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World of Warcraft Editorial: Patch 2.0.1: Before the Storm

Hasani Davis takes a close and opinionated look at World of Warcraft's Patch 2.0.2, which dramatically changed the game's PvP system.

By Hasani Davis on December 18, 2006

World of Warcraft: Patch 2.0.2, Before the Storm

Editorial by Hasani Davis

Editor's Note: The opinions expressed are those of the author and not necessarily those of MMORPG.com, its staff or management.

With only a little more than a month to go before The Burning Crusade hits stores Blizzard has put out one of the few last patches to Warcraft before the expansion changes the game forever. Patch 2.0.1 finally went live with some dramatic changes to the PvP system that Warcraft had to offer, do not worry, we will discuss those changes shortly. Players were given a Talent refresh to their characters because the talent trees were updated to reflect the upcoming levels in the expansion. So with several new spells, abilities, and pets, the game looked a little different, but it was the same old Warcraft.

Gear, gear, gear, and more gear is what really matters in Before the Storm. Now PvP rewards can be gotten without the ridiculous grind it took players to gain the rank in order to purchase the items. No Wait! For those who did not hear, one week into the new Honor system and Blizzard has changed their minds again. Now there has been a 30% reduction to the honor you gain from PvP. Sound crazy, this was posted on the Blizzard forums Tuesday by Blizzard employee Nethaera:

Now that the Before the Storm content patch has been live for the past week, we’ve had a better opportunity to track the rate at which players are accumulating honor, and subsequently how easy it's been to obtain honor rewards. In gauging these elements, we've determined that the effort required to obtain honor rewards is more trivial than we had intended. As a result, during today's maintenance we’ve applied a hotfix that reduced the amount of honor gained by approximately 30%. This change allows the honor rewards to be obtained at rate that better reflects the item’s in-game value.

The reason that we decided to reduce the rate of honor gain rather than simply raise the honor cost of each item, is to ensure that everyone’s time and effort participating in PvP since the patch is not diminished. As this change will only affect future honor accumulation.

So I guess the only comment we have here is congratulations to players who grinded out the week and exploited the system that Blizzard put in place for seven days. I personally was very excited to get some neat new gear only to have my hopes extended by 30% of my play time.

This is very frustrating to players. I know Blizzard sits atop its seven million player hill but really who makes the decisions over there? It seemed like players who enjoy PvP finally got a chance to catch up to all of the Tier 2-3 armor raid groups and actually compete on an equal playing field. Nope sorry, your play time will be extended. On the edge of Burning Crusade why make this type of switch to players? I guess my question is has Blizzard become to high and mighty on their player base to adjust things that quickly on them? I hate to mention that there are dozens of MMOs coming out in the next year or so, will WoW remain on top of that hill forever? Not with decisions like this one.

With The Burning Crusade delayed and patches and hot fixes galore it makes you wonder what is going on over there. I know that development is not easy for video games, especially MMOs. However, Blizzard has had two full years to set up a team to work on this expansion. Two Full Years! I cannot stress that enough. There are many different theories on what is going on over there. One is that making the PvP rewards a little easier to get will give players the items they needs to survive in the level 60-70 dungeons. Another is that, with the expansions and the boost to level seventy, all level sixty epics will be worthless soon because players will be grinding and fighting over the level seventy epics. This theory is upsetting because some players have been trying for months to get High Warlord gear only to have it taken away and made easier. Then once again to have it changed in one week’s time to make it harder again. If those last two sentences made sense to you be glad, maybe you can get a job at Blizzard. It just seems like a lot of jumping around right before the first major expansion of the game.

The point of this editorial and many others about World of Warcraft is to try and figure out what is going on with the biggest MMO in the world. No matter how many people play the game and how many people love it, there is always room for opinion and a reason to question the design choices made by developers. As for PvP in WoW, I know they are trying to make it more fun, but this whole switch on the player base just flat out pisses us off. Let us know your thoughts on the forums. We are very curious if people feel slighted in any way.

More World of Warcraft Features:

The WoW Factor - The Role of Utility Column added on Monday February 13
The WoW Factor - The WoW Killer Redux Column added on Monday January 30
The WoW Factor - What is a “WoW Killer?” Column added on Monday January 16

More Editorial:

General - Naming Your MMO Baby Editorial added on Tuesday January 31
The List - Five TV Shows That Should Be MMOs Editorial added on Monday December 19

More Features:

Guild Wars 2 - Micro-Awesomeness Column added on Tuesday February 14
The Free Zone - Is F2P Ruining Korea’s Youth? Column added on Tuesday February 14
 
 
Parsifal57 writes:
Ummm , the read the editorial link goes to a list of past WoW headlines, of which this editorial is not one of them, where do we actually get to read the editorial ?
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12/18/06 1:05:11 PM
 
Mochnant writes:
Same here, link missing?
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12/18/06 1:13:00 PM
 
andykimbroug writes:
I think the summary is posted before the article is up.  I can't find the article at all.

Andy
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12/18/06 2:26:23 PM
 
Stradden writes:
Sincere apologies on that, I've got it fixed now.

Thanks
Jon
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12/18/06 2:30:25 PM
 
Parsifal57 writes:
Thanks for fixing the link, and thanks for the editorial.

Every point you made pretty much sums up my opinion of whats happening at Blizzard lately, its looks like they have lost contact with the idea that they are making a game for people to have fun playing. Over the last few months decisions and justification for them (what little justification is given) seem to be more and more out of touch and in many instances just plain stupid.

As you say the game has been out over 2 years and still Blizzard are making MAJOR class and balance changes its like the whole emphasis of the game is switching from PvE centric to Blizzards idea of PvP centric. I think they will loose a noticable number of subscribers over the next year, but after that it will be a slow trickle probably so slow that nobody in Blizz will realise that they can and should be doing better.
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12/18/06 2:53:34 PM
 
schmootzig writes:
I think you expressed the general opinion of a large portion of the player base with this particular editorial. Personally I don't buy the reasoning that they needed the patch to go live before getting more accurate data on rate of honor gain.  They had 1 1/2 years of gathering honor data on the live servers, knowing full well that there would be a slight increase in PvP activity now that honor decay has been removed.  When the patch went live, honor was already reduced to 10% of it's former rewarded amounts ... so now we're looking at closer to 7% which IMO is simply pointless, as there is absolutely no way for a casual player to gain a full rank 14 armor set + weapons before the expansion is released ... at which point they'll be leveling and earning quest rewards etc.

A big area of discontent in general is how this current patch has rebalanced the entire game with lvl 70 epic gear in mind.  Sure, that needed to be considered, but many classes were severely nerfed ( look at Warriors here ) due to what their *potential* would be at the level cap in full raid gear.  The official word is that once players advance through BC content, classes will balance out a bit more again .. which is really a big slap in the face for anyone wanting to level / play a given class those other 69 levels, knowing full well that for the next 6 months or so, it'll be in an extremely nerfed state. 

So yea, I agree here ... what *are* they thinking ?  Call it what you will, but after somewhat overcoming the first major hurdle of their success aka server stability, this is the second and it's begining to show some major signs that they honestly didn't plan for nor expect to be as popular of a game as they are, nor how to expand their content in a *meaningful* way.  BC may very well be a great expansion... or it could just be a lot more of what you already do at level 60 - instances , raids , and a LOT of faction grind.
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12/18/06 3:26:25 PM
 
zguillotine writes:

IMHO, you overestimate your position. Basically, you are saying that there is no room for fixes, no room for balancing, no room for any errors or changes since the game was published. You don't know how good you have it.

Let's take a look at some of the rest of the MMO world. EQ and EQII sucked. They were rife with bugs from day one. And some of them still have not been addressed! So, to bring it back to the discussion, let's say you just love the idea of playing a Druid. You work your rear off to get to level 60 in PvE only to find out that the Druid is broken and doesn't meet your expectations. There is a critical weakness that Druids have that is being exploited in PvP or in Raids or even end game instances. Under your regime you would just be screwed. There will always be changes that need to be made to balance out play in every game. However, Blizzard doesn't do products with test results showing bugs and errors and then just ignore them for all time while they work on the next expansion so they can make another burst profit from expansion sales.

Okay, now that covers the basic tweaking, what about major shifts. I said you don't know how good you have it and that is so true. Ever hear of Star Wars Galaxies? They completely changed the game, not once, but twice. The second time restricted class structure down to 9 possible classes with absolutely no variety from one person to the next in each of those classes except for the weapons and armor you used. And if you departed from the standard weapons and armor, you sucked at everything. Blizzard made a small but noticable change in to add some additional abilities and tweak some others. Oh, boo hoo. My life is over.

Now to talk about your original subject, battleground rewards. I suppose that everything you do is right the first time. That would mean you have never had to change your talent tree, or buy a different weapon or armor in game. It would mean that in your real life, you have never made a mistake, ever. If you think that is you I call bull pucky. Get a clue, life is a growth experience. It is no different when you are providing an online service than if you are running a restaurant. After a while, you grow and change or you get left befind. To give you an example, look at McDonalds. This is probably the biggest chain restaurant in our country, yet they started out with hamburgers, cheeseburgers, fries and shakes, and that is it. They introduced new foods to the menu. They took off foods that didn't work. If it is broke fix it. Is there something about that statement that you don't understand?

So, let's examine what would have been the end result if Blizzard had not made the 30% reduction. Based on that percentage, the battleground gear would be the next thing they would have to spend resources to "fix". You are advocating that they change some other area that you don't play in so that you can get the big rewards 30% faster than you are supposed to. Hello? If the plan is not working, you change it or fix it. have you ever heard the saying that no plan survives contact with the enemy? Well, the enemy here is the ones who do nothing but complain, my glass is half empty, how come yours is half full?

Why not spend some time looking at what you gained rather than what you lost that was not in the original plan anyway? Excuse people for being human and making a miscalculation. Remember, we are nerds and geeks, we find all the ways to exploit the program and then we do it. Excuse the programmer for being just as much of a nerd and fixing the exploit. Then take a look at what you get and stop complaining about what you don't. If it ain't there, you don't get it. Get over yourself.

I know this post opens my up for a severe flaming, but I don't care. I can read between the lines of flamers and see the hurt child underneath their cruelty. And yes, I have a hurt child in me too.

Have fun and level fast.

-=zg=-

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12/18/06 4:14:01 PM
 
Phaelo writes:
I could not find the artical either, all I heard was Waaahhh Wahhhh Waaahhhh.....
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12/18/06 4:17:58 PM
 
liddokun writes:
The initial 2.0 honor grind was too easy. I was able to grind out a Tier 2.5 epic weapon (GM mageblade) in just under 17 hours of pvp (approx 2 days of playing). I understand they had to increase the grind by 30% or else by the end of the month everybody would be clad in GM armor and weapons devaluing the whole pvp reward thing. If I remember it right, it used to take about 3-4 months of 6-8 hour daily pvping to make GM rank. The new pvp honor system makes earning the pvp rewards extremely easy even in its current state.
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12/18/06 4:27:33 PM
 
Ponico writes:
Blizzard is now slave of it's own system.

WoW is not gona die tomorrow but I don't see the game surviving as long as EQ1. It takes months to gear up for decent L60 PVP/raid effectiveness and with the expansion, most of that gear will be considered fodder. If you don't feel like PVPing in a closed ruleset or Raiding for more game, you basically have nothing to do.

The community is surviving and I personaly think that it's impressive.

How can a community survive in such a dictated enviroment?

Then again, when you really think about it, most people don't have a clue what to do in a open ended enviroment. Making your own content with your friends is not exactly easy for most. Being told what to do, what to get and when to log in and out is much easier.
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12/18/06 4:33:51 PM
 
pabloex writes:
If the progression is too fast and you get to the end rewards too quickly, that generates an 'editorial' about how there isn't enough depth/content in the game. If the progression takes more time then we get the grind complaints as presented in this particular article. And whenever there is a change, regardless of what is changing, somebody somewhere doesn't like it so we get yet another editorial questioning what the owners of the game are thinking. This pattern holds true for all MMOGs, not just WoW.

Note to editorial writers: If you want to express 'YOUR' opinion, then by all means feel free to do that. However, when you start talking in generalities and saying things like "The players want ..." or "The players don't like ...", at that point you have taken a liberty you were not entitled to take. Unless you have statistically valid sample from the 7 million player base in WoW, you can't speak for what the people do or don't want so just don't go there ok? Thanks.

MMOGs are what they are people. You level. You get gear. You PvP. The world only changes when there is a patch and it has nothing to do with what your character has done while you have played. The only thing that is ever dynamic are the people you interact with. Words like nerf, grind, camp, etc. are the descriptions used by people that have exceeded their maximum fun potential with the game. Most likely it is an indication that you need to take some time off, or find a new game to explore. It is the 'newness' of a game that presents the biggest thrill and the most excitement.
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12/18/06 4:39:53 PM
 
Tyrranosaur writes:

Unfortunately this is hammering home to me that I am not the target demographic of the endgame events. Even with the expansion looming, it sounds like more time and hassle to continue advancing my level 60 warrior than I am willing to deal with. I'm stuck at an Imperial Set with no epics, no clue as to how to go about doing it other than tryng to find the time for raids; I've been playing 2 years, been in MC twice, never done Strath, Scholo, and SK maybe three times. The reason: I rarely have more than four hours of time to play, and on too many occasions find groups in the game are unwilling to deal with a "new" player who hasn't got much experience in the endgame instances. I spent 14 months getting from level 1 to 60, fer crhissakes. I like this game, I love the PvE....I'd like to enjoy the PvP, too....but I can't possibly succeed in it when I need better gear, but with only about 4 hours a session over two or (if I am lucky) three times a week, I will not, can not ever hope to catch up to the hard core OCD fanatics who dominate the endgame.

Sooooo...my solution has been to look for other venues of fun, and DDO and Guild Wars are currently it (I defected within the last two weeks). I'll consider the BC expansion if it offers enough PvE content.....but the endgame and PvP in WoW is too time-consuming for my life, unfortunately, and I do not find the reward rate sufficient to hold my interest. This is a shame, since I love the game, and would keep on playing (and keep my subscription up) if it offered something for me to do that I could manage within my time frame.....but at this stage, I have to grudgingly accept that an 8-12 hour a week player like myself is "casual" by MMORPG standards. Ah, well....

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12/18/06 4:58:35 PM
 
necrotherion writes:
I stand neutral on this issue.

First off, I do not think it is necessary to be so critical of Blizzard. They are merely correcting a serious judgement error.

Secondly, I believe that Blizzard, with literally hundreds of developers, should not make these errors.
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12/18/06 4:58:35 PM
 
JackDonkey writes:
i'm pissed off too.  Success in WoW is based on being social, i hate most people.  So I get rolled in battlegrounds all weekend because it was just me and 3 friends together, then come tuesday I find out the people that rolled me all weekend long got their stuff and i'm stuck at about 10k honor, it just further proved to me that in ALL aspects of WoW it's not what you know, it's who you know.  It's a fucking easy game, but the hurdles they build into the game revolve around you either being able to find 9,14,19, or 39 other people.  I'm a nerd and I'll always hate the quarterback.
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12/18/06 5:21:46 PM
 
karat76 writes:
 As I hate raiding in the 20 and 40 instances and the new pvp systems is little more of  a time sink than I can tolerate I am currently seeking something better. I like the initial idea of honor not decaying but honor gained is not worth time spent in the battleground. I have 8-12 hours a week to play and over the last 2 years i have 3 60s with bits and pieces of their dungeon sets lightforge and etc. I really believe blizzard needs to add more casula friendly content as they need to realize not all of their player base are unemployed with no responsibilities outside the game.
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12/18/06 5:28:08 PM
 
vikingblood writes:
Well this is not the first time blizzard has screwed the masses out of things, the wintersaber epic mounts were bugged and a bunch or people got them with no grinding, normally takes about a years worth, the .05 armor 45 min baron run had a glitch, and a bunch of people got that easily before they fixed it, and now this major miscalculation, I have 8 60's and a lot of time to play WOW but am sick and tired of not having a wintersaber mount, .5 armor and now GM gear that other people got with very little Time invested,  I have been grinding since the re-change over a week and am only halfway to 1 piece of the lower gm rewards, this is a lot of hours, I am not a casual gamer. So screwed again, and I am looking for a different game, somebody with some common sense about fairness and some customer service knowledge please create one and WOW is history for me, but right now they are the only decent game on the block, and congratulations to all the people who are flaunting the gm weapons they got with almost no work in front of everyone else lol
New Post Quote
12/18/06 6:33:39 PM
 
Kryogenic writes:

I'm not put off by any of these changes because I haven't played WoW in a very long time. I still haven't canceled my sub, but I also haven't logged in for about 3 months. When I did log in I didn't play for very long.

WoW is pretty much dead to me. It's boring, monotonous, and really, super grind heavy.

The expansion in uninspiring and doesn't add anything new to the game. The 2 races... blah... they're just going to be reskinned versions of classes that have been in since release. New BGs... yay... more rep to farm, grind, grind, grind grind, grind. But wait, there's Outland... boo... same boring, repetitive quests, BUT you get to do them with different scenery in the background.

I'm sorry, but WoW is just not that impressive anymore.

I want so bad to see a new game that's based around fun. That's right F-U-N. No grind heavy chore-fest. No more carrot-on-a-stick design philosophy.  No more rehashed ideas and combat-centric games with little to no social interaction.

MMORPGs have become subscription based single player games with forced grouping to experience raid content.

New Post Quote
12/18/06 6:42:50 PM
 
Vizier writes:
I loved WoW PvP before lvl 60.  Though it was pretty annoying at X1-X5 when everyone was higher lvl and pummeling me, but I knew I'd gain lvls soon enough and it would be balanced again.  At X9 I strode the BGs like a god of war.

Then I hit lvl 60 and PvP pemanently started to suck because as a casual player I knew there was no way I'd ever be able to balance the gear advantage.

Then 2.0 hit and I had hope.

Then 2.0.1 hit and took it away.  By the time I earn a single piece of epic pvp gear, BC will be out and I'll be up against people in T2-3 gear plus choice bits from BC.

I'm about ready to quit.  There's lots of single player games I'd like to spend more time in, such as MTW2 and CIV4.  Only my friends keep me in WoW now.




New Post Quote
12/18/06 7:25:05 PM
 
Copenhagen writes:
i

Originally posted by zguillotine

IMHO, you overestimate your position. Basically, you are saying that there is no room for fixes, no room for balancing, no room for any errors or changes since the game was published. You don't know how good you have it.

Let's take a look at some of the rest of the MMO world. EQ and EQII sucked. They were rife with bugs from day one. And some of them still have not been addressed! So, to bring it back to the discussion, let's say you just love the idea of playing a Druid. You work your rear off to get to level 60 in PvE only to find out that the Druid is broken and doesn't meet your expectations. There is a critical weakness that Druids have that is being exploited in PvP or in Raids or even end game instances. Under your regime you would just be screwed. There will always be changes that need to be made to balance out play in every game. However, Blizzard doesn't do products with test results showing bugs and errors and then just ignore them for all time while they work on the next expansion so they can make another burst profit from expansion sales.

Okay, now that covers the basic tweaking, what about major shifts. I said you don't know how good you have it and that is so true. Ever hear of Star Wars Galaxies? They completely changed the game, not once, but twice. The second time restricted class structure down to 9 possible classes with absolutely no variety from one person to the next in each of those classes except for the weapons and armor you used. And if you departed from the standard weapons and armor, you sucked at everything. Blizzard made a small but noticable change in to add some additional abilities and tweak some others. Oh, boo hoo. My life is over.

Now to talk about your original subject, battleground rewards. I suppose that everything you do is right the first time. That would mean you have never had to change your talent tree, or buy a different weapon or armor in game. It would mean that in your real life, you have never made a mistake, ever. If you think that is you I call bull pucky. Get a clue, life is a growth experience. It is no different when you are providing an online service than if you are running a restaurant. After a while, you grow and change or you get left befind. To give you an example, look at McDonalds. This is probably the biggest chain restaurant in our country, yet they started out with hamburgers, cheeseburgers, fries and shakes, and that is it. They introduced new foods to the menu. They took off foods that didn't work. If it is broke fix it. Is there something about that statement that you don't understand?

So, let's examine what would have been the end result if Blizzard had not made the 30% reduction. Based on that percentage, the battleground gear would be the next thing they would have to spend resources to "fix". You are advocating that they change some other area that you don't play in so that you can get the big rewards 30% faster than you are supposed to. Hello? If the plan is not working, you change it or fix it. have you ever heard the saying that no plan survives contact with the enemy? Well, the enemy here is the ones who do nothing but complain, my glass is half empty, how come yours is half full?

Why not spend some time looking at what you gained rather than what you lost that was not in the original plan anyway? Excuse people for being human and making a miscalculation. Remember, we are nerds and geeks, we find all the ways to exploit the program and then we do it. Excuse the programmer for being just as much of a nerd and fixing the exploit. Then take a look at what you get and stop complaining about what you don't. If it ain't there, you don't get it. Get over yourself.

I know this post opens my up for a severe flaming, but I don't care. I can read between the lines of flamers and see the hurt child underneath their cruelty. And yes, I have a hurt child in me too.

Have fun and level fast.

-=zg=-



I'm not really intending to "flame" this person...or any other person like this.  But,

World of Warcraft caters to this type of gamer...There whole world would fall apart if they could not get out of a game what they get out of a game like World of Warcraft.   Basicly players like this and other "Raiders" and "Time vs Gear" anologies...all revolve down to one thing.   They depending on a game developer like Blizzard or which ever MMORPG they are playing at the time...to provide them with game content that is so un-achievable for a normal player to achive.  That they can achive it cause they either don't have a job...don't go to school...or don't have a wife...or maybe they do have a wife but there wife is a gamer too...nonetheless these are the players that can play more than 40 hours a week...actually close to probably 60 hours a week.  If they do have a job or whatever...as soon as they get home they log on...and play till 3:00am or so in the morning sleep 2 or 3 hours and go to work.  And repeat.  Not ever gamer in the world can do that man.  Ok?  Do you understand that?  What part of that do you not understand?
     This gives them the ability to be the most powerful in the game.  It empowers them to a level way above the other gamers. And, yet these are usually the very same people that get on the forums boards and "Whine" about getting some class nerfed and demanding Balancing of said gear/class whatever.  Seems a little contradicting to me?

But You can't tell these people anything.  Nothing.  Period.  They don't want to hear it if it envolves someone actually getting gear equal to thiers.  They don't even want to play no more if they can't "One shot" you.  In fact...if fighting you is a challenge to them...they are probably going to log off and hop on a forum board and start whining.

That is the "Very" reason why these game developers make thier decisions.  I suggest all the "Free-Peoples" of online MMOGaming to step out of the "Non-Forum using Box"  and lay seige to these Cry Babies on thier on turf...Drive them out!  That is the only way to get rid of them once and for all.

WoW is a great game...really it is. However they do have a few "Very Big" down falls.
1.) The community...is for the most part extremely hateful.
2.) Item Based is a way of life for this game.

Those are the biggest problems this game has.

All Blizzard had to do is make a 5 or 10 man dungon every time they released a 40 man dungon or 20 man dungon...they did not even have to have epic drops in it....They could have just added a step up from the dungon sets... made a couple more "Blue Dungon Sets"...and/or made this PvP system the way it is now to begin with...this would have kept the lid on the can of worms more likely than not.

However, as I stated above...you can't tell these people ANYTHING...They are not listining...Don't even waste your time...Just ignore them.  Thats all you can do.  They have completely missed the whole objective of the article...which I actually think was very good.  I was very glad to see someone actually...finally speaking out about the way alot of us that pay for WoW subscriptions really feel.

The whole point of this article is this...

Yeah...ok...maybe the gain of honor might have been a tad to fast...ok so what? wooptie flippin doo!...guess what dude?  the expansion is coming out next month.  Were you ever aware of this?...surely you were?  I mean unless you have narcolepsy or something. You know this.  You might say to me.  "Yeah man but it still needs to be changed and made more difficult dude"...Ok, fine maybe it did...But why could they not at least wait till the expansion came out and given the players they have had in the underground barraks the past two years a chance to see the light of day for ONE FREAKING TIME! ...for the love of online gaming!  The gear is going to be completely WORTHLESS 2 weeks after the stinking expansion comes out! Can you not see out of that tunnel yet?...really guys come the flipping heck on...I don't even want a response from you, cause I already know what its gonna be. Just keep it to yourself...i've more than likely heard it from one of your Guild buddies already.
$12.99
x 24months
_________
$311.76
+$49.99
_________
$361.75

Should afford me to be just as big of a "Hero" as anyone else is.   Yeah, the game should be balanced...but guess what its NOT!

You can spend hours upon hours on end playing where I can only spend a maybe 3 or 4 hours a night a few nights a week and maybe a couple weekends every now and then.   Over two years of gaming I should have been able to get gear at some of the same level of yours....yes thats right...you probably spent ...oh lets say 400 to 1,000 hours getting your Tier3 set...if that...   And i've probably spent...oh...some where in the neighborhood of around  2,080 hours playing the game.

Sure, by now you probably have 10 zillion hours played...but...You had your gear 2 weeks to 2 months (if that).

 I still don't have JACK!

If you want to go by a "Time played vs Gear obtained" system...then the game is definetly UNBALANCED!

Yeah nothing is going to be perfect...but for you to sit here and moan and groan and complain about the fact that it is then the first time things don't go your way you throw a fit on the forums and start "crying".   Guys....

Thats just flat out Naive...and inconsidarte of litteraly MILLIONS of other players that want thier piece of the pie too.


____________________________________________________________________________________________________________

I'm not one of those people that are going to moan and groan and cry and complain and nag and beg and whine though.  I'm just going to say something when I get fed up....yeah thats right...you wanna guess how I say something?  take a wild guess?....lol

Nope wrong!...I don't get on the forums and complain and moan and beg and groan for things to go my way.  I cancel my subscription and find something else to play.  :)    Yep, thats what I do!  You guessed it!

Wanna know something else?...Wanna know who else knows this is what I do?...
...can't figure it out?

The game developer knows this...they see the attrition rate droping ...people falling out the back door.

Thats why the are changing things.  Thats why they are reducing your beloved "Raid" dungons from 40 to 20mans.  Thats why they revamped the PvP system.  Thats why they are adding more 5 and 10 man dungons.

THATS WHY!

The masses do speak dude.  They speak with thier pocket book...not thier mouth....and you know what they say...

"Money talks...and BS walks!"

That is all. bye bye now... 
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12/18/06 7:29:01 PM
 
Copenhagen writes:
Ok, half my post got cut off and I had problems posting in the first place...it looked like it double posted for a minute but I guess it did'nt.  And it wont let me edit it.

So you'll just have to try and fill in the blanks.

Hmm...that is odd I can edit this post...wierd
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12/18/06 7:42:54 PM
 
DemonOvrlord writes:

"The point of this editorial and many others about World of Warcraft is to try and figure out what is going on with the biggest MMO in the world. "

I don't think anyone, not even Blizzard can answer what is going on with WoW now.  But the WHY is obvious enough.

Remember all those layoffs and quitting that occured right before WoW was launched?   Remember all those new companies that have started up with ex-Blizzard employees?

Mike Morhaime believes that it is solely because of the culture that he has created at his company that allows Blizzard to create such successful games.  He is only half right.

You need the right culture, but you also need the RIGHT PEOPLE. 

Blizzard lost many of those people right before WoW was released.  Now after a year with a couple of hardcore EQ-raiding Guild leaders running things, we're in a state with Blizzard flailing around trying to figure out how to fix something that never should have been broken. 

WoW seems to have no direction because it was lost before the game was ever released.  It's success is thanks to 5 years of dedicated work by many people who are no longer there and are no longer calling the shots. 

The only question is how long will the momentum last? 

 

 

 

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12/18/06 9:41:54 PM
 
Kryogenic writes:

Originally posted by DemonOvrlord

"The point of this editorial and many others about World of Warcraft is to try and figure out what is going on with the biggest MMO in the world. "

I don't think anyone, not even Blizzard can answer what is going on with WoW now.  But the WHY is obvious enough.

Remember all those layoffs and quitting that occured right before WoW was launched?   Remember all those new companies that have started up with ex-Blizzard employees?

Mike Morhaime believes that it is solely because of the culture that he has created at his company that allows Blizzard to create such successful games.  He is only half right.

You need the right culture, but you also need the RIGHT PEOPLE. 

Blizzard lost many of those people right before WoW was released.  Now after a year with a couple of hardcore EQ-raiding Guild leaders running things, we're in a state with Blizzard flailing around trying to figure out how to fix something that never should have been broken. 

WoW seems to have no direction because it was lost before the game was ever released.  It's success is thanks to 5 years of dedicated work by many people who are no longer there and are no longer calling the shots. 

The only question is how long will the momentum last? 

 

 

 


I'm not 100% certain, but that seems spot on. Brilliant... /golfclap

I wonder what WoW would have been like if the original crew stayed on and the EQ devs never got their grubby paws on the source code. Anytime an ex-EQ dev touches a game it withers and dies. I bet Vanguard flounders and stagnates like this too, but the cutomization and player housing will give it a little longevity if the crappy animations don't kill it first.

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12/18/06 10:54:47 PM
 
binarypc writes:

Since you asked, I do feel slighted. I didn't win an XPS Laptop in the last drawing. It really bums me out.

 

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12/19/06 12:27:53 AM
 
dorobu writes:
WTB the right edge of what everyone is saying (it's all cut off for some reason regardless of window size) and an editorial NOT on WoW.

Thanks
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12/19/06 12:39:45 AM
 
schmootzig writes:
"You are not prepared!"

I think that just about says it all.
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12/19/06 1:03:40 AM
 
Reklaw writes:

Originally posted by zguillotine

IMHO, you overestimate your position. Basically, you are saying that there is no room for fixes, no room for balancing, no room for any errors or changes since the game was published. You don't know how good you have it.

Let's take a look at some of the rest of the MMO world. EQ and EQII sucked. They were rife with bugs from day one. And some of them still have not been addressed! So, to bring it back to the discussion, let's say you just love the idea of playing a Druid. You work your rear off to get to level 60 in PvE only to find out that the Druid is broken and doesn't meet your expectations. There is a critical weakness that Druids have that is being exploited in PvP or in Raids or even end game instances. Under your regime you would just be screwed. There will always be changes that need to be made to balance out play in every game. However, Blizzard doesn't do products with test results showing bugs and errors and then just ignore them for all time while they work on the next expansion so they can make another burst profit from expansion sales.

Okay, now that covers the basic tweaking, what about major shifts. I said you don't know how good you have it and that is so true. Ever hear of Star Wars Galaxies? They completely changed the game, not once, but twice. The second time restricted class structure down to 9 possible classes with absolutely no variety from one person to the next in each of those classes except for the weapons and armor you used. And if you departed from the standard weapons and armor, you sucked at everything. Blizzard made a small but noticable change in to add some additional abilities and tweak some others. Oh, boo hoo. My life is over.

Now to talk about your original subject, battleground rewards. I suppose that everything you do is right the first time. That would mean you have never had to change your talent tree, or buy a different weapon or armor in game. It would mean that in your real life, you have never made a mistake, ever. If you think that is you I call bull pucky. Get a clue, life is a growth experience. It is no different when you are providing an online service than if you are running a restaurant. After a while, you grow and change or you get left befind. To give you an example, look at McDonalds. This is probably the biggest chain restaurant in our country, yet they started out with hamburgers, cheeseburgers, fries and shakes, and that is it. They introduced new foods to the menu. They took off foods that didn't work. If it is broke fix it. Is there something about that statement that you don't understand?

So, let's examine what would have been the end result if Blizzard had not made the 30% reduction. Based on that percentage, the battleground gear would be the next thing they would have to spend resources to "fix". You are advocating that they change some other area that you don't play in so that you can get the big rewards 30% faster than you are supposed to. Hello? If the plan is not working, you change it or fix it. have you ever heard the saying that no plan survives contact with the enemy? Well, the enemy here is the ones who do nothing but complain, my glass is half empty, how come yours is half full?

Why not spend some time looking at what you gained rather than what you lost that was not in the original plan anyway? Excuse people for being human and making a miscalculation. Remember, we are nerds and geeks, we find all the ways to exploit the program and then we do it. Excuse the programmer for being just as much of a nerd and fixing the exploit. Then take a look at what you get and stop complaining about what you don't. If it ain't there, you don't get it. Get over yourself.

I know this post opens my up for a severe flaming, but I don't care. I can read between the lines of flamers and see the hurt child underneath their cruelty. And yes, I have a hurt child in me too.

Have fun and level fast.

-=zg=-


Thank you, you saved me time to try and explain the same thing you are explaining, usely i find the topics quite intresting but this topic only show'd once again someone that actualy does not really know mmorpg.

People read the artical of -=zg=- a couple of times and see that this person is more right then the whole topic can ever be, really if some of you feel that the topic made more sence then i wonder where gaming is going to and trust me thats not the way that gaming should be, but unfortunaly seems that now a days the gaming communtiy is rather lazy. I'm just very happy that atleast 1 person ( that's -=zg=-) that see's it like it should be (  -=zg=-)

Reklaw

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12/19/06 3:48:11 AM
 
Lukane77 writes:

As a non-raiding, PvP loving, casual player, I activated my account before BC came out only for this patch.  The amount of BG's needed to gain even the slightest honor is ridiculous.

However Blizzard has always catered to it's raiders.  If you got enjoyment from shutting out the rest of the world so you could run BWL 200 times or found that 21 hours of PvP a day wasn't enough, then you are Blizz's ideal customer.  And those were the people that were bitching when the "rest of us" were now able to get epics.

I agree with the author.  I enjoy this game more than any out right now.  However there are a lot of games coming out and a couple more decisions like this, and the WoW era will end.

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12/19/06 7:41:14 AM
 
coffee writes:
Well the TBC expansion offers casual players alot, 10 more levels to grind/quest, you call leveling a grind but its how u chose to level, and leveling with a friend is 100 times more enjoyable.  Many ppl race to top level bypasing story based quests in favour for the quick kill x amount of y quests... so dont complain.

TBC also offers 7 new dungeons most of which can be run by 5 man groups... upto 25man raid groups, so casual players can raid too, blizzard obviously realised that 40man raids where a bad idea.

TBH any MMO's end game is boring after a while, not sure why ppl always slate WoW.

Im looking forward to TBC, a new world to explore, new dungeons to enjoy, PvP arenas (like GW ladder but 1,000,000 better, cus we all know guildwarz PvP is a joke).
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12/19/06 8:05:47 AM
 
xanklar writes:

WoW is a game that I keep coming back to - I've been through a number of MMO's, starting when The Realm was advanced technology (!!!) and WoW is the game that I keep quitting and coming back to at the moment in the MMO market.

I think that is where Blizzard get their (imho) misguided drive from - at the moment there is less competition for their base market.  I'm not stating opinion, but fact when you look at the market figure break-up for MMO's.

However, there are a number of MMO's that are getting close to release, principally focusing on a smaller initial market with a view to expansion - eg. Vanguard, Conan, etc. that I believe will eat into the core population that WoW currently enjoys.  There was an interesting post early in this thread referring to McDonalds - and basically that is what Blizzard has developed with WoW, an MMO that endeavours to cater to the largest group of people possible without really satisfying any of them.

WoW is likely to stay the broadest appealing of MMO's on the market - the future is for companies that see the niche that isn't yet catered for, nails that market, and builds on that success.  At present I think that any MMO that aims for the "McDonald's" approach will fail (DDO anybody?).  As I said at the beginning, I do keep coming back to WoW - please don't take me for a flamer - but you always lose out on quality in the end if your principle focus is on quantity.

Unfortunately I believe that WoW will suffer from the bland standardisation that effects all mass-marketed successful products.  It is up to the consumer to support the quality 'niche' market when it develops and allow it to thrive if you want to overcome mass-market standardisation of your MMO experience.

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12/19/06 9:21:09 AM
 
rythter writes:
I disagree that the 30% adjustment is a bad thing. If everyone can get everything quicker than Blizzard expected then there is no point in it being a "reward". If everything were easy then you would all be complaining that the game is easy mode, the fact that they adjusted to make it slightly (30%) more difficult is a good thing.

I really do not get people who complain about adjustments. They are the same people, it seems, who complain about certain classes being overpowered or underpowered. They do not seem to understand that with balance and adjustment the game becomes more fun for more people rather than more fun for fewer people or less fun for more people.

I think that Blizzard has done a wonderful job so far and I hope that they continue to adjust things and tweak things here and there to keep things fresh (or as fresh as they can) so the game does not stagnate and get abandoned.
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12/19/06 9:49:22 AM
 
vlademir writes:

  I dont like Mcdonalds food.   I try it just one time, and no I never again step in a McDonalds again.

  When I start to play WoW, I just did because a friend just put some effort, for a year telling me, that this game is gonna be "The Game", I start play in the open beta, and I am still playing.  I am not a raider player, I didnt like to do instances, this is boring....

 I have 7 chars that hit level 60, some of with crap gear, but I still enjoy to play, but start to get bored.   I miss my old days at Ashen Empires game, maybe I come back to play there sometime. Or move to Warhammer online when this game release. 

 Ah let me tell my opinion about this 30% less honour.  I dont care, I still can do some PvP sometimes and I will  get this PvP stuffs in the future.  The only thing I dont like is the queue system, is not fun wait around almost half hour to enter a BG.

 

  WoW, Warhammer, Ashen empires and other games, its just a game. Some people transform this things in a way of life, but remember real life is more challenge, and much more fun.  

 

PS.: English isnt my first language, so I could make some mistakes. 

New Post Quote
12/19/06 10:35:25 AM
 
Diegeiro writes:

I just didn't think that much of the editorial.

This is the way I read it:  WOW is the biggest game ever, MMORPG improves their net worth by having people active on their site, post a poorly written rant as an editorial, people respond and it doen't matter what they say.  Oh and look, here I am falling for it.

If you took out every sentence that had a variation of "What is going on at Blizzard?" what would you have?  I was tricked into wasting my time reading this article by the thought that this "review" might have some really interesting insight into the largest patch in a long time.  Nope its just a PVP rant.

Don't get me wrong.  I agree with the writer's feelings.  But the content of this article could have been summed up with:

"What's going on at Blizzard?  They overhauled the PVP to make it easier for non-raid people to get good stuff, then they pulled the rug out from under us!"

Even the tag line on the end:  "Post if you want to complain too, or say anything, just post!" is annoying.  Maybe the article was written poorly just to annoy people like me enough to post.  "Just because I am paranoid doesn't mean they aren't out to get me"

Reviews of talent changes, the arenas, which characters got love and which ones not so much - that would be a review worth reading.  If this is the quality of MMORPG articles, I'll be cancelling all my notifications soon.

New Post Quote
12/19/06 11:27:50 AM
 
Ponico writes:
Seriously, someone said it took about 20 hours to get Grand Marshall. That's maybe 2 or 3 hardcore days of playing of let's say a week for an adverage player. Keep in mind that i'm saying if you only PVP.

30% increase is what... 2 or maybe 3 weeks for an adverage player. It's not that that bad.






New Post Quote
12/19/06 11:46:09 AM
 
zguillotine writes:

So, now I have read the stuff posted after my post and I believe some folks are just not understanding what I am saying, though some definitely do. Let me try another tack.

What does MMORPG stand for? It is Massively Multiplayer Online Role Playing Game. To start off with, let's just remove the first three words. OMG, he is talking about role playing! Smash him down, Chew him up! Chill a minute and listen to what I have to say, please.

Taking the last word from the remainder that I left, I want to take this opportunity to remind everyone, this is a game. It is not a life or death struggle against the forces of light or darkness. It is a means to find some relaxation. As the tips say, take all things in moderation, including World of Warcraft.

Now that I have that off my chest, let's look at the two remaining words, role playing. To me, this does not mean that you must run around spouting prose at every combat opportunity to ensure that you have validated your right to "...smite those damnable creatures soundly about the head and shoulders until I have appeased the great Pumpkin's need for blood and destruction..." well, you get the point. Role playing on an MMO to me means taking my time, finding out new things, finding my equipment, taking what I get, immersing myself in the story that many of the "hundreds of programmers" (someone in a previous post) put together for our enjoyment. I am not looking for a hack and slash environment where it is all endless combat in order to get one piece of uber armor or some "Godhammer" weapon.

I think of an MMORPG as a different universe, one that I can partake in freely (as long as I pay my subscription) and one that I can allow myself to enjoy without the feeling that I must have the ultimate character. I mean think about it, if this was a real place (it is not for those of you who might not know that), would you and 4 of your closest friends think you could go and put the beat down on Onyxia? I think not. You would take along 39 of your friends and associates and anyone else brave enough to take the chance to kill one of the great creatures of your land. Rightly so! And then, once you got there, would you want the same Bastard Sword of Unbelievably Hard Hitting that everyone else that ever raided a dragon's lair got? I think not! I want something unique, something mine, something that is not something that every other Tom, Dick or Harry has in his pack.

Well, frankly, that last is not possible. I cannot see the game having 7.5 million unique items drop from one, albeit huge and old, dragon. So, because of the nature of the game, some duplication is unavoidable. However, that doesn't mean that because Johnny-Joe has the above mentioned Bastard Sword that I must have it. But too many people seem hung up on having to get some predetermined item or set. The beauty of an RPG is that you can take what you get and make the most out of it. Okay, so my weapon use level is 4 below mine, and the DPS is .6 less than yours, so what? I don't care if I can piss further than you can or not. Why do you? Can't you come up with some originality on your own? Find something that no one else has and step away from the cookie cutter Talent trees. You do know the people that come up with those had to think, right? Try it on, thinking is not that hard and it can be very rewarding. Maybe someday someone will post your new idea as the new best gear setup around.

You know, it all comes down to this. If you are playing the game and think that Blizzard screwed it up because you cannot get to level 40 in less than 10 hours of play time, you are looking at this whole thing wrong. You are setting yourself up for unhappiness. You are making it impossible to achieve happiness. Then, to top it all off, you post your reasoning as if it was the only way to think on forums in a vain attempt to STEAL OUR HAPPINESS. I say, let it go, take a breath, find something else to fill a portion of your life, like a girl/boyfriend, spouse, children, job, hobby other than online. Take some time to stop and smell the roses and stop trying to be a wet blanket thrown over the rest of us.

Have you ever heard the saying, "If you don't have something good to say, don't say anything."?

-=zg=-

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12/19/06 1:08:22 PM
 
zguillotine writes:

Originally posted by Ponico
Seriously, someone said it took about 20 hours to get Grand Marshall. That's maybe 2 or 3 hardcore days of playing of let's say a week for an adverage player. Keep in mind that i'm saying if you only PVP.

30% increase is what... 2 or maybe 3 weeks for an adverage player. It's not that that bad.


Actually, if you are talking about a 30% increase in play time to achieve a goal and the base is say 3 days, that would mean it would then take 4 days. If you are talking about online time, then 72 hours would turn into about 96 hours. At say 6 hours per day (I would say that is hardcore, but I may be low) that is 16 days of play versus the original 12 days. I agree, not that bad.

-=zg=-

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12/19/06 1:12:40 PM
 
Gameloading writes:
This editorial is nothing more then a "I want my cookie and I want it NOW!" rant. Why not ask for instant level 60's in full epic gear while your at it? 
New Post Quote
12/19/06 3:35:04 PM
 
Earley writes:
Geez, another ill-informed half-baked whiny editorial. I only come to MMORPG.com any more to register for the contests and donwload trial games. The editorial staff here is a joke. In fact, most of the stories here aren't any more insightful or better informed than a random World of Warcraft fanboi 1337 post on their forums. Learn to be journalists guys.
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12/19/06 4:56:17 PM
 
KillerJimmy writes:

Slighted?! No way, not me! hehe Yeah right!

My account is cancelled. In fact: it was cancelled a couple days after 2.01 came out. Once I let it sink in that Blizzard is still all about hardcore players (who scream that x is too easy to get and y is too easy to get...), my second account cancellation was so easy. I took two people down with me too... 3 accounts activated 2 months ago because of boredom and just wanting to get well geared and do some PvPing.

And all the "hardcore" players who "put in more effort and deserve to be better [than me]"?! rofl My friends and I have been chain killing idiots in tier 2 epics since we hit level 30. Now that is fun! Like I've said before: I guess the afk fighting "skill" they learned for raiding doesn't apply vs. skilled players in PvP!

Have fun with your raiders Blizzard. I'm going to look for a game that doesn't reward dumbasses and no-skill-slackjaws.

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12/19/06 5:17:06 PM
 
Peacedog writes:
Copenhagen,

If it's possible for you to edit your post on page 2, could you remove the long line towards the bottom.  Apparently for some people its cutting off the right side of the page.

Thanks.
New Post Quote
12/19/06 5:43:59 PM
 
Lexin writes:

Well is made me pretty upset to find out about this when i had just come back to the game the Sunday before the made the Honor points 30% lower as if it wasnt low enough from the start.It's not just me but alot of people don't have the time to get 22k 40k or whatever the honor is needed to get better gear and weapon.

  I mean not everyone who play's WoW can play 10+ hours a day i was lucky to get on for 4 hours a night and that is just to raid.Unfourtionatly i have decided to give up on WoW not really worth my time and effort because come TBC how will i ever reach 70 when it will be like going from 1-60 again.It took me a little over 6 months to ding 60 and about 2-3 months to get everything ready for end game.

 So at first the last patch was very nice i was excited about the new honor system to re-activate my account (was gonna wait till TBC) but now i have just givin up all hope for Blizzard and WoW.So im gonna leave with saying this."GG Blizzard just made it even harder for people who can't be on 40+ hours a week to get gear and whatnot ready for TBC."

 

Lexin

Server - Detheroc (Gone Forever) =((

New Post Quote
12/20/06 12:09:40 AM
 
Hashbrick writes:


Originally posted by Stradden
Hasani Davis returns today with a World of Warcraft Editorial regarding the recent 2.0.1 patch.


With only a little more than a month to go before The Burning Crusade hits stores Blizzard has put out one of the few last patches to Warcraft before the expansion changes the game forever. Patch 2.0.1 finally went live with some dramatic changes to the PvP system that Warcraft had to offer, do not worry, we will discuss those changes shortly. Players were given a Talent refresh to their characters because the talent trees were updated to reflect the upcoming levels in the expansion. So with several new spells, abilities, and pets, the game looked a little different, but it was the same old Warcraft.


Gear, gear, gear, and more gear is what really matters in Before the Storm. Now PvP rewards can be gotten without the ridiculous grind it took players to gain the rank in order to purchase the items. No Wait! For those who did not hear, one week into the new Honor system and Blizzard has changed their minds again. Now there has been a 30% reduction to the honor you gain from PvP. Sound crazy, this was posted on the Blizzard forums Tuesday by Blizzard employee Nethaera:



Read the editorial here.

Just be happy your favorite MMO isn't ran by SOE, there has yet to be anything more catastrophic in the MMO industry then what SWG went through. Blizzard destroyed one thing, easy grinding. SOE destroy the whole game. Think about that, then praise the Blizzard Gods.

New Post Quote
12/20/06 12:22:44 AM
 
Kyleran writes:

I understand where the author is coming from, people hate to have things given to them, and suddenly yanked away.  Especially when Blizzard's justification seems to be more like... "you guys are gearing up too fast, which might make the game too fun, so we're gonna have to put a stop to that sort of nonsense right now"

It is just another reason among many others that I decided not to play WOW anymore.  BC holds no interest for me... don't want to do it...only to have to do it all over again when the next expansion comes out.  (there really should be a top level cap that never gets lifted..ever...)

MMO developers need to spend more time adding fun content in their games to keep us playing, and less on trying to find ways to throw timesinks into them which grind our souls into the ground.

 

 

New Post Quote
12/20/06 9:21:43 AM
 
Ponico writes:

Originally posted by Earley
Geez, another ill-informed half-baked whiny editorial. I only come to MMORPG.com any more to register for the contests and donwload trial games. The editorial staff here is a joke. In fact, most of the stories here aren't any more insightful or better informed than a random World of Warcraft fanboi 1337 post on their forums. Learn to be journalists guys.
Still you find the need to post something like that.

Granted MMORPG is not really known to have the best articles, I personally think that it's nice to see a different point of view. Most sites like IGN and Gamespot will make generic reviews and comments on a game while MMORPG will simply start a discussion.

If you do not agress with the editorial then simply explain why. The stories here don't need to give more info then a Fanboi 1337 post. Where did you hear that this site had more info then anyone else ? If I seriously want more info, I usually consult wikipedia lol.. I found more info about vanguard on that site then anywhere else O_o




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12/20/06 4:02:25 PM
 
tehnoob writes:

0/10

 

Who pays you to write this junk?  for that matter, who pays the people who run this site

what a fraud

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12/20/06 4:47:45 PM
 
Azandar writes:
Not a particularly balanced editorial in my opinion. 

The PVP epics remain an order of magnitude more accessible than they were pre-patch even with the 30% honor reduction - I'm a pretty casual player and I have saved up about 11k honor since the patch which will almost get me one epic armor piece.   I am more than happy with this as it is far better than anything I could have grinded for solo in any other way. 

People are acting as if they have a right to get the whole epic set before TBC launches but I'm pretty sure that was not what was intended.
New Post Quote
12/21/06 11:37:06 AM
 
thalyon writes:

Everyone is very excited about the new releases, and rightly so, it offers new content. But I see the same type of Blizzard grind. PvE grind an alt to lvl 70 to get the third best gear. PvP grind to get the second best gear. Grind the same new 25 max. man instance to get the very best gear. Then go back to PvP because boredom has set in again.

PvP or PvE grind, still the same boring content. Repetition is what is "killing" me on playing WoW. Grind for gold, grind for reputation (PvE/PvP), or grind for levels. The rewards are the same, get the best gear with the greatest amount of "repeat".

Blizzard claims they want more story line content play in the new releases. I still have not figured out how repetition adds to this type of content. Thorium Brothers like me better because I mined 7200 dark iron ore compared to the lazy bum who only killed 300 incendisaurs. They like me so much that they gave me better patterns that require me to grind more for the materials.

Patch 2.0.1: (PvP play) wash, rinse, repeat for second best gear in the game at just 30% slower than initially promised. Helps delay the "I am bored" syndrome. Probably the best thing for Blizzard to do, the change allows for equal grind time on PvP and PvE. And keeps players from quitting the game 30% longer.

New Post Quote
12/24/06 8:50:52 AM
 
damian7 writes:
Originally posted by rythter
I disagree that the 30% adjustment is a bad thing. If everyone can get everything quicker than Blizzard expected then there is no point in it being a "reward". If everything were easy then you would all be complaining that the game is easy mode, the fact that they adjusted to make it slightly (30%) more difficult is a good thing.

I really do not get people who complain about adjustments. They are the same people, it seems, who complain about certain classes being overpowered or underpowered. They do not seem to understand that with balance and adjustment the game becomes more fun for more people rather than more fun for fewer people or less fun for more people.

I think that Blizzard has done a wonderful job so far and I hope that they continue to adjust things and tweak things here and there to keep things fresh (or as fresh as they can) so the game does not stagnate and get abandoned.

let's put this in perspective...

how far along are/were you in your reputations with the three factions and pvp honor rank?

keep in mind, even if you'd pvp'd from the very outset, all your scores for the armor were just set to ZERO.  so, if you were ALMOST to rank 7, 8, whatever, doesn't matter, you just got put back to ZERO.

did you take that into your account of the 30% being a GOOD thing for pvpers?


maybe hunting for rare sand in silithus as a major 'tweak' to world pvp is also your idea of keeping the game fresh?  hunting for sand, in a desert... very incredibly fresh! 
New Post Quote
12/24/06 8:19:53 PM
 
killion81 writes:

This is very frustrating to players. I know Blizzard sits atop its seven million player hill but really who makes the decisions over there? It seemed like players who enjoy PvP finally got a chance to catch up to all of the Tier 2-3 armor raid groups and actually compete on an equal playing field. Nope sorry, your play time will be extended. On the edge of Burning Crusade why make this type of switch to players? I guess my question is has Blizzard become to high and mighty on their player base to adjust things that quickly on them? I hate to mention that there are dozens of MMOs coming out in the next year or so, will WoW remain on top of that hill forever? Not with decisions like this one.

If you're really concerned about fairness, how is fair that PvPers could catch up in a few weeks to tier 2 and 3 people who have put months of effort in to get that gear?  The honor adjustment sucks, I agree whole heartedly.  However, it is more fair this way.  Making it super easy to get the PvP rewards sort of trivializes all of the PvE guilds success.

New Post Quote
12/24/06 8:56:27 PM
 
Wickersham writes:

Most if not all MMORPGs are constructed like a mountain.  You start at the bottom and start climbing up.  Once you arrive at the top you will be very glad and proud but when that fades away you will ask "what now?"   There is a limited amount of options open to you when you are standing on top of a mountain.  Most people will start to climb back down and leave the mountain behind.

Blizzards job is to delay you from reaching the peak and asking "what now?"  Blizzard is very good at this.  If the path up the mountain was a easy and fast one they would lose subscriptions faster; for a company, that is a bad thing. 

The thing that is strange to many of us is that they are giving us a new challenge (60-70 with new RARE gear that will make EPIC HWL gear worthless) and at the same time dalaying the amount of time required to get gear that will be sold as scrap in a months time.  It appears to be a stupid move on Blizzards part, unless we can trade in our old HWL gear for new level 70 stuff when we get there, but like i said above blizzards job is to delay you from getting it so don't hold your breath.

New Post Quote
12/27/06 5:38:41 PM
 
Bleakmage writes:
Back in my day (i.e., Asheron's Call) You got the quest, you went and rubbed out the baddie or whatever, you got your special armor, wha la! I hear people complaining about it to this person 2 seconds to get something whereas it's taking me 50 years. So what. Imagine how good you would feel if it had been you that got it in two seconds as opposed to fifty years. So whats this deal where you have to put set amount of hours into something to get said something else? Wouldn't it be fun if you killed a boss only once, could not kill him again in your time continuum cause he/she/it is dead, but hey, he/she/it drops all the crap that they were wearing/using, you and your buds divvy up the spoils, and go find other koo, mismatched gear to wear. . .or something. . .

Some of these newer games coming out like Vanguard and the other V game sound like they'll be much less anal, and much more fun. Fun is the key word.

If any of this makes no sense, it's ok. I need to sleep. Forgive me. :D
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12/30/06 6:56:51 AM
 
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