Just in time for the 6th anniversary since the launch of EVE Online, CCP has announced that they have passed the 300,000 subscriber milestone, a number which excludes trial accounts.
EVE Online celebrates its 6th year of existence today--May 6th. That's six strong years of continuous growth thanks to tireless integration of user feedback into game design and pushing to release around two major free expansions per year. Our single-shard world, where everyone plays on the same shared server, has seen tremendous benefit from having each player able to interact and affect each other player in a persistent manner. From massive fleet battles to individual bonds of trust, every pilot in EVE has the potential to rock the ship of hundreds of thousands of others by their actions.
At one population milestone we saw agreements form between alliances. At another we were able to fully turn over the economy to the players. As the population of New Eden has grown, so have the instances of emergent behaviors of its pilots. A 6 year persistant history. A living history where truly brilliant strategies have unfolded. Truly terrible betrayals unveiled. We are excited to see what will happen next.
This year has been very successful for EVE Online, thanks in large part to our latest free expansion EVE Online: Apocrypha and a return to retail. We started out the year with around 244,000 subscribers and in five short months we've had a 22% growth in subscribers. In the past couple days we surpassed the impressive milestone of 300,000 active subscribers. That doesn't include trial accounts. We've broken our peak concurrent user record 3 times this year alone, standing now at an impressive 53,850 in the same universe. That is exponential growth. We couldn't think of a better birthday present than having more people playing EVE Online than ever before. It is another sweet reminder of EVE's boundless potential.
Read more here.
Congrats on sticking to your guns and creating an amazing niche game. Even though I don't play EVE because I prefer a character based mmo, this gives me hope for the future of MMO's because it shows that more and more people are interested in games other than the typical WoW style theme-park. You do not have to pull down 10 million subscribers to be a success. You just need to make a great game, and scale it to your user base.
Congratulations EVE, it is deserved!
When a game goes the right way, victory is the expected result and that is a sure victory for the EVE team.
Congrats CCP and Eve. One very important thing to note here, in all those 6 years, they have added a lot of content without once doing a paid expansion. The good news, they have a lot more content coming down the pipeline.
Almost all the other MMO's include a hefty start up cost because you need to purchase the expansions along with the original game. while Eve is still at 19.95. Costs you $90 to start up a Wow account these days.
Grats CCP and EvE players,I don`t play EvE but I follow the game and is impressed by CCP dedication in their game and to their fans.
And at the end of the month, it will be the 2nd anniversary of my starting EVE...only one regret, I didn't start sooner.
But still enjoying the game and glad to see it continue to succeed to hold its own and remain successful.
I started about a month ago and overall I am enjoying it but mostly just biding my time until one of the many new Sci-Fi MMOGs in development is released. There’s a lot to like, a few things I don’t care for, and one thing I absolutely hate: the real-time skill system (it is every bit as lame as I always suspected it would be).