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Vanguard: Saga of Heroes Forum » General Discussion » Vanguard could be great if....

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34 posts found
Pandacan

Apprentice Member

Joined: 5/14/06
Posts: 12

 
8/29/09 9:27:25 PM#1

I'm new here, but i was just wondering how many people feel that if Vanguard: SoH had a larger player base it could be much more succesful. I played at launch even through the bugs but my RL friends left for WoW, i left shortly after. I recently picked it up again, and the immersion (for me) is unparalleled by any game ive played (altho i havent played EQ 1), for me it is sad to see such a great world and ideas go to waste from a bad launch.

bradkotn

Novice Member

Joined: 8/07/09
Posts: 49

8/29/09 9:32:12 PM#2

i also played at launch but left. i agree wit you though. i wish they didn't have such a bad launch... so much wasted potential.

Long Ago - Dark Age of Camelot, Guild Wars
Now - Aion
Looking Forward To - SW: TOR, GW2, FF14
Will Never Touch Again - WoW
Smashed Hopes - Vanguard

Scot

Elite Member

Joined: 10/10/03
Posts: 1020

8/30/09 4:22:35 AM#3

It’s a fine game that deserves a bigger player base. But the lack of funding which keeps it somewhat bugged and laggie is a real problem. The original conception was top notch and it has been made easier to travel and so on, which I think was a good move. I do question that any quests added in the last year or more are joke ones which really don’t fit the world. One of the games greatest strengths is the lore and the world set up. Running into Rudolph(?) the Reindeer, potentially all year round is absurd.

There are many MMO’s out there getting by with only a small player base, Vanguard defiantly deserves more than that.

Torak

Elite Member

Joined: 5/10/04
Posts: 4700

Don''t Panic!!!!

8/30/09 4:37:18 AM#4

VG is one of my favorites but it not only needs a larger player base but it needs a lot more support.

It needs more compelling reasons to stick with it and keep playing aside from grinding for the sake of grinding.

If players had more of a stake or impact on that enormous world aside from adding a numeric level, filling a number bar and trinkets to their inventory, the pop issue would correct itself.

VG would benefit greatly from dynamic choice built into it's quest. An alignment system, loot not competing with crafting and waterborne adventures for all those purty ships they have that have no use aside to fish from.

 

Games, above all else, are about fun. MMORPG's are no different. If you are not having fun, find something else to do with your time and money and stop your bitchin.

Wizardry

Elite Member

Joined: 8/27/04
Posts: 2204

No trespassing! Beware the Psychotog

8/30/09 5:11:34 AM#5
Originally posted by Pandacan

I'm new here, but i was just wondering how many people feel that if Vanguard: SoH had a larger player base it could be much more succesful. I played at launch even through the bugs but my RL friends left for WoW, i left shortly after. I recently picked it up again, and the immersion (for me) is unparalleled by any game ive played (altho i havent played EQ 1), for me it is sad to see such a great world and ideas go to waste from a bad launch.

Well this is a question that answers itself no?If it had more subscribers then it would be more successful.

Most gamers and i mean MOST,do not look at the immersion or the quality a game puts out,they latch onto very immature things like gaining levels,gaining that highest Tier gear,to show off,get free mounts,basically all the kiddie things that excite the simplest of minds.Many would play WOW just because others are and for no other reason,i was there at EB games on release of WOW and heard it with my own ears.

The bottom line is that EVERYONE has different standards for EVERYTHING in life.Some except low standards others do not.Some will defend their low standards by using vague statements like "FUN" or "Numbers don't lie".

For myself  the bad launch did not hamper the effort that went into VG,only a blind man or a gamer without knowledge could not see it.VG is arguably the best effort for a MMORPG to this date,only a few can touch it.FFXI is the one game that has the most unique ideas and does the least copying from other games,so it has a place at the top.There is no secret as to why VG is amongst the best games out there,it was made by former SOE employees.

Look at the top games...WOW made by EQ players ,copied EQ[SOE 's game]

FF series saved by SOE published for the PS2,we would have never had a FFXI if not for SOE.

Vanguard former SOE employees.

EQ2 was the best and first to introduce 3D graphics[SOE]

Everything points to SOE,they were, maybe still are, the ones that make gaming happen.

Who may be the next big thing?just possible FFXIV being that Square Enix has finally being noticed on this side of the planet.On FFXI release not many knew of it at all ,VERY little marketing.Other than this game ,i see NOTHING coming close to VG's standards and i mean NOTHING.After that it may be Schilling effort,but i have slight doubts based on the secrecy and a major player leaving that game and i kind of think they may be strapped for money,something that hampered Sigil.How much is the 3 money bags going to sink into that game?not so sure too much,MMORPG's are a big risk.

Abalis

Apprentice Member

Joined: 8/30/09
Posts: 48

8/30/09 11:01:36 AM#6

I agree, OP, there really aren't many, if any, games that can touch VG's (dare I say it?) unrivaled PvE experience, coupled with all the other strappings such as the game world and design, graphics, gameplay mechanics, etc.  VG is its own unique experience.

Does it need a larger population? Yes...just about any game would benefit from that, I think. ;) But for all it's "low population issues" you can still find people and the major hubs are almost always bustling.  At least when I go there they are.

Population will improve if people actually PLAY the game and stick around.  If people just say "pop's too low, I'm leaving" (kind of counter-productive, no?) then the population will never improve.  If, however, people NETWORK in VG, they will not have to face the "low pop issues".  And, of course, if VG gains a higher population, then that means the team will have greater resources.  And if there are more resources, that means a bigger dev team, and a bigger dev team means faster fixes/updates and more game content.

The key to VG's success is in the hands of players.  If players are intrigued by or interested in VG, I strongly recommend they try it out.  It's free, after all, and, although VG isn't for everyone, if you do like it then all you pay for is the game sub, not the game.  Granted, Lord knows it still has bugs (mostly minor things)...but it is still very, very playable and is still one of the most beautiful games and game experiences you'll find, even today.

Pandacan

Apprentice Member

Joined: 5/14/06
Posts: 12

 
8/30/09 11:52:26 AM#7
Originally posted by Abalis

The key to VG's success is in the hands of players.  If players are intrigued by or interested in VG, I strongly recommend they try it out.  It's free, after all, and, although VG isn't for everyone, if you do like it then all you pay for is the game sub, not the game.  Granted, Lord knows it still has bugs (mostly minor things)...but it is still very, very playable and is still one of the most beautiful games and game experiences you'll find, even today.

 

I have to agree with you, I've been promoting the game to my friends but they either sore from their experience at launch, or have to give every extra minute of their lives to WoW (which i also like but to me VG is more of a world and less of a "game"). I got two of my friends to try the trial and they loved it, but with Aion, CO and even TOR coming out they're sticking to WoW till those come out.

Trueth

Advanced Member

Joined: 8/21/08
Posts: 209

8/31/09 12:49:00 PM#8

If VG would have had a lead developer things could have turned out differently.

roamie

Novice Member

Joined: 3/08/07
Posts: 93

The battles are no longer physical, its from within.

8/31/09 12:53:27 PM#9

Its to laggy. Most of the time other players will not move fluent when encountered. It looks good with 3D Vision on the other hand.

drbaltazar

Apprentice Member

Joined: 3/28/07
Posts: 2144

8/31/09 1:01:15 PM#10

 i play eq2 (soe) and i believe the problem is on the server side ,if you send high graphic data to their server ,you get lag spike of 2. to 5 k ,oh if you dont moove it stays at around 400ms but if you move and you set graphic a bit high we get lag spike 

soe should probably use solid state hard drive like the x25e from so intel fast ,but then probably wont happen it would cost something ,probably same problem with vg ,its probnot the game but the server it self cant keep up .

Zorgo

Advanced Member

Joined: 12/05/05
Posts: 609

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

8/31/09 1:01:18 PM#11

History will record that it always had potential. Problem is, its perpetually in a state of potential.

Money, marketing, competency and vision are the only thing SOE denies the developers of; sorely those are the only thing needed to make it the best game on the market.

SOE strategy is benign neglect = maintanence.

Varny

Elite Member

Joined: 8/14/09
Posts: 457

8/31/09 2:12:52 PM#12

If I didn't have to start at that horrible Island and if the did new character models that wern't ugly oh and if the trees didn't swing about so much.

Daffid011

Elite Member

Joined: 1/03/04
Posts: 4517

8/31/09 2:20:28 PM#13
Originally posted by drbaltazar

 i play eq2 (soe) and i believe the problem is on the server side ,if you send high graphic data to their server ,you get lag spike of 2. to 5 k ,oh if you dont moove it stays at around 400ms but if you move and you set graphic a bit high we get lag spike 

soe should probably use solid state hard drive like the x25e from so intel fast ,but then probably wont happen it would cost something ,probably same problem with vg ,its probnot the game but the server it self cant keep up .

 

"High graphics data " isn't transmitted from the server to client like that.  It is all rendered on the client.  

boojiboy

Advanced Member

Joined: 10/28/06
Posts: 1366

8/31/09 3:22:49 PM#14

The population thing has been kicked around many times before.  IF, there was more population at the lower to mid-levels great, plenty of room and content at those levels... no problem.  But IF, there is more population at the higher levels, then it will just be too crowded.  Pantheon simply can not support a single additional person on a primetime night.  APW shards can have up to 3 to 4 guilds bumping around.... Shimmering Shallows is stripped bare of mobs.  It's hard to find overland raid mobs because some other guild killed them.  Etc.

To make the game a bigger success.  They need another developer or two to help accelerate new content development and fix the last few annoying bugs and performance issues.  

The lag they have been working on fixing lately is server side lag caused by the addition of new abilities, buffs, weapon effects, armor bonues plus some of the old abilities like inner light.  That, in combination that all raid content is 24 people, is too much for servers to process.  That is lag.

The hitching issue is client side.  You can completely avoid it if you run lower settings, particularly dropping textures down.  However, the game is gorgeous and it's ashame to have to do that.  It seems that Windows 7 is working wonders for people (for technical reasons I don't even understand) in terms of virtually eliminating hitching.

Fkinglinux

Novice Member

Joined: 5/21/05
Posts: 155

8/31/09 3:24:57 PM#15

Vanguard could be great if....
 

It had players and hadn't launched with a system that supports/rewards reverse griefing in pvp?

jamos

Novice Member

Joined: 4/30/06
Posts: 17

9/01/09 11:19:38 AM#16

could be great if it actually worked, it doesnt even boot in vista without a degree in computer engineering.

Mardy

Elite Member

Joined: 9/01/06
Posts: 688

9/01/09 7:31:38 PM#17
Originally posted by jamos

could be great if it actually worked, it doesnt even boot in vista without a degree in computer engineering.

 

People with a degree in computer engineering would avoid Vista like a plague lol.

 

Anyways, more players in VG would mean more lag, and more people complaining about the lack of content releases.  With Silius being allocated to work on another SOE project until the end of the year, things definitely aren't getting better in terms of dev resources.  And dev resources, imo, is what this game needs more than anything.

EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR

I can't believe I'm playing EQ1 again...and having tons of fun

morpin

Apprentice Member

Joined: 11/10/05
Posts: 331

9/02/09 3:24:27 PM#18

The development team is picking up another developer (to be named later I guess).  Also Silius will still be keeping his hand in the managment side of things.  ... sorry Trueth ;-)

Mardy

Elite Member

Joined: 9/01/06
Posts: 688

9/02/09 4:58:30 PM#19
Originally posted by morpin

The development team is picking up another developer (to be named later I guess).  Also Silius will still be keeping his hand in the managment side of things.  ... sorry Trueth ;-)

 

It's a "programmer", not a game designer.  And Silius already stated he's halting all development of new zones & content as he listed on the official forums.  So there will be an additional 3 month delay, added on top of however long it'll take them to get the content out once they start working on it again.

 

Either way they/players spin it, it's not a good thing.  For a game that has serious content issues, swapping its lead game designer / producer out for a programmer, while halting new content development is not a good thing.  It's really too bad players accept such deals because SOE management should be hearing complaints and anger rather than people cheering them on.

EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR

I can't believe I'm playing EQ1 again...and having tons of fun

eddieg50

Advanced Member

Joined: 6/22/05
Posts: 94

9/13/09 4:52:25 PM#20

they fixed the lag and hitching, turning your settings down to low makes the game look like crap and might as well play Baldurs gate 2 which is a much better rpg. 

slowpoke68

Apprentice Member

Joined: 6/19/08
Posts: 70

9/14/09 6:59:12 PM#21

I agree VG is the best pve game on the market right now.  However the fact that they don't currently employ a graphics programmer is a really turn off.  I really wish they would give this game the attention it deserves.

boojiboy

Advanced Member

Joined: 10/28/06
Posts: 1366

9/16/09 1:38:41 PM#22

They got a new programmer, not sure if it's a graphics guy though,

Daffid011

Elite Member

Joined: 1/03/04
Posts: 4517

9/16/09 1:40:32 PM#23
Originally posted by boojiboy

They got a new programmer, not sure if it's a graphics guy though,

 

They only had to give up the lead designer/producer of the game and halt all development on new content, but yes, vanguard is getting a new programmer.

 

 

boojiboy

Advanced Member

Joined: 10/28/06
Posts: 1366

9/16/09 3:03:59 PM#24
Originally posted by Daffid011
Originally posted by boojiboy

They got a new programmer, not sure if it's a graphics guy though,

 

They only had to give up the lead designer/producer of the game and halt all development on new content, but yes, vanguard is getting a new programmer.

 

 


 

Well see how it plays out, but if Silius is lending a hand on another game for a few months, and returns, AND they keep the new programmer.... it's a good deal.  It might be Widen (sp?).  There is new content on test now that he seems to be responsible for.  The Shadow Hillsbury for higher levels.

SnarlingWolf

Elite Member

Joined: 6/23/09
Posts: 447

9/16/09 3:07:10 PM#25
Originally posted by Pandacan

I'm new here, but i was just wondering how many people feel that if Vanguard: SoH had a larger player base it could be much more succesful. I played at launch even through the bugs but my RL friends left for WoW, i left shortly after. I recently picked it up again, and the immersion (for me) is unparalleled by any game ive played (altho i havent played EQ 1), for me it is sad to see such a great world and ideas go to waste from a bad launch.


 

Not sure if anyone pointed this out but if it had a larger player base it would already be more succesful........

 

But in my opinion "Vanguard could be great if...." they went back in time and actually made the game correctly in the first place.

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