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Originally posted by Yalexy
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9/13/11 6:26:59 AM#42
Originally posted by Nerf09 The fact you can't counter it other than saying it is lame, makes it correct. He might have exaggerated the money figures, but his statement holds value. Ingame economy is not so different from real world economy, it is still driven by greed and fear, people still have to use their time to earn the currency, virtual or not. |
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9/13/11 6:35:17 AM#43
The facts and the 'omg too long to grind money/skill for PVP in EVE!' perception is actually interesting. The facts are that in less than a MONTH you can PVP and make a difference in EVE-Online. This is actually very different from other WoW-clones where you have to get to 'max level' and PVP doesn't really mean anything.
Don't believe me? Look up TEST Alliance Please Ignore. They are a power-house in 0.0 and recruit from the 'Dreddit' community. Look up Goonswarm Alliance which once again is a power-house in 0.0 and recruit from the 'Something Awful' forums. Both power-houses and both recruit from their respective communities. In less than 10days you are in fleet with 50 other people making a difference in battle. If 0.0 isn't your thing, look up EVE-University.
3 examples where a new person can play the 'end-game' in less than a month and all 3 example alliances shower their members with everything. Why? Cause in EVE, getting YOU to 'LOGIN' = WIN for the Alliance. Don't worry, you'll figure it out once you join. :) Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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9/13/11 6:49:58 AM#44
Originally posted by Nerf09 If you have to exaggerate your arguments to such ridiculous extremes to make a point, then it's likely you didn't have a point in the first place. You clearly have a huge problem with the game that others don't seem to be so bothered by. Instead of trying to force your opinions on others - to the point of being condescending and snarky, even to those offering solid and reasonable rebuttals - perhaps the best solution is for you not to subscribe in the first place. Or, cancel your sub and move on to something that better suits you, 'cause it certainly sounds like you're not enjoying Eve. That's not what you want to hear, I'm sure; it would be easier if everyone agreed with you - which they obviously don't. Regardless, it's what you need to hear. Eve has been the way it is for years, a harsher and unforgiving MMO. It's been improving and gaining in popularity over the years despite this fact. Clearly there are a lot of other people who like it the way it is, regardless of your personal problems with it. Considering a lot of people play Eve, and partake in lower sec activities, they're bound to lose ships, including really expensive ones. I highly doubt these people are sitting on their laurels, mining space rocks and running missions for 3 months to get back into a good ship. Perhaps what you should be doing is asking those more experienced with the game for advice on how to better prepare and mitigate that down-time so you can be back into the game more quickly. That would not only be more constructive and helpful to yourself, it would also be a lot more reasonable than suggesting that the game be changed to suit you. |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
9/13/11 7:22:14 AM#45
Originally posted by Nerf09 You're missing the point of EVE, which is to simulate real world risk vs reward therefore making PVP something one only does when they have a reasonable chance of winning (or so they believe). Or to put it more simply, you are supposed to try to kill your opponent while making sure you don't die in the process. The current game design supports this fairly well, and few players willingly throw away their ships, they're always trying their best to avoid losing. PVP is not a casual affair in EVE, it never was intended to do so. While your suggestion might increase PVP that isn't the purpose of the game. PVP is important in EVE, but not nearly as much as maintaining the balance between risk vs reward. It sucks that most other titles out there are WOW clones, but that isn't CCP's fault, their game most certainly isn't even if it isn't to many folks liking. CCP has always designed EVE for the people who enjoy it's unique features (including real time skill training), harsh environment, and the reward of living in a well made virtual universe. If that's not what you're looking for, then EVE isn't the game for you.
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
Originally posted by xKingdomx Wrong. Its an analogy that doesn't work. Inflation just kills savings, decreasing mineral inputs by 95% wouldn't effect savings it would increase output. Inflation doesn't increase output. Try another non-aggressive insult. |
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Originally posted by Kyleran
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Originally posted by jpnz I bet a level 40 WOW character can "make a difference" in a battleground map of level 85's. The level 40 can delay the level 85's for like 10 seconds by running around in circles before being killed. Why would I want to play a pawn to players who have subscribed longer? |
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9/13/11 10:38:48 AM#49
Nerf09, it's quite obvious that Eve is not for you. I hope you do find what you are looking for, brother.
I can only smile at the notion that he says the frigate with the tackle abilities is the pawn. In null sec, if you don't have a tackler in your party, you are not going to get good kills period. In our roam groups, if you want to make money, be a tackler. We usually tip him for setting us up for the kill. You'd earn your battleship back in one tackle. |
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9/13/11 10:58:09 AM#50
When I got to where Nerf said he was mining in a battleship that threw a red flag. And then the constant rejection of any and all advice, well that will really hurt you when trying to play Eve. So whats it going to be Nerf? accept defeat and cut your losses? |
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9/13/11 11:04:30 AM#51
The simple solution is to go play a different game. You're asking for such a major change that it would completely change the foundations that the game was created on. You think it makes sense, but you obviously fail to grasp a lot of the game's concepts, and one of EVE's biggest lessons is to 'adapt or die'. Well, you're not adapting, you're complaining. Go play a different game that actually caters to the style of play you are looking for. |
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9/13/11 11:30:59 AM#52
Originally posted by Nerf09 I believe you have to earn the right to play the king. Lose the WoW mindset of everyone getting to be the hero. *Please help me, I have been brainwashed. |
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9/13/11 11:58:32 AM#53
Originally posted by Nerf09 yup its outrageous, they should fastrack the levelling experience down to 2 weeks I think, and balance all the ships so they do all have the same statistics and normalise skill to try and get everyone to have the same level of performance give or take a few %. I find it disgusting that someone that has played for 6 years has an adavantage over me, i have invested over a month of my valuable time for at least a few hours a day and pay a subscription. rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9200 hrs on main [mage])> oblivion > LOTR (480 Hunter) > Rift (130 hours mage) > Guild Wars (900hrs elementalist) Vanguard. Now playing Eve/Skyrim/GW1. Waiting for GW2/Archeage. |
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Originally posted by bossalinie How useful would a frigate with slots used up to "tackle" (snare WOW-clone), in 0.7 space against NPC's, you'd die against NPC's in safe space geez. |
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Originally posted by Bladestrom Well my idea to reduce mineral requirements by 95% has absolutely nothing to do with the linear-level-grind of Eve Online, wouldn't effect it one bit. All this talk about that is pretty much sidetracked by the Eve Fanbois.
I saw what the end-game would be and didn't like it, and the problem is the massive mine-grind involved with getting ships and how losing a ship is such a huge deal nobody takes risks so everyone gate camps. *yawn* That's the endgame huh, gatecamping and a horrible fear of losing your ship. |
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Originally posted by RefMinor Well that's the beauty of Eve Online, you will never catch up with the time based skills and infinite cap on skills, and the fact that I wouldn't want to play King gate camper. I mean how boring is that.
ARGH MATEY let's play Pirates.......and camp a gate for 6 hours straight: http://www.youtube.com/watch?v=GwyuGD9DSZA |
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kadepsyson
Advanced Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there''s only a 10% chance of that. |
9/13/11 8:06:17 PM#57
Originally posted by Nerf09 Then uh, don't? lol |
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kadepsyson
Advanced Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there''s only a 10% chance of that. |
9/13/11 8:10:18 PM#58
Don't mine to make a ship. You don't need to mine at all to get ships. You don't need to gatecamp to pvp. Skillpoints is far less important than player skill, and there are tons of pvp videos out there to show this. Losing your ship should be a learning experience, not something to FEAR.
Reducing mineral requirements makes every ship so freaking easy to produce, that there are tons of them on the market. Way more than the demand of players, so their price plummets. Then pvp in the game is trivialized.
Pretty much everything you say is wrong or a bad idea. |
Originally posted by kadepsyson Reducing mineral requirements by 95% makes every ship so freaking easy to produce, that there are tons of them on the market.......which lower the price by 95% which would mean instead of 90% of players always staying safe in safe space 90% of players would be venturing out into 0.0 space which would destroy 80% more ships increasing demand by 80%, increasing market activity and transportation by 80% and making PVP the biggest factor in the game for everyone, trivializing your argument that it would trivialize PVP. |
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kadepsyson
Advanced Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there''s only a 10% chance of that. |
9/13/11 8:19:53 PM#60
Originally posted by Nerf09 Actually, not sure if you know this, since you don't seem to know much about EVE, but you can only fly one ship at a time. I'm fairly certain that if every ship were suddenly 5% of their normal price and weren't going to go back up, I would not be buying 80 of every ship, and just throwing myself into my doom for no reason. I might buy a few more ships, but hardly enough to quantify an 80% increase in the demand for ships. But since the ship is essentialy worthless in terms of how much it cost me, I could care less about losing it really. Then, pvp wouldn't have the excitement or get my heart racing. It'd be like playing a WoW battleground. [Mod Edit] |