack of 5 herbs into a pigment. Pigments are used to make ink. Other supplies can be purchased from an inscription vendor.

On the bottom tab of your spell book you'll find a new tab labelled Glyphs. If you open this tab, you'll see three large circles separated by smaller circles. Your glyphs will be added into these circles. Once you obtain a glyph, head to a Lexicon of Power to add it to your character. The Lexicon of Power will be found near the Inscription Trainer in all the major cities of Azeroth: Darnassus, Exodar, Ironforge and Stormwind for Alliance; Orgrimmar, Silvermoon, Thunderbluff and Undercity for Horde. There is no Lexicon of Power in Shattrath. The Lexicons of Power in Outlands are located in Honor Hold for Alliance and Thrallmar for Horde.

To add the glyph, stand next to a Lexicon of Power, right click on the glyph in your inventory. Your glyph menu will open. Now left click on the circle where you wish to add the glyph, large circles for major glyphs and small circles for the minor ones. Glyphs are unique. You can only have one of each type equipped.

Scribes are not limited to making glyphs, however. They can make a number of additional items as well. These include certificates of ownership, off-hands, scrolls, vellum and tarot cards.

Certificates of ownerships are items created for hunters. They allow a hunter to change the name of his or her pet. There is a seven day cool-down on this item. This is not for use on the non-combat companions that can be owned by any player.

Scribes can now make scrolls. Where once players had to depend on drops or fishing up the item to obtain a scroll, now they can contact their favorite scribe. With Echoes of Doom, scrolls up to level 6 can be made for Agility, Intellect, Spirit, Stamina and Strength. When Wrath of the Lich King is released, Scribes will be able to make Scrolls up to level 8.

Good news for Enchanters: No longer do you need to hang in a major city and spam Trade to sell your enchants. Scribes can make vellum. Enchanters can buy vellum and place an enchant on it for later use. These enchanted vellums can be traded or sold to others, placed on the Auction house or mailed to another character.

Scribes can create Tarot cards, which start quests. While the tarot cards created can be traded to anyone, only Inscribers can use the decks, which start the quests. Higher-level scribes will be able to make standard Darkmoon cards, such as a Two of Portals. These cards can be traded and sold.

Scribes can also make a number of off-hand items for their own use. This will surely increase the value of single-handed weapons. Now a scribe can have a library of tomes from which to choose. This will give a player with the inscription profession the option of swapping out a book that gives Intellect, Spell Power and Critical Strike for one that adds +20 to your Fire Resistance when a certain fight demands it.

Another scribe-only benefit from Inscription is the ability to make and use Scrolls of Recall. These, in a sense, act as an additional hearthstone returning the user to the inn to which they are bound. One must use an appropriate level Scroll of Recall, however, or suffer unpredictable results. Level I SoR are accurate to level 40. Level II SoR are unpredictable past level 70. Level III SoR should be reliable to level 80.

Scribes can also make and use Master of Inscription items. These are similar to shoulder enchants, as they can be added to a scribe's shoulder armor to enhance that piece. These do not stack with shoulder enchants.

Be sure to explore the many aspects this new profession brings to World of Warcraft. An excellent site to visit for information on all things Inscription is El's Professions. Find the information on Inscription at: http://www.elsprofessions.com/inscription/.

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Terranah writes:

Bad link.  Takes me to a list of WOW articles instead of article listed.

New Post Quote
11/10/08 10:02:56 AM
 
Bama1267 writes:

 Excellent money making prof right now. Not quite what it was when patch got rleased but Ive made over 13k on glyphs alone and it costs next to nothing to get started. I  still make roughly 300g a day doing nothing but making glyphs anyone could make.

New Post Quote
11/10/08 1:22:00 PM
 
Terranah writes:

Man that is some insane cash inflow.  Too bad we aren't related.  Everyone should have a rich uncle.

New Post Quote
11/10/08 2:15:32 PM
 
bluefooted writes:

 Yeah, it will be cheap until they make the components some rare item that is a rare drop off of a rare spawn herb. Knowing blizzard some kind of kick arse item will require that.

 

Also, while it is nice now, remember that it is all realitive to demand and supply. So while people will continue to demand it, depends on how easy it is to get the required herbs. No doubt it will be easy now to make people feel good until they hit that realization that it costs a buttload to train the new northrend abilities.

New Post Quote
11/11/08 12:00:17 AM
 
pegleg writes:

My mage is scribe and she made a ton of gold on the frist day Inscription came out. I was lucky enough to get the Glyph of Pinguin which sold like crazy.

New Post Quote
11/11/08 12:36:29 AM
 
Bama1267 writes:
Originally posted by bluefooted

 Yeah, it will be cheap until they make the components some rare item that is a rare drop off of a rare spawn herb. Knowing blizzard some kind of kick arse item will require that.

 

Also, while it is nice now, remember that it is all realitive to demand and supply. So while people will continue to demand it, depends on how easy it is to get the required herbs. No doubt it will be easy now to make people feel good until they hit that realization that it costs a buttload to train the new northrend abilities.

 

 Well obviously it depends on supply and demand. I made 4k  the first day it was out because of seriously high demand. The demand will still be great when the xpac comes out due to higher end glyphs regardless of what it takes to make them. If its harder to make , you will charge accordingly. Also due to everyone learning random glyphs , it gives players a chance to find a money maker right away that no one else has ...at least for a little while. But that little while could fetch you tons of gold. Just like the guy above me who learned penguin ...on my server it was selling for 90g before other people started learning it and brought it down to roughly 40g  .... then lower.

Its still not too late to get into this profession for people looking to make a little dough. Or at the very least , not spend money to level a profession. On the other hand ....selling herbs should fetch a decent amount of money as well. This would definately be great for any lowbie or player new to the game to make some money.  But If higher level players don't get into it now , the money train will have left the station. And just as bluefooted stated , it will end up just as most every other profession ...and you wont make much at all if any.

New Post Quote
11/11/08 8:38:12 AM
 
Maxximus writes:

Hi,

I would take.. oh...

.0005% or so. Then I will "Live In A Van Down The River!" :)

Maxximus

New Post Quote
11/11/08 9:30:23 AM
 
bluefooted writes:
Originally posted by Bama1267
Originally posted by bluefooted

 Yeah, it will be cheap until they make the components some rare item that is a rare drop off of a rare spawn herb. Knowing blizzard some kind of kick arse item will require that.

 

Also, while it is nice now, remember that it is all realitive to demand and supply. So while people will continue to demand it, depends on how easy it is to get the required herbs. No doubt it will be easy now to make people feel good until they hit that realization that it costs a buttload to train the new northrend abilities.

 

 Well obviously it depends on supply and demand. I made 4k  the first day it was out because of seriously high demand. The demand will still be great when the xpac comes out due to higher end glyphs regardless of what it takes to make them. If its harder to make , you will charge accordingly. Also due to everyone learning random glyphs , it gives players a chance to find a money maker right away that no one else has ...at least for a little while. But that little while could fetch you tons of gold. Just like the guy above me who learned penguin ...on my server it was selling for 90g before other people started learning it and brought it down to roughly 40g  .... then lower.

Its still not too late to get into this profession for people looking to make a little dough. Or at the very least , not spend money to level a profession. On the other hand ....selling herbs should fetch a decent amount of money as well. This would definately be great for any lowbie or player new to the game to make some money.  But If higher level players don't get into it now , the money train will have left the station. And just as bluefooted stated , it will end up just as most every other profession ...and you wont make much at all if any.

 

I understand that part of it, but what i was pointing out was that he said that they were easy enough to make that people would be constantly changing them. Change for raid, change for pvp, change back for raid. What i'm saying though is that if they run expensive enough, people wont be changing them constantly, and knowing blizzard they wont make it that way. It will require rare herbs, and thus require higher prices and people wont change their glyphs daily. Mayvbe per spec, and that should drive down prices. 

 

it is like jewel crafting. At first it was extremely profitable, and even today is still doing fairly well. But the gems that everyone wants now require rare materials, and the price is so dang high that people dont replace them. When green gems were the best, people resocketed their gear whenever they wanted to try something new. Just saying if the items to make the glyph ends up being rare (like a .1% drop off a gathering of a herb), then we will see the same thing. Glyph will cost 400g and people will find out the ones they want and never change them.

New Post Quote
11/11/08 12:28:15 PM
 
Bama1267 writes:

Just a follow up ...... inscriptions alone since xpac was released net me 4400g a day. Now some people don't have the time to spend making and selling as I do , but good money is there for people who want to make it. The DK craze is the major reason for the huge influx of cash. People need roughly 4 glyphs every tiem they buy .... and If your the one with them all made up and lowest on AH ...you close out about 50-100g a person. The window to make money may be closing  very soon ...........

New Post Quote
11/22/08 10:22:20 AM
 
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