Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:607  Guilds:3,081
Members:1,597,224  Online:0
Guests:0  Posts:4,850,721
NetDevil
MMORPG | Genre:Sci-Fi | Status:Cancelled  (est.rel 04/11/06)  | Pub:NCSoft
PVP:Yes | Distribution:Retail | Retail Price:n/a | Pay Type:Subscription
Desktop Client | System Req: PC | ESRB:TOut of date info? Let us know!

Auto Assault Previews: Hands-On Preview

Andrew Cranston takes a look at the soon to launch car MMORPG.

By Guest Writer on April 11, 2006

Combat (beta)
The HUD (beta)
Inventory (beta)
Driving (press)

MMORPG.com Get's Hands-On With Auto Assault

Andrew Cranston takes a look at the nuts and bolts of the NCSoft MMO due out this week

With the recent and continuing success of driving simulator games (such as Gran Turismo and Need For Speed) and other games that involve driving as part of the gameplay (such as Grand Theft Auto), it seemed inevitable that we would soon see an MMORPG with driving as its signature. Auto Assault, created by NCSoft and NetDevil, delivers just that.

Auto Assault combines many gameplay elements that have never been seen before in an MMORPG with a host of familiar features. The combination is user-friendly, straight forward, and entertaining.

Auto Assault is based on a post-apocalyptic world that has been divided into three races: Humans, who are generally responsible for this apocalypse, Mutants, who have been transformed as a result of the apocalypse and have come together to help “transform the planet”, and Biomek, a group of humans who have embraced biotechnology and cybernetics to survive the unforgiving landscape. Each of these three races starts the game on their own part of the map, and each has their own story to follow.

Even though each of the three races has different names for them, there are four basic character classes (the names in brackets are the actual class names, listed as Human, Mutant and Biomek respectively): Frontline Combat (Commando, Champion, Terminator), who has more of an affinity towards the fighting skills, Support & Indirect Combat (Engineer, Shaman, Constructor), who deal mostly in item creation and support skills, Command (Lieutenant, Archon, MasterMind), who aid in the fighting by bringing in other forms of destruction and help the group fight more efficiently, and Special Ops (Bounty Hunter, Avenger, Agent), which could be considered the game’s only Dual Class character, combining the combat skill of a fighter with the perception and intelligent skills of a commander. Each character class has their skills - such as combat skill and intelligence, with specific bonuses - set before the game starts, but as players progress through the levels, they can choose where your class points go, and create their own unique class of character.

Character creation is very simple, which is to be expected given the meat of gameplay takes place with the character inside a car. Players have the option of race, class, names, a customizable character face and outfit, as well as vehicle colors.

Auto Assault's gameplay has two faces.

One was is to treat it as a slowly unfolding single player game, where players do not have to have any contact with others. This has some appeal, but it would certainly be harder to achieve some of the more difficult missions in the game without help. Plus, this is an MMO after all.

The other is to make friends, bring together a group of mixed character classes and talents, and create a clan. Clans can then creates a convoy of vehicles that travels the maps, finishing missions together.

Both play-styles have their merits, and depending on what someone feels like doing and what time they log in, the option is there. Both the solo and group play-styles are realistic options.

Characters spend the bulk of the game in their vehicles, driving around the maps, destroying anything in their path and collecting items and enhancements. In a normal RPG, the weapons and enhancements players seek out would normally only be for their character, but because the game is played mostly in your vehicle, it would only seem logical that the enhancements and weapons be for it, which is the case in this game. The character’s body is only a vessel to walk around the towns, talking to other PC’s and NPCs, buying items for the car, and performing tasks.

The real gem of Auto Assault is not what most would expect from a post-apocalyptic car-combat MMORPG. It’s crafting. Most MMORPGs have crafting, but Auto Assault shows gamers how deep the rabbit hole really goes. Out on the field, anything can be destroyed, and I mean anything: fences, people, other vehicles, mutant creatures, old radio towers and billboards from before the apocalypse. Anything. And each of these classifications of “things” that can be destroyed drop certain items called commodities that can be used to create weapons, armor, and other items for player vehicles. Throughout the game, players pick up items that are broken and need to be fixed before they can be used.

Players train in three categories to help fix one or more of the three major components of your vehicle: Weapons (which, after a lot of training, classifies itself into many different kinds of weapons, including melee and energy weapons), Armor (which gives significant boosts to defense rating and number of hit points, as well as resistances to all kinds of damage), and Power Plants (which help reduce the heat that is created from weapons, as well as dictate the amount of power players have to use skills they receive).

Pages(2): 1 2

More Auto Assault Features:

Auto Assault - Closing Doors General Article added on Monday July 02
Auto Assault - Co-Project Lead Matt Shaffer on Update 3 Interview added on Tuesday December 05

More Previews:

The Secret World - Hell Hurts Preview added on Thursday May 24
The Pride of Taern - Dripping with Nostalgia Preview added on Thursday May 17
The Secret World - Illuminati Preview Preview added on Monday May 14

More Features:

Dungeon Fighter Online - Our Official DFO Review Review added on Tuesday May 29
The Secret World - The Social Experience Interview added on Tuesday May 29
Guild Wars 2 - My Beta Wish Column added on Tuesday May 29
Popular Features:
Warhammer Online: Wrath of Heroes : Amenadresh Returns! Interview added on Friday May 25
Warhammer: Wrath of Heroes has been steadily gaining momentum over the past several months. We... Read More
Rift : Conquest - Open World, Three Faction PvP Interview added on Thursday May 24
Trion Worlds and the Rift team introduced a brand new way of playing the game... Read More
The Secret World : Hell Hurts Preview added on Thursday May 24
One of the most anticipated features in Funcom's The Secret World is running through dungeons... Read More
Diablo 3 : Review-in-Progress Part Two General Article added on Friday May 25
After 12 years was Diablo III worth it? That's far too loaded a question to... Read More
The List : 5 Ways MMOs Will Survive Column added on Monday May 28
MMOs these days are having a hard time...some of them anyway. Studios are closing. Developers... Read More
Latest News:
Auto Assault : Final Day for Auto Assault Reported on Aug 31, 2007
Today is the last day in the life of Auto Assault, and they have posted... Read More
Auto Assault : No Repreive for Auto Assault Reported on Jul 05, 2007
On Monday we reported that Auto Assault would be ending its services in August. For... Read More
Auto Assault : Closing Doors Reported on Jul 02, 2007
Today, it was announced that Auto Assault would be closing its doors permanently on August... Read More
Auto Assault : The End of Auto Assault Reported on Jul 02, 2007
NCsoft has announced that Auto Assault will be shutting down for the last time at... Read More
Auto Assault : Dissecting our Baby: AA Post Mortem Reported on May 15, 2007
Carolyn Koh files her second report from the recent Online Game Developers conference. This time,... Read More

Advertisement