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I dont have time to go through all of this, so im going to single out the combat... lol.
"Innovative combat system" really? Do you really believe that? I am sorry, imo any mmo that uses AUTO ATTACK in there combat engine should not use the word "Innovative" when describing it. Let me help you out and re-write this “Vanguard has chosen to stick to the what everyone else is doing. Since EQ2 failed to steal FFXI skill chain system we have learned from that and are now incorporating that same system. It is called… “Heroic Encounters Part duex” We understand players are tired of looking at logs and since we cannot animate our game on a level it would take for our players to recognize and respond to mob actions we have simple icons that will light up when a player has to do something… we call this perception. Doesn’t that sound cool! The best source of information on our combat engine are the leaked beta vids and the videos we showed at E3, these videos show that we are only interested in following and not leading”
While no one can actually say what Vanguard's combat system is like without playing it we can draw some conclusions from what they have written about it in Oloh's book and what we have learned about its development in beta. In regards to any games combat failing if it has an autoattack system that would rule out almost all mmorpgs. You might want to just stick to the kiddie FPS games if thats what your looking for. I will agree with you that Vanguard's combat design is more evolutionary than revolutionary. EQ1's combat was essentially autoattack and get some cofee. DAOC intoduced us to special attacks, reactionary attacks, chain attacks and positional attacks. Shadowbane added stances. FFXI added group special attacks. EQ2 copied a lot of this and added mindless button mashing. Vanguard copies all of the above hopefully except EQ2 and adds pereception. You are right pereception is essentially what good players did when they percieved a mob making an attack by its animations. Does that mean Vanguard will not have animations that lets us do the same thing. Of course not. What is added here is the icons and the mobs ability to percieve and counter player attacks. While the design and the mechanics are taken from other games the point that should be gathered from reading through Oloh's combat diary is what they want to accomplish with combat. They want planning, strategy, group skill, knowledge of the game and mobs to matter as to the outcome of battles. Yes they plan to have an aoutoattack like all games but they also plan to have skilled groups fair much better in combat than poorly skilled groups. In most all mmoprgs whether its daoc or wow skilled groups can gain expereince at 2-4 times faster than poor groups. Vanguard wants to accomplish the same thing and reward skilled and well thought out play. They don't want you to just turn on auto attack and walk away. What we have learned from the dev posts and beta leaks is that group combat has been the major focus of beta for the last 8 months. It appears they have tweaked group copmbat in many ways from complete revamps, to speeding up and slowing of combat, to pairing down skills, to increasinga nd decreasing the compxity involved. Whats encouraging here is their desire to make group combat fun, challenging and require individual and group skill. Most games companies would have long ago moved on to devloping the rest of the game rather than continuing to try to improve combat. Sigil seems to understand that good combat is essential to a good game. Am I concerned that Vanguards combat will turn into a senseless unskilled button mashing like EQ2. Yes, I am. But I am encouraged by what they are trying to accomplish and their commitment in beta into making combat play out as they have planned. Will it work? Who knows. Is the combat innovative? Yes. Is it more evolutionary than innovative. Arguably, yes. Is it fun, tactical, requires pl;anning and thought? We don't know. All we can do is look at their design and commitment and hope things work out as they have planned. You can type over and over you hate the game and that it will stink. You might end up being right but just because you want the game to be bad will not make it so. We don't know what combat is like until we play it. But we can get a good idea of its progress by the plan being used by the devs and their commitment to that plan in beta. Vanguard may not be the game for you. If not good luck and I hope they make a game you want to play . But senseless babbling and hating offers nothing to the discussion except to make you look like an angry fool. |
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One could argue, on a medical level that fun is in fact a fact. Just like can argue that beauty is universal. Of course you can argue anything. ;)
If one person says it isn't fun, that is one thing, but if everyone say it isn't fun, well... I was a tester for DDO. It was a well written game, everyone said it was, that was never in question. What started to happen to the testers, is they tried to like the game, I mean really tried. It wasn't the bugs, yes there were some, it was just that is was boring, the game was boring. This well thought out, very well put together game was boring. I'm not going to go into why it was boring, but word got around that the game was boring, and come release, well, you can read the reviews. D |
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you can defiantly argue anything, but in this case you are attempting to argue that a subjective term such as "fun" is actually a factual term because most or all people agree. a fact is a fact because it has been proven so, and just because the majority might agree with you on something doesn't mean it is fact. i am willing to bet that there are players from every single game out there that think their game is fun, some more than others obviously. and even with DDO, i guarantee you there are people who have fun in that game and are not bored in the least bit, they think it is fun and that is their opinion. but w/e if you are going to argue that a game is not fun or that it is boring and claim it is fact then i really don't know what els to say.
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Games, above all else, are about fun. MMORPG's are no different. If you are not having fun, find something else to do with your time and money and stop your bitchin. |
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I don't really remeber saying fun is fact or not. You don't have to agree, but there are generally excepted "truth" if you will. I'm not really sure where I am going with this, myabe it just a complaint against the generally poor showing of MMORPG in the last two years, or the lack of upcomming MMORPGs. Others and myself are looking for a MMORPG, and we can't find one. Some of us are trying to change current games, some have resigned to accepting their flawed games, and others have pinned there hopes on upcomming games.
Myabe we are just vocal, but it seems to me, there are a lot of peope looking for a MMORPG. Some of would settle for Mr. Right MMORPG now. |
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Excellent points and I cannot disagree with what you have said. You obviously have played MMORPG's before. I enjoyed your comments. Generally so many people here post here just to here their own words or to prove their point that their game is better than someone elses game. It is good to see someone like yourself asking legitimate questions without an agenda that needs to be proven right or wrong. |
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its all good, i understand where you are coming from. there was another poster before you that sort of used fun in a factual context but it kind of evolved into a discussion between you and i. but yeah, my point is that if some beta tester leaks info about a game saying it is not fun i am not going to all of a sudden assume that it will be unfun for me. because what is fun for me is not necessarily what is fun fore someone els, i need to find out for myself if i will like the game. some people wont even give it a chance because some beta tester says its not fun and i think that is kind of silly. again, there might be some if not alot of truth in what the beta leaker's say. but when they try to tell me that it is not fun, i just cant take their word for it....i am the type of person that needs to see it for himself. |
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Games, above all else, are about fun. MMORPG's are no different. If you are not having fun, find something else to do with your time and money and stop your bitchin. |
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This is an obvious trolling flamebait post from someone who probably cannot lace his own sneakers yet judging by his writing skill. I'm going to donate some money to R.I.F. tonight. (Reading is Fundamental)
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Yes, you have resorted to insults after losing yet another argument. Brad screwed up several classes, Warrior being number 1. The brutal truth is a near riot occured during PoP because Clerics were not grouping with warriors due to lack of snap aggro. I didn't roup with warriors, I played a Cleric. I also leveled to 63 with 10AA's, and have the orb from Emp during the very early PoP era, also proving beyond the shadow of a doupt, EQ1 is easier for a non-moron then WoW. Give it up, Vanguard is going to be a huge flop in the arena of MMORPGs with a puny unimportant player base. You don't hit 1 million players now, it proves the game sucks. EQ1 sucked hard beyond belief. Classes filled very narrow niches. Classes were and still are broken. Long waits for groups occur and Vanguard will compound all these problems with long, dangerous journey times. Casuals are pissed, groupers are pissed, and raiders are pissed. Throw in the sizable anti-SOE crowd and you have an epic disaster. If you have any questions please ask. I have moved on to WoW from eq and no longer have any desire to play a dead game. Thank you. (posted by another selling his account in EQ1) |
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Lol dude I will gladly concede that Vanguard may not ultimately deliver the game many of us fans hope it will. This statement, however, is just nonsensical. No offense, but if doesn't prove squat, let alone proving it "beyond a shadow of a doupt". You really think WoW is more difficult to play... I mean really? Virtually any seasoned mmo player will admit many aspects of WoW's gameplay are significantly dumbed down in the name of accessibility to a larger audience, even if they favor WoW over EQ. I can understand an anti-EQ, or anti-Vanguard mindset but this statement really just makes you look like an idiot. I'd consider removing it from your sig, unless you want people to continue thinking what you post is total crap. Of course, for people to not think that you'd have to not post total crap above the sig too... Chalk this one up as a tally in the column for the haters in the debate over who is more fanactical and absurd: the haters or the "vanbois" |
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His post actually makes those claiming any MMORPG is hard look like idiots. Of course EQ1 is easier, there are exploits he obviously used to level that fast that have existed since day one in the game. They have not been fixed nor will be fixed. WoW takes longer to level in when people use obvious exploits to rapidly level to maximum in EQ1, exploits that were fixed or never existed in WoW. A hallmark of Brad designed games are bugs like these that are never fixed. The "AFK" leveling with pets is what really irks me though, not a cleric leveling that fast, he obviously was PLed or something by his guild to help on certain encounters or something, and it should not be possible! This is not possible in WoW. Calling any of these PVE games "hard" is laughable! Brad is avoiding PvP leveling because then actual skill might be required, something every player seems to avoid including your precious EQ1 type games. All it was was a giant time sink, not hard by any stretch. 12 days is actually a long time, a Cleric claims to have done it in 5 days in rpgexpert. That is laughable a game is so sad it can be exploited so easily. Expect many flaws like this in Vanguard. Brad's hallmark is a lack of honest play testing and the lack of desire to fix loopholes. |
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the "exploit" you are referring to is called "power leveling" guilds power level clerics all the time in EQ, wow has the same problem only on a smaller scale. yes power leveling isn't as bad in wow as it is in eq, but we are talking about witch game is harder to level up in, not witch game can power level a cleric faster. try playing a cleric without being power leveled and see how long it takes you, its easy to power level a cleric because all they have to do is med+heal....really freaking difficult there buddy. that is just stupid you use that as your argument to why you think wow is harder than eq....because you can be power leveled quicker? give me a freaking break! what a joke. |
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Leveling a druid to PL is hard in EQ1, give me a break! Rofl, thats the funniest thing I ever heard I must have missed the part where you could PL in WoW without actually being in the same state as your PC while AFK leveling like EQ1 To find out how to afk level was as difficult as typing "Necromancer forum" in my search engine, whew, almost broke a sweat doing it. I can't help it most are to dumb to use every exploit in EQ1. After all, all that matters is the end game, the rest is a waste of time. You raid or your gear sucks, a Brad designed game is built that way. |
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again, if you want to say that you can "exploit" in eq easier than in wow thats fine. but to use that as an excuse to why wow is harder is without using "exploits" and actually playing the games the way they are meant to be played eq1 is way harder than wow, and yes i play wow and no longer play eq. |
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You obviously missed the part "end game is all that matters", and thats true of both EQ1 and WoW. It will be like that in Vanguard too, and if there is a buffing class, or you can AFK with a pet guarding you, it will be heavily exploited by the smart players. Obviously the only hard game will be one with PvP as the only means of leveling. All PVE games are currently a joke to level in killing mindless mobs over and mind numbingly over again. You equate difficulty to time, that is not what difficulty is. A true PvP game would be hard as heck, or PvP servers with much ganking. That again describes many more servers in WoW then EQ1. Vanguard isn't planning on heavy PvP, that again equates to mind numbingly killing of stupid mobs. |
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you are hailing wow to be so much better that eq1 as far as it being harder and i disproved it, so now you want to say that only games that have pvp as a way to level up are hard? w/e thats fine, I'm not comparing wow or eq to a pvp game. i was comparing two pve games and after i disproved your "wow is harder than eq" theory now you are trying to turn it into a pve vs pvp discussion. BTW wow is not a pvp game (the way you described at least), in case you haven't played the game before it is a pve game first pvp second, you cant level up from just doing pvp and yeah you can get some gear from doing it but its not as good as the gear you can get from pve.
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There... I fixed it. Siehst du mich |
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that was exactly my point |
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Disapprove WoW is harder then EQ with a link to a character who leveled faster then I did to 60. BTW, it took me 5 days played, I win. Doesn't matter it may be what you consider an exploit, SOE and Brad didn't. Plus if it wasn't meant to happen why is it happening 7 years into the game? I suppose you will next defend AFK leveling, where, yes it is slow, but considering you play 24/7 and actually play like 10 minutes in a day, thats just fine. Just admit it, you got hit in the head with a hammer and as long as it's Brad that did it, it's okay. If you have any questions please ask. I have moved on to WoW from eq and no longer have any desire to play a dead game. Thank you. (posted by another selling his account in EQ1) |
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i don't care about exploits, i don't use them and i also don't consider being power leveled by a guild even playing the game. you act like you are so good and eq was so easy because you got power leveled by a powerful guild? sorry, thats not playing the game thats just sitting there.....i already said why your logic is flawed ACTUALLY PLAYING EVERQUEST TAKES LONGER TO LEVEL THAN WOW DOES why is that so hard for you to understand? again, i don't care if u can be power leveled in a game in 5 days, if you play the game like its meant to be played its harder to lvl up in than wow. if you want to whine about exploits being in eq i really don't care, i am talking about the actual game not being power leveled in 5 days by a high end guild. |
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There are three broken classes in EQ1 that do in fact level faster then a WoW character. They are Necromancer, Mage, and Druid. Necromancer and Mage do not, only if you count time a player is not at the keyboard. It is not an exploit according to SOE, there is some danger involved because another player could drag a mob and you can die if your pet is moved to close to the mob and it is hit and not the character. |
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I was not PLed by an entire guild, it took one druid to do most of it! Now that we are talking no exploits-play time!!! Diretemus druid combine server 54th level 9 days played Redeagle druid combine server 60th 13 days played Flonne Necromancer 60th Combine server 10 days played etc etc etc etc... You don't think we are smart enough to look up actual play times?! YOU STUNK AT EQ1 I DIDN'T!!! THESE PEOPLE DON'T!! EVERYTHING IS EASY NOW, A CHALLENGING GAME MUST BE A FACTOR OF AT LEAST 5 TIMES MORE DIFFICULT THEN EQ1 TO BE A CHALLENGE! EQ1 WAS NOT HARD, YOU DIDN'T HAVE A CLUE ON WHAT YOU WERE DOING, JUST ADMIT IT!!! You have been stomped, your lies exposed. EQplayers shows it all, now quit saying "EQ is harder then WoW" it has been proven you are WRONG. If you have any questions please ask. I have moved on to WoW from eq and no longer have any desire to play a dead game. Thank you. (posted by another selling his account in EQ1) |
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o.O Didn't it used to be before they made a whole bunch of "Accessibility" patches/expansions?
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I believe the current fastest 1-60 in WoW is 4.5 days played, with an orc hunter. |
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