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Vanguard: Saga of Heroes Forum » General Discussion raquo; 245 players online right now

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94 posts found
  Starpower

Elite Member

Joined: 8/06/11
Posts: 986

 
8/19/11 4:12:32 PM#1

 

245 players online where 88 of them are between levels 51 - 55

Just for those interested in the activity level on a friday night

 

Information was gathered doing /who count all 1 50

                                               /who count all 51 55

  dazedconfuse

Novice Member

Joined: 1/13/11
Posts: 61

8/20/11 1:25:28 PM#2
As a side note there were well over that by prime time and still over 240 at 7am this morning. Less than 80 were max level.
  ormstunga

Apprentice Member

Joined: 10/22/04
Posts: 750

stupid is as stupid does

8/20/11 8:27:35 PM#3

If we could keep this updated for a couple weeks or so, I'd be interested in pop count on EU primetime (lets say CET) myself.

  gekkothegrey

Novice Member

Joined: 5/24/05
Posts: 235

8/20/11 8:40:52 PM#4

Just play EQ2 already lol

  User Deleted
8/21/11 4:01:03 AM#5

Doesn't take into affect the people doing /roleplay or anon I know a good majority use this feature.

  XAPGames

Elite Member

Joined: 3/30/10
Posts: 2353

Don't expect great artwork from a coder. It just doesn't happen.

8/21/11 4:08:54 AM#6

Is it a single world?

Currently in development Wizards and Champions (formerly ActionMMORPG)

  andreika111

Apprentice Member

Joined: 5/21/07
Posts: 80

Everybody Wants To Go To Heaven, But Nobody Wants To Die.

8/21/11 4:14:53 AM#7

go free to play for fuck sake

  Starpower

Elite Member

Joined: 8/06/11
Posts: 986

 
8/21/11 5:08:48 AM#8
Originally posted by Ubudar

Doesn't take into affect the people doing /roleplay or anon I know a good majority use this feature.

It works. /anon only hides the /who count command. Not /who count all. Real easy to test too.

 

You are just going to have to accept that this is it.

  sri_rishabh

Apprentice Member

Joined: 6/02/11
Posts: 45

8/21/11 11:28:40 AM#9

290 online Sunday 9:30 am PST

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 12545

8/21/11 11:38:52 AM#10
Originally posted by ActionMMORPG

Is it a single world?

Yes, it's a single world.

  Frotus

Novice Member

Joined: 11/11/06
Posts: 91

8/21/11 11:52:34 AM#11

I am waiting for it to die, get sold off from SOE to someone else and then I will play the re-launch from some other company.

SOE was already on my ban list before their security fiasal in the Spring.

 

SOE, Slayer of Entertainment

  sri_rishabh

Apprentice Member

Joined: 6/02/11
Posts: 45

8/21/11 12:01:02 PM#12
Originally posted by Frotus

I am waiting for it to die, get sold off from SOE to someone else and then I will play the re-launch from some other company.

SOE was already on my ban list before their security fiasal in the Spring.

 

SOE, Slayer of Entertainment

I guess that won't happen and you will never get a chance to play it.

SOE has IP rights for it and if it can make enough to keep itself in green in last 1.5 years..then now things are anyway looking upow n..wait for some time and u will hear a big content update soon..

  Frotus

Novice Member

Joined: 11/11/06
Posts: 91

8/21/11 12:04:37 PM#13

I played it at launch for a month or so. Good game, but Sony ruines games as we all have seen. They have since been put on my ban list.

Sucks, cause I get to miss Planetside 2, but oh well. I stand for my rights and don't let crack dealers push me around.

  Drokar

Advanced Member

Joined: 11/24/05
Posts: 91

8/21/11 3:09:53 PM#14

I played at release and i wouldn't say that SOE ruined the game.  Sigil ruined the game by mismanaging their release.  The game was buggy and clunky and only worked on the highest end machines.  Also, game felt wierd because of the chunks of zones... it is hard to describe, but it was like playing in mirrors.  As you passed one zone chunk into another, the game would lock up as the graphics card attempted to load the new zone.  it was poorly optimzed.

 

That being said, SOE made some much needed optimizations to make the game playable.  They also simplified many aspecs of the game and ruined its uniqueness. 

 

VSOG had a lot going for it in terms of gameplay.  Each class had a unique role in groups.  Raids were open environment and you actually felt your class distiction from other classes.  when you made a group for dungeons you really needed class balance to kill the elite bosses.  had a lot of fun, but at the end of the day, the poorly optimzed game produced by sigil at release was the cause of the games decline, not SOE.

 

This game will never have a substantial population.

  Reizla

Hard Core Member

Joined: 12/09/08
Posts: 1858

Afraid of the Goddess of Destruction

8/21/11 3:14:35 PM#15
Originally posted by Starpower

 

245 players online where 88 of them are between levels 51 - 55

Just for those interested in the activity level on a friday night

 

Information was gathered doing /who count all 1 50

                                               /who count all 51 55

OMG? 245 players online? That's even less than the amount of players we had on siege ground today in Lineage II's Inadril siege...

/sarcasm_off

I wonder when SOE will put this game offline. 245 players can't raise enough money to keep the servers running I think...

  Kroimos

Apprentice Member

Joined: 8/18/11
Posts: 10

8/21/11 3:58:57 PM#16

Right now there are 380 but the population is growing quite fast atm

  plescure

Apprentice Member

Joined: 10/28/07
Posts: 194

8/21/11 4:41:25 PM#17
Originally posted by andreika111

go free to play for fuck sake

/signed

 

im sure i am just one of many players that want to fgo back to this game but have not done so becuae of the lack of players. going f2p will revive new interest in the game and more players online. it is EXACTLY what this game needs.

 

out of every p2p MMO out there this one would benifit from a f2p model more than any other!!

If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it!

  sri_rishabh

Apprentice Member

Joined: 6/02/11
Posts: 45

8/21/11 4:57:33 PM#18

I wonder when SOE will put this game offline. 245 players can't raise enough money to keep the servers running I think...

I don't understand when u guys r so negative about the game, why u bother to write n see t forums even..

on  24 hr basis VG on an average has 225-230 to 425-450 players online all the time depending upon time and day (I am not counting halgar which also has 25-30 players mostly )..and this is only for Telon...if u extrapolate it (i hope u know wat i mean..it will easily give 3000 suns for the game..

assuming tht few of them are station pass holders..game easily genertes 40-50k for SOE per month...

  Paithan

Apprentice Member

Joined: 6/12/06
Posts: 383

8/21/11 5:22:06 PM#19

The game itself was amasing, though I agree the launch was bad, not WoW bad but bad non the less, then again.. Microsoft is a horid start for any mmo.

The game indeed was released too early, SOE should have put their footdown instead of letting their investors force a release.

Granted the game wasnt running all that bad on a top of the line computer.

Sigil couldnt get the game.. fixed and when SOE brought in their own team(which was a smart thing) bugs where getting fixed at an alarming rate. Unfortunatly the damage was already done, people where already returning to their previous games, not returning to VG. Despite the fixes and added content the game kept on bleeding players. So yes no matter how much I regret it, it is understandeble that they kinna.. stopped investing in it

 

I truely do regret the game is dieing a slow death, but in too many ways I am gratefull for endles hours of joy the game has offered me. So yes, and Im sure Ill be the only one, I am gratefull that SOE took over the debris from Microsoft. I highly doubt that any other company could.. or more important would have tried to safe fix the game.

So personally, I rather think back to hours of fun and good memories, its the least the game deserves.

  jayanti

Apprentice Member

Joined: 12/01/05
Posts: 373

8/21/11 5:26:56 PM#20
Originally posted by Paithan

The game indeed was released too early, SOE should have put their footdown instead of letting their investors force a release.

Granted the game wasnt running all that bad on a top of the line computer.

Sigil couldnt get the game.. fixed and when SOE brought in their own team(which was a smart thing) bugs where getting fixed at an alarming rate. 

SOE had nothing to do with it at launch. They did not purchase the game for some time after launch., and immediately set about fixing it.

"When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright

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