Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:607  Guilds:3,081
Members:1,597,223  Online:0
Guests:0  Posts:4,850,720
NetDevil
MMORPG | Genre:Sci-Fi | Status:Cancelled  (est.rel 04/11/06)  | Pub:NCSoft
PVP:Yes | Distribution:Retail | Retail Price:n/a | Pay Type:Subscription
Desktop Client | System Req: PC | ESRB:TOut of date info? Let us know!

Auto Assault Interviews: Dev Profile: Peter Grundy

Peter Grundy, the Art Director for Auto Assault, steps up to the plate for another developer profile Q&A.

By Dana Massey on September 05, 2005

In This Week's Profile We Turn To Art

Peter Grundy is the Art Director for Auto Assault, from NetDevil. In the past few weeks we've talked to producers, designers, QA testers, and more. Today we shift the focus to the art department as we talk to Peter.

MMORPG.com:Can you tell us a bit about what you currently do, and the day-to-day responsibilities of that job?
Peter Grundy:

I am the art director on Auto Assault. I oversee the concept and production of all the art assets in the game. As well as managing the art team, I am also involved in many of the marketing visuals, such as overseeing CG and in-game trailers, ads, covers, in-box assets, etc.

Occasionally, I do actually get to produce some art that makes it in to the game, also.

MMORPG.com:Breaking into the gaming industry is the dream of many. How did you arrive at your current company? Can you run us through what brought you to this company and into the industry in general?
Peter Grundy:

When I first started playing around on computers to produce art, I got hooked making levels for Doom. I replaced textures and sprites for my levels and got addicted to creating these mini worlds. A little while after that I became a co-worker of Scott Brown’s at another company and we always talked about making a game of our own. It was Scott’s drive and passion that made Netdevil become a reality. I just helped kick it along a bit by adding some visuals to that dream.

MMORPG.com:What to you is the most challenging part of your current job?
Peter Grundy:

I think the hardest part is managing all the aspects I mentioned in the first question. Each one of these tasks is not that difficult in and of itself, but add them all up and it becomes very hard to oversee it all.

MMORPG.com:You have what many would consider a dream job. What is your favorite part of your job?
Peter Grundy:

It has to be seeing what you make get added to the game. It still holds that same magic when I first fired up a Doom level to look at what I created or changed. When I fire up Auto Assault today and see new assets that I or someone else has recently added, I still feel excited and inspired.

MMORPG.com:One of the catch phrases often thrown about the industry is that many bemoan a lack of innovation in MMORPGs. Auto Assault and Jumpgate have both strayed from the beaten path. How do you see the industry breaking out of its current rut of class based fantasy RPGs? Or do you?
Peter Grundy:

It’s going to be hard. We suffer from the same problems the movie industry does. Is it really worth the risk, breaking a mold that works when so much is riding on the success? Who has the confidence to risk it? These games take so long to make and if you’re wrong there aren’t many second chances. Both Auto Assault and Jumpgate have strayed from the current mold or genre that most MMO’s are taking, but we did this out of conviction on what we think an online game should be, not what they currently are. The verdict is still out as to whether this is what other people want too.

MMORPG.com:Auto Assault is obviously the focus right now. Can you give us a brief update on the progress of the game?
Peter Grundy:

Currently, we are in closed beta and the sign up is still available at https://secure.plaync.com/aa_beta.html. It’s been very exciting to see the in-game population growing and the feedback that our magnificent testing community gives us. They are doing a fine job not only of finding bugs and glitches, but also helping us polish and refine the game itself.

MMORPG.com:Meanwhile, many forget that you guys also did Jumpgate. For fans of that title, can you give us a brief update on where it is right now?
Peter Grundy:

Jumpgate has been sailing along for four years. For a first-time effort by a small, independent developer, we are proud of what we accomplished, even as some of the bigger games that launched at or about the same time have fallen by the wayside. Not only did we create a fun game that people still enjoy today, but it was also a very valuable learning experience that we’ve drawn from frequently as we’ve been developing Auto Assault.

Thanks to Peter and NetDevil for taking part in this series. Check back soon for more profiles!

Have any comments? Unleash them this thread.

More Auto Assault Features:

Auto Assault - Closing Doors General Article added on Monday July 02
Auto Assault - Co-Project Lead Matt Shaffer on Update 3 Interview added on Tuesday December 05

More Interviews:

The Secret World - The Social Experience Interview added on Tuesday May 29
The Secret World - The Melee Skills Interview Interview added on Monday May 28

More Features:

Dungeon Fighter Online - Our Official DFO Review Review added on Tuesday May 29
The Secret World - The Social Experience Interview added on Tuesday May 29
Guild Wars 2 - My Beta Wish Column added on Tuesday May 29
Popular Features:
Warhammer Online: Wrath of Heroes : Amenadresh Returns! Interview added on Friday May 25
Warhammer: Wrath of Heroes has been steadily gaining momentum over the past several months. We... Read More
Rift : Conquest - Open World, Three Faction PvP Interview added on Thursday May 24
Trion Worlds and the Rift team introduced a brand new way of playing the game... Read More
The Secret World : Hell Hurts Preview added on Thursday May 24
One of the most anticipated features in Funcom's The Secret World is running through dungeons... Read More
Diablo 3 : Review-in-Progress Part Two General Article added on Friday May 25
After 12 years was Diablo III worth it? That's far too loaded a question to... Read More
The List : 5 Ways MMOs Will Survive Column added on Monday May 28
MMOs these days are having a hard time...some of them anyway. Studios are closing. Developers... Read More
Latest News:
Auto Assault : Final Day for Auto Assault Reported on Aug 31, 2007
Today is the last day in the life of Auto Assault, and they have posted... Read More
Auto Assault : No Repreive for Auto Assault Reported on Jul 05, 2007
On Monday we reported that Auto Assault would be ending its services in August. For... Read More
Auto Assault : Closing Doors Reported on Jul 02, 2007
Today, it was announced that Auto Assault would be closing its doors permanently on August... Read More
Auto Assault : The End of Auto Assault Reported on Jul 02, 2007
NCsoft has announced that Auto Assault will be shutting down for the last time at... Read More
Auto Assault : Dissecting our Baby: AA Post Mortem Reported on May 15, 2007
Carolyn Koh files her second report from the recent Online Game Developers conference. This time,... Read More

Advertisement