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9/26/06 8:28:04 AM#41
Originally posted by interfekter mmm permadeath !! great idea :) then thered be a lot less smack talking 12 year olds, 'me am pwn u!!!11oneone' Originally posted by GorillaSo I guess perma death would suit you hard core guys?
Yeah guess there would be less ppl generally :) Perhaps a server with the possibilty and the hardcore players get a bonus, for example on xp. (I still can't use the editor) |
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interfekter
Novice Member
Joined: 9/07/06
EVE - Jessica Lorelei |
9/26/06 10:33:34 AM#42
yea of course there should be non-permadeath servers too, it isnt for everyone, also the bonus xp idea could work, those permadeath players would be huge juicy targets.
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†WaRGaMeS†
Novice Member
Joined: 3/12/06
"Mercy Is For The Weak, Not The Strong" -†WaRGaMeS† |
9/26/06 5:43:23 PM#43
HELL YEAH there should be open pvp, makes everything more interesting and realistic; though swgs covert/overt system was pretty thoughtful too. Though i think pvp death should be less punishing than vs. npc or you would just scare away more people from it. IMO there should definitely be permadeath, for the same reasons there should be open pvp, more REALISTICITY. Of course as the same situation as pvp there should be a lesser consequence for dieing vs. a player, or more preferably getting rid of permadeath entirely vs. players. This would help the continuos ganking. On a more realistic note, there should definitely be common player friendliness ingame. Through player friendliness a game becomes popular, and through a game becoming popular more commoners and hardcore players come. Even at times converting commoners to hardcore pvpers. |
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9/26/06 5:59:21 PM#44
I think the idea there sport is that you are suppose to THINK about the encounter you are fighting. Smartly played = more skill = less death. XP loss is the pain to teach to you think. Without it, people will push to mobs over their level because a) better loot b) better xp c) no penalty for dying. easy mode is not challenge. But I see where you are coming from. |
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9/26/06 6:53:43 PM#45
yeah, the only thing i can tell you is try it for yourself. if you have only played wow and like the feeling of accomplishment that it gives you when you finally get an item you have been wanting or beat a boss that you have wanted to beat for a long time....then i think you will love a game like vanguard. from reading about the current death penalty i don't think it is as bad as most people think it will be, but then again if you have only played wow then I'm sure to you it could be bad. wow has virtually no death penalty other than the money sink at higher levels after you start getting epic gear. i actually welcome a death penalty as long as it isn't as bad or worse than eq1 was (that was my first mmo it has already been confirmed that it will not be as bad as eq1 and i agree with you that " the huge amount of very varied possibilities that has been announced so far seems to indicate that VG is going for some broad appeal too". again i suggest you try it for yourself and decided, i really don't think it is going to be as bad as you think it will be. oh and the case with the "worm" from what i have read is a very rare case, and I'm not sure that you would ever have to endure a encounter like that if you didn't want to. I'm guessing it will probably be a high end encounter maybe even a raid so i wouldn't worry to much about that. |
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9/27/06 2:46:26 AM#46
I definately will try it and I guess that I should trust the developers on making balanced death-penalties. The fact that they are already aware that it can be an important issue is quite reassuring. |
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9/28/06 12:35:03 PM#47
Corpse retrievals are so 1999ish. I know some people swear corpse retrievals make a game more fun. I swear it puts players into "play it safe mode", inhibits exploring and adventuring - and fun. Sigil, copy the WoW death system, please. It is a tried and true, popular system. Or, best of all worlds, give players a choice. Servers with the brutal death system, and servers with a WoW type death system. |
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9/29/06 3:28:10 PM#48
Trust me, only WoW is WoW and the last thing we need is another game trying to be WoW. Wow. _____________________________ |
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9/29/06 4:24:28 PM#49
I welcome a death penalty too, but the thing that killed my interest in FFXI was the fact that I could lose levels. Losing XP is acceptabel but losing levels was what did it for me and I quit FFXI. Im going to play Vanguard but I soo hope hope they'll not let you lose levels.
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9/30/06 3:50:10 PM#50
Delzo wrote: Trust me, only WoW is WoW and the last thing we need is another game trying to be WoW. Hehe I stand corrected Delzo. Let Vanguard be Vanguard and do things their way. Sigil must know how/why they are doing things like they are. |
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9/30/06 9:10:51 PM#51
One of the basic reasons for ppl who want the corpse retrieval is they played EQ1 and remember it as the best time in MMOs the had. I didnt play EQ1 ever, but I have some questionmarks behing this idea. 1. It MAY be that this is the "pink glasses" of memory. In the past all things appear nicer than they were. They recall the great times in EQ1 but the human mind tends to forget about the bad times. 2. First Love - Syndrome: like our frist girlfriend/boyfriend this first person is always idolized, some model who is a measure for all lovers to follow. I know most of my friends who played multiple MMO love the MMO they played for a longer period the first time is their favourite. It has become their measure to compare other games to like the first love. 3. Most important: EQ1 corpse retrieval was 1999. SEVEN years ago! I think the MMO and the gaming community has changed. Back then most MMO players where a rather similar group of people, with similar socialisation, background, values and so on. The world has changed in seven years, and so has the MMO gaming community. I dont think any game can recreate the spirit of EQ1. People are much more self-centered and have a shorter span of attention than in 1999. Because this is so, corpse retrieval cant reanimate the EQ1 spirit. I take any bet the death penality of VSoH WILL grow less and less over time; this has been the way in practically all MMOs. Don't say nay for the sake of nay-saying! :P
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9/30/06 10:36:14 PM#52
Elikal wrote: "3. Most important: EQ1 corpse retrieval was 1999. SEVEN years ago! I think the MMO and the gaming community has changed. Back then most MMO players where a rather similar group of people, with similar socialisation, background, values and so on. The world has changed in seven years, and so has the MMO gaming community. I dont think any game can recreate the spirit of EQ1. People are much more self-centered and have a shorter span of attention than in 1999. Because this is so, corpse retrieval cant reanimate the EQ1 spirit. I take any bet the death penality of VSoH WILL grow less and less over time; this has been the way in practically all MMOs. Don't say nay for the sake of nay-saying! :P" Well , we don't know just what the death system will be like right now in Vanguard. Mr. McQaid in his official faq ( stickied here and a good read) says the corpse retrievals will be important to gameplay. I'm willing to give him the benefit of the doubt at this point. EQ1 was my first mmorpg, it had an undeniable magic to it, and I am rooting for him and Sigil. Yep, we won't know how good or bad the death system is until some beta testers say, " The death system is not as bad as it sounds until you die somewhere." hehe, like they did in EQ2. |
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10/03/06 9:56:13 AM#53
Some people just like crying.
They cry about MMORPG death penalties, but they also cry because their girlfriend left them, their dog died, and their pickup truck won't start. Go figure. |
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