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Been playing for bout 4+ hours got my char to lvl 8 and then it bloody hit me, where is everybody else. did an advanced search lookin for peeps 1-9 and only saw me, lol.
should a done a bit a research, no?
prolly tonight or tomorrow i'll do another char on the US server. To Protect The Helpless From The Heartless |
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While i'm searching. could you pls explain the concept of points per level
i look at humans and they can put up to 5 points per level after 10, while other races can only do 4. but i do see they get bonuses to stats per lvl. so my question, as i understand it. other races get bonus points Plus the 4 points per level while humans only get 5 points per level.
would somebody pls explain to me how it is actually, conisiderin i'm pretty sure i'm wrong on this. To Protect The Helpless From The Heartless |
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12/04/11 1:16:12 AM#3
The all play on the USA server, The EU is dead as you've discovered. |
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Adamantine
Hard Core Member
Joined: 1/07/08
War is not the ultima ratio, but the ultima irratio - Willy Brandt |
12/05/11 3:33:52 AM#4
Humans get 14 attribute points per level - 6 at levelup, and 2 at 20%, 40%, 60% and 80% of a level - and can put up to 5 points into any stat. Normally you spend your attribute points +5 / +5 / +4 on a human. Nonhumans get 10 attribute points per level (2 at 0%, 20%, 40%, 60% and 80% of a level), plus a fixed racial bonus (for example Highelf gets +3 Wis, +1 Int, or Dwarf gets +3 Con, +1 Wis), and can put up to 4 points into any stat. That means a Goblin (+3 Vit, +1 Int) may for example get a whooping +7 Vit every levelup. Normally you spend your attribute points +4 / +4 / +2 on a nonhuman.
I level like this: all points into the first two stats until you can reliably max them at each levelup. Rest into third stat. That means on a human I will save up 4 points (which you get at 60% and 80%) for the next levelup. At 20% and 40% I will raise the third stat. On a nonhuman I will save up 6 points (at 40%, 60% and 80%) for the next levelup. At 20% I will raise the third stat.
Non-human bonusses: Dark Elf: +1 Dex, +1 Wis, +2 Int Dwarf: +3 Con, +1 Wis Gnome: +1 Con, +3 Int Goblin: +3 Vit, +1 Int Half Elf: +1 Dex, +1 Vit, +2 Int Halfling: +3 Dex, +1 Wis High Elf: +3 Wis, +1 Int Kurashasa: +2 Con, +2 Int Lesser Giant: +3 Str, +1 Con Orc: +2 Str, +2 Con Raki: +1 Dex, +2 Vit, +1 Int Varanjar Barbarian: Str +2, Con +1, Wis +1 Varanthari Barbarian: Str +1, Con +2, Wis +1 Vulmane: Str +1, Dex +1, Wis +2 Wood Elf: Dex +2, Vit +2
Stats you raise are: Warrior [levelup]: Max Str, Max Dex, Rest Con Warrior [raiding]: its for all tanks: max Con, then balance Str and Dex in order to max damage (this balance depends upon the buffs you get and quality of gear, at the start Max Str is common, but later you might want to get more Dex) Dread Knight: Max Str, Max Dex, Rest Int (!!!) for levelup [DK has an aggro problem, thus you need maxed aggro for levelup], for raiding like War Paladin: Max Str, Max Dex for levelup. Third stat might be Vit (better soloing / heals) or Int (better grouping / aggro), raiding like War
Rogue: Max Dex, Max Str, Rest Con Ranger [ranged]: Max Dex, Max Wis, Rest Vit (better Mana regen / heals) Ranger [melee]: Max Str, Max Dex, Rest Con Monk: Max Dex, Max Str, Rest Con Bard: Max Dex, Max Str, Rest Con (Vit doesnt give that much mana regen, and int doesnt help much)
Cleric: Max Vit, Max Wis, Rest Str (dont play Cleric if you want to actually deal damage) Shaman [Phoenix / Hayatet]: Max Vit, Max Wis, Rest Int Shaman [Group Healer]: Max Vit, Max Wis, Rest Str Shaman [Solist]: Max Str, Max Dex, Rest Vit Disciple [Group Healer]: Max Vit, Max Wis, Rest Dex Disciple [Solist]: Max Dex, Max Str, Rest Vit Blood Mage: Max Int, Max Wis, Rest Vit
Sorcerer, Druid, Psionicist, Necromancer: Max Int, Max Wis, Rest Vit
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12/05/11 10:35:39 AM#5
Not sure about others, but DK I prefer con, str and int in that order. You will find int much more valuable than dex when raiding.
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