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Sony Online Entertainment | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 01/30/07)  | Pub:Sony Online Entertainment
PVP:Yes | Distribution:Download,Retail | Retail Price:$09.97 | Pay Type:Hybrid | Monthly Fee:$14.99
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27 posts found
  sublime4u200

Novice Member

Joined: 3/24/06
Posts: 9

9/15/06 10:34:39 AM#21
Vanguard can't force you to do anything you don't want to do.  And no one can force you to play Vanguard so if it's giving you such fits then don't play it.  It's that simple. You are an adult right? Ok then problem solved. 
  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 951

110100100

9/15/06 10:41:27 AM#22


Originally posted by ste2000

In my game I like to have options, sometime i fancy to group, sometimes I feel like raiding, some other time I just want to be on my own and solo.I want to be able to do what I want, I want a choice.WOW gives that choice that's why is successful, DDO don't give that choice, they force people to group, with no other content, and that's why that game is shit.

i agree, i want a choice but i disagree about your reasoning for DDO not being successful. DDO has solo content, the reason it isn't successful is because there is no world to explore, its all instances, you don't feel like your in a online world......you have to pay $15 a month to get what GW offers you for free and does it better because it at least it has pvp content.

i think vanguard will be similar where it forces you to group, well it doesn't literally force you but you need to group sometimes.....you cant just solo the whole time and still get the same benefits a grouper would get.

i like to solo sometimes and i like to raid sometimes, and i think as long as people realize that vanguard isn't a game where you can "only" solo and be content then everything is all good.

ofcource I'm sure there will be people that will be perfectly happy just soloing and enjoy themselves in vanguard, but IMO they wont be the achiever types.....roleplayers will be just fine soloing in vanguard I'm sure.

  ste2000

Apprentice Member

Joined: 2/28/04
Posts: 3696

9/16/06 6:24:05 AM#23

Originally posted by baphamet


Originally posted by ste2000

In my game I like to have options, sometime i fancy to group, sometimes I feel like raiding, some other time I just want to be on my own and solo.I want to be able to do what I want, I want a choice.WOW gives that choice that's why is successful, DDO don't give that choice, they force people to group, with no other content, and that's why that game is shit.

i agree, i want a choice but i disagree about your reasoning for DDO not being successful. DDO has solo content, the reason it isn't successful is because there is no world to explore, its all instances, you don't feel like your in a online world......you have to pay $15 a month to get what GW offers you for free and does it better because it at least it has pvp content.


DDO added solo content after the riot on their boards, with people complaining that there were nothing to do except grouping (plus all the other reason you listed).
At launch DDO consisted in players waiting in the tavern to find a group, going in the dungeon clearing it and repeat.

They added Solo content later, and by the way this solo content consist in the same dungeons dedicated for grouping but with less mobs (Genious!!!).
The game was designed exclusively for group, because they wanted to keep the same D&D feeling which is supposed to be played only in group (the fools).

Since the success of AC, Turbine has been overwelmed by the greed, since then they only tried to make games for the masses in order to make more money, and the result are: AC2 canceled after 1 year, DDO which needs to be completely redesigned after release (they are adding Solo and PVP content), and LOTRO who is still in Alpha after 2 years of developement and still no sign of a clear game design.

If you think to make a game for the money, you ll get DDO.
If you think to make an honest game like Vanguard, you ll get money.

That's what Sigil is doing...........need before greed

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 951

110100100

9/17/06 4:18:05 AM#24


Originally posted by ste2000

Originally posted by baphamet

Originally posted by ste2000In my game I like to have options, sometime i fancy to group, sometimes I feel like raiding, some other time I just want to be on my own and solo.I want to be able to do what I want, I want a choice.WOW gives that choice that's why is successful, DDO don't give that choice, they force people to group, with no other content, and that's why that game is shit.


i agree, i want a choice but i disagree about your reasoning for DDO not being successful. DDO has solo content, the reason it isn't successful is because there is no world to explore, its all instances, you don't feel like your in a online world......you have to pay $15 a month to get what GW offers you for free and does it better because it at least it has pvp content.
DDO added solo content after the riot on their boards, with people complaining that there were nothing to do except grouping (plus all the other reason you listed).At launch DDO consisted in players waiting in the tavern to find a group, going in the dungeon clearing it and repeat.They added Solo content later, and by the way this solo content consist in the same dungeons dedicated for grouping but with less mobs (Genious!!!).The game was designed exclusively for group, because they wanted to keep the same D&D feeling which is supposed to be played only in group (the fools).Since the success of AC, Turbine has been overwelmed by the greed, since then they only tried to make games for the masses in order to make more money, and the result are: AC2 canceled after 1 year, DDO which needs to be completely redesigned after release (they are adding Solo and PVP content), and LOTRO who is still in Alpha after 2 years of developement and still no sign of a clear game design.If you think to make a game for the money, you ll get DDO.If you think to make an honest game like Vanguard, you ll get money.That's what Sigil is doing...........need before greed



my point is, alot of people always say that DDO isn't successful because it has forced grouping so vanguard will fail to. yeah at first DDO was completely group forced and I'm sure alot of people didn't like that, but even now with the solo content people still don't play it.

I'm sure its hard to convince people to come back to your game after you fixed something they quit because of. but if you hated DDO just because of forced grouping then why not come back after they added solo content?

i think the main reason DDO failed i already listed in my last post, why pay $15 a month to play DDO when you can play GW and get the same thing for free only better?

  ste2000

Apprentice Member

Joined: 2/28/04
Posts: 3696

9/17/06 12:09:50 PM#25

Originally posted by baphamet

I'm sure its hard to convince people to come back to your game after you fixed something they quit because of. but if you hated DDO just because of forced grouping then why not come back after they added solo content?



Because there is not Solo content.
As I explained before, adapting dungeons intended to group by putting less mobs in it just to make it soloable, doesn't count as a good effort, it just feel like they are taking the piss.
Too little to late.

Also don't get me wrong, the reason you listed are more than valid.
But I can assure you that if DDO had more choice of gameplay, I could have put up with fighting only in Dungeons, at least it is something different than others MMORPG.

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 951

110100100

9/17/06 7:14:04 PM#26


Originally posted by ste2000

Because there is not Solo content.As I explained before, adapting dungeons intended to group by putting less mobs in it just to make it soloable, doesn't count as a good effort, it just feel like they are taking the piss.Too little to late.Also don't get me wrong, the reason you listed are more than valid.But I can assure you that if DDO had more choice of gameplay, I could have put up with fighting only in Dungeons, at least it is something different than others MMORPG.


Daoc did it and nobody seemed to care ::::19:: (well they just made the mobs lower level)

i think it does depend on the person alot, but i just think that D&D fans want a good RP experience and thats why most of them will hate DDO because it does not feel like you are in a fantasy world.

thats why i don't like it, Ive tried the solo content and it isn't bad it just reminds me of guildwars and i would never pay a monthly fee to play it.

  ste2000

Apprentice Member

Joined: 2/28/04
Posts: 3696

9/18/06 10:00:04 AM#27

Originally posted by baphamet

i think it does depend on the person alot, but i just think that D&D fans want a good RP experience and thats why most of them will hate DDO because it does not feel like you are in a fantasy world.

True.
The funny thing is that Turbine thought that they where doing an awesome translation of D&D from P&P to computer.
They made it this way instead of a normal MMORPG, because they thought it will feel very much D&D.

I mean WTF do they smoke? And what about Wizard of the Coast? why didn't they say anything?

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