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Sony Online Entertainment | http://vanguard.station.sony.com
RPG | Genre:Fantasy | Status:Final  | Publisher:Sony Online Entertainment | Has PVP:Yes
Distribution:Download,Retail | Retail Price:$09.97 | Pay Type:SubscriptionBUY IT
Desktop Client | System Req: PC | ESRB:T

11 posts found
22222

Novice Member

Joined: 11/22/05
Posts: 25

 
8/30/06 9:11:05 AM#1
Will this game use alot of zone or instances?  Reason I ask is because EQ had alot of zones. Zones make pvp hard when you get people jumping back and forth.
Burrix

Novice Member

Joined: 8/30/06
Posts: 3

8/30/06 9:41:43 AM#2
There will be no zoning and no instancing at all.

I agree with you that zoning in PvP wasn't a lot of fun :)


You can read the thoughts of Sigil in regards to instancing here.
mike3486

Novice Member

Joined: 9/19/04
Posts: 57

8/30/06 1:38:32 PM#3
thank god...i always felt that the overdoing of instances made online games feel more cheap.
Gnomad

Novice Member

Joined: 4/17/06
Posts: 382

8/30/06 6:26:28 PM#4

Originally posted by Burrix
There will be no zoning and no instancing at all.

I agree with you that zoning in PvP wasn't a lot of fun :)


You can read the thoughts of Sigil in regards to instancing here.


Total BS. Flag on the field. The game is riddled with zones, they are called chunks from what I have been told. As I stated in another post, I watched a friend zone over a dozen times while moving forward a hundred yards or so due to a jagged zone line in the middle of the desert!!!!

Check around some you will find that Burrix's post is total crap.

solymnar

Apprentice Member

Joined: 8/28/06
Posts: 85

8/30/06 7:45:45 PM#5

Originally posted by Gnomad


Total BS. Flag on the field. The game is riddled with zones, they are called chunks from what I have been told. As I stated in another post, I watched a friend zone over a dozen times while moving forward a hundred yards or so due to a jagged zone line in the middle of the desert!!!!

Check around some you will find that Burrix's post is total crap.



Gnom?  What on earth are you talking about with jagged zone lines?

VG is running a seamless world using a tech method similar to the method employed by Lineage 2.  It works just peachy having played L2 quite a bit which is a PVP centric game.  The only difference is that VG's world design is volumetric so the areas can be stacked vertically in 2km by 2km by 2km segments.  Last time I checked cubes don't have jagged lines. 

CylusSigil

Novice Member

Joined: 7/18/06
Posts: 65

8/30/06 8:10:46 PM#6

Originally posted by Gnomad

Total BS. Flag on the field. The game is riddled with zones, they are called chunks from what I have been told. As I stated in another post, I watched a friend zone over a dozen times while moving forward a hundred yards or so due to a jagged zone line in the middle of the desert!!!!

Check around some you will find that Burrix's post is total crap.



There aren't any "jagged zone lines" in Vanguard; areas are set up as 2km x 2km squares, although you can see further.  There currently is hitching between the chunks; how noticeable depends on your computer and will eventually depend on that and how much more we get optimized.  Haven't paid much attention to it recently but I think it's a second or so on my laptop at home.

Not sure what you saw but it wasn't a "jagged zone line." Flag on the field? 

baphamet

Novice Member

Joined: 7/05/06
Posts: 788

110100100

8/30/06 9:10:36 PM#7

lol theres to much unneeded hatred in this thread::::22:: and apparently to much misinformation too! ::::21::

Burrix

Novice Member

Joined: 8/30/06
Posts: 3

8/31/06 2:40:54 AM#8

Originally posted by Gnomad

Originally posted by Burrix
There will be no zoning and no instancing at all.

I agree with you that zoning in PvP wasn't a lot of fun :)


You can read the thoughts of Sigil in regards to instancing here.


Total BS. Flag on the field. The game is riddled with zones, they are called chunks from what I have been told. As I stated in another post, I watched a friend zone over a dozen times while moving forward a hundred yards or so due to a jagged zone line in the middle of the desert!!!!

Check around some you will find that Burrix's post is total crap.


Haha, having a bad hairday kid?

Please keep your personality disorder from these forums dude

Anyway, you're either talking about a different game or you've been "misinformed".
Povey151

Apprentice Member

Joined: 6/20/04
Posts: 199

8/31/06 10:29:08 AM#9
ac has technology from the mid 90's and the only zones they have are the dungeons, rest of the world is totally seemless....how come no other MMORPG can do this?
solymnar

Apprentice Member

Joined: 8/28/06
Posts: 85

8/31/06 11:50:26 AM#10

Originally posted by Povey151
ac has technology from the mid 90's and the only zones they have are the dungeons, rest of the world is totally seemless....how come no other MMORPG can do this?


Lineage 2 does it just fine.

VG is shooting for it as well but also vertically instead of just on the xy plane.

ste2000

Advanced Member

Joined: 2/28/04
Posts: 2762

8/31/06 12:22:07 PM#11
Zone in Vanguard will be a bit like the open spaces in Anarchy Online or WOW, you will have an invisible line where the new zone starts, and the speed of zone loading will depend on the speed of your computer.

You will be able to see everything beyond the invisible line, which you will notice only if you have a slow computer.
Anyway, it won't be nothing as slow as EQ2 most likely it will be as fast as WOW when it will be optimized, therefore you shouldn't notice anything.