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Vanguard: Saga of Heroes Forum » General Discussion raquo; Suggestion as to # of characters

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36 posts found
  MX13

Novice Member

Joined: 12/01/05
Posts: 2487

What in HELL is an Aluminum Falcon?!?!?!

9/28/06 8:24:13 PM#21

Originally posted by dragonace

Originally posted by MX13

You and Dragonace are correct, but I doubt they would. Think about it... every race starts the game in a different place... that would mean that all of your toons would have only one house on one Cont, even if they were spread around all 3 Conts... that would REALLY bite when it came to storage, sharing or socialization... and I have 10 maxed filled houses with 3 toons on Galaxies, plus Guild halls... and 8 toons would have to share one house?

Not necessarily just 1 house.  But shared housing plots.  You get the same number of housing plots that every other account on the server does.  If you decide to allocate your plots amongst all your toons - up to the server max.  Then yes, you will have a problem.  But, you still are given the same amount as every other account.

I see this as the best answer to their problem, and it also gives the most flexibility.   It's all about choice.  You just have to decide how to allocate your allotment of plots. 

Silky Venom FAQ on housing

Some snipets from the above link:

Excellent points all, but they don't acknowledge the variance in the number of toons per account. Even at 2 toons, the minimum I'd estimate the pop per server would be 15k / 30k houses... that's not including non-housing buildings... does anyone think there are 30k + housing plots? I mean, the game is big, but is it that big? Even at 15k, that's a LOT of space for houses, even in a huge world....

But great info... thoughts?

I'll start my own SWG... with Black Jack... and Hookers!!!

In fact, forget the SWG!!!!



  Cooktastico

Novice Member

Joined: 10/19/04
Posts: 595

"The funny thing about driving off a cliff, is that I bet you''re still hitting those brakes."

9/29/06 9:41:47 AM#22
I agree with 3 chars per server. If you need more than that, some part of the game is causing you to lose interest and start over.
  parrotpholk

Advanced Member

Joined: 1/20/05
Posts: 3186

9/29/06 9:48:30 AM#23
Alot of the numbers I see are based on the assumption this game will have a huge player base when in reality it looks to be a game that will have between 250k-500k subs. So I dont think housing is going to be a huge issue. And to be honest they should allow for a number of toons to try out the 3 aspects and at the same time give something to do when the grinding gets boring. In a world of this supposed size distractions are needed so burnout doesnt happen so I would say 5 per server is a good number
  anarchyart

Novice Member

Joined: 8/12/04
Posts: 5420

"I feel sorry for people who don't drink: that's the best they'll feel all day."
-Frank Sinatra

9/30/06 2:57:56 AM#24

Originally posted by Cooktastico
I agree with 3 chars per server. If you need more than that, some part of the game is causing you to lose interest and start over.
Not true. I tried every class in EQ and the last class, beastlord, ended up being a character I played for over 2 years. I need to try out all the classes and 3 characters is not enough and would be a deal breaker for me even getting Vanguard. If they chince out on alts I won't bother buying Vanguard and won't hate them a bit, but  I can't handle that stuff. Gimme some alts for petes sake.
anarchyart Xfire Miniprofile
  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 951

110100100

9/30/06 3:27:18 AM#25


Originally posted by anarchyart


Originally posted by Cooktastico I agree with 3 chars per server. If you need more than that, some part of the game is causing you to lose interest and start over.

Not true. I tried every class in EQ and the last class, beastlord, ended up being a character I played for over 2 years. I need to try out all the classes and 3 characters is not enough and would be a deal breaker for me even getting Vanguard. If they chince out on alts I won't bother buying Vanguard and won't hate them a bit, but  I can't handle that stuff. Gimme some alts for petes sake.

good points, and BTW beastlords ruled in EQ...almost as much as shamans. ::::33::

  Trubaduren

Novice Member

Joined: 2/03/06
Posts: 593

Eiger Starlight

9/30/06 10:52:33 AM#26

I dont like the system where you can have your second char as a crafter and give everything you make to your main character, that aint building a world economy : /

So i think if shops etc is going to work it has to be 1 char/server

Starwars Galaxies, An Empier Diveded, That's what it says on my box anyway.

  MX13

Novice Member

Joined: 12/01/05
Posts: 2487

What in HELL is an Aluminum Falcon?!?!?!

9/30/06 12:43:56 PM#27

Originally posted by Trubaduren

I dont like the system where you can have your second char as a crafter and give everything you make to your main character, that aint building a world economy : /

So i think if shops etc is going to work it has to be 1 char/server


Just to be clear for everyone: A common misconception is that your main toon can not be as good a crafter as a second toon. In actuallity, it's the opposite. Your main toon will make a BETTER crafter than a dedicated Crafting Alt, fo the simple reasons that 1) some special items need to be crafted at special places guarded by MOBS, 2) when harvesting the materials you need you may be attacked & 3) some recipes are learned by traveling to another location, something more easily done with a good combat toon.

This is NOT a game where you need to have a Dedicated Crafter toon.

I'll start my own SWG... with Black Jack... and Hookers!!!

In fact, forget the SWG!!!!



  Trubaduren

Novice Member

Joined: 2/03/06
Posts: 593

Eiger Starlight

9/30/06 1:03:04 PM#28

Originally posted by MX13

Originally posted by Trubaduren

I dont like the system where you can have your second char as a crafter and give everything you make to your main character, that aint building a world economy : /

So i think if shops etc is going to work it has to be 1 char/server


Just to be clear for everyone: A common misconception is that your main toon can not be as good a crafter as a second toon. In actuallity, it's the opposite. Your main toon will make a BETTER crafter than a dedicated Crafting Alt, fo the simple reasons that 1) some special items need to be crafted at special places guarded by MOBS, 2) when harvesting the materials you need you may be attacked & 3) some recipes are learned by traveling to another location, something more easily done with a good combat toon.

This is NOT a game where you need to have a Dedicated Crafter toon.


Well, i hope you only will have 1 "proffesion" so there will still be a world economy.


Starwars Galaxies, An Empier Diveded, That's what it says on my box anyway.

  Anofalye

Apprentice Member

Joined: 11/19/03
Posts: 7423

The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

9/30/06 1:30:00 PM#29

Originally posted by Zindaihas
I might get flamed for this, but I think each player should be allowed only one character per server per account.  For one thing, it eliminates the possibility of twinking.  And also, I think it lets you get into the role playing aspects of that character more thoroughly.  If you need to create a new character, simple go to a different server.


This could work, however to be honest about it, the devs would have to figure a way to prevent dual boxing, as dual boxing become exponentially more powerful in that setting.  (I dunno if they can have a way to verify that there is only 1 account per internet connection, but then, families playing together would be shafted, which would be wrong)

Anyway, not a problem for me, I don't mind either way...just taking the logic, 1 step further.

- "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation)

  MX13

Novice Member

Joined: 12/01/05
Posts: 2487

What in HELL is an Aluminum Falcon?!?!?!

9/30/06 1:53:23 PM#30

Originally posted by Trubaduren

Well, i hope you only will have 1 "proffesion" so there will still be a world economy.



That is correct, and I agree, it will help drive the economy & strengthen Guilds.

I'll start my own SWG... with Black Jack... and Hookers!!!

In fact, forget the SWG!!!!



  Stellos

Novice Member

Joined: 9/15/06
Posts: 1483

If you're going to stick it out there, don't be afraid if you get it cut off.

 
9/30/06 3:07:06 PM#31

Originally posted by martinj63

Originally posted by parrotpholk
Alot of the numbers I see are based on the assumption this game will have a huge player base when in reality it looks to be a game that will have between 250k-500k subs. So I dont think housing is going to be a huge issue. And to be honest they should allow for a number of toons to try out the 3 aspects and at the same time give something to do when the grinding gets boring. In a world of this supposed size distractions are needed so burnout doesnt happen so I would say 5 per server is a good number

martinj63's post was deleted.


Well it's difficult to trust an opinion of someone who is doesn't even have enough integrity to not break the NDA.  Maybe your right, but if you are infact a beta tester than you lost all your credibility when you broke the NDA in my book.  I would question if you even understand the point of being a beta tester (fyi, it's not to evaluate the game and get a preview so you know if it's a good game or not).  I've tested games in the past that were extremely different come release. 
  Nitsu62

Novice Member

Joined: 2/09/06
Posts: 97

10/01/06 8:38:22 AM#32

Each character you make has a crafting, diplomacy, and adventuring class.  Why would you need 3 characters so you could have one of each?  the object is to get yourself into the king's castle not log on your diplomat to get into the castle only to be slaughtered by the rogue Jester.

However I like the # of 7.  Its a lucky number as well as my favorite number, and its pretty close tot he commonly used 8.

Of course other good choices are: 2, 5, 9, and 13

How many Characters should you have per server?

few: 1-3
more: 4-6
alot: 7-10
(login to vote)

Current MMO of interest: Vanguard: Saga of Heroes
MMO background: EQ, UO, AO, SWG, PS, EQ2, L2,EQoA, WoW, WWIIO, and AC2

  Stellos

Novice Member

Joined: 9/15/06
Posts: 1483

If you're going to stick it out there, don't be afraid if you get it cut off.

 
10/01/06 10:19:43 AM#33

I was under the impression the spheres would be seperate routes to take a player, meaning an adventurer couldn't be a diplomate.  However, since I'm seeing that is not the case I guess a lower end of players allowed should be considered.  I say this because it sounds like it would take a long time to develope a character if you are going to fully develope them in all 3 spheres.  I think this will make for a more meaningful game.  Too many characters such as 7 or so just doesn't seem right to me if the development of one character is suppose to take a long time.

  Recidivist

Novice Member

Joined: 10/01/06
Posts: 18

10/01/06 11:52:07 AM#34
One (1) character per server.

No twinking.
  Trubaduren

Novice Member

Joined: 2/03/06
Posts: 593

Eiger Starlight

10/02/06 10:48:17 AM#35
Indeed.

Starwars Galaxies, An Empier Diveded, That's what it says on my box anyway.

  Bladin

Novice Member

Joined: 9/01/03
Posts: 1105

10/12/06 4:54:07 AM#36
am i the only person that plays other characters to enjoy different styles of play?  rather then being the super duper ultimate crafter person.

I like playing different classes, they offer different styles of play, and can all be fun in different ways.  I'm honestly saying 8 per server, on as many servers as vanguard has.

Think about it like this...in a vanguard like mmo, it is honestly cheaper to get items made for you, then to raise every proffession on alts. 

It would be.

A. Slower
B. More expensive
C. Start losing benefit once pve loot starts passing crafting loot(which it will, don't kid yourselves)

And IF there is someone who is willing to raise all professions to maximum and have a ton of craft bots, chances are a limited account will just encourage them to buy more accounts.  The type of person who would do something like this, isn't the 13 year old on his moms cc.  But the older gamer whos willing to invest massive amounts of time.

If i wanted to play a tank, a healer, and a melee dps, does that mean i can NEVER play a caster with any of my friends without deleting my alts?  i call bs on that.

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