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http://www.bradmcquaid.com/Brad_McQuaid/Blog/Blog.html
I hope he gets back involved somehow. While we know he failed at running Sigil. We must forgive and forget. He has to accept that he doesn't have the proper "management" skills to run a company. However, let us not discount his abilities as a developer.
I still believe in his development skills. He should be on a team, not the team leader.
Please comment. =) |
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7/24/09 2:09:41 PM#2
Clicky <<< clicky ![]() |
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7/24/09 2:14:02 PM#3
Good for him, but I still won't play any game he makes. |
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7/24/09 2:18:23 PM#4
Originally posted by varrius I know I've jumped on the bash McQuaid bandwagon plenty of times. I do, however, feel we aren't in a position to judge his skills. Unless, of course, you worked with him. VG not only released early, but all it offers is the same EQ/EQ2/DDO feeling. The pure PVE fantasy crowd is shrinking. Even LOTRO offers a distraction from PvE. |
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7/24/09 2:25:24 PM#5
McQuaid and Koster need to stay away from managing game development and just stick to doing what they do best, design games other people make and programme. Clearly neither have very good management skills, but both are very creative and imaginative. ![]() |
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7/24/09 2:27:48 PM#6
First off, I liked VG, warts and all. I still play it on occasion. With that out of the way, I'm not sure what McQuaid is trying to accomplish with this blog. The stuff he's posted so far is basic common sense to anyone with even a little bit of experience running a business, and those without said experience (but a reasonable level of intelligence) could probably figure it out as well. Is this an online mea culpa, of sorts, where he's hoping to get back into the game and prove to potential investors what he's learned? Is it a dialogue to the fans? Perhaps he'll go more in depth in terms of specific issues and specific names in the future (but probably not, since no one wants to be honest and affect future employability), but for now I can sum up his entire blog with one word: duh.
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Originally posted by veritas_X
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7/24/09 2:32:07 PM#8
I don't think anyone has to forgive him and you suggest, but rather he has to prove himself again if he is lucky enough to be given another chance. Personally I think he has the potential to make another great game as long as he is properly managed. Given enough resources and creative freedom, but kept on schedule and on task. That doesn't mean he is incapable repeating his failures.
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It's just like any business. If any of us started a business, without the proper knowlege, we have the possibility of failure. Of course, it wouldn't be looked down upon like Brad's situation; it wouldn't be all over the net.
We're all human. We all make mistakes. People criticize him for firing his employees. However, if we were in that situation, we might've acted the same.
You can't keep employees if you can't afford to pay them.
He made the mistake of not getting a contract from Microsoft.
Instead, he went upon a "hope" that they would come through. Everything with them was verbal.
That was a big mistake. |
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7/24/09 3:29:11 PM#10
Wouldn't it be great if he somehow could buy back VG and take it back into beta and finish it and do a big relaunch.... Ah but thats just a dream :) |
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7/24/09 3:44:37 PM#11
lol on his 1st page so much is left out. Yep he has to do the changing. But as you read in this tiny thread.. there are always people that will no matter what still support you even if your motives where bad or good.. you dont know do you. "but his blog is so nice and he wants to change" lol hide and watch.. Truth.. its not all HIS fault and to take it all on himself it just stupid. If you know anything about it.. ideas are tossed around, back and forth. He just needs to come up with a new idea and try it again.
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7/24/09 3:55:46 PM#12
Comical Ive never seen so much BS in a single blog.
First of all despite saying he will point the finger at himself he manages to pass the buck almost always.
Secondly its common knowledge he bareley had any hands on in the last year of VG's development and reports that came direct from more than a few Sigil employee's say when he was there he was spaced out due to a opiate based painkiller addiction.
To me this reads as nothing more than a I want to get back in the industry heres my list of excuses why it wasn't my fault and why i should be given another massive budget chance at getting it right. |
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7/24/09 4:06:42 PM#13
Why bring up McQuaid? Let the dead rest in pieces. |
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7/25/09 2:06:32 AM#14
Mcquaid, Garriott and Bowman should all pool their managerial and development talents to create a new MMO. With thos e combined they MIGHT be up to the task. |
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7/25/09 2:32:54 AM#15
It does read like that. I have no opinion on McQuaid personally, but I highly doubt he'll get any serious backing for another MMO. Current: None |
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7/25/09 3:45:31 AM#16
Originally posted by Teala
Pretty much. Some of thier ideas were brilliant. Psh... but i would never trust them being in a lead position. Your right, keep them doing what they do best. "Do not fret! Your captain is about to enter Valhalla!" - General Beatrix of Alexandria "The acquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." - Leo da Vinci |
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7/25/09 3:48:48 AM#17
whats that - screwing? |
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7/25/09 4:05:48 AM#18
Well, for all his flaws, I'd still be interested in learning about his next project if that happens. He's one of the few "leaders" out there that are interested in making games that have good depth in non-combat systems that make MMOs feel more like "worlds" and not just "games". The only reason I backed out of Vanguard was SOE. When it was announced that Sigil "broke up" with Microsoft and went crawling to SOE's bed, I knew soon(tm) that SOE would take over the whole show. I won't debate the changes the made to the game (as I obviously wasn't there to play them) but SOE has made an undullable negative mark with respect to the business/customer relationship and I just can't/won't give them money. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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7/27/09 3:45:18 PM#19
R.I.P Brad |
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7/28/09 3:39:16 PM#20
Originally posted by Bodeus
... and have John Smedley produce it.
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7/28/09 4:13:50 PM#21
Originally posted by sfraden
So then Steve Clover is responsible for the poor state of the code in Vanguard at ship?? Seems to me then I'd want to avoid any game that he codes in the future.... I mean Brad was just the producer not the coder. Brad brought in the money and created the game vision, other people were responsible to create the code. |
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