CCP has announced that they have broken their record for the most players simultaneously online on EVE's single server, beating their previous record by more than three and a half thousand players.
Due in large to the Alliance Tournament VI finale this weekend, the PCU (Peak Concurrent User) record was broken the third time this year with 51,675 pilots logging in to the single-shard world that is EVE Online. That's well above the previous record of 48,065 and signifies the largest PCU jump we've ever had to break the 50k milestone.
In addition, recent goings on between major player Alliances, a vengeance-fueled assassination during last weekend's Tournament rounds and general excitement about the impending release of EVE Online: Apocrypha have all combined to energize just about everyone--players, the CCP Dev Team, media and people who have never even encountered EVE before but are now quite curious.
Like always the true credit goes to you, the players, who give EVE the unmeasurable depth that makes it unique. Thank you.
Read more here.
and I only had one account logged in all weekend, could have been higher by 2 more.
Grats to EVE!
Wish more companies would adopt the single world servers.
Hell of an accomplishment!
grats to eve that shows us all that it can be done. keep it going CCP
A very nice achievement indeed and grats.
But lets not forget that the common world type of MMO's are very different from a pure space and soon to have avatars type of MMO like EVE.
I would be happy if a "common" MMO could achieve to have 1/3 of players playing at once without getting ripped apart from lag and whatnot issue's.
But like I said and it's a very nice achievement regardless anything else I said.
Don't worry. I had you covered with my 2 alt accounts. The minute I saw that there was gonna be a new record, I logged all 3 accounts in. Yeah... call me a cheater if you must... but his is EVE afterall
Apart from being stuck at the Perimeter gate to Jita, not being able to jump in as there were already 1,200 pilots in there, it really is a great achievement. Gratz CCP!
It also made me smile as I remembered all the Doom Merchants who posted in the "No More Ghost Training" thread saying how it would kill Eve, thousands of accounts would be cancelled, etc. etc. etc.
Looks like Eve lost a few Emorage types but gained a whole lot more people. Now that can't be a bad thing.
Way to go Eve!
Haha, emorage is never a real threat, because emoaddiction stops them from leaving!
More than 50k users in the world, 1200 players in jita and in fleet battles... I'm still waiting for other games so show something close and I haven't seen it coming from anywhere.
Grats to CCP !
yeah i didnt even think about logging on until that lady on the alliance tourny said they were trying to break the record. The community is growing and growing, i am curious to see how many new people we will see when the retail version hits stores.
Hehe Eve = Win
IMO this is not 'news' worthy - maybe when they hit 1 million perhaps, besides considering the direction their heading with their latest patch releases with what effectively is 'instancing' they are already trying to distance themselves from the all pervasive world - maybe their ol' RamSan is starting to show its limitations.
its a server thats full of separate zones that are tied to each other with jump gates.. its not 1 seamless server (that would have been commendable, but it sadly isn't)
What's that got to do with the price of bread?
Everybody is in the same game: You can chat, mail, contract and interact with every other player who is there.
When you have games with different servers, you can only interact with the people who are on your particular server - that's the difference.
I suppose my PC isn't as fast as it pretends to be because it's a Quad Core processor and so should be counted as four seperate machines?
Well, it's just the continuous "We broke the record, and reached to xx,xxx players at the same time" announcements. I am not sure if they're celebrating (1) their success in handling that number of players (how effective their servers are), or (2) their success in attracting that amount of players to play at the same time. Therefore, through my post i was refering that if it was case (1) then it should not be that big of a deal..
As to the chatting and trading difference: In every other game with "separate" servers, you see the service available to transfer characters (their money, items, titles, etc) between servers. So linking the chatting and trading aspects of EvE between the "zones" of the game is not that big of a breakthrough either.
No game is truly "seamless" as the time it would take to load such a game would be considerable. Even WoW has "seams," you just don't notice them since the game loads the next zone's data as you approach the border.
What's significant about EVE is that there is nothing stopping any player from meeting any other player and grouping with them for whatever. Can WoW players say the same? Not without rerolling.
im not a wow fan, and i did not compare wow to eve.
But further discussing the point you mentioned abt unnoticable seams in wow, wont u say that server design is superior to EvE's (design, not capacity).
Anyway, im not here to flame, troll, or offend anyone.. i just wanted to make a small point abt eve's server design that annoyed me alot.
..... did your parents drop you on the head when you were little ? (inc ban ... nr ... well I lost count after my 60th ban,but it's always hilarious to ruin a emo's day even more!)