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Aradune
Sigil Games CEO
Joined: 4/19/05
All that it takes for evil to prevail is for good to do nothing. |
Please download www.bradmcquaid.com/MiniVideoFromTester.avi -- it's incredible. Another one that shows group combat levels 20+ is also pretty impressive, iIMHO: www.bradmcquaid.com/VG-SpiderBluffs.avi For a full list of videos and such, check out this thread: http://www.vanguardsoh.com/forums/showthread.php?t=70905 But do yourself a favor and at least download the 2 above. thanks! -- -------------------------------------------------------------- |
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9/26/06 3:31:32 PM#2
Not bad
I still have some concerns with the combat, to me it just doesn't look that exciting. Abit to slow and static for my taste. I also have some trouble with accepting the art style of the game, it's so "Everquestish", a style I don't really like that much. |
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anarchyart
Novice Member
Joined: 8/12/04
"I feel sorry for people who don't drink: that's the best they'll feel all day." |
9/26/06 3:39:59 PM#3
Well all I can say is you're coming around Phoenixs! This is the most flattering post about Vanguard you ever made hehe anyways I absolutely dig that first video! I knew it had to be kewl when Brad was all "you have to download this". |
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tkobo
Apprentice Member
Joined: 3/17/06
Current MMO dev teams = Keystone cops.A pure comedy of errors,sadly its not as intentional. |
9/26/06 4:22:42 PM#4
I must be missing something.I dont see anything impressive in EITHER video. I see the same lame char structure and "jobs". I see the same lame char stands in place ,while player pushes butttons for the combat. I see the same lame 2 ton monsters STILL unable to simply step on and squish the gnats surrounding it. I see the same lame "gang" of heroes "bravely" killing some outnumbered foe . Though the graphics shown of the open land travel were very close to impressive.So i'd probably give some slack on the usage of "impressive" if it was aimed at the graphics.Oh , and probably on the movies themselves ,as they very were nicely done. Its a real shame MMO devs dont give up on MMOs and make animated movies instead.They show a real talent for making animated movies. |
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9/26/06 4:27:43 PM#5
Pretty nice videos. The animation and background has a DAOCish feel and look to them. I understand that video's are about promotion, but I am not going to play this game because the graphics and animation looks sweet. There are already really top-notch graphic MMORPG in the market. Vang graphics are competitive, but not really breaking any new grounds. The reason I would play this game would be due to depth, freedom and challenge. It is those details that make a game worth living in. Afterall, you are creating a virtual world. Show us videos of players tripping a trap in a dungeon and getting impaled on spikes. Show us a video of a player stealing from a guard and being chased by a train of them out of town. Show us a video of a player being squished by the foot of a giant he heard but couldn't avoid in time. A party of tough dragon slaying gang wacking a lion with swords is more like animal control. Playing various MMORPGs over the last few years, I think developers are more and more forgetting the age of their players. We mature and grow older as we play those games and the developers seem to be making them for our children ;) Eq2 quest dialogs are a good example! I am counting you on Brad not to make that mistake and make a game that you would play for hours instead of watching TV - cause it is so damn fun and heart pounding of an adventure. Let me know the links to those videos... *wink*
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9/26/06 4:43:56 PM#6
Damn it man! I'm already going to buy your game! STOP TEASEING ME!!!! Not so nice guy! |
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9/26/06 4:53:15 PM#7
Nicely done. Is there a video out there that focuses on a single character with the UI up and all the various in combat events that can occur during group combat? I have seen some screenshots, but I would enjoy to see how that flows in real time. Lol I eat crow as i see the second video. Thanks again Brad |
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anarchyart
Novice Member
Joined: 8/12/04
"I feel sorry for people who don't drink: that's the best they'll feel all day." |
9/26/06 5:13:58 PM#8
You have the writing style of a troll, man. Paragraphs are your friend, they won't bite. Good luck in all you do though and I hope you find a game where the monsters can just step on you and squish you. |
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9/26/06 5:27:21 PM#9
Then name me just 1 MMORPG which looks as good as Vanguard ? I dont know even one. EQ2 ? haha well it has one of the the worst graphics out there :/. Even Guild Wars graphics looks much better. And i really dont care how many polygons EQ2 models and all this kind of stuff has it just doesnt look good. Ya and animations in EQ2 if your charakter is running / walking it has to be the worst animations i have ever seen in a MMO. The only thing I really liked if you were fighting in EQ2 those animations looked pretty nice (played a mage). But I agree with you I wont buy a game just cause it looks very good, the most important factor is fun and that we just can know if we can try this game once maybe in an Open Beta or something. But I have my hopes really high on this game. |
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†WaRGaMeS†
Novice Member
Joined: 3/12/06
"Mercy Is For The Weak, Not The Strong" -†WaRGaMeS† |
9/26/06 5:30:47 PM#10
It's been stated several times by developers all over the place that combat is not finished and is far from it. The motion detection still has to be implemented and so does parry and contact animation. It is going to be freagin sweet when its done, and that's just the combat, sigil developers are working on a plethera of tidbits to make the game look as sexy as (jessica alba)<---- By all means insert your fantasy woman/man there.
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tkobo
Apprentice Member
Joined: 3/17/06
Current MMO dev teams = Keystone cops.A pure comedy of errors,sadly its not as intentional. |
9/26/06 5:32:12 PM#11
Not sure what your reply was supposed to show .I see multiple paragraphs . But i guess it was FAR easier for you to act this way than actually disprove any of the points i made. I wonder very often why so many MMO devs turn out the same repetitive crap.I think "the players deserve so much more","the players deserve something actually worth the money instead of a repackaging of old games and ideas that they've already walked away from".Than i encouter a "fan" like you.I than realize that some players are getting exactly the qaulity they deserve.Its just a shame the rest of the customers get continually penalized because YOUR standards are so low. Ah well.Its just a matter of time til a decent MMO is made,one that isnt just a repackaging.And when that MMO does come out, and it attracts and holds millions of players,it will highlight again how badly most MMO devs are doing becuase they choose to simply repackage the same lame products. |
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9/26/06 5:39:37 PM#12
"Its a real shame MMO devs dont give up on MMOs and make animated movies
instead.They show a real talent for making animated movies."
Making animated movies is a wad easier than making a MMOs. I respect the talent and skill of game developers. It isn't their talent or skill that is the root of the problem. Some of the best games have come from small studios because the developers were trying to make a fun game first. Now, due to the high development cost, it is development by budget. When you have to feed 300 mouths and their families, you don't want to take risks in your game. You want to keep those things that you know or you think you know sell and people want. This often translates to a medicore finished product. To ensure sales you need something to grap attention and that often means high end graphics with animation movies and flashy marketing gimicks (like skinny semi-nude chic with big boobs used as EQ1 mascott). The thing is it can be done within the budget. First, you need to create the dynamic of interaction in the world. This entails sorting out what are the tools of the sand box that players have. The more tools and more control, i.e. freedom, the more the player will be engaged mentally in playing the game. The more the player is able to create their own story within the predetermined arch of the narrative. The more you simplify the controls and details, the more you disengage the player from that control. The second thing you need to include would be the details of the world. Take the time to create each NPC with a story, a background, and a purpose within that world. Then create the actual game so it can be scalable graphically and allows the developer to go in and modify the actual content easily. Once you are done, ensure that you have teams whose purpose is to simply change dialogues every few weeks and keep the story flowing.Give players the tools for community building and the ability to play their own personal narrative It need not be complicated in its execution. This way you can upgrade graphics every 2 years without having to issue a whole new game. The dynamic world will keep people immersed. The old zones will stay new because things in it change. The whole zone need not change, just the fact that the same bartender will say somethig new every month - means I will revisit this zone again and re-explore. The freedom means that people will create their own stories as they play together. Take time when releasing expansion so that it stays consistent with the story arch and provide depth of re-exploration. You have a sandbox that people will play in for years to come. |
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9/26/06 5:50:06 PM#13
"I wonder very often why so many MMO devs turn out the same repetitive crap."
Group think! When you apply for a development job, it says often that you need to have worked on a successfully launched game - MMORPG exp preferred. This means that the industry is hiring from within. The same developers are going from one company to the next or starting their own companies and bringing friends with them. They need fresh blood and lots of it. What they should do is have more and more intern options for new game designers and players. This way they can bring in new ideas. As long as the same people are developing those MMOs - you are going to get the same ideas repackaged again and again. |
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9/26/06 6:33:59 PM#14
nice video, i seen it earlier when posted at the FOH website. there is not alot that can be said other than the fact that this is the best mmog world i have ever seen to date. once the animations get fixed and the "polish" is added it will look crazy impressive I'm guessing. |
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9/26/06 6:37:16 PM#15
what type of mmorpg are you looking for? its obvious it isn't vanguard or any other game i have seen that is worth a damn. |
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9/26/06 7:41:41 PM#16
I liked the scope of the world and its design. The atmosphere is incredible. It has a very ponderous feel, like EQ did for me, its like im not sure what’s around the corner (this is a good thing). Char animations are looking better, I like the cross bow on the back… just all around good stuff. I dig the world your building. I feel like the combat engine is very poor from what I am seeing, looks like EQ. I dislike the physics or I should say lack of. I believe if FFXI can get this right there is no excuse for any new game... but I like scope and the design... I can see myself getting lost in this world and that’s a good thing. If they can clean up the combat engine I would be happy... because I don’t see the career crafter type being able to survive in any upcoming mmo… Im going to say this, the whole “nuff said” comment, I wouldn’t get to happy. You guys still have a ton of work to do here… Rites of the Four Horsemen |
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9/27/06 7:05:21 AM#17
great stuff Brad, and a thumbs up to Sigil. Game is looking great, been following it for over a year now. I dont think it reminds me of DAoC or Eq2, I mean, this to me is just an too easy comparrison to make. A few notes though, the combat do look a little dodgy and clumsy but it does not look bad at all. The cloaks are quite ugly, I could never wear that..its so stuck to my back you know? /Whesky
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9/27/06 11:08:57 AM#18
Looks pretty good, still the guy who made this video hade 4gb ram?
Starwars Galaxies, An Empier Diveded, That's what it says on my box anyway. |
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Stellos
Novice Member
Joined: 9/15/06
If you're going to stick it out there, don't be afraid if you get it cut off. |
9/27/06 11:16:55 AM#19
Exactly. For you guys complaining about combat animation you have no clue what you're talking about. The video demonstrated great graphics inside structures and ouside. The video is a Beta 3 video you ignorant trolls. The video looked magnificent for what it was displaying. We also got a great peek as to where the process is at in the area of combat, and it appears to be coming along good. Thanks Brad, keep them coming I love to see the process since I haven't been invited into beta |
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9/27/06 11:44:25 AM#20
And 2 videocards, and a really good processor, and so on |
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