Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:608  Guilds:3,081
Members:1,598,303  Online:0
Guests:0  Posts:4,851,920
Sony Online Entertainment | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 01/30/07)  | Pub:Sony Online Entertainment
PVP:Yes | Distribution:Download,Retail | Retail Price:$09.97 | Pay Type:Hybrid | Monthly Fee:$14.99
Desktop Client | System Req: PC | ESRB:TOut of date info? Let us know!

Vanguard: Saga of Heroes Dev Journals: So You Want to be an MMO Developer?

Nick Parkinson, the Community Manager for Sigil's Vanguard: Saga of Heroes, pens the first of four articles that highlight their team and at the same time answer the question: "So You Want to be an MMO Developer?"

By Guest Writer on December 11, 2006

Sigil's Nick Parkinson addresses the question: "So You Want to be an MMO Developer?"

 

Today, we present Part One: Art of Nick's four-part developer journal series.

Introduction

Just north of San Diego, tucked away in an unmarked building just a few miles from the Pacific Ocean, the developers at Sigil Games Online are hard at work. Founded in early 2002 by the original minds behind the smash hit EverQuest, Sigil is preparing for the winter launch of their first title, Vanguard: Saga of Heroes.

In the past four years, we have grown from a modest dozen initial employees to the current count of just over 100. Sigil is comprised of, 33 artists, 30 designers, 13 programmers, 13 customer support staff, 7 production staff, 3 community/marketing staff, 1 very, very angry and slightly off balance monkey, 3 administration staff and management (not to be confused with the monkey).

As you can see, it takes a big team to make an MMO and we'll have even more by the time we ship. Sigil employs a wide variety of people - young guys just starting out, old folks who have had a lot of experience, and even people over 30. When undertaking a project as massive in size as an MMO one of the challenges in managing a team this large is being able to actually find the right people. Some positions we get more applicants than we know what to do with, and others it takes quite a bit of patience and looking around to fill. With this article, we hope to give some insight into the way MMO developers work and how to become part of one. We'll take a look at the art department, the programming department, the design department and quality assurance, customer support and community - so stay tuned!

Part One: Art
Getting Started

If you're just beginning to take an interest in video game art its important to understand the fundamentals of art before diving right in to the heavy stuff. If you're still in school, take those 2D drawing classes, understand perspective and learn the basics. A firm understanding of 2D art will help immensely when moving on to 3D works. Perhaps most importantly though, start learning how to angle rubber bands off walls to hit people in hard to reach places. That is a very important skill at Sigil.

Once you do decide to start working in 3D though there are a few different programs you have the option of choosing from. There's three main ways of creating 3D artwork for video games: Maya, 3D Studio MAX and dark voodoo rituals. At Sigil, we use a healthy combination of Maya and voodoo magic. Other developers prefer 3D Studio Max. The differences between the programs are fairly small and it's really a matter of personal preference - but if you're going to be working in 3D make sure you know the in's and out's of at least one of them. Once you've got that down, picking up the other will be much easier.

Not all video game artwork is done in 3D though. Concept art and texture art are both typically two-dimensional. If you find yourself taking a liking to either of those, be sure you not only have strong 2D drawing skills but also are proficient in Photoshop, Illustrator or some other equivalent program.

A lot of the computer programs you'll need or want to know have great built in tutorials and once you've gone through those its just a simple Google search to find more.

Where to go to School

Most developers (or anywhere hiring creative artists) don't require that the potential artist have a degree. If someone is great at what they do, they're great at what they do - college education or not. That said, there are a lot of really important things that come much easier at an art school than if you were to just go it alone and the degree will help. Due to the number of development studios here, there's a bunch of pretty good art schools on the west coast with video gaming centric programs. However, its not the only place to find them and while it never hurts to be close to the action - we've hired just as many (if not more) artists out of Eastern Tennessee State University as we have from the Art Institute here in San Diego.

Ultimately, the school you choose to go to depends entirely on your preferences. Whether you attend a gaming centric school such as Full Sail in Florida or simply a state school with a strong art program - none will make or break you. Ultimately, it is up to you.

Here's a quick list of a few of the schools we've had artists come from:

The Art Center College of Design (Pasadena, California)
The Art Institute of California (San Diego, California)
East Tennessee State University (Johnson City, Tennessee)
Full Sail (Winter Park, Florida)
Kendall College of Art & Design (Grand Rapids, Michigan)
Savannah College of Art and Design (Savannah, Georgia)
Skeletor's College of Chaos and Torture (Castle Greyskull)
Westwood College Online (Online)

And that's just a small sampling to show the various locations -- ArtSchools.com is a handy tool for searching for art schools near you.

 

Pages(3): 1 2 3 Next »

More Vanguard: Saga of Heroes Features:

Vanguard: Saga of Heroes - It's a Gem of a Game Review added on Monday September 12
Vanguard: Saga of Heroes - The Shadow of Things to Come? General Article added on Monday November 22
Vanguard: Saga of Heroes - Can We Save Vanguard? Editorial added on Monday June 14

More Dev Journals:

Divina - Unique Guild Domain System Dev Journal added on Saturday May 12
TERA - Final Thoughts Before Launch Dev Journal added on Thursday April 26
TERA - The Labyrinth of Terror Dev Journal added on Wednesday April 25

More Features:

Pandora Saga - Our Official Pandora Saga Review Review added on Wednesday May 30
 
 
 
Leave this field empty
Post Your Comment:
Our Rating
7.7
User Rating: 8.2
Popular Features:
Warhammer Online: Wrath of Heroes : Amenadresh Returns! Interview added on Friday May 25
Warhammer: Wrath of Heroes has been steadily gaining momentum over the past several months. We... Read More
Rift : Conquest - Open World, Three Faction PvP Interview added on Thursday May 24
Trion Worlds and the Rift team introduced a brand new way of playing the game... Read More
The Secret World : Hell Hurts Preview added on Thursday May 24
One of the most anticipated features in Funcom's The Secret World is running through dungeons... Read More
The List : 5 Ways MMOs Will Survive Column added on Monday May 28
MMOs these days are having a hard time...some of them anyway. Studios are closing. Developers... Read More
Diablo 3 : Review-in-Progress Part Two General Article added on Friday May 25
After 12 years was Diablo III worth it? That's far too loaded a question to... Read More
Latest News:
Vanguard: Saga of Heroes : Going F2P This Summer Reported on Mar 21, 2012
With the success of Sony Online Entertainment's F2P move for most of its stable of... Read More
Vanguard: Saga of Heroes : Bonus XP Through November 26th Reported on Nov 23, 2011
The Vanguard team has announced that from Wednesday, November 23rd through Saturday, November 26th, players... Read More
Vanguard: Saga of Heroes : Dungeon Coming with New Patch Reported on Nov 18, 2011
The Vanguard team has announced that a new dungeon will be included when the next... Read More
Vanguard: Saga of Heroes : It's a Gem of a Game Reported on Sep 11, 2011
In our continuing effort to look at games that are considered to be 'aging' yet... Read More
Vanguard: Saga of Heroes : Bug Bash Extravaganza Reported on Aug 25, 2011
Sony Online Entertainment has announced that the "Bug Bash" patch for Vanguard has been successfully... Read More

Advertisement