Trending Games | Mu Legend | Final Fantasy XIV | Revelation | World of Warcraft

    Facebook Twitter YouTube Twitch.tv YouTube.Gaming
Username:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:3,446,817 Users Online:0
Games:939 
NetDevil
MMORPG | Setting:Sci-Fi | Status:Cancelled  (est.rel 04/11/06)  | Pub:NCSoft
PVP:Yes | Distribution:Retail | Retail Price:n/a | Pay Type:Subscription
System Req: PC | ESRB:TOut of date info? Let us know!

Auto Assault

Auto Assault was a 3D MMO from NetDevil and NCSoft. Originally released in 2006, most of Auto Assault's gameplay took place in a vehicle, which served as one's avatar for most of the game, except for time spent in towns. Taking its inspiration from sources such as the Mad Max films and Greek mythology, the game's post-apocalyptic setting was the backdrop for a story that took place after an indirect attack by aliens that left Earth uninhabitable and forced humanity underground. Trapped by circumstances, this led to research in order to combat the problem. Players could choose to belong to one of three races - Humans, Mutants, or Biomeks. Each race viewed the others negatively in some form, while each race also got certain advantages and classes unique to them.

FEATURES

  • 3 Playable Factions | Humans, made use of genetic engineering and alien tech; Mutants, humans affected by alien contamination; and Biomeks, biological beings heavily enhanced with cybernetic body parts.
  • Popular Influences | AA took influence from Greek mythology and the Mad Max films.
  • Customizations | Not only were characters customizable, but so were cars, motorcycles, semi trucks, and tanks.
This game was good! Posted by mindsplit on December 2, 2014 @ 2:18AM
AA still for sale Posted by Kalafax on June 16, 2011 @ 5:59PM
"Reloaded" treatment for Auto Assault Posted by NeokiNaomi on May 29, 2011 @ 12:01AM
is auto assault death a good thing for MMOs? Posted by sekrog on April 8, 2010 @ 8:19AM
A 2-week noob's opinion befoer shut down... Posted by hercules on March 9, 2010 @ 11:08PM
Has anyone brung this back? Posted by Ashyrnor on February 8, 2010 @ 2:36PM
I Said It Would Flop Before It Got Started Posted by Shadow-Phax on September 8, 2007 @ 7:08PM
Will this game end up free to play like shadowbane? Posted by Feldron on September 5, 2007 @ 5:07AM

Final Day for Auto Assault

Final Day for Auto Assault - Auto Assault News

Today is the last day in the life of Auto Assault, and they have posted a few parting words for the game's remaining fans, including word of "parting gifts" for those who stuck with the game to the end. Goodbye Auto Assault, and may you have a million subs in the MMO afterlife.

Posted Aug 31, 2007 by Keith Cross

No Repreive for Auto Assault

No Repreive for Auto Assault - Auto Assault News

On Monday we reported that Auto Assault would be ending its services in August. For a short time there was hope among the game’s fans that NetDevil would buy the game from NCsoft and keep the game alive. Those hopes were officially dispelled in a recent interview with NetDevil CEO Scott Brown on the WarCry Network.

Posted Jul 05, 2007 by Keith Cross

Closing Doors

Closing Doors - Auto Assault News

Today, it was announced that Auto Assault would be closing its doors permanently on August 31st, 2007. MMORPG.com Managing Editor Jon Wood caught up with NCsoft's David Swofford for a short interview.

Posted Jul 02, 2007 by Jon Wood

The End of Auto Assault

The End of Auto Assault - Auto Assault News

NCsoft has announced that Auto Assault will be shutting down for the last time at midnight on August 31, 2007.

Posted Jul 02, 2007 by Keith Cross

Dissecting our Baby: AA Post Mortem

Dissecting our Baby: AA Post Mortem  - Auto Assault News

Carolyn Koh files her second report from the recent Online Game Developers conference. This time, she sat in on a talk with Scott Brown and Hermann Peterscheck from NetDevil, the company responsible for Auto Assault. In this talk, Brown and Peterscheck discuss their missteps while brining Auto Assault to market.

Posted May 15, 2007 by Jon Wood