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Vanguard: Saga of Heroes Forum » General Discussion raquo; What does this game actually offer worthy my $

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25 posts found
  ishomishu

Novice Member

Joined: 9/13/04
Posts: 22

 
10/04/06 9:18:48 AM#1
I seen the screen shots and they are nothing different than any other game out there. In fact almost all the screen shots have been scenery with a massive wall or mountain in the background. There goes the free world aspect. This game has stiff competition from other creators and honestly it has not shown me anything that is different or enticing enough to buy it. PLease tell me why you would even consider this game.
  mp3man4

Novice Member

Joined: 2/01/06
Posts: 27

10/04/06 10:56:28 AM#2
Diplomacy.  
  matraque

Apprentice Member

Joined: 11/10/05
Posts: 1429

If i''m paying a monthly fee, i demand an unfinished game!

10/04/06 11:55:20 AM#3

Originally posted by ishomishu
I seen the screen shots and they are nothing different than any other game out there. In fact almost all the screen shots have been scenery with a massive wall or mountain in the background. There goes the free world aspect. This game has stiff competition from other creators and honestly it has not shown me anything that is different or enticing enough to buy it. PLease tell me why you would even consider this game.
Housing, crafting, diplomacy.
  ishomishu

Novice Member

Joined: 9/13/04
Posts: 22

 
10/04/06 12:49:11 PM#4

I could beleive the diplomacy thing but housing has and been done before in other MMO's. Explain why this is so different? Crafting well pretty much every MMO has that lets be honest.

Answer  this is diplomacy worth your $50 and monthly fee? I certainly wouldn't give it up for just that?

  MX13

Novice Member

Joined: 12/01/05
Posts: 2487

What in HELL is an Aluminum Falcon?!?!?!

10/04/06 12:50:53 PM#5
ROFL... Why don't you try readin up on it? Or is reading too hard now? Ya know, if you don't like to read, try SWG... they hate reading...

I'll start my own SWG... with Black Jack... and Hookers!!!

In fact, forget the SWG!!!!



  anarchyart

Novice Member

Joined: 8/12/04
Posts: 5420

"I feel sorry for people who don't drink: that's the best they'll feel all day."
-Frank Sinatra

10/04/06 12:58:08 PM#6

Originally posted by ishomishu

I could beleive the diplomacy thing but housing has and been done before in other MMO's. Explain why this is so different? Crafting well pretty much every MMO has that lets be honest.

Answer  this is diplomacy worth your $50 and monthly fee? I certainly wouldn't give it up for just that?



Read the FAQ at www.vanguardsoh.com lots of answers to your questions there.
anarchyart Xfire Miniprofile
  Zippy

Hard Core Member

Joined: 7/24/03
Posts: 1385

10/04/06 1:41:30 PM#7

Originally posted by ishomishu
I seen the screen shots and they are nothing different than any other game out there. In fact almost all the screen shots have been scenery with a massive wall or mountain in the background. There goes the free world aspect. This game has stiff competition from other creators and honestly it has not shown me anything that is different or enticing enough to buy it. PLease tell me why you would even consider this game.

Th beauty of Vanguard is yoy don't have to consider it.  It is not a game being made for everyone and there is nothing wrong with not liking it.  But it has many features that are far different from otehr games.  If there is anything bad about Vanguard it is that it is trying to be to different, trying to do to much and spreading its resources to thin.

My apologies about the length of this post.  But its quite hard to answer your question in a short post as Vanguard is trying to do so many new and innovative things with this game. 

I see so many people that stereotype Vanguard. People call it a game for only hardcore players, EQ2, a game for only raiders or a clone of EQ1. All of these accusations are far from the truth. At its core Vanguard's vision is to make a more challenging game, which incorporates risk vs. reward and brings back a sense of community and reputation through game mechanics. At the same time it attempts to appeal to all play styles whether solo, group or raid by offering rewards of the best loot across all play styles.

This is post is one I have posted before in various evolving states in regards to a similar question such as yours.


In answer to your question, I will give you a brief list of its features which I find appealing and different.

1. Evolutionary complex combat system. The combat system incorporates many of the features from other games particularly DAOC. It adds reactionary attacks, positional attacks, chain attacks, stances, group chains along with its own innovation of being able to perceive mob attacks and mobs being able to perceive what you have in your attack queue as well. Sigil wants their combat to encourage planning, thought, knowledge and  individual and group skill.

2. Innovative Endgame Rather than give raiders all the rewards. The endgame is designed to rewards those that use all of the games attractions. The best gear will come mainly from single group activities but will also come from solo/casual content, raid content, quests, crafting, diplomacy and other activities. If you want the best gear you will have to do all the activities or trade for the items that come from play styles you do not want to do. Hard to be fairer than that. Brad quotes on Endgame content.

 [url]http://www.vanguardsoh.com/forums/showpost.php?p=1401499&postcount=194[/url]

 (Summary of Brad's endgame posts made by Brad)

3. Crafting Supposedly there is skill in crafting. Hopefully it will not turn into another EQ2. Crafters will be able to build boats, houses, all furniture one sees in npc houses and stores and more. Crafters will not get experience by making items but by doing work orders and quests, for npcs. Crafters also have a planned role in supplying player city npcs with gear and in making player cities stronger. But keep in mind that player built and run cities is not planned to be included at release. Sigil is also planning on allowing crafters to be able to discover and make new recipes by experimenting and changing the existing recipes. This feature is not scheduled to make it into the game until after release. I have to wonder if they are simply doing to much.

4. Diplomacy. A war of wits between players. Cities essentially become the dungeons of diplomats. Gaining diplomatic skill allows one to gain faction and see parts of the game, npcs and quests that others will not be able to see. Diplomats are also planned to have a role in helping run player cities and will be needed to obtain rights to build on and acquire land.

5. Epic size of the game. The world is supposed to be huge.

6. No instances Sigil hopes to achieve what other games have accomplished with instances through huge dungeons that will allow many dungeons to coexist in dungeons, quests spawning mobs and its innovative advanced encounter system. The advanced encounter system sounds pretty amazing. To read more about it take a look at the following link.
[url]http://www.silkyvenom.com/pages/faq.php?faqid=544[/url]


7. Dynamic death penalty Dying to different mobs will provide a different death penalty. Each mob will be assigned a threat meter. The higher the threat level the higher the probability of good loot and the greater the death penalty. Some mobs will have no corpse runs, some will have some form of corpse runs and a few special mobs will have very hard corpse runs that will require perhaps killing the mob that you originally died to. The idea is to implement risk vs reward. If you want better loot you have to risk more. The high threat mobs will be spread out across all play styles. For raid content, single group content and in the casual/solo dungeons. [url]http://www.vanguardsoh.com/forums/showpost.php?p=1278950&postcount=202[/url]

8. Dungeons The one thing I miss most about EQ is the dungeons. Their size and scariness. According to Oloh the dungeons in Vanguard are huge. A small dungeon takes 2-4 hours to explore while the premiere dungeons could take weeks (they will have some kind in dungeon portal system to transport you to areas you have already visited).

9. Localized economies and bringing back Community They want to encourage communities to form by isolating people in certain areas. They plan to do this by not having any AH's, making death meaningful so player skill is important in picking group mates, and making travel slower. Although they seem to have moved off the idea of slower travel and are also putting in caravans to allow people to move wherever their friends go (bind spot) while offline. If the slow travel does more harm than good they promise to change it like many other ideas they have already changed because the original idea did not work. The overall idea here is to make player reputation matter. To make players dependent on each other by all three spheres being dependent. How much progress they can make in bringing back community to a genre that’s games have long since abandoned the idea is certainly questionable. I remember when EQ was released one would know most of the players your level. Many would be desirable to group with and many one would avoid at all costs because of their bad reputation. In a sense they are trying to turn the clock back and make player reputation matter again.

10. Planning Sigil are planners. They think out everything they do and often discuss it with the community. They claim to have the next seven years of the games development planned out. Including all new continents, towns, villages, dungeons, raising of the cap levels and so on. They usually have back up plans for ideas that might fail. I have played so many games where the developers have randomly thrown ideas, game mechanics and features together with little thought as to how they might mesh together. Its refreshing to see an academic approach being made towards a games development. One might argue that they are using this same academic approach into how they are building their beta with layered stages of content. Using this 1st year of beta to work on and hopefully perfect the core game systems of combat, crafting and diplomacy. Then adding the rest of the content and populating the world in the second year of beta.

11. Communication Bar none the best communication I have ever seen by a development team. The amount of posts by Brad on the forums is simply amazing. One must wonder if he sleeps. But what is more impressive is their approach to hyping this game. Most development companies promise everything under the sun. brad has done his best to under hype this game and under promise. If there is doubt a feature will make it into release he doesn't talk about it or if he does he states the likelihood he sees of these features making it by release. A very good role model for other game developers. It is refreshing to see some honesty in such a dishonest business.

12. Slow leveling Rather than making a game just like every other game where its a two to four week race to max level. Vanguard promises to bring back slower leveling and give meaning to a persons level. rather than having everyone having at least one maxed lvl character a month after release they would like a high lvl character to have earned that level. How this will play out I don't know. The example he gave in beta was a player who took 60 days to reach max level. While at retail I am sure it would be much faster hopefully this speaks to their intent. While many hardcore people hope the leveling will be slower it will probably be in the middle with average players taking 40 days played and skilled players taking 10-15 days played to reach max level.

13. How do we level While not really a feature or a reason that I like the game this is something that I think effects game play a lot and something sigil has not answered. Sigil has promised that there will be game mechanics to encourage us to move around and that true camping will be significantly slower. How they will accomplish this? I don't know. I know they plan for players to learn some combat abilities and skills by watching different mobs use these abilities during fights encouraging players to move around to get different skills. I would expect that quest experience somewhat similar to WoW's might be involved as well to encourage fighting in different areas. Factions rewards and other ideas could lead us around as well. This to me is a very significant point. How the devs lead us around the world will have a great effect on peoples enjoyment of the game and its something we don't know. I am not sure if its fully fleshed out or something that they just are not ready to talk about yet. But be there have been lots of cryptic dev quotes about how we will be led around by the game mechanics.

14. Layered design of the beta. One of the interesting aspects of the beta that has been revealed by the devs has been their focus. They have primarily spent the last 6 months of beta tweaking and revamping group combat. Combat IMHO is the key to any good game and it appears they realize that if the combat is bad everything else will fail. They have also spent a good deal of the beta tweaking and revamping the other core systems of crafting, diplomacy and harvesting. They have said they don't plan to add other content such as solo content, raid content, filling in the world with mobs and npcs until they have group combat perfected. It appears they must be happy with it now that they are moving on to beta 3. Beta 3 should be a telling point of this game. It is easy to make excuses for the game up to this point as the only part of the game they have focused on is the corse systems. But as they add more content and the core systems become finalized those who get invited to beta 3 should get a pretty good idea how well this game will turn out.

15. vanguard is not for everyone. Its focus is group play and risk vs reward. While they say they want to eliminate many of the tedious game mechanics of the past while providing challenging content this game will simply not be the game for everyone. Will it be a niche game? Maybe. If the game is good and fun to play people will most likely play it regardless of their preferred play style. If its not fun most likely then it will be a niche game. What’s most impressive to me here are the attempts of Sigil in its endgame design, new death penalty and overall philosophy to appeal to players of all sides without dumbing down the game. I did not think such a thing would be possible but I am highly impressed with what we have been told about these systems.

I see so many people bashing Vanguard because they think its to hardcore and hardcore fans bashing people for not being hardcore enough. I respect people that like Vanguard just as much as I respect people that don't like Vanguard. We are all entitled to have our own tastes and no ones play style is better than anyone elses. Many people are so focused on putting down anyone who disagrees with their particular play style. Its very sad. Vanguard may not be the game for everyone, but there is nothing wrong with disliking a game or a particular game design even if its Vanguard. Regardless of peoples preferences I hope we all get some good games made that will appeal to a broad spectrum of play styles.

16. Vanguard is not just for the hardcore Many people put down Vanguard saying its just for hardcore players. Hardcore players think of Vanguard as their last hope because it offers challenge. But if one looks closely at the games design it is being designed to make all play styles happy. Raiders, single group players, solo players, crafters, questers, hardcore players and casual players and more. It is easy to stereotype people and games. But it seems the more that is revealed about Vanguards design the more it appears their philosophy is one of inclusion but not at the expense of dumbing down the game. Keep in mind these ideas and designs they have given us are much easier to talk about in theory than in practice. When implementing these designs I would guess it will be much tougher to make everyone happy.

17. Margin Of Error
   
When EQ1 was released the margin of error was quite low which forced groups to play a lot better. Small mistakes could wipe your group. People were not only forced to learn how to play their character but how to group, choose a leader, listen to that leader, pull to safe spots and so on.In EQ and DAOC every player had to learn these basic fundamentals of good grouping or they would not be able to get groups and continue to level. In EQ if you played poorly you simply did not find good groups. People quickly learned to cooperate, listen and work together as teams.

That is the challenge that many people want to see return to Vanguard. They want the margin of error to be low enough where groups are forced to work together and play better. Lets now look at the margin of error in WoW. I don't mean to bash WoW here. WoW is a great game, lots of fun, very well made and everything is polished and works well. There is nothing wrong with liking WoW. But, fundamental grouping skills were never needed in WoW because the margin of error was so large.

In WoW people could make all kind of mistakes and the group would live. But even if it didn't there was no penalty. If someone was afk, had no idea how to play or would run ahead and pull aggro it really didn't matter because your group could still win. In other words a game like EQ encouraged good group play while a game like WoW does not. The margin of error is the fundamental difference here along with a death penalty that hurts. These concepts are in IMO the key to Vanguard’s success and a major factor in determining if players will have to play better and with more skill.

18.  Boats, housing and City building  Players will be able to build boats  to use to pliot themselves around the seas.  They can find hidden islands, become pvp pirates, or fight sea monsters.  After release ship v. Ship combat is planned.  Houses, crafting stations and otehr buidlinsg can be built.  Every itrem seen in a npc buolding can be crafted for player buildings.  After release city building features will be implemented.  City health will be dependent on its crafters and diplomats.  Cities can be attacked by npcs and by pcs on pvp servers.

19. A discussion of the what is potentially good about Vanguard would not be fair without expressing reservations and doubts about Vanguard. Almost all games dissapoint in some way and the odds are generally against any new game being good. While I have great hopes for Vanguard and I love the way Sigil has treated the fanbase I have one big concern listed below.

20. Ambition Vanguard is a very ambitious project which appears to be trying to be in some ways everything for everyone. One has to wonder if they are spreading themselves to thin here by trying to do to much. The biggest failing of EQ2 IMHO is that it tried to do to many things and had to many ideas (mainly stolen from other games) but all its features were mediocre and poorly implemented. One has to wonder if Vanguard may fall victim to same problem of having to many ideas and to much content to actually be able to implement those ideas well. Maybe its just to big a game. On this same line of thinking I also have doubts as to the level of quality control possible in such a huge game. Maybe I am just getting EQ2 flashbacks but its much easier to polish a smaller simpler game than such a huge epic game.

When one examines what the devs have said closely it apparent that the design of this game is far from being just from the hardcore. Rather Sigil plans to appeal to all play styles but without dumbing down the challenge. What is ironic here is many of the games detractors are upset because they think the game is to hardcore while many of the hardcore players will be just as upset when they realize that the game is very inclusive for different play styles. Further when one examines the features this not just another a cookie cutter game. It has an amazing amount of new and innovative features. If anything it is trying to do to much. Which might explain its long beta schedule.


Overall Vanguard looks like it could be a great game. I have doubts and concerns that they are trying to do to much. But I really trust Brad and the developers. I love how they have treated the fan base with respect and courtesy. I find it impossible not to be optimistic about this game. I love their vision and Sigil’s ability to admit their mistakes and make needed changes. If combat is good and the mechanics they use to lead us the around the world works well I don't see how this game cannot be good.
  ishomishu

Novice Member

Joined: 9/13/04
Posts: 22

 
10/04/06 2:15:56 PM#8

Originally posted by MX13
ROFL... Why don't you try readin up on it? Or is reading too hard now? Ya know, if you don't like to read, try SWG... they hate reading...

Your comments are not needed in this forum anymore they are rude and have no place being here please do not post rubbish and insults. If you so choose to add something of worth feel free to post.

The two posts after you from anarchyart (website link) and Zippy ( long and very informative thank you) were most useful. I commend them.

Zippy I understand what you are saying and it would be cool if it was a reality at release. I have been promised as most of us have been in the past by other MMO's great and wonderful things.

I.E. WOW the monolith in MMO promised:

1. hero classes

2. PVP with vehicles and forts etc

Many other things that never became reality. Unfortunately, with that in mind it would be hard to move me over to this game with a hey we are going to add this later but give us your money now. I mean seriously I don't buy a car with only one seat with the promise that they will possibly give me the rest of the seats at some future date.

Lets face the facts there is alot of other MMO's coming out that are going to be strong in the market place.

1. Burning crusade expansion WOW

2. Conan

3. LOTRO

4. Warhammer

5. Huxley

I have followed this game since they first announced it. I thought it was going to be a front runner in the marketplace. From alot of boards in other sites and around the MMO community that I belong too the general concensus is this game is just another one in the line up. 

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 951

110100100

10/04/06 2:36:30 PM#9


Originally posted by ishomishu

Originally posted by MX13 ROFL... Why don't you try readin up on it? Or is reading too hard now? Ya know, if you don't like to read, try SWG... they hate reading...

Your comments are not needed in this forum anymore they are rude and have no place being here please do not post rubbish and insults. If you so choose to add something of worth feel free to post.
The two posts after you from anarchyart (website link) and Zippy ( long and very informative thank you) were most useful. I commend them.
Zippy I understand what you are saying and it would be cool if it was a reality at release. I have been promised as most of us have been in the past by other MMO's great and wonderful things.
I.E. WOW the monolith in MMO promised:
1. hero classes
2. PVP with vehicles and forts etc
Many other things that never became reality. Unfortunately, with that in mind it would be hard to move me over to this game with a hey we are going to add this later but give us your money now. I mean seriously I don't buy a car with only one seat with the promise that they will possibly give me the rest of the seats at some future date.
Lets face the facts there is alot of other MMO's coming out that are going to be strong in the market place.
1. Burning crusade expansion WOW
2. Conan
3. LOTRO
4. Warhammer
5. Huxley
I have followed this game since they first announced it. I thought it was going to be a front runner in the marketplace. From alot of boards in other sites and around the MMO community that I belong too the general concensus is this game is just another one in the line up. 


heh to be honest you asked the question and you got the answers and now you say you don't want to trust what they say. i don't blame you for not trusting what ant Dev says but really whats your point?

you can say the same exact thing for every mmo you listed, why is vanguard any different? there are tons of features witch zippy already posted as to why vanguard would be worth your money.

if those answers are not good enough or if you are not convinced they will be implemented then why ask the question in the first place?

if you feel those features are not enough to make it worth your money thats kool but i think if they come through with most that stuff it will be a really interesting game and defiantly worth my money.

ofcource i wouldn't say the same thing for Huxley LOL now that would be a more fitting question for that game IMO. is paying to play a fps that frankly looks not as good as the existing fps games out there today witch are free to play worth your money?

is AOC,WAR,LOTRO all going to come through with everything they promise? i sure hope so cuz I'm actually following all those games and intend on giving them all a try.

also i have seen screenshots as well as alot of the mini movies or whatever and the graphics look great, the main issues i have is the combat animations (witch should be fixed by release) and i know alot of people have a problem with the models witch i understand.

but other than that the game looks to be coming along great and looks to be well worth the money, but ofcource that is just my opinion. weather or not any developer of any of those games you listed or vanguard comes through with everything they promise remains to be seen.

but again if vanguard came through with just half the stuff they are promising i think it will be worth the $14.99 per month...but that is just me i guess. ::::19::

  ishomishu

Novice Member

Joined: 9/13/04
Posts: 22

 
10/04/06 2:54:56 PM#10
Baphamet I can agree with you and valid point. Thank you for replying with an informative post. My point is that I want to be sold on this product. Just like you I follow the other MMO's in development. I am so sick of WOW after 5 lvl 60 toons some with epics I am ready to make that next jump.  I personally do not like to bounce between MMO's.  Burning crusade is alright but after seeing movies and screens on games like LOTRO they are simply beautiful and realistic. I kinda of wish they would make a MMO like oblivion. That game was absolutely awsome. 
  Kalysa

Novice Member

Joined: 5/05/05
Posts: 17

10/04/06 3:07:31 PM#11

Originally posted by ishomishu

The two posts after you from anarchyart (website link) and Zippy ( long and very informative thank you) were most useful. I commend them.

Zippy I understand what you are saying and it would be cool if it was a reality at release. I have been promised as most of us have been in the past by other MMO's great and wonderful things.

I.E. WOW the monolith in MMO promised:

1. hero classes

2. PVP with vehicles and forts etc

Many other things that never became reality. Unfortunately, with that in mind it would be hard to move me over to this game with a hey we are going to add this later but give us your money now. I mean seriously I don't buy a car with only one seat with the promise that they will possibly give me the rest of the seats at some future date.

Lets face the facts there is alot of other MMO's coming out that are going to be strong in the market place.

1. Burning crusade expansion WOW

2. Conan

3. LOTRO

4. Warhammer

5. Huxley

I have followed this game since they first announced it. I thought it was going to be a front runner in the marketplace. From alot of boards in other sites and around the MMO community that I belong too the general concensus is this game is just another one in the line up. 


I am having dificulty understanding what it is exactly you are looking for here. Zippy has given an incredibly detailed and balanced pointof view on what vanguard is intended to be.

you are absolutley rignt there are many other games coming out that will be strong. It's a wonderful thing, more money is being spent on the MMORPG genre then ever before and I think this will continue to increase.

Vanguard, just like the others you mentioned is still in developement. this means all we have to go on is what they say they are trying for. and in my opinion what they are trying for is incredible! it may not suit everyone but the scope of players and play styles it is aiming to support is vast so the potential is there.

I guess I could answer your question with a question... What is it in any of the games you listed that is worth your $ that is not just ideas and promises of their respective developers?

When I personally look through the plans and and features of the games you have listed (and many others) Vanguard appears to be the game that will most closely match what I am looking for. that may not be true for all people which is why having a "line up" at all is great and so I guess Vanguard is just one more in the line up as are all the others. but it has the highest potential of all the games in the line up to be what I am looking for in an MMORPG.

when I look at the screenshots of all the games currently in the line up I see alot of potential but I also learned long ago not to trust screenshots or beta vids. many times the screens cant do a game justice the over all feel ingame is often fare greater than a still shot.. on the flip side I have seen screenshots that look incredible but then have been disapointed in game when it did not look anything like the screenshots which is often achived by putting the game on a system that a consumer could never get and using features and settings that in reality make the game unplayable but do make great screenshots... some companys have even been known to go as far as rendering images out of the game engine to make them look better. thats not to say that any of the games are doing anything like this, just saying I put very little stock in screenshots and a little more in vids but recognize that there is of course significant loss in quality when capturing vids and again early beta vids are usually of unfinished content to begin with..  

~Aruvia~

  holifeet

Apprentice Member

Joined: 10/09/05
Posts: 523

10/04/06 3:16:21 PM#12

Originally posted by ishomishu
Baphamet I can agree with you and valid point. Thank you for replying with an informative post. My point is that I want to be sold on this product. Just like you I follow the other MMO's in development. I am so sick of WOW after 5 lvl 60 toons some with epics I am ready to make that next jump.  I personally do not like to bounce between MMO's.  Burning crusade is alright but after seeing movies and screens on games like LOTRO they are simply beautiful and realistic. I kinda of wish they would make a MMO like oblivion. That game was absolutely awsome. 
I think you just have to have a little faith that Vanguard's promises are going to come true, ishomishu. Don't listen to the dozens of people that say that the game has nothing going for it...read the FAQ, digest the greatr posts that you mentioned, in this thread. Believe them because they are correct.

Have a look at the following video. It is a beta testers video that Bard gave permission to be released. I was in awe looking at this. The fluidity of the character movement is stunning, imo. This is possibly the highest quality video yet released. I know graphics are not everything, but the depth of scenery and the pace of teh action testifies, to me, that this will be a game to play:

Beta Video

(Sorry about the megaupload link but the original link ran out of bandwidth)

Here's the original post.


Please give Vanguard a chance. I have never been so excited about a game since I first played EQ. Have faith and you'll be impressed.

All hail the Pixel, for it is glorious Orange!
.

  Stellos

Novice Member

Joined: 9/15/06
Posts: 1483

If you're going to stick it out there, don't be afraid if you get it cut off.

10/04/06 3:32:52 PM#13
Game has a lot going for it indeed.  I think it is taking a risk with trying to incorporate new features such as diplomacy.  They may or may not pay off we will have to see.  I think it is best left at just saying the game is not for everyone, but if you love MMORPGs this is something you should atleast give a try since it is taking a more innovative approach.  It might be your holy grail of MMORPGs.  There are clearly biases on both sides, but at this point 99% of it is all speculation anyway right.
  IdesofMarch

Novice Member

Joined: 6/23/06
Posts: 1152

[insert witty quote]

10/04/06 3:52:48 PM#14

Originally posted by Kalysa

when I look at the screenshots of all the games currently in the line up I see alot of potential but I also learned long ago not to trust screenshots or beta vids. many times the screens cant do a game justice the over all feel ingame is often fare greater than a still shot.. on the flip side I have seen screenshots that look incredible but then have been disapointed in game when it did not look anything like the screenshots which is often achived by putting the game on a system that a consumer could never get and using features and settings that in reality make the game unplayable but do make great screenshots... some companys have even been known to go as far as rendering images out of the game engine to make them look better. thats not to say that any of the games are doing anything like this, just saying I put very little stock in screenshots and a little more in vids but recognize that there is of course significant loss in quality when capturing vids and again early beta vids are usually of unfinished content to begin with..  


Indeed. And to add, screenshots can't capture the atmosphere of a game. When you're standing in the middle of a city with your avatar, surrounded by architecture and players moving about, you can't create that feeling to the fullest extent unless you're actually playing. Until you get into the game you don't know for sure how everything (graphics, sound, design) will come together. A game can be as graphically advanced as it wants to be, but if the world doesn't feel alive and create an atmosphere then those stellar graphics will do little for me.

  Amathe

Spotlight Poster

Joined: 3/02/05
Posts: 1646

10/04/06 4:40:28 PM#15

Originally posted by MX13
ROFL... Why don't you try readin up on it? Or is reading too hard now? Ya know, if you don't like to read, try SWG... they hate reading...

To the OP:

Well, there is it's helpful, friendly and supportive community ....

EQ1, EQ2, SWG, GW, CoH, CoV, FFXI, WoW, CO, War, and a slew of free trials and beta tests

  Zvorak

Novice Member

Joined: 9/17/05
Posts: 238

10/04/06 4:41:28 PM#16

Originally posted by ishomishu
I seen the screen shots and they are nothing different than any other game out there. In fact almost all the screen shots have been scenery with a massive wall or mountain in the background. There goes the free world aspect. This game has stiff competition from other creators and honestly it has not shown me anything that is different or enticing enough to buy it. PLease tell me why you would even consider this game.


Your absolutly right.  Don't bother reading the FAQ or learning what makes this game awsome.  Your best bet is spending your money elsewhere... that way in 2 years when you actually get educated and everyone is playing VG you be a newb.

-Zvorak

  sacred_band

Apprentice Member

Joined: 8/04/06
Posts: 104

10/04/06 5:16:20 PM#17

you guys have to admit it is hard to find any remarkable features on this game to actually give you a picture of what the gameplay will be like, its seems to be an "all around" mmo, some pretty cool features but nothing progressive

ishomishu, a lot of us when OBLIVION was first announced on the elder scrolls forums way back, begged bethesda to make it an online game, they made a fairly good argument that the entire reason oblivion/morrowind are so good is because theyre single player and.. short of instant banning anyone who doesnt roleplay, MMOs cant offer that level of immersion. Also MMOs cant allow modding and customization like the PC version of oblivion came with a construction kit for. You would have computer savvy people wiping out entire armies of casual noobs.

however that doesnt explain why they didnt put in cavalry combat! (mount & blade is a great game for that though)

edit-and yes ive read vanguards FAQ, multiple times, i still see nothing but an "all arounder"

  Zippy

Hard Core Member

Joined: 7/24/03
Posts: 1385

10/04/06 5:59:41 PM#18

Originally posted by sacred_band

you guys have to admit it is hard to find any remarkable features on this game to actually give you a picture of what the gameplay will be like, its seems to be an "all around" mmo, some pretty cool features but nothing progressive

ishomishu, a lot of us when OBLIVION was first announced on the elder scrolls forums way back, begged bethesda to make it an online game, they made a fairly good argument that the entire reason oblivion/morrowind are so good is because theyre single player and.. short of instant banning anyone who doesnt roleplay, MMOs cant offer that level of immersion. Also MMOs cant allow modding and customization like the PC version of oblivion came with a construction kit for. You would have computer savvy people wiping out entire armies of casual noobs.

however that doesnt explain why they didnt put in cavalry combat! (mount & blade is a great game for that though)

edit-and yes ive read vanguards FAQ, multiple times, i still see nothing but an "all arounder"


I have to disagree with you.  The problem with Vanguard is its to innovative. 

Whether its the  innovative combat system involvinmg reactionary, positional combat, perception , chains, sympathetics, and the abilty to counter spells and actiions, city building requiring diplomacy and crafting, craftings ystem requiring thought and complexity and allowing one to experiment and create thier own recipes, diplomacy, huge diungeons that will take weeks to explore, advancded encounter system, boat building, eventually ship and mounted combat, dynamic death penalty, non raiding end game focus, attempt to use game mechanics to ecourage community building, a return to slower leveling and group focused gameplay, and attmpt to bring back challenge and complexity to MMO's.

The problem with Vanguard is its to ambitous and not cookie cutter enough.  It has tried to be ambitious in every area of its three core systems of crafting combat, diplomacy, its death penalty and its endgame content and loot distribution.  Making a simple cookie cutter game would have been much easier and much mroe feasible.  I have serious doubtrs about Vanguard but not because of its not innovative enough but because its to innovative and they are simply spreading their resources to thin.
  VengeSunsoar

Hard Core Member

Joined: 3/10/04
Posts: 1488

GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION.

10/04/06 6:50:50 PM#19

Well they offer two things that I look for most in an MMO these days:  Flight almost anywhere I want, and housing that I can customize.  I really don't like the housing in eq2.  So I will be checking this game out at release.

Venge Sunsoar

You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect.

This is 5000BC stuff and you know what? Nothing has changed. :P

  IdesofMarch

Novice Member

Joined: 6/23/06
Posts: 1152

[insert witty quote]

10/04/06 7:07:08 PM#20

Originally posted by Amathe

Originally posted by MX13
ROFL... Why don't you try readin up on it? Or is reading too hard now? Ya know, if you don't like to read, try SWG... they hate reading...

To the OP:

Well, there is it's helpful, friendly and supportive community ....


And you truly helped strengthen and better the community by pointing that out.

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