Login:  Password:   Remember?  
Show Quick Gamelist
Games:397  Guilds:2,004
Members:1,144,892  Online:0
Guests:0  Posts:3,119,914
<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.
Sony Online Entertainment | http://vanguard.station.sony.com
RPG | Genre:Fantasy | Status:Final  | Publisher:Sony Online Entertainment | Has PVP:Yes
Distribution:Download,Retail | Retail Price:$09.97 | Pay Type:SubscriptionBUY IT
Desktop Client | System Req: PC | ESRB:T

Vanguard: Saga of Heroes: Event: Brad McQuaid & Jeff Butler

Jon Wood traveled to an event in San Diego to see the folks behind Vanguard: Saga of Heroes. He filed this report.

By Jon Wood on October 11, 2006

In San Diego, Sigil speaks about travel, diplomacy, SOE and more

I had an interesting experience this past week, when I flew from Halifax to San Diego to attend an event being hosted by the people at Sigil Games and SOE for the upcoming MMORPG, Vanguard: Saga of Heroes.

 advertisement 
When we arrived at the event, we were treated to a viewing of the game, as we watched the screens as someone controlled the avatars, we listened to Sigil President and Executive Producer Jeff Butler and Sigil CEO and Executive Producer Brad McQuaid as they discussed the game and answered questions from those reporters in the audience.

Immediately upon seeing the game in action, I was blown away by the graphics, from the realistically blowing trees and grass to the impressive horizon, which we were told holds actual locations in-game. In general, they said, any place that you can see on the screen, even in the distance, can be reached, either through walking, flying mounts, or by some other means. While you might not have instant access to everything, the developers want to give people at least a look at what's out there so that they will be curious, and strive to find a way.

Travel
Speaking of flying mounts, because it was the most efficient way to show us the game world, nearly the entire demo took place while flying on one. Naturally, that sparked some good information on them and their place in the game. Watching the gameplay, it was inevitable that people would start asking questions. We learned that it was likely that the flying mounts would probably not have unlimited stamina, which means that they would only be able to fly for a certain distance before becoming "tired" and having to rest. Flight is also not a "free pass" for travel. There are NPCs and monsters that fly, who can and probably will attack you, possibly knocking you from your seat which can be pretty dangerous from any height (Oh yeah, I forgot to mention, characters take falling damage as well).

While we're talking about one mode of travel, we may as well talk about them all. With a world as large as the one in Vanguard, and a seamless one at that, travel is one of those things that is going to become an issue. There appear to be four different modes of travel: flying mounts (as we talked about above), land based mounts (we saw some cool-looking horses), one's own two feet (for the exercise), and sea-based travel. Boats are another area that received a lot of extra attention in the showing. With the vast oceans, we are told that there will be teleporters available so that players don't have to spend hours on the open seas to reach a destination. From what I understood, they will be fixed location teleporters that will be placed in different locations in the water. We were also told that there would be no ship to ship combat at launch, and that was clarified when they told us that you could be boarded (or board someone else's ship), but the actual ships themselves would not be firing cannons and ramming one another. Crafters will also be pleased to hear that these boats are actually craftable items.

Diplomacy
As many people will tell you, in order for a game to be successful in a crowded MMORPG fantasy market, it has to have some kind of hook, something new and exciting, to get players interested and to keep their interest. Vanguard seems to take this into account with their new Diplomacy system, which joins Adventuring and Crafting as areas for advancement. Diplomacy is meant to give the cities more meaning.

"No matter how great an adventurer you are," it was explained to us, "you can't just force your way in to see the king, you need to look the part, you need to have the diplomacy abilities."

This means that diplomacy will provide avenues for gameplay that adventuring can not provide.

Housing
Each character in the game will be allowed to own one home in a designated location. While there will be "lots of options" for player housing, near the safety of the city or in the seclusion of the wilds, ultimately, it's the developers who decide what areas can be built upon. One of the nice features of housing is the fact that they are not instanced zones, but rather exist openly along with the rest of the world. There is an expectation that there will be a housing market, as players compete for and trade for the most desired locations.

Pages(2): 1 2

More Vanguard: Saga of Heroes Features:

Vanguard: Saga of Heroes - Vanguard Re-Review Review added on Friday January 30
Vanguard: Saga of Heroes - 10-30 General Guide Guide added on Friday October 17
Vanguard: Saga of Heroes - Correspondent - The Three Spheres of Telon General Article added on Monday September 08

More Interviews:

Darkfall - Conquer the Seas Expansion Q&A Interview added on Friday November 27
Runescape - Lead Designer Mark Ogilvie Interview added on Friday November 27
Grand Fantasia - Update Interview Interview added on Wednesday November 25
Turf Battles - An Introduction to Turf Battles Interview added on Tuesday November 24
Dragon Oath - Interview With Martin Tan Interview added on Sunday November 22

More Features:

Darkfall - Conquer the Seas Expansion Q&A Interview added on Friday November 27
Player Perspectives - Space, The Final Farce Here? Column added on Friday November 27
Runescape - Lead Designer Mark Ogilvie Interview added on Friday November 27
Global Agenda - Exclusive Screens: The Recon Media added on Friday November 27
World of Warcraft - Glory of a Hero, Part One Guide added on Friday November 27
Our Rating
7.6
User Rating: 8.2
Popular Features:
The List : Five Under the Radar MMOs Column added on Tuesday November 03
MMORPG.com's Jon Wood takes over this list this week, taking a look at five MMOs... Read More
The List : Five Ways to Know You're Just Not That Into It Column added on Tuesday November 24
MMORPG.com's Jon Wood uses this week's list to explore five ways that a player can... Read More
The List : Top 5 Things Coming In WoW Patch 3.3 Column added on Tuesday November 10
We look at the top five things players should be drooling about in Patch 3.3... Read More
The List : Ten MMOs and Their Place In History Column added on Wednesday November 18
MMORPG.com's Jon Wood returns this week with another list, this time taking a look at... Read More
Star Trek Online : Exclusive Screenshots, Part Three Media added on Tuesday November 03
Cryptic provides us with three exclusive peeks at Star Trek Online. This week we get... Read More
Latest News:
Vanguard: Saga of Heroes : Double XP Crafting & Diplomacy Weekend Reported on Aug 21, 2009
SOE has a promotion on this weekend where people get double experience in crafting and... Read More
Vanguard: Saga of Heroes : Game Update - It's Been a Long Road Reported on Jul 01, 2009
MMORPG.com's Carolyn Koh recently traveled to Sony Online Entertainment's Fan Faire. While there, she spoke... Read More
Vanguard: Saga of Heroes : Pantheon Game Update Notes Reported on May 21, 2009
The folks at Vanguard have posted the patch notes for the major Pantheon Game Update... Read More
Vanguard: Saga of Heroes : Ask a Dev Reported on Apr 14, 2009
The folks at Vanguard have posted a series of developer answers to community questions. Read More
Vanguard: Saga of Heroes : Vanguard Re-Review Reported on Jan 30, 2009
New MMORPG.com Reviewer Stephanie Morrow writes this long in the waiting re-review of SOE's Vanguard:... Read More

Advertisement