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Hi all, Originally posted here: http://www.vanguardsoh.com/forums/showthread.php?p=1387403#post1387403 |
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8/28/06 2:10:56 PM#2
This is the only game on the market, of the hundreds in development, where the lead Dev has to write an essay to convince people that contrary to what they have heard (from years of posts on Sigil's own boards), the game really is for them and not just for 133t dudes. That in itself speaks volumes. The fact of the matter is, Brad can say this and write this and take out advertisements about this but it doesn't change his core belief, and his Vision (tm), that Vanguard is meant to be enjoyed by people who play video games 10+ hours a day, and everyone else is just there to pay the bills and admire the "elite." The "bleeding edge", he calls them. I don't fault Sigil for making a game for people who play every day 24/7. That's fine. I do blame Sigil for trying to dupe people into believing that's not what the game is about. EQ1, EQ2, SWG, GW, CoH, CoV, FFXI, WoW, CO, War, and a slew of free trials and beta tests |
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Care to say what you are basing your logic on amathe? By all info released thus far there are several mechs in place to favor a variety of playstyles, and the content is 20% solo, 20% raid, 60% group with a rather massive variety of quests (in thousands) and dungeons. While I'm sure its possible that all the devs are great liers and that all the "official info" is completely made up, why go through the trouble? What would they gain? Perhaps its more likely that many people were expecting a sequal to what EQ1 became AKA EverRaid (tm) and thus speculated along those lines? They read, "death penalties and corpse runs" and felt that = "hard core only" Its actually odd that you think this way since there was a level of (and still is) a bit of backlash and concern on the main website that VGSOH will be too user friendly (they are worried about it being easier like WOW etc.). Based on all the official released info, the truth is more somewhere in the middle, there does exist very very difficult content, and there exists quick and easy content, there is solo content, group content, raid content. The dev's idea of a core player is someone who plays when/if they have spare time (after family,job,responcibility, hobby, etc.) durring the weak, and hits the dungeons etc. on the weekend. But I suppose you already knew that? In that case why seriously bother looking forward to anything? Why bother reading? In fact, if you really believe what you wrote...what could possible compel you to visit this forum at all? The "essay" as you call it is pretty common with sigil devs, its this weird thing called "direct community interaction". Its a foreign concept for a lot of MMOs. Go to the main site or silky venom and check the "dev tracker" you'll find that this "direct community interaction" is quite common for sigil. This is their baby and they are rather proud of how its turning out. The real question is, what is your issue Amathe? |
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8/28/06 5:34:01 PM#4
Im something of a hardcore player, i play allot (more then i should) so idc really. BUT its the language that Brad tends to use, "this is the n00b area". I am pretty sure Brad thinks hes "Uber". That hes apart of that crowd... w/e that is lol. I just know 1 thing, if the game is good... me and my guild will not be on the same server as SV. I dont want to be in a high end guild camping grounds against a guild who has the ceo in it lol. My old EQ guild had a GM in it, altho way way back then it was neat but it was wrong. I think the place GMs have is fixing things and events. You wana know what im talking about? ULTIMA ONLINE Rites of the Four Horsemen |
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On the flip side I can hardly fault the devs for wanting to play their own game...it would be kind of silly if they didn't. :D My wife and I don't have the time to play like we used to so we won't be anywhere close to competing with top end guilds, for us it won't matter much. We'll prolly give one of the PVP ruleset servers a try too. |
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8/28/06 6:36:13 PM#6
On the flip side I can hardly fault the devs for wanting to play their own game...it would be kind of silly if they didn't. :D My wife and I don't have the time to play like we used to so we won't be anywhere close to competing with top end guilds, for us it won't matter much. We'll prolly give one of the PVP ruleset servers a try too. I feel you have to design PVP as a core element of your game, altho i hear EQ2 pvp is decent which kinda breaks my logic lol. Otherwise, i will continue to make an ass out of myself and say that i dont think it works well when you make a PVE game and then just change the 1's and 0's and call it PvP. You look at a game like AoC and thats PVP. that being said, i enjoy the PVE side of mmos and if i want to kill someone i rather use my AK-47 in Militia then my missle of magic spell... lol Rites of the Four Horsemen |
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Supposedly the devs say they've been planning to do a few different PVP servers form the start. How well they work remains to be seen of course but they will have at least one at launch. I've heard a lot of people say that overall most of the changes to EQ2 have been pretty good including some RL friends of mine. But I ust can't bring myself to go back to it yet. If VG ends up dissapointing in beta 5, along with aion, SUN, godsnheroes, etc. we'll (wife n I) prolly give it a second go. My old guild still plays it. In regards to VG and PVP...I dunno...something in me when I hear "player ships" + "PVP" gets into pirate/swashbuckler mode. So naturally I get curious. ;) According to brad they plan to (at some point over the next 5 years so don't hold your breath) add fully loaded naval combat. |
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8/28/06 6:56:14 PM#8
or....could it be all the misinformation that the skeptics spread about vanguard that brad feels he needs to clear up? people have a right to their own opinion of vanguard but alot of people just go off assuming things then claiming that is how vanguard will be....alot of it is people assuming that since eq had it vanguard will have it as well. now ask yourself this, what is worse? brad writing posts to try and clear things up for people that know nothing about what vanguard is or going to be like? or other people biased against vanguard convincing those same people of stuff that isn't even true about vanguard? now don't get me wrong I'm not saying it is all not true, but i read posts every single day where people spread misinformation regarding vanguard because they either assume it to be true or heard if from another source that assumed the same thing. |
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8/28/06 7:18:39 PM#9
QFT. I tire of all the naysayers. Will the game be perfect? No. For everyone? No. Do we REALLY know how good/bad it is. Hell No! Only time will tell, not the little whiney boys and girls who just want to complain. I find it refreshing that in this EXTREMELY time crunching phase of development that he takes time to post such a well thought out explanation to the fanbase. Some of it will inevitably be hype but at least they Care and are LISTENING to their fanbase unlike another *HUGE* MMO game company I know.
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8/28/06 8:22:22 PM#10
Originally the guild that the devs used to communicate between themselves and the beta players was called Crimson Sigil, iirc. Eventually, Oloh formed SV with the rest of us beta players (I wasn't at Sigil at the time) and the devs slowly moved to it for communication purposes. That's all we really use it for now, communication purposes; using the GM channel to talk would probably drive the poor GMs nuts |
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8/28/06 8:41:31 PM#11
I'm looking foreward to this game, has some new and interesting features that I expect to expand the MMORPG market. I also hope it is an early winter release, more play time when the snows piled 80 feet thick on the ground and I can't get into work. One thing still puzzles me though, how are goblins and orcs oriental oriented? That one still has me baffled...
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8/29/06 6:58:13 AM#12
Waffle aside, check the screenshots (not that great btw), but do take time to download the movie.
Its strange how diffenrent they feel - the screenshots lack character and feel dull, but the movie is so differnent its not real. See for yourself. Currently Playing: DDO |
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8/29/06 7:44:54 AM#13
Geez, Anarchyart... who pissed in your cheerios? |
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8/29/06 2:06:13 PM#14
He left off 'as long as you don't mind being second rate', since people who don't "spend lots of time at these games raiding in large groups" will have access to better gear than those who don't, according to his own words. If you're either a raider or don't mind being one of the peasnts raiders show of their super gear in front of, then it should be great for you! |
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8/29/06 2:42:09 PM#15
And I am sure you much prefer the socialist game versions where everyone gets the exact same stuff no matter how much or how little effort they put forth.
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Top gear is aquired through high end grouping, high end raiding and high end crafting (no specific mention of if top end gear is attainable for high end diplomacy though some info indicates that this will also be true). The gear attained will be different from the different spheres and from the raiding and grouping options but it will all be viable and functional. The UBER gear will require help from multiple spheres, diplomacy, crafting, and adventuring (both raid and group). If you play less you will progress through the game slower, and aquire gear slower, but still at a relatively proportional rate to someone else. I have never played nor heard of a MMORPG where there was not some small chunk of the server population who went absolutely ballistic playing more than is sane or healthy for weeks on end and ended up with increadible gear well before others. That is a forgone conclusion in an MMO, it doesn't make it any more or less casual friendly to non raiders. Yes it will take time to get gear, but you can still get high end equipment and avoid raiding. Pant, you sound like you have issues from some other game and want to apply them here? |
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Anofalye
Apprentice Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
8/29/06 3:06:09 PM#17
Top gear is aquired through high end grouping, high end raiding and high end crafting. The UBER gear will require help from multiple spheres, diplomacy, crafting, and adventuring (both raid and group).
It is just as if Brad would organised a competition at school and give great prize, but only grade 4 kids can participate in an activity giving 20% of the points. All kids welcome, but only grade 4 can access 20% of the points to get to the final stadium and reward. Result is only grade 4 access the final prizes, leaving all non-grade 4 outside...but all welcome. As a parent I would trash such a teacher, as a teacher I would make this other teacher life miserable for broking kids dreams. A half truth leading to a lie is the worst someone can do, and Brad is just doing that. Trying to falsely appeal to "casuals" and to "groupers", yet making sure they are left out of the final rewards, unable to access the BEST in what they do. Pan understand it pretty well, you fail at logic 101. - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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Anofalye
Apprentice Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
8/29/06 3:10:01 PM#18
A capitalist system reward INDIVIDUAL worth, not a dkp system based on attendancies. Raiding has a 3rd party determined who achieve loot and who doesn't, which is completely independant from efficiency. A capitalist system would be directly linked to efficiency, and raiding isn't, couldn't. - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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8/29/06 3:35:55 PM#19
Translation: We are going to a lot of trouble to create a game environment that slowly funnels you into hardcore play if you want the game's best rewards. Other playstyles are possible, but you'll always suck compared to hardcore raiding guilds who are willing to put up with insane death penalties that include corpse runs and potential item loss. Btw, we also have slow travel times that make it difficult to play with your friends if you do not commit to staying with them always - even if they go to areas far past your level. Also, currently people are reporting that our game world is super huge but that most of it is a barren wasteland void of content. Some content will be added by launch, but expect a lot of space that is only there to increase your travel times. Oh, and our graphic animations really suck and actual gameplay graphics even on SLI dual-GPU PCs like those used at E3 don't look anything like our screenshots, so we won't be showing gameplay movies until they stop looking like ass. So play our game for a month or three before you reach the casual ceiling and go back to WoW, Age of Conan, or Gods & Heroes. ---------------------------------------------- Seriously though, they are making efforts, and I do think that there will be casual gamers who play this in order to play with friends and to check out the crafting and government systems. The thing that I hope he isn't missing is that he actually has to DELIVER a game that doesn't only cater to hardcore players THROUGHOUT the game as people level up and then again at the endgame. WoW's redirection towards more accessible gameplay and the overwhelmingly positive response to this makes it clear that the mass-market player will not put up with being a second-class citizen compared to uber-guild raiders and hardcore players. Risk vs. Reward should be thrown out the window. Replace that with Difficulty(Challenge) vs. Reward and spread that across all playstyles and THEN you have a mass market game that appeals to varied play-styles. As long as you stick with risk vs. reward, you will ALWAYS have a game that caters only to the hardcore, though you may have some success before people realize that they are gated from advancement due to not having a lifestyle that allows for hardcore gaming (or because they hate hardcore gaming). Anyway, I find this extremely fascinating from a design standpoint. It is interesting how the industry as a whole is moving more and more toward mass-market appeal and removing many of the hardcore aspects of games as well as adding accessability and rewarding skill as much or more than effort. The fact that this extremely hardcore niche game is even doing so is remarkable. . . However, while they are definitely becoming MORE accessible, they are still ACTUALLY very hardcore compared to their competitors, and it isn't enough to talk a good game. |
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By your logic then, people who do not craft should still gain the benefits of crafting? And those that do not partake in diplomacy should gain the benefits of it? And those that choose to raid and not do high end group content should still get the benefits of high end group content? No, my logic is pretty sound. If you make all rewards identical for raiding, grouping, crafting, and diplomacy, you remove any uniqueness. You advocate blandness in the name of being more "fair". If I run but never weight train, I do not expect to gain a strong upper body. If I weight train but never run, I do not expect to be able to jog up a flight of stairs and not be winded. But more importantly, your analysis is off. If a student wishes to push themself and take an AP course, they are rewarded with free college credit. If a student chooses to focus their time elsewhere they may get other rewards (develope better social skills, enjoy their hobbies further, etc.). By your logic the student who did not apply themselves to the AP course should be entitled to the same rewards simply because they want them? I'm not sure what school you teach in, but in most cases in life you get out of something what you put into it. If you end up really wanting a crafting reward you will have to learn crafting or buy it, the same is true for long difficult group rewards or raid rewards. (since very few items will be bind on equipe...which is another debated topic on the actual vanguard forums) You can try to trash other people, but I recommend to teach your children and others to persue their goals to the best of their ability and not worry what color someone else's grass is. Opportunity comes to those that make them. I've played MMOs and never bothered raiding in quite a few of them, oddly it never seemed to hurt how much fun I had because I was doing what I chose to do. Funny how that works? ;) |
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