Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:607  Guilds:3,081
Members:1,597,888  Online:0
Guests:0  Posts:4,851,196
Sony Online Entertainment | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 01/30/07)  | Pub:Sony Online Entertainment
PVP:Yes | Distribution:Download,Retail | Retail Price:$09.97 | Pay Type:Hybrid | Monthly Fee:$14.99
Desktop Client | System Req: PC | ESRB:TOut of date info? Let us know!

Vanguard: Saga of Heroes Forum » The Guild House raquo; Lurid Sojourn, guild for the stout races of Thestra.

3 posts found
  Thrindorf

Novice Member

Joined: 4/09/05
Posts: 1

 
4/09/05 7:36:54 PM#1

I have decided to start a guild called Lurid Sojourn. Why did I pick Lurid Sojourn? It was a name that popped into my head while writing a screenplay. I am an aspiring writer/director/producer but I also have a great passion for MMORPGs. I am an all around entertainment man. So let me start off with a little Q and A.

Q: So what type of a guild will Lurid Sojourn be?

A: First, I would like to tell you something that may be disheartening to some parts of the community. Lurid Sojourn will be comprised of only the short races of Thestra. Sorry Humans, High Elves, Half-Giants, Barbarians, and Vulmanes.

Q: Will Gnomes be allowed to join?

A: Right now Sigil has not released information about Gnomes (Sorry Glip :/) However, as Sigil fleshes out alpha more into a beta, and as beta develops into the full version with expansion packs I do expect more small races to pop up. At the event that a small race does go live, they will have a home with us.

Q: How will Lurid Sojourn compete with other guilds if they only have two races at the start? Sigil has announced that different races will have different availabilities as far as classes go.

A: Thats a good question, but I am assuming that the Dwarf and Halfling races will have the necessary classes needed. I could imagine this will allow us to have Warriors, Rogues, Clerics, Druids and Paladins. We really do not have much information about the classes, so I don't know if our races will have a crowd control class. But you know what? This disadvantage will make the game more challenging to us. Limitations always inspire creativity and it will be fun getting things done different than from other people.

Q: How many people are you looking to recruit?

A: We will want a good core of 35 to 40 people who are always on. As long as those people are always on and willing to make daily progresses, we should be good. I won't rule out having 60 players, but that looks like it will be the temporary cap.

Q: What type of members are you looking for?
A: We are looking for people who are good at what they do. We are looking for rogues who, in the past, led the pack and were looked up to. We are looking for healers who have had a good record of being at a lot of raids, being not too greedy, and being able to step it up if (That's a big if) all hell brakes loose. We are looking for skilled warriors who know how to manage mob movement and actively offtank. We are looking for great people to be with, who don't get pissy, who never give up, and who have a great sense of humor. We want people who would be good enough friends and enjoy each other's company enough to hang out in bars. We want people who believe it is the guild what ultimately makes the game a great experience.

Q: How will you deal with crowd control and pulling issues?
A: That will be the fun of it. Dealing with limited situations and use creativity. This doesn't mean we will "zerg" rush. This doesn't mean we run into battles like chickens with their heads cut off.

Q: Will this guild be hardcore?
A: A good 70% of the guild will be very hardcore. The remaining 30% will probably be people who are good friends but have to deal with real life issues more than most. This doesn't mean we will have 40 players all maxed out and invite 20 players who are only level 16. We expect those who join us who have real life in the way to catch up as much as they can or already be maxed out when they join us (If there is any room left).

Q: Will this guild roleplay?
A: We will encourage it, but you won't be penalized if you don't.

Q: Does this guild have a website?
A: It is in the works. It will include the basic common stuff. A Roster, Application Rules, Guild Loot/Attendence rules, Forums, meaningful links, etc...

We are going to also update the world with news and pictures of our accomplishments. We also plan to hold the unofficial forum for the server we are on. We also plan to have a roleplay forum, and a section for each classes.

Q: What is the most important rule for your guild that must always be kept?
A: To have fun in a mature fashion. A close second is to never ever ever ever allow races taller than Dwarves in /smile

Q: If I want to join now, what should I do?
A: Visit our Ezboards here: http://p097.ezboard.com/fluridsojournfrm2.showMessage?topicID=3.topic

Thank you for taking your time to read this. If you don't want to apply, that's cool. Hope to see you in game!

Edit: Updated Rules:


* Members who violate the EULA agreement will be subjected to guild removal. Purchasing or selling in game property for real life money is prohibited!
*All members must exhibit signs of maturity and have a positive attitude. A suggested age of 18 and older is desired but not enforced.
* All prospective members will undergo a month of required embarrassing situations. During this probation period, the player must exhibit clear consistencies with our guild culture and have a knack for their class.
*Prospective members are required to stick to a stout race.
* Prospective members are required to stick with a main character.
*Prospective members who have secondary characters that are not stout, may not have their secondary characters join the guild. Members may not give items won at raids to unguilded members. Uneeded equipment must be offered to guild members. Uneeded equipment may be traded or sold in game only if no one else will need.
*Role-playing is encouraged but will not be strictly enforced.
*Prospective members must be able to raid between 7p.m to 12 midnight EST on weekdays. Expect longer raids on the weekends.
* Prospective members must be willing to never, ever, ever, ever, ever, ever give up on a raid or guild group.
*Prospective members must be aware of the responsibilities of carrying Lurid Sojourn above your heads. You may not take actions that will sully the character of our guild.
*Prospective members must have fun!
*Prospective members are equally important as guild officers.

Thrindorf Buckleburen
Dwarven Warrior
(Lurid Sojourn) http://www21.homepage.villanova.edu/rickey.perez

  Andyower

Novice Member

Joined: 8/22/05
Posts: 1

nop

8/23/05 2:15:59 PM#2
hehe
aaa Xfire Miniprofile
  Runik

Novice Member

Joined: 11/03/05
Posts: 2

11/03/05 1:05:50 PM#3

hmm sounds good...If you get into beta I would like to see this guild.