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EVE Online Forum » Jita (General) » Do Not Play

11 Pages « 1 2 3 4 5 6 7 » Last Search
208 posts found
  ssunatzu

Novice Member

Joined: 12/04/10
Posts: 24

 
OP  2/11/13 3:55:12 PM#61

 

Thank you for your participation.

  korent1991

Apprentice Member

Joined: 5/01/09
Posts: 1405

2/11/13 4:11:18 PM#62

Well the post shouldn't be "do not play"... It should be "if you're into really non-challenging game and straight learning curve this game isn't for you"...

EVE online is the only game which has a learning curve which constantly throws new stuff to learn at your face as you advance trough the galaxy. The more time you spend playing it, the more you'll learn but there's even more that you didn't learn yet and it almost never stops.

This game requires alot of time to learn and anyone who starts playing it should learn first to stick with mid-sec. security space for few months, but also what you said isn't exactly true. You can play with "big boys" as soon as you learn your skills for the ships you want to drive and get a ship, and ofcourse you have to find a really good corp. to join where some of those "big boys" are. Getting in is hard, but once you're in you get the help you need to advance... Ofcourse you'll never learn everything there is to know in EVE and you'll never be able to learn every skill you need because it takes alot of time later (something like 20 years when I last checked (and it was 2 expansions ago when I checked last, those informations).

Those PLEX aren't really meant for newbs to buy them and sell them to get a ship or something, because that's just stupid... You'll loose that ship in first few hours in low-sec. space anyways. You can do it, but it's a waste of money.

One good thing about PLEX is that you don't have to buy it with money, you can buy it with in-game currency which is fantastic. Play the game in order to play it some more! Why, yes please! We'd need more games that'd offer this kind of deal!

This game is really hard and it's the only game so far that hasn't been dumbed down because bunch of whiners were crying on forums and that's something I'd like to see in other games as well...

"Happiness is not a destination. It is a method of life."
-------------------------------

  ssunatzu

Novice Member

Joined: 12/04/10
Posts: 24

 
OP  2/11/13 4:19:29 PM#63
Originally posted by Seelinnikoi

Here is the best EvE video to date: http://www.youtube.com/watch?v=Vfv1QtZDirY

And the lyrics:

 

When you find yourself inside a bubble, hold your cloak and wait for me
always follow orders little bee
And in your hours of darkness, you will hear instructions come from me
always follow orders, little bees

little bees, little bees, little bees, little bees
wait for your instructions, little bees

And when the op has gotten started people in the fleet agree
in gang chat we will answer, little bees
And though we may be parted, just go to the gate and you will see
all your corp mates waiting, little bee

little bees, little bees, little bees, little bees
x for pos destruction, little bees

little bees, little bees, little bees, little bees
wait for your instructions, little bees

[instrumental]
Solo

little bees, little bees, little bees, little bees
x for pos destruction, little bees

and when the systems laggy, you can lay the blame on ccp
whine until tomorrow, little bee
I wake up to the sound of music, uncle suas sings to me
speaking words of wisdom, little bees

little bees, little bees, little bees, little bees
wait for your instructions, little bees
little bees, little bees, little bees, little bees
everybody loves you, little bees
[instrumental]

trust me....when I read your post I chuckled...

  h0urg1ass

Apprentice Member

Joined: 11/29/05
Posts: 308

2/11/13 5:26:57 PM#64

TL:DR - As an eight year veteran of EVE Online, I can tell you that starting out right now will leave you far behind the power curve.  No matter what line of bullshit anyone feeds you, you won't be able to compete in nearly any  aspect of the game without six months of skill training.

I can sympathize with the OP.  In February of 2005 it was anyone's game.  In February of 2013 it takes a special kind of patience, or complete ignorance of just how low you start off, to even attempt to play the game.

The biggest two things that you'll have to overcome if you want to play EVE are the power creep and the time sink.  It's probably the most time consuming games I have ever played, and I played it almost daily for five years.  It is honestly like having a second job.  In other MMO's, you can start playing and grind your way to max level and then join the ranks of max level players for end game content.  EVE is not like this.  End game content is whatever you decide to do, and it's not weeks away from a new player, it's literally years away.

I got in at nearly ground level, when the game was still in it's infancy and the most players you could find online during peak hours was maybe 15,000.  Back then you didn't need many SP to compete with other players.  These days players have so many support skills and high level weapon skills, that a new player is little more than cannon fodder.

It requires an enormous investment in time no matter what you decide to do in game, and on top of that, pretty much anything that you decide to do already has dozens of people doing it  far more efficiently than you.  This doesn't mean that you will never be as efficient, but you have an uphill battle against players who have hundreds of millions of skill points and hundreds of billions of ISK like myself.

For instance, if you want to become a manufacturer in the game, then you'll spend months or years just building up the skills.  Then you have to research blueprints or purchase researched blueprints neither of which is cheap.  Then you need a source of materials to manufacture with.  Are you going to mine the minerals yourself or buy them?  Buying them will cut heavily into your profit margin, but mining them yourself will require you owning multiple accounts that do nothing but mine all day in order to feed your manufacturing character with free materials.

Then you'll have to set up some kind of production line, which requires a fair amount of capital investment.  Even when you've done all of this, you're still competing with dozens of guys who have been doing it for a decade, who have unlimited capital and unlike you, they can spend two months selling ships at a loss in your territory, just to push you out of the business cause you can't afford to take losses.  That's just for T1 manufacturing.  T2 manufacturing is a whole different level of skills and resources needed, and even then you're competing with people who have T2 BPO's which you simply will not ever have.

Want to PVP?  Sure everyone will tell you that you can spend a month training and become a tackler, but honestly people only tell you that because tackler is a high risk job in PVP, that more often than not will lead to you being dead and podded.  They don't want to be the guy who ends up dead and podded so they tell all the new players that they can easily get into PVP if they'll just learn to tackle. 

Are you solo PVP'ing?  Well you'll need a good two years of training before you will even come close to winning a fight against my seven year old dedicated PVP'er.  Not only do I have all of my gunnery skills, even the advanced ones, trained to 5, but all of my support skills are trained to five.  In the same exact ship as you, I'm faster, I can travel that fast for longer than you, I'm more agile, my guns shoot further, my guns track better, my guns do far more dps, I have far more capacitor to work with, my drones are faster, my drones are more durable, my un-bonused drones probaby do more DPS than your T1 guns, and oh by the way, I also have an off grid alt in a T3 ship providing gang bonus's to my main.  Most of the time, I can even beat you if I'm flying an Assault Frig and you're flying a Battleship.  You simply won't have the advantages that I have.  My Assault Frig has years of skills behind it, and your Battleship probably doesn't have T2 guns much less a T2 tank without a good six months invested in the game, and that's if you have enough discipline to train only one races ships.

In order to be effective in EVE at this point, you will have to have the patience to specialize your character to do exactly one thing extremely well.  You will have to pick something like ECM and train exclusively to fly ECM ships to the best of your ability, before you should think about flying something else.  Why?  Because there are hundreds of people who can already fly ECM ships at max skill level.  You can try to do a lot of things all at once, but honestly at this point in the game, you'll be shitty at a lot of things instead of good at one thing.

I know this post sounds like you shouldn't even bother with playing EVE, if you're just starting out now.  I'm not trying to say that, I'm just pointing out the reality of the game currently.  You can still be a valuable asset to a corporation one day, but it won't happen overnight.  It will take patience and dedication and a ton of work.

  Elsabolts

Advanced Member

Joined: 10/03/06
Posts: 2695

Life Liberty and the Pursuit of those that would threaten It

2/11/13 5:32:41 PM#65
Originally posted by h0urg1ass

TL:DR - As an eight year veteran of EVE Online, I can tell you that starting out right now will leave you far behind the power curve.  No matter what line of bullshit anyone feeds you, you won't be able to compete in nearly any  aspect of the game without six months of skill training.

I can sympathize with the OP.  In February of 2005 it was anyone's game.  In February of 2013 it takes a special kind of patience, or complete ignorance of just how low you start off, to even attempt to play the game.

The biggest two things that you'll have to overcome if you want to play EVE are the power creep and the time sink.  It's probably the most time consuming games I have ever played, and I played it almost daily for five years.  It is honestly like having a second job.  In other MMO's, you can start playing and grind your way to max level and then join the ranks of max level players for end game content.  EVE is not like this.  End game content is whatever you decide to do, and it's not weeks away from a new player, it's literally years away.

I got in at nearly ground level, when the game was still in it's infancy and the most players you could find online during peak hours was maybe 15,000.  Back then you didn't need many SP to compete with other players.  These days players have so many support skills and high level weapon skills, that a new player is little more than cannon fodder.

It requires an enormous investment in time no matter what you decide to do in game, and on top of that, pretty much anything that you decide to do already has dozens of people doing it  far more efficiently than you.  This doesn't mean that you will never be as efficient, but you have an uphill battle against players who have hundreds of millions of skill points and hundreds of billions of ISK like myself.

For instance, if you want to become a manufacturer in the game, then you'll spend months or years just building up the skills.  Then you have to research blueprints or purchase researched blueprints neither of which is cheap.  Then you need a source of materials to manufacture with.  Are you going to mine the minerals yourself or buy them?  Buying them will cut heavily into your profit margin, but mining them yourself will require you owning multiple accounts that do nothing but mine all day in order to feed your manufacturing character with free materials.

Then you'll have to set up some kind of production line, which requires a fair amount of capital investment.  Even when you've done all of this, you're still competing with dozens of guys who have been doing it for a decade, who have unlimited capital and unlike you, they can spend two months selling ships at a loss in your territory, just to push you out of the business cause you can't afford to take losses.  That's just for T1 manufacturing.  T2 manufacturing is a whole different level of skills and resources needed, and even then you're competing with people who have T2 BPO's which you simply will not ever have.

Want to PVP?  Sure everyone will tell you that you can spend a month training and become a tackler, but honestly people only tell you that because tackler is a high risk job in PVP, that more often than not will lead to you being dead and podded.  They don't want to be the guy who ends up dead and podded so they tell all the new players that they can easily get into PVP if they'll just learn to tackle. 

Are you solo PVP'ing?  Well you'll need a good two years of training before you will even come close to winning a fight against my seven year old dedicated PVP'er.  Not only do I have all of my gunnery skills, even the advanced ones, trained to 5, but all of my support skills are trained to five.  In the same exact ship as you, I'm faster, I can travel that fast for longer than you, I'm more agile, my guns shoot further, my guns track better, my guns do far more dps, I have far more capacitor to work with, my drones are faster, my drones are more durable, my un-bonused drones probaby do more DPS than your T1 guns, and oh by the way, I also have an off grid alt in a T3 ship providing gang bonus's to my main.  Most of the time, I can even beat you if I'm flying an Assault Frig and you're flying a Battleship.  You simply won't have the advantages that I have.  My Assault Frig has years of skills behind it, and your Battleship probably doesn't have T2 guns much less a T2 tank without a good six months invested in the game, and that's if you have enough discipline to train only one races ships.

In order to be effective in EVE at this point, you will have to have the patience to specialize your character to do exactly one thing extremely well.  You will have to pick something like ECM and train exclusively to fly ECM ships to the best of your ability, before you should think about flying something else.  Why?  Because there are hundreds of people who can already fly ECM ships at max skill level.  You can try to do a lot of things all at once, but honestly at this point in the game, you'll be shitty at a lot of things instead of good at one thing.

I know this post sounds like you shouldn't even bother with playing EVE, if you're just starting out now.  I'm not trying to say that, I'm just pointing out the reality of the game currently.  You can still be a valuable asset to a corporation one day, but it won't happen overnight.  It will take patience and dedication and a ton of work.

Well said  and completly agree I am a 9 yr off and on player.

  ssunatzu

Novice Member

Joined: 12/04/10
Posts: 24

 
OP  2/11/13 5:41:19 PM#66

...the reality is very simple.  The 'trolls' aside, EVE online will take 2 years as I said before.  I am glad someone agrees with me.  There is a way to offset this discrepancy.  I am working towards that.  Its called multi-boxing.

cya

  h0urg1ass

Apprentice Member

Joined: 11/29/05
Posts: 308

2/11/13 6:01:19 PM#67
Originally posted by ssunatzu

...the reality is very simple.  The 'trolls' aside, EVE online will take 2 years as I said before.  I am glad someone agrees with me.  There is a way to offset this discrepancy.  I am working towards that.  Its called multi-boxing.

cya

Yep, multiboxing is the easiest  legal way to offset the years worth of training you'll need. 

Figure out a good way to earn ISK on multiple characters until you have enough to buy a 2-3 year old PVP character on the character bazaar.

  Yalexy

Apprentice Member

Joined: 12/17/10
Posts: 1045

2/11/13 6:29:31 PM#68

I started in 2005 and I was flying in 0.0-fleetbattles some three month after that... and god forbid we had to train the learning-skills back then.

Seriously. You can easily fly interceptors after a very short time, while still training up some other skills to fly some missions in a cruiser/battlecruiser.
If you expect to be the king of space after 3 weeks, then this game simply isn't for you, but if you're smart you can have lot's of fun in 0.0 right away.

So, yeah. Thanks for yet another thread from someone who doesn't understand how the game works.

kthxbye

  User Deleted
2/11/13 6:31:44 PM#69

Anyone that talks about power creep and unfair advantage of older players in-game vs newer ones are talking out their bell end and to see two "veterans" state that boggles my mind... I've been playing EVE on and off for 8 years now and to put it bluntly: if you're willing to put in the time you will be a threat to anyone out there (PVP is easier to get into in this respect, sure you'll lose quite a bit of money but if you stick to frigates and cruiser hulls you can replace these quite easily and as for making isk... well EVE is your oyster in this respect, you can mine, do missions, salvage from mission runners who don't salvage, run PI, run C1 and C2 wormholes with a battlecruiser, etc) and by time I mean getting your ass in motion on youtube and the help channel in EVE and looking up guides and other things on how to do things efficiently or at least as best you can with the materiel you have available (I do missions from my main source of income for example, supplemented by PI, salvage and wormhole running, if I grind my lil heart out I can get enough money to deadspace fit a machariel in a month with more than enough left over for other activities, I also dabble in manufacturing/invention as I have a metric ton of minerals from mission loot).

 

The short version of it: EVE has no power creep, no unfair advantages, all it has is a brutally honest sandbox and a steep learning curve in terms of what you, as a player, need to know to get the most bang for your buck (waiting for skills to complete is a pain no doubt but if you're willing to jump in you'll find you can work around the training regiments especially now that frigates and tech 1 cruisers aren't the shit of EVE anymore).

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19482

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

2/11/13 6:35:14 PM#70
Edit:  Not sure why I fell for it.  Trolled by Goons.......

 

 

 

 

Arrogant, Condescending, Dismissive, Elitist, "Meany", you speak as if these are bad things?
"People can do with their money what they want. But... that doesn't make it smart" - COORS
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  pmw4friend

Novice Member

Joined: 2/09/13
Posts: 62

even though all the adds might be against you, giving up is not an option.

2/11/13 6:40:52 PM#71
I honestly haven't played the game jet but I think I will decide for myself how the game is but thank u
  adam_nox

Hard Core Member

Joined: 7/31/06
Posts: 2088

2/11/13 6:42:38 PM#72

Had no good experiences in low sec.  Closest thing was scaring off a tackler, except he had invited several other friends to join the gangbang by then.

 

It does take a long time to train to tier 2, which is where the good stuff generally is.  2 years no, but probably 6 months isn't far fetched for players who start out and waste a month just figuring everything out and what they actually want to do.

 

Now if you have money to spend, you can get there faster, and you don't have to worry about ISK loss, but if you aren't willing to pay more than the subscription fee, you need money making skills, not just pvp skills as you can't really make much money in a pvp ship.

 

It's dissapointing more than anything else in that insurance doesn't cover outfitting costs, and it's such a long annoying waste of time to outfit a ship.  Some way of making that a little easier while in trading hubs, better insurance, and not needing a corp in order to go pvp would help a lot.

  SuperNick

Novice Member

Joined: 4/10/07
Posts: 461

2/11/13 6:44:05 PM#73

It's not for everyone. It appeals to a pretty hardcore niché market hence why the sub rate sits around 500k.

I can see why people like it - personally I prefer more 'gameplay' orientated games.

  User Deleted
2/11/13 6:54:34 PM#74
Originally posted by SuperNick

It's not for everyone. It appeals to a pretty hardcore niché market hence why the sub rate sits around 500k.

I can see why people like it - personally I prefer more 'gameplay' orientated games.

By this he means he prefers his hand held tightly ^^.

  atticusbc

Advanced Member

Joined: 9/22/07
Posts: 1074

I hated hipsters before hating hipsters was cool.

2/11/13 7:06:26 PM#75
Originally posted by ssunatzu
Originally posted by Mad+Dog
waiting for some one to tell us we can tackle... loool
thank you for providing me with an additional way to respond in this forum.  I am sure you are intelligent enough to realize you do not have to wait for someone to give you the 'ok' or 'tackle' as you so well put it.  Take your best shot. :-)

 

wait... no one has noticed this before me? seriously? well okay then.

op... dude... you didn't even play eve long enough to learn what "tackle" means. the guy was agreeing with you. tackling is where you take a ship (usually a frig) and use scramblers to pin down a larger ship so your fleet can kill it. old eve players use it as an excuse ("you can always tackle...") for new players being unviable in pvp. that is: "you may not be able to do much, but you can still tackle." it's a bs excuse, but there it is.

BUT. i... i can't even take your post seriously if you didn't play long enough to learn this really basic jargon. it says two things to me: 1) you probably had a seven or fourteen day trial, and 2) you expected to to be pvp viable after those seven to fourteen days, or even from day one. and well, no. not even close. that's not the case in any multiplayer game. period.

so... go play something that fits your playstyle. which looks to be some arena game with matchmaking.

EDIT: that's not a judgement on arena games. they just seem to me to be the thing the op is looking for.

  ssunatzu

Novice Member

Joined: 12/04/10
Posts: 24

 
OP  2/11/13 7:31:13 PM#76
Originally posted by atticusbc
Originally posted by ssunatzu
Originally posted by Mad+Dog
waiting for some one to tell us we can tackle... loool
thank you for providing me with an additional way to respond in this forum.  I am sure you are intelligent enough to realize you do not have to wait for someone to give you the 'ok' or 'tackle' as you so well put it.  Take your best shot. :-)

 

wait... no one has noticed this before me? seriously? well okay then.

op... dude... you didn't even play eve long enough to learn what "tackle" means. the guy was agreeing with you. tackling is where you take a ship (usually a frig) and use scramblers to pin down a larger ship so your fleet can kill it. old eve players use it as an excuse ("you can always tackle...") for new players being unviable in pvp. that is: "you may not be able to do much, but you can still tackle." it's a bs excuse, but there it is.

BUT. i... i can't even take your post seriously if you didn't play long enough to learn this really basic jargon. it says two things to me: 1) you probably had a seven or fourteen day trial, and 2) you expected to to be pvp viable after those seven to fourteen days, or even from day one. and well, no. not even close. that's not the case in any multiplayer game. period.

so... go play something that fits your playstyle. which looks to be some arena game with matchmaking.

EDIT: that's not a judgement on arena games. they just seem to me to be the thing the op is looking for.

 

 

wow.....you got all that from my response to the 'tackle'? Just for grins, I will respond to your 'tackle and say, why would anyone want to 'tackle' for a fleet knowing full well that they will die? I am assuming you think its 'ok' to do menial work in a fleet, such as, tackling.

1) I have a hard time keeping myself together after reading your comment on the trial period.

2) I can only assume you read something between my lines about me wanting to pvp in 2 weeks of game play.

3) Not sure where the one day idea came from?

4) Do you play EVE?  If so, I hope you were not offended by my saying to stay away from this game.  Apparently, you took offense at my post. I think I did what it was intended to do.

5) Quit apologizing about the judgement on arena games.  No one cares.

6) Last, but not least, comment to the guy on 'tackle' was because I assumed he was making a statement to 'tackle' me in my post.  The sad thing about typing in a chat room like this is you can read things into peoples comments.  And yes, I was bored today with nothing else to do.  This will probably be my last post for the day. Or until someone comes along with something for me to respond to.

ooo one more thing.  

Do you know what 'little bee' is that was mentioned in a previous post?

And, do you have your signature option turned on?  

Sorry, but I kinda threw a sig together on the spur of the moment.  My first respons in like 2 years?  And yea, I was bored.

 

  SuperNick

Novice Member

Joined: 4/10/07
Posts: 461

2/11/13 7:34:24 PM#77
Originally posted by Dihoru
Originally posted by SuperNick

It's not for everyone. It appeals to a pretty hardcore niché market hence why the sub rate sits around 500k.

I can see why people like it - personally I prefer more 'gameplay' orientated games.

By this he means he prefers his hand held tightly ^^.

Do I? Eve is a game centered on simulation. It isn't questing, dungeon running, raiding, multiple characters nor is it focused on combat. It's also a pretty solo experience in comparison to some MMOs out there.

How you somehow came to this hidden meaning behind "I prefer gameplay orientated games" is beyond me.

I make a perfectly decent neutral post with my own opinion on how the game is a little too slow for me and get insulted instead, gg.

  mastergravy

Novice Member

Joined: 9/03/11
Posts: 29

better to die looking cool, than to die looking uncool!

2/11/13 7:40:22 PM#78
who ever in ther right minde believes that this game has 500k subs has lost there god damn minds. you can check this your self log in on any givin day at any time you will see only 50k-75k online. so lets get this right they have half a mil subs and only a fraction are playing the game. bull shit
  DarkWays

Novice Member

Joined: 6/10/08
Posts: 31

2/11/13 7:51:42 PM#79

Haters gonna hate

Here is a piece from Forbes about how CCP is doing what no one else is, growing on a sub based model.

http://www.forbes.com/sites/insertcoin/2012/12/28/eve-onlines-executive-producer-explains-how-the-game-is-still-growing/

Here is a piece from EvE about how some new players were not cowards as newbie and are tearing it up.

http://community.eveonline.com/devblog.asp?a=blog&nbid=74260

 

 

  Robokapp

Hard Core Member

Joined: 11/15/09
Posts: 4813

The only luck I had today was to have you as my opponent.

2/11/13 8:45:35 PM#80

I claim it probably takes 2+ years to get in a position where you can effectively alter the map at will...

 

I'll grant you that. Eve is a lot about the metagame and going from pawn to knight and from knight to king is a very long way.

 

 

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